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View Full Version : So where do they (FW) go from here?



fattdex
14-03-2007, 04:17
I wonder how FW intend to support the game from here on in. They have alluded to wanting to release new models and rules for the game, do you think this will be in the form of online downloads or of a paperback style smaller book similar to the 'Imperial armour update' books?

I do hope that they get into gear and release the rest of the models from the rulebook as well- I want some quad heavy stubber sabre platforms!
What do we have missing so far-

-Aquila
-Sabre platforms
-Ork Heavy flak gun
-Ork Flak wagon, while they're at it (but there is a metal version)
-Anything else?

I would like them to release some new ground target models as well (although these are easy to scratch build or buy from other manufacturers). I'd buy an epic scale anphelion base!

Spacker
14-03-2007, 09:17
Eldar Vampire Hunters and Firestorms are still missing. The Firestorm was mentioned a few newsletters ago along with the THawk Transporter, I'm surprised it's not ready yet especially being just a Falcon conversion. The noshow as yet for the Hunter is also a surprise - it's just a Raider with smaller dorsal fins and a weapon swap.

Tyra_Nid
14-03-2007, 10:31
Presumably they will finish the current range of models.

Then bring out more models, along with 'expension packs' along the lines of IA:Vol1-whateverweareuptonow.

They will cost only slightly less than the main rulebook, will have relatively few rules, but lots of background.

My predictions!

Darnok
14-03-2007, 12:03
After doing the models from the core books, I wish they'd do some more "terrain" and/or race specific objectives. I'd also love more background. And Tyranids. ;)

fattdex
14-03-2007, 12:31
Actually, i'd dig a full set of tau terrain!

mattjgilbert
14-03-2007, 13:40
Yep... terrain, new models and rules to go with them. Campaign books I should think too...

Cry of the Wind
14-03-2007, 13:45
I'd love to see them make a space combat adaption latter on. Having space dogfights would be interesting as an expansion that would actually need only a few rules changes. That and I really want to see models of Furies and Starhawks that are more than a couple mm long...

fattdex
14-03-2007, 14:12
Well, there is battle fleet gothic for that sort of thing, really. But it might make an interesting scenario (star wars trench run :) )

Hena
14-03-2007, 14:47
They should do Space Marine Landing Craft at least.
http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99110301025&orignav=300808

Cry of the Wind
14-03-2007, 17:37
Fighter Combat in BFG is a little...hmmm how should I say...unrewarding... I attack you...we both die...no dice rolled...great fighter battle. I'm talking about dogfights in zero G, intercepting bombers/assault boats and torpedeos, and attacking ships (i.e. a table edge with defences along it). It would be 90% the same as A.I. now...but in space!

Yes they should add rules for the Ork Landa and SM Landing Craft.

Lt. Co Steel
14-03-2007, 20:43
Zero G dogfights would indeed be cool, but a lot of the planes in AI are resticted to atmosperic fighting (i know a most planes can go into space its ussualy for deployment purposes only), the only way FW could do it is by realising a seperate add-on with a whole set a rules and planes, but i think FW's a little to shrewed for that.

Darnok
14-03-2007, 23:52
I don't see were you have to change AI to play space fights? Just play on your BFG table and say "well... it's in space". I wouldn't care...

Morph
15-03-2007, 00:07
It would be good to see the forces expanded, some races get very little choice in what they can take.

Jerkface
15-03-2007, 00:38
I don't see were you have to change AI to play space fights? Just play on your BFG table and say "well... it's in space". I wouldn't care...

Except for that space combat is much different from air combat. It wouldnt require much, but some rules changes and manuever changes could be made up for space combat.

No one is talking about a whole new system, just some modifications for space. You'd have to do something with the altitude #'s for instance.

Darnok
15-03-2007, 00:46
No one is talking about a whole new system, just some modifications for space. You'd have to do something with the altitude #'s for instance.

Why? Altitude bands are just another way of describing the relative position of one model to the others, it's basically - and especially given the simplification of a game - the same in space.

Don't get me wrong, I'm openminded on that topic, so far I just don't see a real need for other rules. But please, prove me wrong. :)

fattdex
15-03-2007, 00:57
I think that space fighter battles probably have a much more limited appeal (especially since the main game incorporates bombing and troop landings as objectives to mix things up) so I don't think that it's make financial sense for them to make space fighter models for the few people who want to play just fighters in space- But it IS forgeworld and they don't exactly make (manta) rational model decisions :) and it probably would work with a new set of zero G maneuvre cards and some tweaks.

Toppan
15-03-2007, 04:37
honestly, release more races. i dont want to be stuck with three/four choices. we all know that they can release more races, i mean, tyranids can definately fly like planes, necrons more than likely have something, tau already have airborne units...its only a matter of effort. they put out all those splash DA and BT marine releases, this is their own game, they should take it more serious imo.

Spacker
15-03-2007, 07:59
honestly, release more races. i dont want to be stuck with three/four choices. we all know that they can release more races, i mean, tyranids can definately fly like planes, necrons more than likely have something, tau already have airborne units...

You make it sound like tau aren't in AI. They've got the second largest range range of models for the game ...

Right now there are 6 races to choose from - Imperial Navy, Space Marines, tau, Eldar, Orks, Chaos.

spacemonkey
15-03-2007, 08:29
Orks and Chaos will need expanding upon (landing craft, heavy bombers). Dark Eldar could definately be added (already have the Raven Fighter for Imperial Armour). Necrons would be cool as well. I also like the idea of race specific terrain/building objectives.

Tyra_Nid
15-03-2007, 08:29
Space combat would be a very different system! For one, you dont need to worry about gravity/inertia etc... You could change altitude up to your speed without changing position (or moving a very small distance).


As far as expandability to more races go, lets have a look at the 'Armies of the 40k Universe' list on the GW site-

Chaos Space Marines: Done
Daemonhunters: Imperial Navy/Space Marines - Done
Dark Eldar: Potential
Eldar: Done
Imperial Guard: Imperial Navy - Done
Necrons: Potential
Orks: Done
Space Marines: Done
Tau Empire: Done
Tyranids: Potential
Witch Hunters: Imperial Navy - Done


So looking at these lists, we have three options- Dark Eldar, Necrons, Tyranids.

Tyranids: Dubious ability to be a full part of the game. Unless they somehow have bioengineered an organism that has jet power or equivalent (!), they would be too slow. This is being discussed to death in other threads, so I wont comment further.

Necrons: As far as I know, no background material for flyers (not that this is much of a problem). Like Nids, would possibly be too slow and ponderous for a jet aircraft game. From what I heard, when they were introduced to BFG they were massively overpowered due to them being faithful to background and army theme- wouldnt want that happening with AI (eg, slow speed, but many hit points, hovering ability, some sort of magic necron 'i dont die' ability, lots of all-round, very powerful firepower, if killed crash to ground and become an AA or something ridiculous like that, and at a low enough points value to sell enough models to be justified in production).

Dark Eldar: I can see the most potential in Dark Eldar for expansion, although they would probably be too close to Eldar or Chaos. Somehow between these two force styles? Good, if possible.

An extra idea to consider-
Tau: Additional forces? Mercenary races? Could expand to fill gaps in the system.


No, in my opinion the best way they would or will go is to add additional craft to the current armies, as well as additional weapon loadouts, and have campaigns based on background.

Maybe special characters? Or focus on specific pilot skills?

Spacker
15-03-2007, 09:38
Orks and Chaos will need expanding upon (landing craft, heavy bombers).


Yeah, these really need addressing soon. Chaos also need ground defences.



Dark Eldar could definately be added (already have the Raven Fighter for Imperial Armour).


They also have the Razorwing, although FW no longer sell the model and it was dropped from the Update book. It's a double body version of the Raven, so would be equally as easy to add as the Raven, just needing an additional body piece and a small wing to join them together.
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Greblord
15-03-2007, 11:08
Variants. Thunderbolt A1, A2, C, F variants etc - same models, slight changes to stats.
I also think that there's a lot of material in 'Double Eagle' that's ripe for making into AI models - Commonwealth Cyclones and Wolf cubs, Chaos Hellclaw and Hellrazor, Tormentor fighter bombers, Locust fighters - the list goes on.

Casarez
15-03-2007, 17:03
I would not mind seeing a mini or mod kit for the nightfighting Thunderbolt mentioned in Double Eagle (Apostles was the squadron outfitted IIRC). I am imagining, based on the book description, something akin to the German WWII nightfighters.

Also would not mind a mini or mod kit for the Recon version of the Lightning. Tormentors for Chaos would be cool too.

Thanatos_elNyx
15-03-2007, 17:28
I think the Cylon Raiders from the new BSG tv series would make great Necron Raider fighters. They are up there near the top of the list of my favourite fighters from all of Sci-fi.

You could always use the Escort models from BFG...