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Engra
21-03-2007, 11:38
Hy to everyone, I'm starting a new campaign with friends and for my delaque gang I have already a Heavy stubber, But for the future i'm interested in something more powerfull.. is the Heavy plasma any good? does it worth the cost?
Is maybe better buy the cheaper plasma gun?

Lord 0
21-03-2007, 14:16
To my mind the heavy plasma gun is one of the better options for mid-late game. It is area-effect for getting multiple foes, low power is good enough for most of your killing and maiming needs, but high-power is there should you need the extra killing power.

Also, if you are Van Saar you don't have to model one and if you are Delaque it is a doddle to model one from the Lascannon dude.

Engra
21-03-2007, 19:26
Thanks for the repy,
do you think it's a good idea start with 2 heavy even i don't have the money for two heavy weapon? (i'll equip one with a H.stubber an the second with a lasgun ,it will cost me only 10 more than a ganger, and doing so when i'll have the money for the secon heavy weapon it will be already experienced..

Is H.Stubber and H.Plasma a goodo combination or is better H.Plasma and Flammer?
Normaly i keep half gang pretty shooty and the leader with the remaining for the HTH combat.

Kedlav
22-03-2007, 06:35
Starting with the second heavy isn't a bad idea (unless your Van Saar and roll specialists frequently, meaning Heavy Support isn't as critical) for a number of reasons. First is that your second heavy will have more experience. Second, when you roll that +2 WS, Missing One Eye heavy that's your only heavy, you've got to drop another sixty creds to start with a fresh heavy. That being said, make sure you still have enough gangers to work territory and one or two to spare.

nightgant98c
23-03-2007, 02:47
I really liked my heavy plasma gun, but it draws fire like you wouldn't believe. And a thing to remember is that it scatters, so even if you miss you still might hit. The flip side of that is that it can also blow up on you.

Engra
23-03-2007, 10:44
Thanks to everyone for the tips. So I made up my mind and I got 2 versions of what will be my delaque gang.

Version 1)

Leader / Chainsword, autopistol, boltpistol/ 180
Heavy / H.Stubber/ lasgun/ 205
Heavy/ lasgun/ 85
Ganger/ lasgun / 75
Ganger/ lasgun / 75
Ganger/ lasgun / 75
Ganger / shotgun / manstopper / 75
Ganger / stotgun / manstopper / 75
Juve / autopistol / 40
Juve / Autopisto / 40
Juve / autopistol / 40

11 fighters for the total cost of 965 credits

Version 2)

Leader / Autopistol, boltpistol / 155
Heavy / H.Plasma / 345
Ganger / lasgun / 75
Ganger / lasgun / 75
ganger / shotgun , manstopper / 75
ganger / shotgun , manstopper / 75
Juve / autopistol / 40
Juve / autopistol / 40
Juve / autopistol / 40

9 Fighters for 920 credits

The first version is the classical starter gang.
In the second one i bought the h.plasma but i had to cut of the second heavy, and a ganger. Doing so i realised that i'll have only 9 fighters.
Do you think i should buy another or not (if I keep 9 i'll earn more income from territories and i'll recive the underdogs bonus.)
Do you think it worth to save 80 credits and see how the thing evolves after the first battle or i'll suffer the outnumbering?

Catferret
23-03-2007, 13:17
I'd take the first one personally. More Gangers to work territory for a start. The Stubber will allow you to earn a lot more xp so you can get a decent BS and some skills. Blast Weapons only earn you one Wounding Hit per shot according to the 2005 Rules review. Stubbers can earn you up to 6 per turn. Buy a Heavy Plasma after your guy improves.

Engra
23-03-2007, 13:47
And if I add an extra ganger at the second list? is still better the first one?

Catferret
24-03-2007, 02:05
It's better than before but i still prefer the first list. With two Heavies, you are more likely to get the advances you will need to better use a Heavy Plasma Gun.

HPG are a bit of overkill in a starting gang IMHO. They are good later on against tough targets but only really of use against the Raid objective at the start of the campaign. If that's your preferred mission then take the second list with an extra Ganger and have fun with the cool model!

Darkhorse
24-03-2007, 20:44
I've used a HPG in our campaign, I found it limited the number of gangers I could take being hideously expensive. This in turn limited my income though the weapon performed well throughout the campaign.
If I were to start again using the lessons I've learned from this I would have given my heavy a normal plasmagun as weilded by my leader.
In practice the enemy gangs learn to avoid open ground rendering heavy weaponry impotent from about 4-6 weeks onwards, at this point the ability to move and fire become desirable and my heavy wound up making as many kills with his autogun as with his HPG.
The gang as a whole performed well and is at the top of the gang ratings chart. The HPG did gain a reputation and had a bounty posted on it by one gang.

Engra
29-03-2007, 19:20
Hy,
Thanks to everyone for the tips...
I'm on the way to finish the painting for my gang... what do you think?
I'm still working on a couple of juves and on the h.Plasma (hoping that one day i'll have enought money to play it)

Engra
29-03-2007, 21:03
Oh I fergot to say that the kind of dreadnought it's called "The Pinner" i'm building the rules with the wehicle rules..

Any suggestion

PS: Sorry for my bad English but it's not my 1st language.

Catferret
30-03-2007, 02:47
Those are nicely painted. Good work there Engra. :D

Engra
23-04-2007, 18:34
Hy, I just played the first match of our campaign and I ended with this gang.

Leader / Chainsword, boltpistol/ 165
Heavy / H.Stubber/ lasgun/ 205
Heavy/ lasgun/ 85
Ganger/ lasgun / 75
Ganger/ lasgun / 75
Ganger/ lasgun / 75
Ganger / shotgun / manstopper / 75
Ganger / stotgun / manstopper / 75
Juve / autopistol / 40
Juve / Autopisto / 40
Juve / autopistol / 40

A juve got an Old Battle wound and a ganger an impressive scar... (not too bad)

total credits after the battle: 155

Now i'm Wondering what i should buy next...(I already bought a h.flammer for a juve)

My big Dream is to play the H.Plasma but unfortunately i rolled 5 poor terrytories and I realised that it will take ages to save enough money for a H.plasma.. Furthermore, I realised that i need to get my 2nd Heavy decently armed;
1. Do you think that a Plasma gun is a good idea? in that case i will still save 55 credits for the future.. or
2. What about a flammer?
3. Will you buy (probably after the next game) another ganger?
4. I found in the rare trade chart the Grapnel, does it worth the prize? Can I use to climb buildings, or with the grapnel can i move only horizontaly from a roof to another?


PS: I finally finished to paint the Heavy plasma guy...

Vladimir Deathblade
23-04-2007, 19:36
Flamers can be fantasticv, but with the high probability, they aint going to last long. Plasma guns are increadible, with a high streangth, and if you use the powerd shot, a fairly good rate of fire.

I can't remember if delaque can get them, but I can highly recomend melta guns. At a high streangth and D6 damage, they are almost certain to take that guy out of action. They are a touch on the expensive side though.

Catferret
24-04-2007, 00:27
Engra, that Heavy is beautifully painted but unfortunately is let down by the gun.

Either bulking out the main body of the weapon or using a smaller barrel would look better. I would use a normal plasmagun barrel. The overall weapon would still be big enough to represent a Heavy Plasma.

Engra
24-04-2007, 06:22
Yep, you're definitely right Catferret, but i don't have lots of bits for 40K or Necromunda... (that was the only plasma barrel i had) ...I've been playing for years only at WHFB.

Anyway...the model is done... the day i'll have a better barrel i'll make antother one..


By the way what do you think about the choice between the flammer and the P.gun? Any opinion on the grapnell? Should I buy another ganger or a juve?

Catferret
24-04-2007, 12:29
Flamers are good for clearing cover packed with multiple gangers. Take them on Heavies.

Plasmaguns are definitely a Leader weapon IMHO. His BS4 will actually give you a chance to hit with it.

I successfully ran gangs with a Plasma Leader and 2 Flamer Heavies for years. It worked with Orlock, Delaque and Escher. More recently I have switched back to Heavy Stubbers again because I have been experimenting with new tactics.

I ahve seen a grapnel used once and it's pretty effective. Give it to a Heavy and fire it at a building in the centre of the table. Watch the heavy rocket forward 16" and dominate the centre of the battlefield. Of course this won't work with a Flamer... :rolleyes:

The more Gangers and Juves you have, the more reliably you can win a short range gunfight. Throwing more dice at a situation will at least pin all your opponents so the advantage is yours. They will at best put a couple of your guys down but you will have more guys to shoot back with. Horde gangs are great. Not a lot of cash to buy fancy equipment but you don't need it when you have so many guys.