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Radical Inquisitor
09-05-2007, 23:57
I play Inq28 on a semi regular basis and I want to run a campaign that involved more than just mysteriously abandoned areas so I was wondering how to model civillians so that they are both cheap (I want lots for varieties sake) and good looking. Also I am not worried about playing with only GW models so if you know of any good companies to try I would appreciate that as well. Thanks a lot.

mistahsmoovelegs
10-05-2007, 00:58
i would check out amazon miniatures. they make all sorts of wacky junk.
my GM recently bought a box of cadians and combined them with free company from WFB to make sort of rustic streetfighter/ganger folk. you could clip the weapons off of the hands to make them unarmed.

Sarison
10-05-2007, 03:45
hmm.. thats a good idea *steal* i must have a leftover box of catachans somewhere....

Radical Inquisitor
12-05-2007, 03:09
"my GM recently bought a box of cadians and combined them with free company from WFB to make sort of rustic streetfighter/ganger folk. you could clip the weapons off of the hands to make them unarmed."

I thought about this but I am glad to hear that someone has made it work. Also I will check amazon. Thanks.

Sabbad
12-05-2007, 09:52
I made unarmed civilians exactly the same way mistahsmoovelegs did.

Also, if you buy some of the metal Necromunda weapon sprues, then it's not hard to convert some armed henchmen grunts for the bad guy to be accompanied with.

Do this, and your range of Inquisitor figures will increase massively, and you won't have to play against the same NPCs over and over again. Plus, for the amount of models you get, it's pretty cheap too.

God I love Inq28...

Commissar Vaughn
12-05-2007, 10:16
How about the catachan boxed set but with no weapons? paint em with blue so they look like having overalls , maybe give em yellow hats with small lamps on(or candles) and give them the spare tools from the tank and heavy weapon kits. Hey presto a bunch of miners so you dont have to keep fighting in abandoned mines!

Sarison
14-05-2007, 22:07
anyone have good (experienced based) stats for civilains?

Catferret
15-05-2007, 02:22
Lots of 30s for a standard human statline. Some may carry a Laspistol or Short Sword. Those are standardish items for civilians according to Rogue Trader 40k.

ArtificerArmour
15-05-2007, 11:01
Make sure there's always a shady, paranoid absolute nutter and have an arsenal to match. When the shots start flying he'll probably think it's the arbites who are after him and start firing wildly :p Never underestimate the random civilians :p

Xisor
15-05-2007, 13:49
Best way I know of representing Civvies/crowds in Inquisitor was a 'standardised' profile, ie 30 for all stats, give them two automatic actions/turn, forbid combined actions, use a critical/BIV system like that which is used for Cyber Mastiffs. Don't think that's precisely accurate, but it saves fussing around with details, makes them pleasantly weak (unlike the protaganists) and vulnerable, but still capable of clogging up the system.

As a note: This system also works well (so I'm told) for everyone's favourite shambling hordes of the recently reanimated dead. Actual full-character profiles are quite endearing for those freakishly fast/strong/scary terrors, but that's obvious!

Similarly this can be scaled up/down depending on just what sort of 'horde' you're wanting. If you're trying to play Inquisitor but set amongst, say, a raging battle (lots of IG/PDF vs lots of Cultists/Mutants) then youre average stats could go up to 50/55, they all have flak armour and lasguns. The cultists would be your usual stubber+chestplate jobs. Again, instead of IG, hive gangers are obvious choices too. A smattering of varied weapons, 45-50lvl stats for the bulk of them. GM/Players resolve the 'NPC' stuff in whichever way they feel works most cinematically/productively for the story!

Indeed, simple abstraction/implementation of 40k over the top of the Inquisitor set work well for goons. Take standard weapon profile, use whatever your hordeling is, and apply against target's toughness/armour/etc, and they you don't need to worry about the details of the specifics, simply that when a guardsman shoots for ~10s (1 Inq Turn) at some traitor guardsman he has two chances of a 6+ of downing two of them. Very simple abstractions work when adding in 'background details', such as the population of wherever you happen to be conducting your game of Inquisitor!

As for the models(Inq28 scale), I'd of course recommend the Necronmunda range, as well as the tech-servitors, Warhammer Fantasy War Machine crews (good for background workers) as well as some of the pilot/crew models from Forgeworld (I'm very keen on their Tau Air Caste models in an effort to try and get a Inq28mm campaign set in the (borders of the) Tau Empire going up here at Uni!

To reiterate the one that (to my knowledge) hadn't been mention: Fantasy War Machine crewmen. Even elf/dwarf models can be incorporated without too much hassle (in fact, I suspect Elf crewmen could make good Adepts Mecanicus when converted)

Lord Inquisitor
15-05-2007, 17:32
Best way I know of representing Civvies/crowds in Inquisitor was a 'standardised' profile, ie 30 for all stats, give them two automatic actions/turn, forbid combined actions, use a critical/BIV system like that which is used for Cyber Mastiffs. Don't think that's precisely accurate, but it saves fussing around with details, makes them pleasantly weak (unlike the protaganists) and vulnerable, but still capable of clogging up the system.
Absolutely. Check out PrecinctOmega's Architecture of Hate (http://www.specialist-games.com/assets/FO71InqHate1.pdf) campaign for a system for mass individuals - the key is to keep things simple, if you shoot a civilian that isn't a key character you don't want to get bogged down.

The idea of the obligatory combat-nutter civilian who happens to have an autocannon in his basement is a nice one. Hmm. That scene from "Lock Stock" is coming to mind...:evilgrin:

Sabbad
15-05-2007, 17:34
Metal war machine crews can cost a bit, and most people aren't willing to spend that much on random anonymous civilians. That's a 54mm thing.

As for rules for NPCs, it might be worth checking out the NPC rules in the Architecture of Hate campaign. You can find it in a back issue of Fanatic Online on the official Specialist Games Website.

MindSlave
29-05-2007, 09:11
I just use lots of cadians, for simplicities sake! suppose catachans would be better (steal)... Lots of 30's and 40's in the profiles. Lots of variation though so you dont end up with clones...
But, as ArtificierArmour said, Nevee underestimate those civvies with guns! My heroic ordos hereticus inquisitor got shot in the head by a civvy with a revolver! Ouch...

Sarison
30-05-2007, 05:06
ugh, i refine my previous estimates of the Cadian idea, the Cadian pants dont fit with anything other than cadian bodies easily. i now highly recommend catachans, but the cadian do make good PDF or Imperial Guard (go figure).

if you are short on ideas, lasguns can be cut down to make almost anything (including really cool pistols) toothpicks can make barrels for almost any gun, including sniper rifles and shotguns. best civilain militia games we have played involved several with shotguns and a few on rooftops with rifles.