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useless
22-07-2005, 16:04
okay here it is


Lords

Pirate lord 80pts

M WS bs S T W I A LD
Pirate lord 4 5 5 4 4 3 5 3 9


Weapons: hand weapon

Options:

.May chose a longbow at 15 pts, a brace of pistols at 10pts or a handgun at 15pts
.May choose a great weapon at 6 points or a additional hand weapon at 2 points
.May wear light amour at 3 pts or heavy armour at 6pts, full plate armour at 12pts or a shield at 3 points

May ride an warhorse at 16pts it may have barding 6pts

May choose a mix of items from the pirate magic item list or the common item list up to a total of a 100 pts

Pirate wizard lord 160pts

M WS bs S T W I A LD
Pirate wizard lord 4 3 3 3 4 3 4 1 8

Weapons: hand weapon

Magic: The wizard is level 3
May choose any of the 8 lores including the “water lore”

Options
May choose a mix of items from the pirate magic item list or the common item list up to a total of a 100pts
Maybe upgraded to level 4 for 35 points
May ride an warhorse at 16pts it may have barding 6ts



Heroes

1st mate 50pts

M WS bs S T W I A LD
1st mate 4 5 5 5 4 2 5 3 8


Weapons: hand weapon

Options

.May chose a longbow at 10 pts, a brace of pistols at 7pts or a handgun at 10pts
.May choose a great weapon at 4 points or a additional hand weapon at 2 points
.May wear light amour at 2 pts or heavy armour at 4pts, full plate armour at 8pts or a shield at 2 points
May ride an warhorse at 13pts it may have barding 3pts
May choose a mix of items from the pirate magic item list or the common item list up to a total of a 50 pts


Pirate wizard 60pts

M WS bs S T W I A LD
Pirate wizard 4 3 3 4 4 2 4 1 7


Weapons: hand weapon

Magic: The wizard is level 1
May choose any of the 8 lores including the “water lore”

Options
May ride an warhorse at 13pts it may have barding 3pts
May choose a mix of items from the pirate magic item list or the common item list up to a total of a 50pts
Maybe upgraded to level 2 for 35 points

useless
22-07-2005, 16:07
Core

Pirates 11 pts per model

M Ws Bs S T W I A LD
pirate 4 4 3 3 3 1 4 1 7


Weapons: hand weapon, shield, cross bow

Unit size:10-40

Options:
May upgrade to a swashbuckler at 10 pts (the swashbuckler has +1 ws)
May upgrade to a musician at 5 pts
May upgrade to a standard bearer at 10 pts
.may swap shield for additional hand weapon at no cost
.may swap hand weapon for a spear or pike at no cost
.May wear light amour at 1 pt per model

special rules
thar be grog and ale!: to repersent the fact that pirates drink vast amounts of beer they must roll d6 every turn. if you have 1-3 the pirates are frenzied if you get 4 roll again and if you get 5-6 they are stupid but gain 1 toughness

wimps (Pirate gunners) 8 pts per model

M Ws Bs S T W I A LD
Pirate gunner 4 4 3 3 3 1 4 1 7


Weapons: hand weapon, handgun

Unit size: 5-20

Options:
May upgrade to a sharpshot at 10 pts (the sharpshot has +1 BS)
May upgrade to a musician at 5 pts
May upgrade to a standard bearer at 10 pts
.may swap handguns for a brace of pistols at 1 point per model
.May wear light amour at 1 pt per model


Young bloods 6 pts per model

M Ws Bs S T W I A LD
young bloods 4 3 3 3 3 1 4 1 6


Weapons: 2 hand weapons

Unit size:10-40

Options:
May upgrade to a bully at 10 pts (the bully has +1 ws)
May upgrade to a musician at 5 pts
May upgrade to a standard bearer at 10 pts
.may swap additional hand weapon for a shield at no cost
.May wear light amour at 1 pt per model

Special rules:
Charge!: the young bloods are allways eager to impress the old pirates because of this they always charge the first enemy they see. If the enemy cause fear, etc then the youngbloods ignore panic, fear etc test


Pirate lancers 12 pts per model

M Ws Bs S T W I A LD
pirate 4 4 3 3 3 1 4 1 7
warhorse 8 3 0 3 3 1 3 1 5


Weapons: hand weapon, shield, light amour, spear

Unit size:5+
mount: warhorse

Options:
May upgrade to a rusher at 10 pts (the rusher has +1 ws)
May upgrade to a musician at 5 pts
May upgrade to a standard bearer at 10 pts
.may swap shield and spear for a crossbow or bow at 3pts or a brace of pistols at 5pts

special rules: fast calavary




Special:

Swashbucklers 14 pts per model

M Ws Bs S T W I A LD

swashbuckler 4 5 4 4 4 1 4 2 8


Weapons: hand weapon, great weapon, crossbows, light armour

Unit size:10-40

Options:
May upgrade to a black beard at 10 pts (the black beard has +1 t)
May upgrade to a musician at 5 pts
May upgrade to a standard bearer at 10 pts
.may take a additional hand weapon at no cost displacing the great weapon
.may swap crossbow for a brace of pistols or a hand gun for no extra points
.May wear heavy armour at 4pts per model or full plate armour 8pts per model

Special rules
Immune to fear and panic : the swashbucklers have fought many a great sea creature and lived. To the huge kraken to even a sea giant!

Stubborn: swashbucklers are (usually) the pirate lord’s guards. They would rather die then let the pirate lord die. also when the pirate lord joins the unit he becomes stubborn and immune to fear and panic

Carronade 70pts

M Ws Bs S T W I A LD
carronade - - - - 7 4 - - -

Weapons: hand weapon,

Unit size: 1 carronade and 3 crew

Crew: the crew is 3 normal pirates. They have a hand weapon each.
Special rules:
A cannon with a range of 36 and a strength of 7

Deck gunners 40pts

M Ws Bs S T W I A LD
Deck gunner 4 3 3 3 1 4 1 7

Unit size: 3-10

Equipment: hand weapon and swivel gun (hand gun with 36 range and strength 6)

Special rules:
Unit strength 2; 6+ armour save; Calvary base




rogue knights 23 pts per model

M Ws Bs S T W I A LD
pirate 4 5 3 4 4 1 4 1 8
warhorse 8 3 0 3 3 1 3 1 5


Weapons: hand weapon, shield, heavy armour, lance

Unit size:5+
mounts: barded warhorse

Options:
May upgrade to a rusher at 10 pts (the rusher has +1 ws)
May upgrade to a musician at 5 pts
May upgrade to a standard bearer at 10 pts
.May waer full plate armour at 4pts per model



Rare

Chained leviathan: 300 pts
M Ws Bs S T W I A LD
Chained leviathan 6 4 0 6 5 5 3 5 7

Unit size: 1

Special rules:
Slimy skin (-1 from close combat hit), terror, scaly (3+)

useless
22-07-2005, 16:08
The booty (pirate armoury)

Magic weapons


The rusty harpoon 40pts
This old harpoon is covered in rust yet is still strong and many years of use
Javelin, when thrown it counts as a bolt from a bolt thrower one throw

Black beard’s pistol 40pts
These are all that’s left of infamous black beard… or so they thought
Adds 1 bs to user and has a range of 36 it also rerolls failed hit rolls once per turn

Crooked Garry’s hook 35pts
This old, heavy pirate hook has been the dream of many a pirate
The user gains +2 strength, strikes last


Old Harry’s cutlass 30pts
This old sword was the bane of many a foe
Hand weapon, user gains killing blow ability and +1 strength

Edwards hammer 40pts
This weapon is said to contain Edwards’s Great Spirit
Adds 2 to strength of user






Magic armour

The kraken’s shell 30pts
No weapon can pierce this armour since it was crafted from the skin of a kraken
Light armour, gives 1+ armour save which cannot be improved anyway

The seas armour 25pts
This armour has felt the salty air and water of the sea
Light armour, give 4+ armour save

Bill’s buckler 20pts
This shield has been handed down pirates families
This shield ads 5+ armour save and a 6+ ward save

Enchanted items

Old bill’s booty 30pts
This treasure chest is usually dragged around to “assure” the pirates of being paid
Any friendly model 6 near the model with this adds 1 to their leader ship

Mad jacks I spy glass 5pts
This old battered spying glass still works. Barely
The user can pick out characters from enemy units when targeting with a ranged weapon

Battered Phil’s map 5pts
This old map is the basis of many an explorer sailing the old world
Adds 1 to the dice when determining who chooses the table edge upon which to deploy


Talismans

Phil the “invincible” parrot 40pts
How this old parrot has survived so long only god knows
Gives bearer (or foot perch to the parrot) 4+ ward save

Bill’s hat 35pts
This large feather hat is said to protect the wearer from harmful magicks
2 magic resistance to the bearer and the unit he joins

Lucky Cabin boy Jim’s hat 20pts
This was once worn by the lucky cabin boy.
Bearer may reroll failed armour saves or wound rolls

Arcane items

The sirens call 40pts
bound level 5 spell
This horn is said to contain a sirens call.
Any enemies within 16 of the caster suffer -3 to leader ship for 1 turn

Gnarled water staff 40pts
This old piece of wood is riddled with magic power
Adds 1 to any magic casting roll. 2 when casting water magic

useless
22-07-2005, 16:38
Lords


Pirate lord: 186pts
warhorse, Edward’s hammer, the krakens shell and Phil the parrot

pirate wizard lord: 225pts
level 4 upgrade, gnarled water staff and 2 dispel scrolls

pirate wizard lord: 225pts
level 4 upgrade, the sirens call and 2 dispel scrolls

Heroes

1st mate: 101pts
the rusty harpoon, warhorse with barding

pirate wizard: 110
2 dispel scrolls

pirate wizard:110
2 dispel scrolls

1st mate: 101pts
mad jack’s I spy glass, Black beard’s pistol, Battered Phil’s map 5pts warhorse with barding


Core

40 Pirates: 440
musician, standard bearer, champion additional hand weapon, light armour

40 pirates: 440
musician, standard bearer, champion additional hand weapon, light armour



40 pirates: 440
musician, standard bearer, champion additional hand weapon, light armour


30 young bloods: 180
Light armour

special

40 swashbucklers: 800
light armour

10 deck gunners: 400

10 deck gunners: 400

carronade: 70

carronade: 70

carronade: 70


Rare

Chained leviathan: 250 pts

Chained leviathan: 250 pts


total 4838

useless
22-07-2005, 17:43
is there anything to improve on? any cristism? add ons? can you please tell me

nurgle_boy
22-07-2005, 18:42
im sorry, but i just dont think it works.

it aseems to bve very similar to an empire army, but everything had a free crossbow.
why do they all have free crossbows, i mean, a crossbow is about 3-4 points, with an empire free company being 4, and a crossbowman being 8, i think theres a bit of a points difference...

as for the minimum unit size being 3, why?

even core units, so in 2k, i could take 9 5pt models for core, and them spend the rest on everything else, and thats hardly fair is it.

what is the water lore? and why is it so special?

really, i gotta say, not so good...

Crux
23-07-2005, 04:19
Young bloods 4 pts per model
Four points for a WS4 S3 model with three attacks on the charge?! Surely you jest, madame.

And Edwards Hammer is basically a magical Great Weapon for 30 points... I doubt anyone would take it.

useless
23-07-2005, 20:12
i edited a couple of the rules and unit stats and costs

Hideous Loon
24-07-2005, 10:35
Everything begins with an 'R', right? I think you need to rehaul this list even more. Maybe bump up the minimum unit size for Pirates to 10 or something, so that it's not as prone to abusing as it is. But do something about it, please.

useless
24-07-2005, 11:11
i just done that right now

Griefbringer
24-07-2005, 11:47
Missile weapons for the characters seem to be hugely undercosted, compared to for example Empire list.

useless
24-07-2005, 12:56
fixed that too

Griefbringer
25-07-2005, 21:28
Shouldn't those additional hand weapons for the characters also cost more than +2 points?

Lady Bastet
25-07-2005, 21:49
Nice idea but why do the Pirates have a Priest of Sigmar? Surely Stromfels?

Some odd magic items too… "Edwards hammer 30pts
This weapon is said to contain Edwards’s Great Spirit
Adds 2 to strength of user, strikes last"

5x as much for a Great Weapon WHY?

"Old bill’s booty 10pts
This treasure chest is usually dragged around to “assure” the pirates of being paid
Any friendly model 6 near the model with this adds 1 to their leader ship"

I would make that about 30 pts minimum, the High Elves have a similar item that costs more than three times as much.

Sorry to nitpick like that.

useless
26-07-2005, 09:10
done that 2

Taldaan
26-07-2005, 17:09
Aharrr!

Why is a cabin boy a hero choice? A cabin boy cleans, cooks, and does whatever needs doing. How about calling it a first mate instead?

Why can pirate characters have horses? I doubt that they'd be much use on a ship.

The Rusty Harpoon seems a little expensive for something with only one shot.

The Ship's Chaplain makes no sense at all. Take him out of the list.

The standard upgrade for champion is +1 attack. If you want to change this, fine, but it gets confusing.

Quite a few of the magic items seem to have been stolen from Zombie Pirates.

useless
26-07-2005, 19:06
Aharrr! yarrr! :D




Why is a cabin boy a hero choice? A cabin boy cleans, cooks, and does whatever needs doing. How about calling it a first mate instead?

fixed that



Why can pirate characters have horses? I doubt that they'd be much use on a ship.

well the pirate army is slow and the characters need to get to the front line or run away (heroicly :p ) and it wouldn't be fair



The Rusty Harpoon seems a little expensive for something with only one shot.

what about the wood elves version of this weapon?



The Ship's Chaplain makes no sense at all. Take him out of the list.

done.



The standard upgrade for champion is +1 attack. If you want to change this, fine, but it gets confusing.

well certain units have diferrant jobs and the +1 thing suits it better



Quite a few of the magic items seem to have been stolen from Zombie Pirates.
i know i ran out of ideas :o

Lady Bastet
26-07-2005, 20:22
Now Edwards hammer is 10 pts cheaper than every other +2 strength weapon in the game.

Seriously you should get Armybuilder or something, that way you can work out your points values based on multiple magic items.

useless
26-07-2005, 20:53
Now Edwards hammer is 10 pts cheaper than every other +2 strength weapon in the game.
done that.




Seriously you should get Armybuilder or something, that way you can work out your points values based on multiple magic items.
can you recommend one?

Frodo34x
26-07-2005, 23:13
Swashbucklers seem a bit over-priced. After all, they are only toughness 3 and a 6+ save, but 20pts each. I know I'd shoot them.

useless
27-07-2005, 13:44
lowered the price

useless
28-07-2005, 19:44
changed units prices, added more equipment optains and changed equipment prices