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View Full Version : My newbie Night Goblin Army



Irennicus
27-05-2007, 09:10
I'd like to try my hand at making an army. I'd like you guys to tell me what you think.

Lord
1x Skarsnik (205 pts.) (General)

Heroes
1x Night Goblin Shaman (50 pts.)
1x Magic Mushrooms (10 pts.)
1x Pipes of Doom (35 pts.)
1x Lvl 2 Wizard Upgrade (35 pts.)

1x Night Goblin Shaman (50 pts.)
1x Lvl 2 Wizard Upgrade (35 pts.)
1x Tricksy Trinket (25 pts.)
1x Magic Mushrooms (10 pts.)
1x Biting Blade (5 pts.)

1x Night Goblin Big Boss (30 pts.)
1x Battle Standard Bearer (25 pts.)
1x Rowdy Grott's Big Red Raggedy Banner (50 pts.)

Core
30x Night Goblin (90 pts), Musician+Boss (12 pts), Spears (30 pts), Nets (35 pts), 2x Fanatic (50 pts.)

30x Night Goblin (90 pts), Musician+Boss (12 pts), Spears (30 pts), Nets (35 pts), 1x Fanatic (25 pts)

30x Night Goblin (90 pts), Musician+Boss (12 pts), Fanatic (25 pts)

30x Night Goblin (90 pts), M+B (12 pts, I added this), Nets (35 pts)

30x Night Goblin (90 pts), M+B (12 pts), 2x Fanatic (50 pts)


Special

2x Spear Chukka (35 pts. Counts as one special choice)

1x Rock Lobber (70 pts.)

10x Squig Hoppers (150 pts.)

Rare
2x Trolls (80 pts.)
2x Stone Troll Upgrades (40 pts.)

Goblin Doom Diver Catapult (80 pts.)

That's all exactly 2000 points. I find myself annoyed because while I wanted to do an entirely Night Goblin theme I really needed to have something that could fire range which called for war machines that were operated by *shudder* normal Goblins. I'm also a bit weary of the Squig Hoppers, a 3d6 move is something that seems like it might be too undependable for my tastes. However, Skarsnik is a great special character and I look forward to abusing his Tricksy Traps rule.