View Full Version : Tips and Tactics with using Chaos

05-02-2007, 19:33
I have never played BFG and I am getting a large Chaos Fleet in a trade

any tips and sample army lists to use for a beginner?

any dos and donts i should know?

any general advice for BFG I should have?

Thanks in Advance

05-02-2007, 20:11
Well, here's my 3k Chaos fleet, and the comments given by others.


A little low on Escorts, I would have took more but I was building up two fleets evenly at the time and the core of my list came from buying two starter boxes.

Typical chaos methodology is to max out on Devastation Cruiser/Carriers, and Carnages, but you really can't go wrong with any combination of the 4 cruiser types, they're all quite solid and efficient vessles.

A pair of Slaughter class cruisers as line breakers/outriders/flankers/rapid responders is another classic, their relentless speed and good [though short ranged] weapon selection make them a very tempting choice indeed.

Really just skim over the rules and unit entries, and brood over differing choices and tactics and you'll have your own effective strategies in no time. Opponents aren't too common so brooding is what you'll spend a lot of your BFG time doing anyhow.

05-02-2007, 21:29
Thanks for the advice, I had already read your thread, but knowing next to nothing about the game i hasn't helped me much lol

I know one other person who plays and he has 3 fleets (Imp,SM,Chaos)

I want to get an Imperial Fleet as well so my mate can play against me.

I am just unsure about the whole game. I have only played once before, and that was 2 chaos cruisers Vs 2 Imperial Cruisers with no special rules like fleet commanders

any other advice, ecpecially general playing advice would be great

05-02-2007, 22:09
You need to think what you want your fleet to do.

you can have lotes of carriers, and swarm the feld with bombers and assault crafts.
or use ships like the Slaughter, and use speed and close fire weapon batterys
to take down the enemy.
Or use long range lances to weaken and split the enemy fleet. murders and hades work exellent in this.
If you want, you can use a combination of everything.

My favorite tactic is to use murders and hades with a combination of the carrier devestation, to damage the enemy with 60cm long lances, the first rounds. and launch bombers and use the broadside batterys to finish them.

Just deploy the murders and the hades (and if you have a battleship that is not a carrier) in the middle of the board with the front first.
then deploy the carriers on the flanks with the broadside against the enemy.
as you advance you will force the enemy to the sides of your murders and hades, try to get them on both sides, as you can then use both brodsides of all your ships at the same time.
the carriers will move all on the flank while keeping the enemy in fire arc of their brodside lances while they are launching bombers/assault craft.

Death to the falsh Emperor!!

05-02-2007, 22:55
Thanks KaldCB that has really helped sort things in my head

My next question is, with the Plastic Cruisers what Cruisers can you make?

Also is there any special to make them a certain Cruiser?

Sorry for beeing a noob but I am lost in this awesome looking game

05-02-2007, 23:11
you can build any cruisers from the box.

you dont get the parts you need to build both as you want them.
In the box you get one set of lances, one set of launch bayes and one with weapon batterys, for each cruiser.
To build the murder/hades/carnage you need 2 sets of weapon batterys to each ship.
The slaughter needs 2 lance sets
Devestation needs one set of launch bays and one set of lances.
The acheron dont need anything, as you just glue some spare guns to the ship.
the Styx needs 2 sets of launch bays.

If you buy a couple of boxes you should be able to build the ships you want,
you will get some spare bits frome a battleship or grand cruiser.

How large fleet are you thinking about building?

05-02-2007, 23:25
Well I am getting like 12 Crusiers, that Grand/Heavy Crusier a battle ship and a lod of escorts

Basically I am trading away my WHFB (it bores me) for this and maybe some other stuff

thanks a lot for the help, I had no idea how to make them, I just hop I can tell which one is which from the few Cruisers that are already made

thanks again

05-02-2007, 23:33
Your welcome.
Well imho Gothic is one of the most rewarding and fun gw games:)
to bad most of my friends are into the core games.


There is discription and pictures of all the ships in the link if you have truble defining your ships.

22-03-2007, 18:23
Also, keep in mind that there are very few higly stringent BFG players (at least where I play) and aside from major hull variations most BFG ships tend to look alike. As long as you make it clear what each ship is armed with (putting the ships name on its base helps) most people won't mind if you don't have the absolute 100% accurate model representing that ships armament.

22-03-2007, 21:46
Hulkster, do you know if you are going to take one of the 4 Chaos God marks on your fleet? They each convey different advantages. They start to get expensive fast, but are quite useful.

Khorne makes you pretty lethal in boarding actions by doubling your boarding value.
Nurgle adds +1 hit point to your vessel and it can't be boarded (unless enemy has Grey Knights).
Slaanesh gives a -2 penalty to enemy Leadership when your ships get close.
Tzeentch gives each ship a reroll (once per battle or once per turn, I forget).

22-03-2007, 21:48
Been thinking about Tzeentch

Ay idea what kind of fleet I should have for 500pts

Zhai Morenn
22-03-2007, 22:18
well you have some options for 500.

You can grab a pair of cruisers, give them Daemonhood or an Admiral with a Mark of Chaos. (Usually pairing similar ships works rather well, i.e. two devestation class carriers, or two gunship type cruisers, etc.)


You can spend all of your points and bring 3 Slaughter class cruisers which will give you a highly mobile, exceedingly well armed close range brawler fleet, scary to just about everyone in 500 pts. (Except maybe the Eldar)
Alternatively you could get two Slaughters and a Murder class cruiser. Send the Slaughters in first to start mixing it up with the enemy and use the Murder as a longer ranged gunner to protect against foes like Eldar.

22-03-2007, 23:03
well my mate who i will prob play against says he is taking space marines,

so in 500 you recomend 3 Slaughters, will do

what about 1000 (the other point range he wants to play)

23-03-2007, 12:44
Against Spce Marnes you want cruisers with a good battery of Lances. With that in mind you might what to consider the often overlooked Acheron Class.

However, I take the view that you can't go far wrong with and Acheron, Devestation and Carnage working together as a battleline, plus a Slaughter and some escorts for outriders.

19-03-2009, 14:30
With regards to the marks, do they each work well in the game or are some regarded as rubbish? I don't know my future opponents in full but I know that Space Marines and Nids and possibly Necrons will feature for a fact. Because I know that two of those are nasty at boarding I was looking at Khorne to boost my boarding ability or Nurgle to negate boarding entirely.

How useful is giving -2 Leadership?

19-03-2009, 19:21
This thread is 2 years old now, but that's not too terrible with BFG, as things said 2 years ago are still relevant for the most part.

As for the marks, they're all pretty handy. The ones in the rulebook let you combine them together for your Chaos Lord, which doesn't make a lot of sense but is handy gamewise. They all have their place, though arguably Nurgle is the most powerful sense it makes you completely immune to boarding and you gain a hitpoint. Khorne though is a decent bet, helps your defense if you get boarded, or even better gives you a nice bonus if you're the one doing the boarding!

Khorne and Nurgle are the more blatant ones, offense and defense, and then Tzeentch and Slaanesh focus more on Orders. Tzeetnch gives you an extra re-roll, which is pretty critical once you understand how orders work. Slaanesh goes the other way, trying to make it harder for your opponent to use orders.

The rules for leadership are on pages 10-12, make a special note of the fact that once one ship/squadron has failed a leadership check, the chain is broken and you may make no more attempts this turn, unless you use a commander's re-roll on the unit.

Mark of Slaanesh can cause a lot of problems with special orders if you maneuver right, so -2 Leadership can be brutal. Place it near ships with low leadership and it's likely your opponent wont even try to use special orders, or place it near high leadership units and do the obvious of making them more likely to fail and break his command chain, since you always want to start command checks with your highest leadership units first.