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Kissaholic
25-06-2007, 06:08
I dont know if this thread is already made I couldnt Find it so I think I exited out too fast or something BUT!!
Who do you think would make a PERFECT Team??
I think Tau/Necrons
Tau/Orks I dont know why but it just seems right to me


Im srry if this thread is already made and I couldnt find becuz im dumb like that

AngryAngel
25-06-2007, 06:12
Well I have had alot of good work done with Tau/Space Marines.

They can both shoot pretty darn well and back each other up, but if hand to hand is called for the space marines can step up, stall the forward offensive while the tau keep blasting away down the field to keep reinforcements from joining in.

snowboarder
25-06-2007, 06:20
tau/nids
tau blast the hell out of everything and nids do the assulty part.
gaurd/nids
same thing but gaurds as shooty.

pwrgmrguard
25-06-2007, 06:51
I find guard guard works pretty well. both just blast the **** out of anything dumb enough to show up.

Guard Orks works, i know, because the guard are fire support and the orks are well...orks.

Elvani
25-06-2007, 06:57
eldar necrons aren't too bad. The necrons from the big scary group smashing the opponents flank, while the eldar take advantage of the confusion to wipe out some other units.

Kissaholic
25-06-2007, 07:21
what about chaos ans space or eldar and dark eldar?????

there kinda like oppostites I guess and........ you know

Lord Solar Plexus
25-06-2007, 07:51
Hmm...I guess I have to go against the grain on this one since I think that any possible team-up is going to weaken both parties' respective strengths. 1k of Tau + 1k of Orks isn't likely to outshoot or outfight anyone. Let's say they were facing Guard or other Tau. All the opposition needed to do was to focus fire on the closing Orks.

Same goes for facing Nids or SW or Orks. Concentrate on one half that you can in all likelihood damage and overrun and then smash the rest. I personally find that 'pure' forces work best.


what about chaos ans space or eldar and dark eldar?????

there kinda like oppostites I guess and........ you know

Chaos ants? ;)

Whatever - I know they're opposites but mostly in fluff terms. While I recognize the in-game differences, I don't think it's enough to put them into different categories. Marines, loyal or traitor, can both be shooty or CC-oriented, even if details differ. Both Eldar kin are quite fast and mobile, even though one faction is a tad more fragile.

El_Phen
25-06-2007, 09:48
From personal experience (being on the recieving end of it anyway) I can say that Iron Warriors + World Eaters is deadly Also World Eaters + Emperors Children with Emperors Children being the 'shooty' part of the army.

Kensai X
25-06-2007, 09:54
All of these teams are people trying to combine shooting and cc abilities.... Well that doesn't really work because one can't shoot into close combat so something like Tau/Orks wouldn't be all that great considering that half of the army is useless once you hit cc.

So in my mind I'd choose something Deathwing/DE or SoB/De because in both the Imperial forces take the brunt of the fireworks and provide survivability in close combat and close range fire support while DE is free to scoot around and charge into the enemy masses like Roto Rooters smashing apart any units fast enough that the army that the fight won't block more shots from the other half of the team.

Mr_Smiley
25-06-2007, 11:53
Eldar and Necron is very nasty, they cover each others weakness' a bit too well really.
Necrons are resilience to the max, but lack AP3 or greater weapons and are pretty lame at Close-Combat, Eldar are a bit fragile but have plenty of AP3+ weapons and have great Close-Combat abilities.
I've seen it, its scary.

Chaos and Necrons go together pretty well in certain circumstances.
I imagine Tau and any good CC orientated army would work pretty well.

Bookwrak
25-06-2007, 12:11
On the contrary, it works _very_ well. Tyranids and Tau are an excellent example. Tyranids shore up Tau's dire assault capabilities, fending of CC units, and providing excellent counter-assault, while Tau cover for Tyranid's lack of long range, powerful shooting.

One half of the army is hardly useless once CC starts. Units in CC don't require a Leadership check to be ignored, so you just shift your aim to more distant, unengaged units.

Lord Solar Plexus
25-06-2007, 12:30
On the contrary, it works _very_ well. Tyranids and Tau are an excellent example. Tyranids shore up Tau's dire assault capabilities, fending of CC units, and providing excellent counter-assault, while Tau cover for Tyranid's lack of long range, powerful shooting.


Right. That'd be a turkey shoot for my Weyland Rifles - only half the shootiness and half the meleeness of my usual opponents. I'm not saying it won't work for some reason but to my mind it dilutes the respective capabilities as much as it complements each other's weakness.

Sure, I haven't played against that team. What has given me headaches was an Ork/Nid alliance. I've never seen so much cc capability anywhere. In the end though it was simply the horde approach + a looted Bassie, things you can often do with one race just as well.

Perhaps we're talking about different things though. I'm more thinking of two FOC's of equal point value on one side. If you're however more or less free to pick from two codices, it's a totally different story.

sagittar slaith
25-06-2007, 13:56
tau/nids would work quite well. get lots of cheap gaunts with without number and make a meat shield for the fire warriors

Bunnahabhain
25-06-2007, 15:46
I'd automatically discard half of these, ie the ones that are completely against the background. Nobody would ever ally with necrons, or any nids, except a Genestealer cult. The Imperium or Eldar would never ally with Chaos, the great enemy. Now, lets look at what's left.

Orks + almost anyone, against a bigger threat eg a hive fleet
Tau+ almost anyone, for the greater good
Eldar+ most people, as the farseers say it must be done.
Imperial Forces. Could ally with the less foul xenos, ie the ones who you can communicate with, and represent a lesser threat at this time than say, the black crusade coming this way.

Dark eldar?????

Marines don't need allies, they can do everything already. If they do need backup, that's what the Guard and inquistion is for.

xibo
25-06-2007, 16:54
Nids + Crons is disgusting as hell.

Kissaholic
25-06-2007, 17:43
Well this is just some people meeting at a local GW shop and playing this isnt there background orienated (I think I used that word right)

Greatoliver
25-06-2007, 17:49
The problem with teams is that it means that force tends to be unspecialised. As many have pointed out, this means that they are the JOAT and this tends to be bad in 40K. Something like Tau and Tau would be good because they cab min/max on slots that they wouldn't usually be able to do.

However, if you want to make teams for fun, they should be fun to play with. If you're stuck who to go with, go with the person that seems the most friendly! :rolleyes:

e033x
25-06-2007, 18:20
the best combination (for me anyways) would be eldar.... and even more eldar (not dark), as the eldar has a unit for every situation. they have tough CC units, fragile CC units, longrange shooty, medium range lotsa-shots shooty, point blanc kill-everything shooty and fast, hard tanks with superb firepower. whats not to love?

Slaaneshi Slave
25-06-2007, 18:22
Deahtwing Assault, and Mechanised Eldar. Eldar are weakest on the first turn, whereas Deathwing are strongest then.

Kissaholic
26-06-2007, 05:43
What about Opposites?????

Lord Tzeentch
27-06-2007, 02:54
Hmmm.... Dark Eldar are a friend id want on my side:) however eldar and dark eldar dont really mix(for me anyway). They are to similar.If you use Eldar and dark eldar you have got to armys that are pretty much the same very fast and brittle.Anyway marines and dark eldar work amazingly well together. DE go round the flanks while the marines hold the centre. Believe me they where ment to be together:)