PDA

View Full Version : IYHO, is AI fun?



dr.oetk3r
01-02-2007, 06:08
Well then, is Aeronautica imperialis fun?

Spacker
01-02-2007, 06:56
I vote yes :)

Cohinor
01-02-2007, 08:46
Definatly a yes from me. :)

Tyra_Nid
01-02-2007, 10:35
I think you will probably get a fairly prejudiced result from this forum ;)

Wolflord Havoc
01-02-2007, 11:08
The basic and advanced rules are 14 pages (including pictures) and the game works nicely with half a dozen or so aircraft on each side.

We (my gaming group) recently had a very good 'first' game in which the Imperial Navy fought some Eldar.

Once we learn the foibles and fortes of each aircraft type the game will get very tight indeed.

greenmtvince
01-02-2007, 12:58
Definitely fun!

mattjgilbert
01-02-2007, 13:02
I vote yes. But if you are after huge numbers of models to play in a game you'll be disappointed. This game is designed for a scrap amongst a few. The rules are simple and the game is fast moving. It has good scope for expansion and scenarios and campaings will feature quite heavily.

Spacker
01-02-2007, 13:36
Despite the game being aimed at small numbers of models, there are a few scenarios that do use quite a few. Also the campaign rules might require more than the expected number thanks to the additional points allowances depending on performance in earlier battles.

Slekith
01-02-2007, 13:51
INDEED. It's not just fun, it's easy to play. (difficult to master).

CaptainSenioris
01-02-2007, 14:28
I bought 2 squadrons of differing races and have done demos to about 15 people over 3 evenings, everyone has loved it so far. I think the simplicity and occasional randomness that occurs when people try to guess their opponent's moves made the experience enjoyable for all of them. It runs really quickly too.

Izza
01-02-2007, 20:16
not just a yes, but a HELL YEAH! from me!
:D

ancient god
01-02-2007, 22:21
Go for it. Big fun for comparably small money. :D

Christine
02-02-2007, 16:53
I'm still not entirely sold on it yet but have to break it out and try it again properly...

njbumper
04-02-2007, 13:11
Just played a game at the club with 5 players,200 pts per side(first game) went very well, flowed good THIS game is going to be a keeper

Lt. Co Steel
04-02-2007, 21:00
I to vote yes, this game will become a gem.

rkunisch
05-02-2007, 13:02
It is definitely one of the funnier games from Games Workshop. :)

Take this as a yes.

Have fun,

Rolf.

Ecthelion
16-02-2007, 12:09
hello

I registered today and i was looking for info of this game. I am a fan of GW games and have a good epic eldar army, with several flying units. I see the AI looks good and i am thinking on purchasing the rulebook.
Can anyone answer me a few questions?
- How long takes to play a game of 200 points?
- Besides flying units, do you need another miniatures? like scenography or ground units
- Do GW sells the bases alone? or must i make them for my eldars.

Thanks in advance

Spacker
16-02-2007, 12:22
Can anyone answer me a few questions?
- How long takes to play a game of 200 points?


Shouldn't take more than a couple of hours, depending on how quickly you move your models - games are limited to 12 turns (although in smaller games often end before this due to one side losing more than half, or all, of their aircraft), so the duration is proportional to how many aircraft you each how.



- Besides flying units, do you need another miniatures? like scenography or ground units


There are rules for various ground defences (AA weapons), and for bombing/strafing buildings and other structures/vehicles on the ground. Some of the scenarios include use of these rules, so it's probably a good idea to have some scenery and ground defences available to use.



- Do GW sells the bases alone? or must i make them for my eldars.


You can order bases direct from FW in packs of 5.

fattdex
16-02-2007, 12:29
I haven't got the game yet, but i've been reading up on it a hell of a lot :)

someone correct me if I'm wrong...
*200 point game should take about 45 mins
*There are options to take anti aircraft ground based units in some missions. For Eldar, Their ground defense unit is the firestorm.
*Aeronautica imperialis bases are avalaible seperately from THIS PAGE (http://www.forgeworld.co.uk/acatalog/RULES_AND_ACCESSORIES.html) at the price of 5 bases for 5 british pounds.

Spacker
16-02-2007, 14:50
I haven't got the game yet, but i've been reading up on it a hell of a lot :)

someone correct me if I'm wrong...
*200 point game should take about 45 mins


I played 120 pts last week and it took over an hour. Then again, I might just be a slow player :P




*There are options to take anti aircraft ground based units in some missions. For Eldar, Their ground defense unit is the firestorm.


Correct on both counts. Note that the FW Firestorm has not yet been released, but apparently will be announced imminently along with the Thunderhawk Transporter as mentioned in the last FW mailing.



*Aeronautica imperialis bases are avalaible seperately from THIS PAGE (http://www.forgeworld.co.uk/acatalog/RULES_AND_ACCESSORIES.html) at the price of 5 bases for 5 british pounds.

Correct. I guess I should have provided the link in my reply.

mattjgilbert
16-02-2007, 15:32
45 mins is a fast game!
Think along the lines of your typical 40K or WFB game i.e. 2 hours+

Obviously once you get the hang of it things might speed up :)

fattdex
16-02-2007, 15:43
then i must be wrong! as i said i havent actually played yet, just read about it. placinga massive order of stuff on monday for our gaming club ;-)

Imber
16-02-2007, 16:48
Hell yes. With the rules being much more simply explained I have more time to work on horrible horrible strategies!

Morph
16-02-2007, 18:36
The rules are simple, but it can take a while to plan things. I played a 90 point game the other day and that was about an hour and a half.

tanker
17-02-2007, 03:37
We just finished our first game. We did a simple 2 on 2 with two Lightnings vs two Barracudas. I'm not sure if we both stink or are both evenly matched as the game was a draw. The Tau player, my opponent, got three shots off but missed with all of them. I never got off any. Neither of us ever manged to get a tailing position either.

Overall it was a fun game though and we certainly learned a few things. The 5+ or 6 needed to hit certainly seems to make it less bloody than I thought it would be. But it certainly engages your brain as you think of all your options. The game took about an hour or so and that was with us looking up stuff.

Can't wait for our next battle. Now if only FW would send me the rest of my aircraft!

Tyra_Nid
17-02-2007, 07:28
Yep tanker, the first games usually end up with neither player getting shots off... Until you get a big of experience and learn how the game WORKS a bit more, theres a lot of overshooting and random movement.

Even so, its never going to be a massively bloody game (not with 5+ being the best 'to-hit'!), much more tactical maneuvering.

ml2sjw
17-02-2007, 13:37
plus in a lot of scenarios you break off once you get 50% casulties

mattjgilbert
17-02-2007, 13:40
plus in a lot of scenarios you break off once you get 50% casultiesMore than 50% isn't it?

mageboltrat
17-02-2007, 18:49
Yep tanker, the first games usually end up with neither player getting shots off... Until you get a big of experience and learn how the game WORKS a bit more, theres a lot of overshooting and random movement.

Even so, its never going to be a massively bloody game (not with 5+ being the best 'to-hit'!), much more tactical maneuvering.

Not always the case. Second game I played we had 4 planes a side. It lasted till turn 2. Everyone of his planes blasted out of the air... It happens.

Kymmerus
18-02-2007, 04:39
How does the game treat multiple players? Is it possible to have 3 way dogfights and such? How does the turn sequence proceed?

Tyra_Nid
18-02-2007, 07:07
Not always the case. Second game I played we had 4 planes a side. It lasted till turn 2. Everyone of his planes blasted out of the air... It happens.

Yeah, seen that kind of thing happen too... You can get lucky with ranged fire.




How does the game treat multiple players? Is it possible to have 3 way dogfights and such? How does the turn sequence proceed?

This would be possible. Everyone decides their plane movements at the start of the turn, and order of movement etc happens according to an Initiative dice roll anyway, so a 3-way would be very easy!

Spacker
18-02-2007, 08:11
This would be possible. Everyone decides their plane movements at the start of the turn, and order of movement etc happens according to an Initiative dice roll anyway, so a 3-way would be very easy!

I've played both 3 way and 4 way games recently - with the initiative based turn sequence is pretty easy to handle these. It's also more challenging - you potentially have more opponents to deal with and have to work out how you're going to split your forces to handle them.

mattjgilbert
18-02-2007, 20:28
We played 5 people... one plane each. You just have to note down your initiative each turn as well as your movement card so you don't forget when it's your go!

tanker
23-02-2007, 16:44
We played another game. This was two Lightnings escorting a Marauder off the map. They were bounced by two Barracudas. It was a real nail biter and went down to the very end with the Marauder escaping off with only one hit. The trouble was the altitude rule. The Imperial player kept varying his altitude, mostly dropping, that made it hard to get a shot on him even when I got in a good position. I started to vary my two fighters with one high and one low but it was tough to do and keep the Lightnings at bay. The 360 deg shooting ability of the Baracudas' is a real advantage though. The game took just over an hour.