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Caligula
11-05-2007, 02:56
Hey there all. After a bit of sorting and figuring, this is what I've come up with in regards to my 2000 point Empire army. I'm still very open to suggestions and changes at this point, so feel free to say your piece!
The list:

Templar Grand Master of the Knights Panther-
Sword of Power
Laurels of Victory
@240pts.

Captain of the Empire-
Battle Standard
Sword of Might
Armour of Meteoric Iron
@115pts.

Warrior Priest-
Shield
Dawn Armour
@127pts.

Battle Wizard-
Level 2
Rod of Power
@130pts.

20 Swordsmen-
Musician
Standard Bearer
Duellist
@145pts.
*Captain BSB joins this unit

Detachment-
10 Halberdiers
@50pts.

Detachment-
5 Archers
@40pts.

20 Spearmen-
Musician
Standard Bearer
Sergeant
@120pts.
*Warrior Prist joins this unit

Detachment-
10 Free Company
@50pts.

Detachment-
5 Archers
@40pts.

15 Flagellants-
Prophet of Doom
@160pts.

10 Knights Panther-
Musician
Standard Bearer
War Banner
Preceptor
Inner Circle
@325pts.
*Templar Grand master joins this unit

5 Pistoliers-
Musician
Outrider
Repeater Pistol
@114pts.

5 Outriders-
Musician
Champion
Hochland Long Rifle
@134pts.

Great Cannon
@100pts.

Helblaster Volley Gun
@110pts.

TOTAL-2000 points


Please, if you have anything at all to say about this army, by all means....I'm still in the building stages, so it's not entirely too late to make some changes.

RavenBloodwind
11-05-2007, 04:06
Insert 'broken record' sound here:
The sword of power is no better than a lance on the charge. If that monster unit of IC knights and a lord with laurels of victory can't break a unit on the charge...your dice have abandoned you!

I'd also be tempted to put a tad more protection (ward save?, enchanted shield) on your general for added survival.

I also don't really think you need a magic weapon on your BSB and you've given him good protection already. Save the points since you could get 3 spearmen or something else useful.

I'm still not convinced on rod of power vs. dispel scrolls but am willing to be convinced (which is to say I'm going to try it next time I field Empire).

Core infantry are fine although I'd like to see them bulked up a bit (24-25) just so you keep max static CR after a few casualties.

I don't condone recruiting religious fanatics into MY military, but if you want a unit of flagelants they're certainly useful.

I am thinking your knights unit is a great hammer but also a really juicy target and big enough to be unwieldy. If it were me, I'd split the unit and take a 6 man unit of core (non-IC) and 6-7 IC (spare points from your taking a lance and dropping sword of might...). This would give you a LOT more flexibility and if you support your IC with the pistoliers they'll do better than they would with a rank.

Only other thing would be the outriders. I can't make myself take HLR just because I can't fathom a guy on horseback using a rifle more than 6 feet long. Additionally I think 5 guys with repeater handguns should be plenty. If you're married to HLR for sniping it can certainly stay.