View Full Version : armor cost

16-04-2007, 03:28
how much do you think armor should cost? if you are using the +2 to save with shield in close combat rule, do you think a 50% price in reduction is too much? (assuming you kept the critical/strength modifier rules the same) i want armor to be somewhat of a viable choice. a 4+ save for 15gc doesn't seem like that much of a waste as compared to 25gc as it is normally.

16-04-2007, 03:32
A 50% reduction seems fine to me. A lot of criticals will still ignore armour anyway so the cost really needs to be radically altered. That's the problem with basing item costs on background rather than game balance.

Similar issue with clubs and slings. OK, they would be really common and easy to get hold of but their rules are *******' awesome. Too cheap for what they do.

16-04-2007, 14:32
I don`t think armour should be too cheap. It should be made a viable choice by making it more effective, not (much) cheaper. The problem is that too big part of critical hits ignore armour saves. If you hit enemy with 30 dagger attacks, some of them will get a critical hit. Experimental rules in Specialist Games forums seem to fix this problem at least partially (I haven`t tried them myself yet).

Armours should be expensive and therefore very rare. I have always seen Mordheim warbands as small groups of criminals, fanatics etc. not armies. They use whatever equipment they get their hands on and armours are very rare and expensive, so only very few have them. So, at least fluffwise, 50% price drop seem a bit too extreme. Not every warband should have them.