PDA

View Full Version : Another one venturing into BFG for the first time



Tymell
03-02-2007, 23:25
Hi all, sorry, but this is another of those "advice for the new person" threads :)

I've decided to branch out into a specialist game or two, and the tactical nature of BFG really captures my interest. However, I'm having trouble choosing which fleet(s) to go for, and wondered if anyone would be willing to show off their knowledge and help out.

The main ones that interest me are: Chaos, Necrons, Tyranids and Tau. My main opponent, who is also just getting into it, would most likely be using an Imperial fleet with Space Marines also. I'm not looking for something that would guarantee wins all the time or anything, since we tend to play more for fun than anything else.

So, can anyone explain anything about the workings of those fleets to me?

orangesm
03-02-2007, 23:41
For a beginner and fun games I would suggest Chaos for yourself and Imperials for your friend, at least small fleets (750-1500 pts). This lets you get a good handle on the rules and keeps the games fun - they are the core list. Once you get a handle on the game itself and can look at the various list and how they may work any of them are good, each with their own play styles.

Word of warning Necrons are hard as nails and difficult to defeat, but if they lose a capital ship or two they have lost the game.

ReDavide
04-02-2007, 00:04
I think most of us are so starved for opponents that we'd never tire of "I'm starting BFG" threads.

None of your suggested armies strike me as being particularly unbalanced against a Navy/Marine fleet, so it really just depends on whose look and playing style you prefer.

Chaos: The fastest fleet after Eldar & Necrons. Their armor level is pretty standard. They tend to have lots of long-range direct-fire weaponry, mostly broadside but with a decent amount of frontal weaponry as well. They also tend to be fairly light on ordnance - only their larger vessels come equipped with torpedoes, and while they do have four different carriers to choose from, only one of them (the lightest one) is well-liked.

Necrons: Very heavy on special rules. One of the fastest move-fire fleets out there. (Eldar are faster, but are move-fire-move, and Dark Eldar have faster cruisers but slower escorts). Best armor in existence thanks to their double save (armor, then invulnerable). Weapons tend to be short-ranged and direct-fire, but intensely powerul. Necrons have *no* access to ordnance of any kind. They also have a slight reputation for cheddar, but not too bad of one.

Tyranids: Very slow, with short-range weapons and average armor (aside from one escort with Necron-comparable armor). Their ships are more customizable than any other races' - rather like the VDR rules in 40k. They make up for their lack of speed & range with numbers - a 'nid fleet can even out-horde an ork fleet, and without much difficulty either. They're understandably geared toward boarding actions, but can let off some pretty blistering volleys of short-range fire if properly equipped. Tyranids can also pump out more ordnance (both attack craft and torpedoes) than any other fleet, though it moves slowly.
Whereas most fleets are built on a base of cruisers and are limited in their number of larger ships, Tyranid fleets are based on battleships and are limited in their number of smaller vessels. Don't get me wrong - a 'nid fleet will be swarming with escorts, but the number of escorts-per-battleship does have a set limit, and they depend on the hive ships for synapse control. Nid fleets tend to not have many cruisers.
Can you tell they're my favorite? :p

Tau: Fairly slow, with average to poor armor and poor maneuverability. Weaponry is concentrated on their front arc, with weaker broadsides. They tend to have lots of ordnance, and have exceptionally good torpedoes and bombers. The Tau may be more advanced than the humans in 40k, but in BFG their fleet has a marked "we just discovered space and had no idea we'd be forced to fight battles there" feel to it.
They also have two very different model lines. The regular metal GW models have that clunky new-in-space look to them (vaguely reminiscent of Babylon 5 humans.) Forge World makes a parallel line that is smooth and sleek and frankly gorgeous. The FW ships do have rules for individual ships, but there are no official rules for assembling a fleet out of them - they were made for predesigned scenarios for the Taros Campaign. They can however substitute easily as counts-as ships for a regular Tau fleet, and there is also an excellent fan-produced codex floating around the internet.

Hope that helps.

Cactusman
04-02-2007, 10:31
I play nids and although they're a nice departure from my usual Imperial fleet, I'm not particularly taken with how they play. Their lack of speed is a serious downer and a lot of games (especially against Eldar) are often reduced to a tiresome chase through the void which is never fully resolved. Boarding is always nice but if an opponent lets himself get boarded by the Tyranids he really needs to take a long hard look at his gaming strategy!
I would say go for Chaos... as our man from Texas has pointed out, they're the best shot for the beginner and the best games I've ever had have been my Navy boys versus The Enemy... a proper, good ol' stand up fight... sorely missed as most people seem to field flaming Eldar these days!

Tymell
04-02-2007, 12:55
Thank you all for swift and helpful responses, they've really helped in starting me off :)

Based on what you've all said, I think I shall indeed go for Chaos to start with, and probably move into Tyranids as well at some point. Both of them sound like they have playing styles that would be interesting, yet also provide a nice contrast to one another. I suppose it would also make sense to save the more flexible Tyranid fleet until I have a better grasp of things.

And if nothing else, my two primary 40K forces are Chaos and Nids, so maybe I'll be able to string some games together for some campaign fun. Now, to take a gander at the choices available...

Thanks once again!

IncrediSteve
04-02-2007, 18:14
Also, if you play Tyranids in 40K, you can easily make a Tyranid fleet as a side project for the meager cost of "Free".

Here's some examples of mine, and note that I don't even have 40k nids any more, just the bitz, and a few newer ones I've bummed from a friend.

http://www.warseer.com/forums/showpost.php?p=1179534&postcount=42

http://www.warseer.com/forums/showpost.php?p=1243282&postcount=48

http://www.warseer.com/forums/showpost.php?p=1243308&postcount=49

Hellfury
04-02-2007, 19:19
I have to say that I am increibly impressed by the plastic tyranid fleet, incredisteve. Makes me lust after devouring entire worlds in BFG with them. I never even pondered making a tyranid BFG fleet until I saw these.

Tymell
04-02-2007, 21:09
Also, if you play Tyranids in 40K, you can easily make a Tyranid fleet as a side project for the meager cost of "Free".

Here's some examples of mine, and note that I don't even have 40k nids any more, just the bitz, and a few newer ones I've bummed from a friend.

http://www.warseer.com/forums/showpost.php?p=1179534&postcount=42

http://www.warseer.com/forums/showpost.php?p=1243282&postcount=48

http://www.warseer.com/forums/showpost.php?p=1243308&postcount=49

Wow, those are mighty impressive, I especially like how you used the extra part for the "thruster" at the rear. And you're right of course: I do have a ton of spare Nid bits lying around.

Thanks for the advice :)

IncrediSteve
05-02-2007, 02:25
Always glad to inspire.

Stay tuned to my Project log [link in my sig] and I'll have step by step how-tos for the escorts, though I can't really replicate the Hiveship and the torpedo krakens because I used up all my bitz of that type making them.

orangesm
05-02-2007, 02:38
Well you are going to need more Hive Ships... so eventually you will be able to give us a tutorial as well as Krakens.