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mistahsmoovelegs
07-05-2007, 03:28
http://www.fantasyladen.de/warmachine/PIP31013.jpg

heres my inquisitor that i bought and painted today. this is the picture off of the warmachine website.
what i would like to know, is what equipment would work with this miniature.
I was thinking about two revolvers, carapace armor and a sword.

Ivan Stupidor
07-05-2007, 04:23
Given the size and style of those pistols, I'd be tempted to give him a pair of Naval Pistols instead of Revolvers.

mistahsmoovelegs
07-05-2007, 04:40
i thought about that too, but i dont think an Ordo Malleus inquisitor would have naval pistols. i considered duelling pistols, but having to reload after two shots seems risky when your fighting a demon.
Revolvers sound good to me. Has anyone ever seen Taxi-Driver?

Charax
07-05-2007, 08:09
well, a pair of revolvers with Sanctified rounds would be fairly effective against Daemons.

mistahsmoovelegs
07-05-2007, 09:54
well, a pair of revolvers with Sanctified rounds would be fairly effective against Daemons.

like psycannon bolts?

Charax
07-05-2007, 12:03
No. More like Sanctified rounds.
Specialist games site -> Inquisitor -> Articles -> Swords of the Faithful

Sarison
08-05-2007, 04:13
Maybe tone down the armour and include a bonus for the cape. I have several models that have capes and i like to include the armour bonus for those instead of beefing up regular armour. comes out the same, but you get to include a cape on your profile!!

And why wouldn't an Ordo Malleus INQ have Naval pistols? I dont have the rules with me right now, but i thought they were just really gnarly Handguns. Any one care to clarify?

mistahsmoovelegs
08-05-2007, 05:39
i have chosen to take a revolver and a dueling pistol. he is ambidextrous and carries plenty of special rounds for both guns. that should do it.

as for the cape, i think just flak armor on all locations, paired with the camelskin duster will do just fine.

Stouty
08-05-2007, 17:40
he is ambidextrous and carries plenty of special rounds for both guns.

Can you not hold 2 guns in 2 hands without being ambidextrous?

Charax
08-05-2007, 18:50
Of course, but then you suffer penalties, and god forbid someone should suffer a penalty for doing something.

I bet he has Gunfighter too, doesn't he?

mistahsmoovelegs
08-05-2007, 20:14
no. he's just ambidextrous. We're playing "Low" inquisitors in this campaign. there arent alot of psychic powers, very few rare and exotic items, and each of the PC characters are limited to 3-4 special abilties.
I dont think its that far of a stretch to say that an inquisitor can use both hands with equal ease, in a world where there are bio-engineered superhumans that can spit acid.

and he's an acolyte.

inq.serge
08-05-2007, 20:24
no. he's just ambidextrous. We're playing "Low" inquisitors in this campaign. there arent alot of psychic powers, very few rare and exotic items, and each of the PC characters are limited to 3-4 special abilties.
I dont think its that far of a stretch to say that an inquisitor can use both hands with equal ease, in a world where there are bio-engineered superhumans that can spit acid.

and he's an acolyte.

AAAAAAGGGGGGGGHHHHHHH!!!!! PAAAAAIIIIIN!!!!!!

Limitations are even worse then to have to much of sometomething.

I think he should have carapace on chest and abdomen (Maybe reflective, maybe not) and heavy jacket on arms, no more. And 2 guns with apropriate ammo, and a sword.

It's ok to be ambi, but it's more "Characteristic" to have ambi in only some few occasions, I.E. I am right-handed, but when I'm fighting (MMA), I'm ambidextrous. (Which is realy annoying to those I fight.)

mistahsmoovelegs
08-05-2007, 20:39
AAAAAAGGGGGGGGHHHHHHH!!!!! PAAAAAIIIIIN!!!!!!

Limitations are even worse then to have to much of sometomething.

I think he should have carapace on chest and abdomen (Maybe reflective, maybe not) and heavy jacket on arms, no more. And 2 guns with apropriate ammo, and a sword.

It's ok to be ambi, but it's more "Characteristic" to have ambi in only some few occasions, I.E. I am right-handed, but when I'm fighting (MMA), I'm ambidextrous. (Which is realy annoying to those I fight.)

carapace armour is a bit superfluous im afraid. my GM told me that it would be more appropriate to just have flak, armoured cauntlets, and a trench-coat.

Sarison
08-05-2007, 22:10
out of curiusity, are you going to sculpt some difference into the guns so as to clearly indicate that they are different?

what constitute "Low" Inquisitor? are there rules for this, or are you making this u- erm, going boldly into the uncharted area of Inquisitor Game mechanics?

Serge, have you found a point at which there are too many catches and hooks on rules? Like any decent Inquisitor player worth his bolter shells, i too enjoy a good characterful Protagonist, with some made up rules to show this. But when does this go from characterful to more confusing than trying to catch a gretchin blind-folded?

mistahsmoovelegs
08-05-2007, 22:21
oh yeah one gun is a little stubbier.

precinctomega
16-05-2007, 09:36
I'd definitely call them naval pistols - Eisenhorn starts Xenos with a treasured naval pistol as his principle sidearm. Taking a small number of sanctified rounds would be good, given his Ordo. Plus, he appears to have a sword. Keep it as a sword and try to resist the temptation to "power" it.

"Low" Inquisitor isn't a variation on the main game, Sarison. Mistahsmoovelegs means that the characters are either junior Inquisitors, Interrogators or some other relatively mortal character. It's a way of playing in which the stats are kept lowish, the abilities limited and the equipment from the Common end of the resource pool. It's a great way to learn your way into the game without swamping yourself with detail. And I've always held that the games are more entertaining when the characters have to strive.

R.

Kargush
16-05-2007, 13:52
Keep it as a sword and try to resist the temptation to "power" it.

"Daemonise" it! :D Or maybe not... Anyways, sweet figure, good luck with the gaming!