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greendan
01-03-2007, 17:42
Howdy
i was just having a play around with those dastardly druchii and came up with this...


DARK ELVES 2000pts

LORDS:
DARK ELF HIGHBORN
+hand weapon, crimson death
blood armour & sea dragon cloak
seal of ghrond

HEROES:
SORCERESS
+level 2
dispel scroll

SORCERESS
+level 2
darkstar cloak

CORE:
DARK ELF WARRIORS (20)
+hand weapon, spear, light armour & shield
standard bearer & musician

DARK ELF WARRIORS (20)
+hand weapon, spear, light armour & shield
standard bearer & musician

DARK RIDERS (5)
+hand weapon, spear, repeater crossbow & light armour

DARK RIDERS (5)
+hand weapon, spear, repeater crossbow & light armour

SPECIAL:
EXECUTIONERS (20)
+draich & heavy armour
standard bearer & musician

COLD ONE KNIGHTS (6)
+hand weapon, lance, heavy armour & shield
standard bearer & musician

COLD ONE KNIGHTS (6)
+hand weapon, lance, heavy armour & shield
standard bearer & musician

HARPIES (5)

RARE:
REAPER BOLT THROWER
REAPER BOLT THROWER

i'm going for a balanced force with a bit of everything in there so i dont have any weak phases.

i found out they updated the army book so the spearmen for 8pts seem like a good deal, plus they look fairly decent.
i really wanted to take the black guard but in a list that doesnt have a great deal of shooting id be losing a bolt thrower so i've gone for the executioners.

i also considered witches as they to me represent a dark elf army, but im not so sure about how well theyll survive a couple rounds of shooting.

is it worth taking the repeater crossbows on the dark riders?
i dont have any other shooting other than the bolt throwers and magic.
should i keep them cheap and beef up each unit to 6 for better survivability and flanking??

anything ive missed??
i've only ever really played with tomb kings so i may be constructing the army completely wrong.

any suggestions or criticisms are welcome.
:chrome:

DesertDirge
01-03-2007, 19:14
witches don't survive.. thats why no one takes them.