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shaw3029
11-04-2007, 21:29
Hi,

The local Games Workshop Is going to be running a Necromunda Campaign soon. Im going to be using Delaques. We are using the older rules and a couple of rules from the newer rule book.

Heres the list so far.


Gang leader.. 185
Plasma Pistol 25
Chainsaw 25
Autopistol 15

Heavy 1. 205
heavy stuber 120
Lasgun 25

Heavy 2. 115
Flamer 40
Autopistol 15

Ganger 70
Shotgun 20

Ganger 70
Autogun 20

Ganger 70
Autogun 20

Ganger 75
Lasgun 25

Ganger 75
Lasgun 25

Juve 40
Autopistol 15

Juve 35
Stubgun 10

Juve 35
Stubgun 10


Total. 975



Thats the list at the moment theres a bit of room for chopping and changing and suggestions, hints and tips will be most appreciated.

The models Im going to use will be the normal Delague gang models apart from the Gang leader which will be the under Hive skum, which Is why he has two pistols.

I will also be making a Samurai Bounty hunter using one of the perry twins samurai which came today. Im was thinking of giving him a bionic leg over mesh armour to give him a extra attack. So If anyone knows of any suitable legs let me know. I am also going to paint up the Wyrd Telepath.

And the last hired gun Im going to make will be a pit slave from a Lord of the rings mordor troll.

Thanks.

Nicho
11-04-2007, 22:26
I'm pretty new to necro but would some cc equipped gangers be good to?
You should read the "making a gang" thread as its has another guys and my lists with lots of advice from people on them and general starting gangs :D

Tomothy
11-04-2007, 23:19
Hi,

The local Games Workshop Is going to be running a Necromunda Campaign soon. Im going to be using Delaques. We are using the older rules and a couple of rules from the newer rule book.

Heres the list so far.


Gang leader.. 185
Plasma Pistol 25
Chainsaw 25
Autopistol 15

Heavy 1. 205
heavy stuber 120
Lasgun 25
Drop it down to an autopistol to save some creds.


Heavy 2. 115
Flamer 40
Autopistol 15

Ganger 70
Shotgun 20
Give him manstoppers. They're essential for a shotgun.


Ganger 70
Autogun 20

Ganger 70
Autogun 20

Ganger 75
Lasgun 25

Ganger 75
Lasgun 25

Juve 40
Autopistol 15
Give him a sword.


Juve 35
Stubgun 10
Give him a sword or flail and upgrade his stubgun to an autopistol.


Juve 35
Stubgun 10
Change stubgun to autopistol or give it dumdums.



Total. 975
I spent all your money. Total 1000 if you do it my way.


I will also be making a Samurai Bounty hunter using one of the perry twins samurai which came today. Im was thinking of giving him a bionic leg over mesh armour to give him a extra attack. So If anyone knows of any suitable legs let me know. I am also going to paint up the Wyrd Telepath.

And the last hired gun Im going to make will be a pit slave from a Lord of the rings mordor troll.

Thanks.
Well you could drop that last juve and get the bounty hunter now. You are allowed to not take some of his weapons with you to fights, IIRC, so kit him for hth and go capturing.

shaw3029
11-04-2007, 23:39
Thanks for the help so far guys.

Nicho...

I will check out that thread thanks. I played Necromunda alot before taken part in a few campaigns. Its definetly one of my favorite games by far. But I thought I would post the list up for some helpful advice.


Tomothy...

So drop the gang leaders Autopistol for the moment.
Give the shotgun manstoppers.
Give who a sword exactly?


I was thinking of taking two autopistols so that they can actually hit somthing up close.

The bounty hunter I imagie I would either hire straight away and shaft the other gangs and make a few extra credits by capturing people early on. Or just wait until I can comfortably afford him seeing as 35 credits is a hell of alot. Thats a whole juve everytime I use him. I think I might have to wait until I use him.

Am I right in thinking that If I have a basic weopon then in combat he doesnt beniit from having a pistol and a sword?He would only get the one attack?

Catferret
12-04-2007, 00:45
Correct on the Basic weapon stuff. No pistol/sword thing unless he has Quick Draw and you are using the Experimental Skills lists.

Ratskins have got to be the best Hired Gun! 15 creds to alter the scaenario table roll and also giving you a chance to get free territories if you win games! The 4+ save against Overwatch is useful too.

I would also consider buying Manstoppers for your Shotguns and upgrading Stub Guns to Autopistols. Otherwise it seems to be a decent looking gang.

Tomothy
12-04-2007, 00:58
Thanks for the help so far guys.

Tomothy...

So drop the gang leaders Autopistol for the moment.
I meant change the heavy's lasgun to an autopistol.


Give who a sword exactly?
The first juve.


I was thinking of taking two autopistols so that they can actually hit somthing up close.
Definitely, the autopistols are so much better than stubguns its not even funny.


The bounty hunter I imagine I would either hire straight away and shaft the other gangs and make a few extra credits by capturing people early on. Or just wait until I can comfortably afford him seeing as 35 credits is a hell of a lot. That's a whole juve every time I use him. I think I might have to wait until I use him.
He is expensive but he can pay himself off with captured guys. Not only do you get rescue missions, which are extra xp, if you're successful you get to sell the ganger and keep the eq.


Am I right in thinking that If I have a basic weopon then in combat he doesn't benefit from having a pistol and a sword?He would only get the one attack?
Yes.

The Laughing Man!
12-04-2007, 06:32
Where is this GW?

Tomothy
12-04-2007, 09:07
You should try writing complete sentences and explaining fully what you are after because your comment made very little sense.

I assume you mean:
Where are the rules for Necromunda? Are they on the GW site?

The answer is that they are not on the main GW site, but on the Specialist Games (http://www.specialist-games.com/), or SG site. In the Necromunda (http://www.specialist-games.com/necromunda/default.asp) section.

shaw3029
12-04-2007, 15:17
Catferret..

Thanks. I answered all that you said and have asked a few more questions below. Thanks

The Laughing Man!...

Its on a Tuesday night In Games Workshop Bromley, going to be starting it in a few weeks time. Not to sure how many people will be playing at the moment. But hopefully a fair few.

Tomothy..

So auto pistols for the juves it is then!

I am going to keep the lasgun for the heavy so he has some range if his heavy stubber runs out of ammo. Otherwise he would be spending the rest of the game trying to get close enough.

I doubt I will be taking swords just yet for the juves seems like a waste of credits.

And I will be sure to take some shells for the shot gun. But do I take man stopper or hotshot? The strenght is the same (4) but theres no save modifier on the hot shot but they can catch fire which is always a good thing.





So now the list is looking a little somthing like this..

Gang leader.. 185
Plasma Pistol 25
Chainsaw 25
Autopistol 15

Heavy 1. 205
heavy stuber 120
Lasgun 25

Heavy 2. 115
Flamer 40
Autopistol 15

Ganger 70
Shotgun 20
........ Shells 5

Ganger 70
Autogun 20

Ganger 70
Autogun 20

Ganger 75
Lasgun 25

Ganger 75
Lasgun 25

Juve 40
Autopistol 15

Juve 35
autopistol 15

Juve 35
autopistol 15


Total. 990



That look good?

It leaves me with some credits for a hired gun later on or replacing dead gang members. If all goes well I will be able to hire the bounty hunter or a ratskin, Speaking of which I do have one which I am also going to paint up. So Im going to have a wide choice of bounty hunters to use.

Thanks again.

Catferret
12-04-2007, 15:51
Looks good. Manstopper over Hotshot any day! More accurate and 3 times more reliable wins out over a reroll to wound. I'd rather be useful over a protracted gunfight than drop one guy then have to rely on a knife.

You know what? Switch the Plasma Pistol for a Bolt Pistol and use the 5 creds plus the stashed 10 to get a Ratskin! :D

That's just my opinion though. Maybe you like Plasma Pistols and have made a kick ass model already!

Tomothy
12-04-2007, 23:58
I am going to keep the lasgun for the heavy so he has some range if his heavy stubber runs out of ammo. Otherwise he would be spending the rest of the game trying to get close enough.
Okay, i usually just let my guys run out of ammo for the first few games. No back up weapons! Although this can lead to interesting situations, like the one where 4 of my guys ran out of ammo in the last game, i still won though, more guys is better than extra guns.


I doubt I will be taking swords just yet for the juves seems like a waste of credits.
Parry is the best thing in the game for hth. Your juves are going to be getting up close and personal and hth is a little risky but the best way to actually take opponents OOA.

Catferret answered your other questions pretty well. Ratties are good from the start with scenario mod and territory finding.

shaw3029
13-04-2007, 07:57
Thanks again.


I think I probably will keep the plasma pistol because I like them so much.Bolt pistols dont really have the same appeal.

I might drop the lasgun and then take a ratskin from them 25 credits. And then get him a spare gun later. Makes sense to do that.

For the hot shots we would be using the old rules. So they could be used to set things on fire. But you say manstoppers are alot more reliable.

How does the ammo test for a shotgun work? Do you roll and if you fail you have run out of ammo for that type or have you run out of ammo across the board?

Thanks

Catferret
13-04-2007, 11:57
Once you fail an ammo roll the gun is jammed and you have run out of that type of ammo. You could only use the rest if you have a second shotgun.