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DarkAngel74
05-03-2007, 04:01
Tomb Prince
general, great weapon, light armor, shield
108pt

Liche Priest
Hierophant, Cloak of the Dunes
135pts

3 Chariots
standard bearer, champion
140pts

21 Skeleton Warriors
hand weapon, bow
192pts

25 Skeleton Warriors
light armor, hand weapon, shield, standard bearer, champion
200pts

15 Tomb Guards
hand weapon, shield, light armor, standard bearer. champion
204pts

total: 1000pts

..... Now I know why TK usually loose at small point games.... I tried to take one more Liche Priest, but that would have made characters take more than 1/3 of the entire army.... Anyway, the idea is to use the skelei warriors as the anvil, and have Tomb Guards and chariots attack as a hammer. The archers will reduce the number of enemy forces before close combats are fought.

Here goes 1500 point list

Tomb Prince
general, great weapon, light armor, shield
108pt

Liche Priest
Hierophant, Cloak of the Dunes, Casket of Souls
280pts

Liche Priest
Mounted, Hieractic Jar
148pts

5 Chariots
standard bearer, champion
220pts

26 Skeleton Warriors
hand weapon, bow
208pts

25 Skeleton Warriors
light armor, hand weapon, shield, standard bearer, champion
200pts

20 Tomb Guards
hand weapon, shield, light armor, standard bearer. champion
264pts

total 1493pts

I added Casket of Soul, a best thing to lure enemy into your favor, and also gives magical advantage. I also took another Liche Priest, and expanded amount of troops I had, so they could gain more strength. It is the extension basic tactics, the anvil and hammer.[dice0][dice1]