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The_Dragon_Rising
02-03-2007, 15:59
How about this for a delaque gang?(for an upcoming campaign),(names coming at a later time)
all of the info for this is coming off of the ORB.

Leader
Boltgun
Autopistol-165pts

Heavy
Heavy Plasma Gun-345pts

Ganger
Lasgun-75pts

Ganger
Lasgun-75pts

Ganger
Lasgun-75pts

Ganger
Lasgun-75pts

Ganger
Shotgun
Man-stopper rounds-75pts

Juve
Autopistol-40pts

Juve
Autopistol-40pts

And if my calculations are correct that should leave me at 965 credits and therefore leaving 35 in the stash.

How well do you think this could perform?-C+C welcome

Catferret
02-03-2007, 16:42
Drop the Plasmacannon for a Heavy Stubber, Plasmagun for the Leader and another Ganger with a Shotgun and Manstoppers. Get another Juve and give him the Leader's spare Autopistol then spend any remaining Creds on a Ratskin and maybe a Scummer if my quick mental maths are correct.

Darkhorse
02-03-2007, 18:12
The bolter is a hideously unreliable weapon, the Heavy plasma gun is hideously expensive. I'd go for plasma guns on both the leader and heavy if you have the option. I'd also swap at least one of the lasguns for another shotgun and manstoppers.

Major_Gilbear
02-03-2007, 18:33
Leader with a plasmagun is good (make use of his BS4), but a Heavy with a flamer is not only cheap but allows him to rack up kills too (and thus get XP and advances). Once your Heavy has a few advances, you can decide if you want to kit him out with a HW. Also, with all the stealth skills available to the Delaque, you should be able to get really close to use that flamer properly.

Also, autoguns aren't bad IMO; maybe switch a few lasguns out for them? Really, a 4+ ammo isn't terrible, and you will only need to take the test one in six times when you shoot. Plus, the creds you save can buy more fighters!

Catferret
02-03-2007, 18:49
You can only get xp for one Wounding Hit per turn with a Flamer. Check the latest FAQ.

Major_Gilbear
02-03-2007, 20:53
Hmm, read the Rules Review '05, and it does indeed say that Catferret.

I would argue that the whole point of multiple fire and template weapons is to injure multiple enemies, and for SF weapons to get XP for each wounded target seems unfair compared to the template weapon ruling that you only ever get 1 XP award regardless (and only then if you "hit" rather then hit by scattering). I appreciate that they'd have to make fewer ammo checks, but it still seems harsh to me.

Having said that, flamers are auto-hit S4 weapons nonetheless, and even though you may run out of ammo quite easily, I've had plenty of games where a Heavy with a stubber or a HB either failed to hit on the rare chance he got to fire or simply didn't get to fire at all. At least you know you're gonna hit with a flamer, and if you upgrade your Heavy to a bigger gun in the future, you can pass the flamer onto a Specialist (if you ever get one!) later on.

Tomothy
02-03-2007, 21:02
How about this for a delaque gang?(for an upcoming campaign),(names coming at a later time)
all of the info for this is coming off of the ORB.

Leader
Boltgun
Autopistol-165pts
Thats actually 170 creds

Heavy
Heavy Plasma Gun-345pts

Ganger
Lasgun-75pts

Ganger
Lasgun-75pts

Ganger
Lasgun-75pts

Ganger
Lasgun-75pts
Lots of lasguns. You can't swap one for an autogun or boltgun?

Ganger
Shotgun
Man-stopper rounds-75pts

Juve
Autopistol-40pts

Juve
Autopistol-40pts

And if my calculations are correct that should leave me at 965 credits and therefore leaving 35 in the stash.

How well do you think this could perform?-C+C welcome
Well my count put you at 970. If you swap a lasgun for a boltgun (that switch to 3+ to wound from a 4+ really makes a difference) and swap a lasgun for an autogun that costs a net of 5 creds. Puts you with 25 in the stash. A hired gun is good for the extra numbers without taking you into the next bracket, they can be good for their abilities (notably the scout and the bounty hunter). They can be good point men, taking the shots while the rest of your gang go unmolested. And you can get different ones any time you want. I recommend a scum or a scout.
And seriously how much better does my gang has 5 gangers with a boltgun, an autogun, a shotgun and 2 lasguns sound than my gang has 5 gangers with one shotgun and 4 lasguns.