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Kadris
04-06-2007, 03:20
I've tried a few lists and found that my tactics and thinking are, unorthodox. I've come to the conclusion that a "normal" list that has benifits every sane general desires just wont work with me commanding. So, I've come up with this list and would like the following feedback.
What would you use to defeat this army list (unit types and/or tactics), and what terrain do you see as something that can harm it.
I'm not looking for suggestions to change the list, I have made a couple posts on Chaos and have received alot of excellent advice (which i've listened to for the most part).

Chaos Lord of Tzeentch @ 495 Pts
Golden Eye of Tzeentch; Bane Shield; Rending Sword; Disc of Tzeentch

Chaos Sorcerer @ 160 Pts
Lore of Shadow; Magic Level 2l Spell Familiar; Dispel Scroll

Bray Shaman @ 106 Pts
Lore of Shadow; Magic Level 1; Braystaff; Dispel Scroll

20 Chaos Warriors of Tzeentch @ 350 Pts
Shield; Full Command

2 Chaos Chariot of Tzeentch @ 140 Pts ea.

5 Chaos Warhounds @ 30 Pts

25 Marauders @ 150 Pts
Flail

3 Chaos Ogres @ 123 Pts
Heavy Armour; Shield

4 Minotaurs of Tzeentch @ 204 Pts
Mark of Tzeentch; Great Weapon

3 Screamers of Tzeentch @ 99 Pts

Casting Pool: 13
Dispel Pool: 6
Models in Army: 66
Total Army Cost: 1997

MarcoPollo
04-06-2007, 04:21
The list looks tough to beat.

Khorne would do well here. Also, any gunline with lots of dispell ability.

I think undead and TK would be a hard opponent to face, as your psychology is weaker than any of the other Chaos Powers. You won't get your panic off on those armies either. Dwarves/lizards might be tough with all that high level ld/T and shooting.

I think 25 marauders with hw/shield would do better than with flails.

Makarion
04-06-2007, 04:54
If I had to pick an army to beat this, I'd say dwarves with a runed altar, 2 units of gunners (somewhat above minimum size) and a brace of cannon, plus infantry (no miners or rangers though). Maybe a flame cannon.

Alternatively, I can see a wood elf army with strong magic defence (and lore of life) do well against you.

Kadris
04-06-2007, 14:59
Hmmm, so the main thorn in my side will be shooty armies.

whats a good counter to shooty armies then?

alkaboom
04-06-2007, 15:13
like beastmen. they may serve as a screen to your good troops.

Lord Khabal
04-06-2007, 15:37
more screamers!!! 5 at least!

MarcoPollo
05-06-2007, 02:37
Beastmen are great for screening.

It is not necessarily shooty armies that will do well. I think psychology armies will also do well, as long as they have magic defense. Lizards with a tooled up slann can do some damage too as they can take more of a beating than most of your troops can and remain in line.

Kadris
05-06-2007, 03:43
Well, thanks to the aid of those who replied, i've finalized my list... at least till im horrifically defeated.


Chaos Lord of Tzeentch @ 495 Pts
General; Rending Sword; Bane Shield; Golden Eye of Tzeentch
Disc of Tzeentch

Chaos Sorcerer @ 176 Pts
Mark of Chaos Undivided; Magic Level 2; Dispel Scrolll Spell Familiar
Chaos Steed

Bray Shaman @ 100 Pts
Mark of Chaos Undivided; Magic Level 1; Dispel Scroll

2 Chaos Chariot of Tzeentch @ 140 Pts ea

20 Chaos Warriors of Tzeentch @ 350 Pts
Mark of Tzeentch; Shield; Full Command

2x 5 Chaos Warhounds @ 30 Pts ea

25 Marauders @ 175 Pts
Light Armour; Shield

Beast Herd (8 Gors, 12 Ungor) @ 104 Pts

3 Screamers of Tzeentch @ 99 Pts

3 Minotaurs of Tzeentch @ 158 Pts
Mark of Tzeentch; Great Weapon

Casting Pool: 13
Dispel Pool: 6
Models in Army: 87
Total Army Cost: 1997

I think my next attempt will be a grinder list, aimed at slowly grinding the enemy into nothingness, but that will mean all heavy armor... meh, something for later.
At least this list i can have fun painting and modeling.