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View Full Version : 1000 point Dwarf army[expanded to 1500pts.]



Caligula
21-02-2007, 19:38
Greetings again all. I'm back this time with a small Dwarf list, more focused on solid infantry than some I've seen. Of course, there is the seemingly mandatory unit of Thunderers, but I plan on keeping it at just the one. Here's what I'm looking at...

Thane-
Shield
Rune of Cleaving
Rune of Speed
Rune of Stone
@97pts.

Runesmith-
Shield
Rune of Spellbreaking
Rune of Stone
@102pts.

19 Dwarf Warriors-
Shields
Musician
Standard Bearer
Veteran
@196pts.

19 Longbeards-
Shields
Musician
Standard Bearer
Veteran
@253pts.

10 Thunderers
@140pts.

10 Quarrellers
@110pts.

Cannon-
Rune of Reloading
@100pts.

TOTAL-998pts.

So, what do you think?

Caligula
21-02-2007, 20:27
I should mention that I would like to avoid the gunline style of Dwarf army, but still have a few elements of decent artillery and missile units. I'm not interested at all in playing a static dice-rolling army...

I'm not entirely familiar with what amount of Dwarf firepower constitues a gunline, or equals something that isn't fun to play with or against. So, if anyone would like to comment on such things in regards to my force above, I'd be much obliged.

Zanzibarthefirst
22-02-2007, 10:21
since 50% of your army doesn'h have a ranged weapon, its not really a gunline.

Do you know what armies you are likely to be fighting?

Caligula
22-02-2007, 12:33
Likely a lot of Chaos, Empire, and Wood Elves, Zanzibar. For the most part anyway. Phew, also it's good to hear I'm not making a gunline army here. I've always thought Dwarfs should be about solid, axe and hammer wielding units with missile fire used as support. To be honest, I'm even thinking of not adding any more Handgunners as the army grows. Quarrellers maybe, but no more Handgunners....I like the old ways, which any good Dwarf knows are the proper ways.

Also, like I said before, regardless of their obvious efficiency and effectiveness, I'm NOT interested in making a static Dwarf army. I do want some missile and artillery support, but other than that, I want my stunties on the move. To me, static=boring...imho, of course. What would be the best way of achieveing this as the army grows? What sort of Dwarf units and such make for a more offensive-minded Dwarf army?

Zanzibarthefirst
22-02-2007, 14:21
when expaning, changing the quarrallers into rangers gives them a more hth orientation. With the armmies you are facing, they may require specialist units. For chaos, i would use hammerers, empire and wood elves, ironbreakers would be best. Miners are especially good when you face armies that rely upon wizards such as elves, undead

Caligula
22-02-2007, 14:38
Great, thanks for the advice, Zanzibar. That's pretty much what I was planning on for expanding the army, coincidentally enough. I think that for a Dwarf army on the offensive, Miners are almost necessary. A solid unit of Ironbreakers is something that's also next on the list for me, as I love the models and they're absolutely the hardest thing around. Of course you're totally right, for going up against a high toughness, armoured foe like Chaos, it would certainly pay to have a unit of Hammerers ready to take the place of the Ironbreakers.

Anyway, it seems like I'm getting ahead of myself. Am I to take it that the 1000 point list I posted above is decent, and will prove a good base to grow from? The main things I'm wondering about are my characters...does their equipment and Rune selection seem efficient and effective at this point?

Edit: As for Rangers , I've been considering how to best outfit and upgrade them. You suggested upgrading Quarrellers, Zanzibar, and that seems like a very good and flexible option. The other thing I've been considering is upgrading a smallish unit of Longbeards and giving them Throwing Axes. Of course, I'd have to downgrade my current unit of Longbeards to normal Warriors, or else add another unit of Warriors on top of everything...

Caligula
22-02-2007, 17:53
Okay, since it appears as though the 1000 point list is solid enough, I've decided to go ahead and plan the next 500 point addition. Based on everything I've said in regards to wanting a non-static, somewhat offensive Dwarf army, the 1500 point list is as follows...

Thane-
Hand Weapon
Shield
x2 Runes of Cleaving
Rune of Speed
Rune of Stone
@117pts.

Thane-
Hand Weapon
Battle Standard Bearer
Master Rune of Gromril
@115pts.

Runesmith-
Hand Weapon
Shield
Rune of Spellbreaking
Rune of Stone
@102pts.

19 Dwarf Warriors-
Shields
Musician
Standard Bearer
Veteran
@196pts.

19 Longbeards-
Shields
Musician
Standard Bearer
Veteran
@253pts.

10 Thunderers
@140pts.

10 Quarrellers
@110pts.

10 Quarrellers-
Shields
Great Weapons
Rangers
@150pts.

15 Miners-
Musician
Standard Bearer
Prospector
Steam Drill
@215pts.

Cannon-
Rune of Reloading
@100pts.

TOTAL-1498pts.

So, there we have it. This force certainly isn't without some decent firepower to back it up, including a Cannon, some Thunderers, and two units of Quarrellers(although one of them is upgraded to Rangers...). However, the true meat of this force is in it's two blocks of very solid infantry(being the Warriors and Longbeards) and a unit of Miners. Of course, the Rangers are more than able to jump into the fray with their Great Axes if need be...

I'm pretty pleased with the characters as well. The Thane is a nasty little fighter with a respectable save and some nice S6 attacks. Most likely he'll be stuck in with the Longbeards. The Battle Standard Bearer is no slouch in combat himself, and the added benefit of a Battle Standard are never to be overlooked. He'll join the unit of Warriors. The Runesmith, while half-decent at fighting, is more or less around for the extra dispell dice and the Rune of Spellbreaking. That said, his decent combat abilities might come in handy sometimes, as I'm thinking of holding him back near the Cannon, just in case some warmachine hunters decide to pick on it. I'm not sure exactly if that's the best place for him, but it's an idea....

So, that's my current plan for this army, and that's as much as I'll be expanding on it for the time being, at least until I get all of this built, painted, and ready for battle.

Any thoughts you have on the 1000 point, or 1500 point versions of this army are very welcomed!

Zanzibarthefirst
22-02-2007, 18:02
i've looked at making longbeards as rangers, str 5 throwing axes sounds like a plan.

looks like a sound list, a gyrocopter might be useful since dwarfs dont move very fast.

Caligula
22-02-2007, 18:05
Those S5 Throwing Axes do look good, don't they? But for now I've decided to go for a unit of Quarrellers upgraded to Rangers. Flexible and good at a couple things...I find it's always useful to have a unit or two like that around. As for the Gyrocopter? Who knows what the next 500 point installment will bring?;)

Thanks for the help and for the compliments, Zanzibar.

Zanzibarthefirst
22-02-2007, 18:18
the quarreller rangers will be fine. I would be temped to switch the BSB with a gyrocopter depending on the situations.

My personal perference would a an organ gun against anything with heavy armour but thats only because after having two armies without any ranged abilities (apart form magic) i fancied a few warmachines.

Caligula
22-02-2007, 19:32
To be honest, I've been really tempted to add an Organ Gun, Zanzibar, and it's not something I'd feel bad about at all. At the very least, one will be added in the next 500 point expansion....if not sooner. Besides a Bolt Thrower or two, it's really the only other piece of artillery I'd like to include.

Zanzibarthefirst
22-02-2007, 22:35
unfortunately once i've finished my chaos, i plan on getting the dwarf megaforce once it comes out and make myself a gunline. my friend is running an empire gunline so its a case of whoever gets the most shots off.

People talk about helblasters getting nerfed but for what you pay, 120 points for something that can have 30 s5 shots at bs3, (not sure if a master engineer can join a helblaster)

Caligula
25-02-2007, 19:07
I'm planning on getting the Dwarf megaforce too, Zanzibar. It's looking way too good for an aspiring Dwarf general to pass up.

Caligula
26-02-2007, 02:36
I made a few changes to the 1000 point list that I thought might come in handy when facing certain armies. It includes a more tooled up Thane, a slightly more anti-magic Runesmith, some Great Weapon-wielding Longbeards, and a more effectively runed Cannon. All of this comes at the expense of losing about 10 Warriors/Longbeards from the original list, which I don't think hurts too much at this point...

Thane-
Shield
Rune of Cleaving
Rune of Fury
Rune of Resistance
Rune of Stone
@142pts.

Runesmith-
Shield
x2 Runes of Stone
Rune of Spellbreaking
Rune of Warding
@122pts.

14 Dwarf Warriors-
Shields
Musician
Standard Bearer
Veteran
@151pts.

14 Longbeards-
Great Weapons
Musician
Standard Bearer
Veteran
@207pts.

10 Thunderers
@140pts.

10 Quarrellers
@110pts.

Cannon-
Rune of Forging
@125pts.

TOTAL-997pts.

All in all, I like the changes here. The units are still solid and should hold up decently if properly supported, and the Cannon should be that much more effective thanks to the Rune of Forging. The Thane is much more nasty than he was in the original list, and the Runesmith will provide a little more magic protection with the addition of the Rune of Warding.

Thoughts?

Zanzibarthefirst
26-02-2007, 11:31
one combo which i've seen lurking about that would be good in a 1500pts battle is master rune of gromil and rune of resistance, gets to reroll 1+ armours saves, put him on a shieldearer and you have yourself a monster

Caligula
26-02-2007, 18:19
Mhm, that combo is indeed pretty sweet, and I'd love to put it into practice eventually! That would absolutely be one horrendous combat monster, nigh unkillable even.

WLBjork
28-02-2007, 11:03
If you use shieldbearers forget MRoGromril, as the Dwarf army cannot have any save better than 1+.

Better than that is Shieldbearers, Rune of Stone (for a 1+AS) and MRoSpite (for a 4+ ward save) - extra bit of protection from ignore Armour attacks (e.g. Cannon, Stonethrowers, Bolt Throwers, Killing Blow and so on)

Godamndis
10-03-2007, 22:50
One of my favourite tactics against a combat oriented army such as chaos is to have at least one thane equipped with a Grudge Stone deployed in a unit of Ironbreakers with a full command and squatting them down in front of the enemies largest concentration of units. This has the potential to tie up several units in close combat for several turns at least.

Another thing you may wish to add (and I would suggest you add) is a unit of two Bolt Throwers with an engineer. This once again gives you a long-ranged armour-peircing advantage over chaos armies that hits on a 3+ and penetrates ranks. It is an excellent choice against cavalry excessive armies as well.