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shutupSHUTUP!!!
05-04-2007, 06:11
I just bought the new empire army book (I played the last edition).



Empire 2000 Points

Elector Count 363 Points
Lance, full plate armour, enchanted shield, shroud of magnus, griffon.

Battle Standard Bearer 115 Points
Sword of might, armour of meteoric iron.

Warrior Priest 112 Points
Two-handed hammer, heavy armour, barded warhorse.

Warrior Priest 112 Points
Two-handed hammer, heavy armour, barded warhorse.

24 Swordsmen 169 Points (299 Points)
Duellist, musician, standard bearer.
-Detachment of 10 Handgunners 80 Points
-Detachment of 10 Halberdiers 50 Points

25 Swordsmen 175 Points (305 Points)
Duellist, musician, standard bearer.
-Detachment of 10 Handgunners 80 Points
-Detachment of 10 Halberdiers 50 Points

9 Inner Circle Knights of the Reiksguard 299 Points
Preceptor, musician, standard bearer with the war banner.

9 Inner Circle Knights of the Reiksguard 294 Points
Preceptor, musician, standard bearer with the steel standard.

Great Cannon 100 Points


1999 Points

The plan is for the IC knights to charge down both flanks whilst the swordsmen move up the centre with the count providing leadership, his griffon doing counter charge duty with the halberdiers. The BSB will help keep things under control when my count isn't nearby. The handgunners and cannon hold my table quarters whilst the rest of my army goes forth. What do you think?

Vattendroppe
05-04-2007, 07:49
Drop the armour on the BSB and get him a magic standard instead. Much more fun! Griffon standard is love. Put him on a barded warhorse with fullplate if you want to keep his save as well.

Isn't inner circle knights limited to one unit? I'm pretty sure it is, anyway that's too many pts spent at cavalry IMO. I'd much rather drop some pts from the cav to get more troops in, 30/unit. With griffon standard that's pretty much it.

lilljonas
05-04-2007, 08:02
No, it actually says you can upgrade any unit of knights. The only drawback is their cost and the special slot.

LemonPotato
05-04-2007, 10:51
I dont agree with the extra rank on the knights. I would drop 3 knights from each unit so that they are a hard hitting line. You can always put a couple of them in a second rank if terrain is going to make them unweildy.

With these points I would get either a unit of pistoliers or a helblaster volley gun.

Apart from that you have a solid centre and a good character selection.

Hope this helps,

LemonPotato