PDA

View Full Version : advice for an Averlander?



Penitent Angel
30-03-2007, 06:30
Hey all,
I'm getting started on the Averlanders and I was looking for some advice. I've been reading on here and decided to fill up my hero slots first. I was in particular wondering about what to give my Bergjaegers. They appear to be really shooty, but doesn't their traps ability require getting into the thick of things to be effective?

Thanks,
Brian

Catferret
30-03-2007, 14:05
Concentrate on their shooting. The traps may become useful but are more of a defence for when people make it close to you.

Averlanders make for a good alternative to reiklanders. They can get a decent amount of BS4 at the start. Halflings aren't that bad. Just keep them defended.

TKitch
30-03-2007, 22:17
IIRC, Averlanders have the "Animal Friendship/Kinship" skill.

It's an interesting skill. Each hero with the skill can have 2 free warhounds, that don't count towards your warband limit.

With 5 starting heroes, that's 10 dogs beyond your warband. 25 models, + cookbook and whatever HS you may pick up.

It's rather fun, and mean! :)

Quin 242
30-03-2007, 23:17
TKitch.. please go here:http://www.specialist-games.com/assets/averlanders.pdf

The traps skill is good to defend your Bergjaegers if you have a turn or two until the bad guys get to you. Also if you are the defender to direct them into your tougher models by denying them certain paths. Once you have set a trap or two concentrate on using your longbows. (of if you have the shots right away start shooting)

I don't think that the Averlander Henchmen are as good as regular Mercinaries. Halflings are way too fragile and can't take longbows or crossbows. Averlander Marksmen don't get the +1 BS of the Reikland marksmen and the Mountainguard don't have the Expert Swordsman skill of the Swordsmen but still cost the same.

So unless you REALLY like halflings, I'm not sure it's such a great list.

gorgon
02-04-2007, 14:15
TKitch.. please go here:[url]I don't think that the Averlander Henchmen are as good as regular Mercinaries. Halflings are way too fragile and can't take longbows or crossbows. Averlander Marksmen don't get the +1 BS of the Reikland marksmen and the Mountainguard don't have the Expert Swordsman skill of the Swordsmen but still cost the same.

You're underrating the list, which is a common thing. I won my league (lots of veteran players) with Averlanders.

Mountainguard are very good henchmen. With one WS increase, you're hitting most other henchmen on a 3+, and many heroes to boot. Or you can just take that first increase on BS and start passing out bows instead since they're already WS4 and don't need the WS for defensive reasons. They're very solid, flexible henchmen.

Bergjaegers are terrific shooters. Don't even worry about the traps skill. Occasionally you'll get the opportunity to use them, but it's the exception rather than the rule. Priority items for Bergjaegers are longbows (at time of purchase), Quick Shot as your first skill and hunting arrows as soon as you can afford them.

Halfings are some nice BS4 shooting support. I focus almost entirely on Mountainguard early on (maybe a Marksmen with blunderbuss too...the BB is about the only reason to field Marksmen), but I'll usually field a couple Halflings after the warband strengthens and starts taking off.

I usually designate my Captain for shooting duty (xbow being the preferred weapon), giving me three shooty heroes. My Sergeant is obviously designated to help my strong core of Mountainguard in close combat (although my Mountainguard eventually get bows also for the flexibility). As always with Youngbloods, you kinda have to see how they advance and define their role accordingly. Note that they do get shooting and speed skills, however.

Although Averlanders can field a ton of shooting, I struggled a little when I strictly castled. The warband tends to have more bows than xbows and longbows, which means its range is slightly limited. What worked for me was an "aggressive castle" in which I'd take a step or two forward to get my stuff into range. Once your opponent is staring down 10-12 shots a turn, you can usually force the action. ;) It takes some playing to get a feel for it, but once you do you'll do fine.

Just remember Mordheim is a game of mutual support, and that's especially true for Averlanders. You need a strong core of Mountainguard (perhaps with bows for the flexibility) supported by a fighty hero or two (and maybe a Marksmen with BB). You also need designated shooters (Captain, Bergjaeger, maybe Halflings). Those two basic groups need to support each other...your Mountainguard core needs the deadly shooting support from your heroes, and your designated shooters need to be protected and not completely abandoned.

Good luck!

ChaosTicket
08-02-2008, 04:04
Quick shot doesn't work with Longbows, only bows and Crossbows. I think that Bergjaegers are the only human hero without access to the Crossbow, and that means they have to get Weapon Master.

All the Human Merc warbands have strong missles. They can start with bows from start-mid game and mid-late game crossbows reign. Heroes become ace with a Crossbow, Eagle Eye, Trick Shooter, and Nimble.

The Plusses and minuses of averlanders are they have Bergjaegers, which are Youngbloods with a BS boost, less options, and a free retreat skill. Marksmen are Unlimited, but that does't matter unless you must have a handgun or blunderbuss and your don't want your hero to shoot anything but a crossbow or brace of pistols. Mountainguard have a WS boost, which helps both when they act as shooters and a melee fighters. They can get 3 halflings, but with Mountainguard they are pointless.

In General Averland is the best combined missle/melee warband with swords/bow on everyone and crossbow snipers for heroes. You can choose to go which ever way you want, like halberds for veteran mountain guard, or Handgun Heroes, but it's good any way you go.

BigRob
09-02-2008, 07:06
Since when did quick shot not work with Longbows? If anything it should be crossbows it doesnt work with due to the reload time. Is this in an FAQ?

Averlanders are good and can be an alternative to rieklanders for shooty warband. I like the halflings, they make a good, cheap, shortranged unit you can rely on to put the hurt in. Mountain guard make a good core and your berjeagers traps can help defend them from a fast flanker, or to cover an objective (Wizards mansion anyone?)

I dont like crossbow leaders though, I like him and the sarge to have pistols for close range fire and combat support. You will need that punch agaisnt Undead, possessed and the other fighty gangs.

Good Luck

Catferret
09-02-2008, 14:20
Quickshot works with all bow type weapons, not just specifically Bows.

As for missile warbands, Reiklanders or Miraglian's (Lustria setting) are really good due to the higher starting BS of the Marksmen. Other warbands are restricted to BS4 Marksmen while those two can get up to BS5.

ChaosTicket
10-02-2008, 00:03
Yes, but since that means only 1/3rd of your warband benefits from it the benefit isn't only so-so. I don't take marksmen at all because they only PLus to them is using a Handgun, and since only the Marksmen from the Gunnery School of Nuln from the Nemesis crown setting have Hunter, it's worthless to all them.

5 BS 5 Reikland Marksmen with crossbows is quite good. But 10 BS 4 Warriors with Crossbows seems better to me.

I never knew whether the FAQ article over Quick shot reffered to all bows class weapons, or just the bow.

Alltaken
29-04-2008, 00:41
Moutain guard doesn't get to use bows of any kind, however they use crossbows, that makes sort of up. There's the only warband with evident shooting heroes, only skill they truly need if the weapons master or something the like, which alowed them to use the crossbow and occasionally a blunderbuss. I hate dispise the halflings, but they might come in reall handy after filling the 7 marksmen slots

gorgon
29-04-2008, 17:13
MG can use bows.

http://www.specialist-games.com/assets/averlanders.pdf

Alltaken
29-04-2008, 20:09
ups, my bad, they can't use long bows, that is still nearly crappy, been lookng again over the band, and at close ranges it shurely looks deadly

mk6marine
17-09-2009, 13:31
I am waking an old thread here, but my club just started a Mordheim campaign. Does anyone have a decent starting list that I can beg/borrow/steal. I like to make my models WYSIWYG at least for the first few games. I have a bunch of empire sprues and can mostly design my models to fit the warband. I have only 2 games of Mordheim under my belt. Only one of which with Averlanders and I got stomped. I will give you my starting list and feel free to rip it apart and give me something better to go with.

Captain- Two handed sword,
Sgt.- Axe
Bergjaeger- Sword
Bergjaeger- Longbow
Youngblood- Axe
5x Mountainguard- mace/hammer
3x Marksmen- Bows

I went for cheap equipment and numbers. I also know now I should have given both Bergjaegers longbows. Please help.

grumbaki
17-09-2009, 14:31
I am waking an old thread here, but my club just started a Mordheim campaign. Does anyone have a decent starting list that I can beg/borrow/steal. I like to make my models WYSIWYG at least for the first few games. I have a bunch of empire sprues and can mostly design my models to fit the warband. I have only 2 games of Mordheim under my belt. Only one of which with Averlanders and I got stomped. I will give you my starting list and feel free to rip it apart and give me something better to go with.

Captain- Two handed sword,
Sgt.- Axe
Bergjaeger- Sword
Bergjaeger- Longbow
Youngblood- Axe
5x Mountainguard- mace/hammer
3x Marksmen- Bows

I went for cheap equipment and numbers. I also know now I should have given both Bergjaegers longbows. Please help.



Welcome to Mordheim!

1. Give your Bergjaeger a longbow, not a sword. He is a shooty hero. That is your first and biggest change.
2. By my math you are 10gc over.
3. Your youngblood is best served with a sword. With his low WS he'll likely be hit on a 3+. The sword lets you parry that, so swords really are best for low WS warriors.
4. If you'd like, here is a list that I might go with...


Captain: Great Weapon (75)
Champion: Axe, Dagger (40)
Bergjaeger: Longbow (50)
Bergjaeger: Longbow (50)
Youngblood: Sword, Dagger (25)
Mountain Guard x 3: Maces, Daggers (33 each 99)
Marksmen x4: Longbows (40 each-160)
((Total: 499 gold crowns))

You've got a good core of 6 shooters, and as your bergjaegers can both shoot even if things go wrong they'll look for wyrdstone. Then you've got 6 models who are for close combat. Keep the mountain guard in front to absorb the enemy charge and hope that with their hammers they can stun the enemy. Then your heroes can charge in and take out the downed opponents for the kill (this is important, as then your heroes can get the +1xp for the kill). And don't forget your free dagger, as the +1 attack from it is always important. If this is a campaign then don't be afraid to rout, sometimes discretion is the better part of valor (and keeping your heroes alive and uninjured is all important).

Best of luck!

mk6marine
17-09-2009, 14:55
Thanks for the advice. My math may have been off. We were rushed for time when we were writing up our lists. From what you have seen, was the foundation for the warband sound. I have not seen any other lists with captains w/ great weapons. I think it will help if the whole stunned by henchman then taken out by hero works. The extra strength should help ensure the wound. Keep the advice coming. I have a few weeks before the actual campaign starts. We are experimenting with warbands now.

grumbaki
17-09-2009, 20:28
Thanks for the advice. My math may have been off. We were rushed for time when we were writing up our lists. From what you have seen, was the foundation for the warband sound. I have not seen any other lists with captains w/ great weapons. I think it will help if the whole stunned by henchman then taken out by hero works. The extra strength should help ensure the wound. Keep the advice coming. I have a few weeks before the actual campaign starts. We are experimenting with warbands now.

Your basic concept was sound. You had full heroes and no armor (two very common first mistakes).

I am personally a fan of having a captain with a great weapon. As you mentioned it is great for the coup de grace. Remember though that you automatically wound a stunned opponent. If you like it, go with it. Get him Strongman as fast as possible though so he won't be swinging last.

General Advice:

* In Mordheim, by far the best equipment to have is two clubs (6gc, +1 attack, get the stun rule). Axes generally are not worth it as armor is rare in Mordheim. Don't go overboard though as it will start an arms race for cheesiness.

* Also avoid gunpowder weapons like the plague (except for dueling pistols). A crossbow is always better than a handgun and is cheaper to boot.

* Get hunting arrows for the Bergjaegers when you get a chance. +1 to your injure rolls are great for them.

* Numbers mean everything. As fast as you can get to your max 15, then start looking for more equipment.

* Whenever possible outnumber your enemies in fights. Don't charge in 1v1 if you can gang up on somebody. And don't forget that nearby friendly models can intercept charging enemies so you can avoid having one of your models ripped apart by multiple enemies.

* When you have enough cash, think about getting hired swords. Some good ones:

1. Tilean Marksman: BS 4, crossbow, no modifiers for range or cover. He is the best shooter in the game.
2. Elven Ranger: BS 4, elfbow and he will help your exploration phase.
3. Ogre Bodyguard: 3 wounds and he looks scary. At the very least he'll draw fire away from the rest of your warband, and to be honest you'd rather a hired sword go out of action than your captain.
4. Halfing Scout: He won't do much, but he is cheap and will feed your warband (so you can get the extra henchman). Or just spring for the halfling cookbook item.

Feel free to ask any questions, as everyone here will probably race each other to give an answer. ;)

mk6marine
17-09-2009, 23:12
Thanks for the advice. I am going to write up the warband as you have presented it. I will let you know how it plays. I will also post up some pictures in the next few weeks once I get them painted up. Should I link them here or put them in another location? Thanks again.

grumbaki
19-09-2009, 01:31
Thanks for the advice. I am going to write up the warband as you have presented it. I will let you know how it plays. I will also post up some pictures in the next few weeks once I get them painted up. Should I link them here or put them in another location? Thanks again.

Sounds great, I really look forward to seeing/hearing how it goes. Either keep posting here or make a new thread (especially if you plan to make them into battle reports:))

Boreas_NL
19-09-2009, 12:24
Get hunting arrows for the Bergjaegers when you get a chance. +1 to your injure rolls are great for them.

Oh yes! Hunting arrows are very usefull... So much more chance to take an enemy out of action... I've got them for most of my heroes and they earn exp like crazy...