View Full Version : More detailed rules for smaller games?

06-03-2007, 00:40
Do you guys know of any rules, official or unofficial, that focus on smaller games with more detailed rules? I mean, even the tiny escorts of BFG are actually between hundreds and over a thousand meters long, so it's a shame to only play games where a two hits turn these things into atoms.

If there aren't any rules like this, do people have any ideas for how it might be done? Beyond increasing hit points, of course.

06-03-2007, 01:29
The best set of SF rules I've played are called Encounter One (http://www.boardgamegeek.com/game/23177), by Phil Brough and Malcolm Booth, though I suspect that they are long out of print now. Every sytem on the ship is built and knocked out separately, yet the game is fast to learn and play. The unique modular system allows you to build almost any kind of ship.

This place (http://www.spiritgames.co.uk/wgrulessin.php?UniqueNo=504) has them for sale

06-03-2007, 13:20
I. Check out the Privateer PDF at the SG site.
II. Ray Bell is working on a 'Warrant of Trade' aka BFG as Inquisitor.
III. Check out the Tactical Command Boards for many small alien races

07-03-2007, 02:08
My favourite starship combat game would be Federation Commander (http://www.federationcommander.com/) - two scales of play (Squadron and Fleet scale), plenty of detail, and the option to play on a hexless or hex-based map.

There's a free intro pdf on the above site, too.