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View Full Version : 1000 Point Chaos Army. It wont win!!!



Little Aaad
27-06-2007, 19:19
Hi, I am Adam and my 1000 pt chaos army doesn't seem to win. My list contains a very heavy magical force and I cant find the reason why I am not winning so I am writing it upon this forum for all of you guys to see if you can help me out at all.

My list contains of the Following

Exalted Champ 100: Barded Steed 16, Halberd 4, MOT 70,
190

Exalted Champ 100: Power Familiar 50: MOT 70
220

Exalted Champ 100: MOT 70, Spell Familiar 15
185

Knights of Chaos x 5 165
Chosen 60
MOT 20
Full Command 50
295

Marauders of Chaos x 10 50
Flails 10
Full Command 25
Light Armour 10
Sheilds 10
105

Total 995

logan054
27-06-2007, 20:23
You know in a 1000pts you dont really need 3 heroes, sadly Tzeentch magic is far from gaming wining, perhaops you would be better with a wargor of tzeentch and exalted champion. I would make the Marauders large (atleast 19 + hero), perhaps get some minotaurs and a chariot. If you marauders are going to have flails i wouldnt bother with armour and shields.

EndlessBug
27-06-2007, 20:30
your problem is that you have FAR too many points on characters , your model count is 18! that's less than most single units of infantry.

Drop at least one of the characters and all of the magic items, leaving you with:

Exalted Champ 100: Barded Steed 16, Halberd 4, MOT 70,
190

Exalted Champ 100: shield 2, halberd 4: MOT 70
176

This gives you 234 points to spend, bump up the Marauders to 23, that takes 117 points, so 117 remaining.

With this you can take:

5 Marauder horsemen with flails and a musician (81)
6 Warhounds (36)

This now gives you MUCH more manouverability and combat prowess, the warhounds can be used to shield your Chosen knights, the marauders can now survive a combat with no worries, even win quite a few with the Lord. the Horsemen add some nice baiting help or war machine hunters.

N1AK
28-06-2007, 11:42
If you really want to go magic heavy perhaps try increasing your marked unit count.
140 points == MoT Chariot
160 points == MoT 10 Warrior Unit

If you downgrade 2 of the Champs to plain sorcerers, you could easily fit in one. At 1000 points to play a 'nasty' magic list you want 8+ power dice. You could manage 10 easily enough..

Little Aaad
28-06-2007, 15:15
n1ak you cant have plain sorcereers of tzeench...

plz guys i need more advice, i am thinkin of getting warhounds and mayb, loose chosen for more maraude4rs mayb but im unsure

Nickn
28-06-2007, 15:33
ok definetly drop a charecter 2 thirds of yer army is on charecters

is suggest making the maurauders 19 strog with 1 charecter have the other with yer knights so this what yer list should look like

exalted champ steed halberd MOT 190
exalted champ halberd shield spell familliar despell scroll MOT 216

5 chosen knights standerd ( thats all you need ) MOT 265

19 mauraders flail light armor shield stander musican (you wont need a champ)
167

that puts you at 838 so i suggest you add

5 chaos hounds as a shield for the knights and 3 minotaurs with great weps and MOT that comes out at 168

Little Aaad
28-06-2007, 15:56
ok I am editing it to this,

Exalted Champ 100: Barded Steed 16, Halberd 4, MOT 70,
190

Exalted Champ 100: Power Familiar 50: MOT 70
220

Exalted Champ 100: MOT 70, Spell Familiar 15
185

Knights of Chaos x 5 165
MOT 20
Full Command 50
235

Marauders of Chaos x 10 50
Flails 10
Full Command 25
Light Armour 10
Sheilds 10
105

6 Warhounds 36

i have 29 points any more ideas?

i really want to use magic to unleash hell upon the army!
3 mages may seem like lots and you all say about manoverability.
ok maybe i should buy a disk for 1 so that adds more manouverability i dont know

logan054
28-06-2007, 16:40
Exalted Champ 100: Barded Steed 16, Halberd 4, MOT 70,
190
- Cool, you could consider a flail

Exalted Champ 100: Power Familiar 50: MOT 70
220
- How about a halberd here

Exalted Champ 100: MOT 70, Spell Familiar 15
185
- I would just drop this, you could always give the familiar to the guy on a horse.

Knights of Chaos x 5 165
MOT 20
Full Command 50
235
- Fine, perhaps lose the champion

Marauders of Chaos x 10 50
Flails 10
Full Command 25
Light Armour 10
Sheilds 10
105
- I would just make one large unit with light armour and shield

6 Warhounds 36

perhaps add in some furies and minotuars

Little Aaad
28-06-2007, 16:56
Exalted Champ 100: Barded Steed 16, Flail 4, MOT 70,
190

Exalted Champ 100: Power Familiar 50: MOT 70 Halberd 4
224

Knights of Chaos x 5 165
MOT 20
Full Command 50
235


Marauders of Chaos x 20 100
Flails 20
Full Command 25
Light Armour 20
Sheilds 20
185

6 Warhounds 36

how many points does this leave me?
am i right in thinking that you cant have 2 power familiars?

logan054
28-06-2007, 17:46
First off drop a marauder, drop the flails, these are just for static combat res, your exalted will do the killing., drop the champion in the knights, drop the hounds. Now you can fit in 5 fuies and 3 minotaurs, far better.

no you cant have two power familiars, you can only have one of each.

Little Aaad
28-06-2007, 17:53
how is it? warhounds r cheap and a good sheild for knights

Belerophon709
28-06-2007, 18:39
I'd do this:

Exalted Champ (General):
Barded Steed
MoT
Halberd
Armour of Damnation (Enemy rerolls hits in CC)
Shield
@222 points

Aspiring Champ (BSB):
BSB
MoT
Mirror of Knowledge (This is a personal preference of mine in smaller games like these)
@195 points

5 Chaos Knights of Tzeentch (non-chosen):
MoT
War Banner
Full Command
@260 points

19 Marauders (BSB's main-stay unit):
Full Command
Flails
Lights Armour
Shield
@177 points

5 Marauder Horsemen (Knight support):
Spears
Shields
Musician
@86 points

5 Chaos Warhounds:
@30 points

5 Chaos Warhounds:
@ 30 points

Total: 1000 points


Cheers!

Little Aaad
28-06-2007, 19:51
maybe i could use 3 standard aspiring champs and the original army list 1 as bsb and all mark of tzeentch, this will sure give me more points!

shartmatau
28-06-2007, 20:46
just a question but why do want three characters in 1000 pts? unless your characters are cheap its not worth it.

logan054
28-06-2007, 20:52
I'd do this:

Exalted Champ (General):
Barded Steed
MoT
Halberd
Armour of Damnation (Enemy rerolls hits in CC)
Shield
@222 points

Aspiring Champ (BSB):
BSB
MoT
Mirror of Knowledge (This is a personal preference of mine in smaller games like these)
@195 points

5 Chaos Knights of Tzeentch (non-chosen):
MoT
War Banner
Full Command
@260 points

19 Marauders (BSB's main-stay unit):
Full Command
Flails
Lights Armour
Shield
@177 points

5 Marauder Horsemen (Knight support):
Spears
Shields
Musician
@86 points

5 Chaos Warhounds:
@30 points

5 Chaos Warhounds:
@ 30 points

Total: 1000 points


Cheers!

I see one thing wrong with this list, it dosnt have a unit of furies, far more useful than hounds, nothing wrong with hounds but i would be trying to make room for furies as a nice warmachine hunter, march blocker, mage hunter, to get behind a unit that im going to charge so that its instantly destroyed when it flees.

Furies amazing, and all for 15pts, kinda funny cos when i first got back into warhammer i would only use stuff with the mark of khorne!

Belerophon709
28-06-2007, 21:00
Argh! You're right. I just slapped a fast alternative list together for tzeentchy stuff and forgot all about furies. My bad. They really should be in there somewhere.

Good thing I don't play Tzeentch :D

Slaanesh ftw!

Little Aaad
30-06-2007, 17:40
i want 3 chars...
power dice...

2 TU
2 LvL 2
2 LvL 2
2 LvL 2
2 Mark of Tzeentch
1 Power F
= 11 power dice =)

shartmatau
01-07-2007, 06:12
thats great and all but you can only cast six spells at most, none of them are terribly offensive and with you army as is will easily be outnumbered, outgunned and lose combat res all the time. Three sorcerers can never outright win a game, they arent made to win games, they are made to help. And your army needs far more help than a few spells every turn.

logan054
01-07-2007, 09:32
Well i tend to agree with Shartmantau, tzeentch magic in reality is one of the worst about, sure its great having 3 characters, if you want 3 then i suggest you take a beastman army, atleast they can afford to do it. If you want to use mortals this is really a option if you want to win a game, sadly a character cannot beat a unit and with only leadership 8 he isnt all that hard to break either. In away your army is much like a emppire player i used to play, i always heavily outnumbered him with my horne warrior lists and he used to make out points on charcters anyway he could, they never wn him battles either but he couldnt see this, in the end i stopped playing him (was rather boring).

TheDarkArg
01-07-2007, 16:02
As a long time Tzeentch mortals player I really have to argue against taking that many characters in a 1000pt army. I'm typicaly at 2.5k or more before I even think about buying a 3rd character. In a 1k game the best spells you can hope for on your sorcerers aren't the magic missles, you want orange and yellow fire. A single exalted w/gw, spell familiar has a good shot of being able to get yellow and ward save a large block of marauders and then put the hurt down in CC. The only reason to ever use an aspiring champion is if you want to take a BSB, otherwise exalted is a cheap and useful upgrade.

Personally I'd take a list like Belerophon's, and replace the BSB with a chariot, add a few marauders (24-25 per unit) and give your general a spell familiar. That'll give you 6 dice and 3 spells which means if you're out of range with one, which you probably will be, you can still throw 3 dice at everything you cast and have an excellent shot of getting it off in a game that size.

EndlessBug
02-07-2007, 10:50
I agree with TheDarkArg, The thing with Tzeentch is they don't need so many characters! their guys fill 2 roles, so where as most armies in 1k will need a fighty and a mage Tzeentch only need the one, and then their magic is boosted by units.

Belerophon's army is the better IMO, though personally I'd make these alterations:

Exalted Champ (General):
MoT
Halberd
Armour of Damnation (Enemy rerolls hits in CC)
Spell Familiar
Shield
@221 points


5 Chaos Knights of Tzeentch (non-chosen):
MoT
War Banner
Full Command
@260 points

23 Marauders (Generals unit):
Full Command
Lights Armour
Shield
@186 points

1 Chariot
- MOT
@ 140 points

5 Marauder Horsemen (Knight support):
Spears
Shields
Musician
@86 points

5 Chaos Warhounds:
@30 points

5 Furies
@ 75 points

Total: 998 points

Sir_Lunchalot
11-07-2007, 10:04
You're getting trashed because you're playing herohammer with Tzeentch in 1000 points. I run a tzeentch army, and I play herohammer. the difference is that I do it in 2000+ games and fully half of my character slots, as well as close to 1/3 of my points are sunk into the patented 'uber Tzeentch lord of dragon riding stabbity death and magical destruction (tm).

That is the only list where I've ever seen herohamer work. And that's because my friends have yet to use something that can take him out. I've failed miserably with herohammer before. My first warhammer army was Khorne mortals. I got stomped because I had maxed characters, and no static combat resolution. And that was without my opponents screwing with me 'cause the entire army was frenzied.

Drop one on your characters. at 1000 points 4 magic levels should overwhelm enemy magic defense. at 1000 points, units are what win games. you curerntly have 2 very small ones. I like 10 man marauder units. when taken to guard other, larger units of 15 warriors, 25 marauders, or that pack of chariots. make the marauders 20, or better yet 25 strong. either take away the flails, so they're a bit cheaper, and better for static CR (better save) or drop shields as well and give them great weapons.

If nothing else, you can condense my advice to two things: LESS CHARACTERS, MORE TROOPS.

N1AK
11-07-2007, 12:42
I meant sorcerers without the mark of tzeentch, but if you want it all Tzeentched marked that's not an option I suppose.

ROCKY
11-07-2007, 17:59
I may have missed a comment but did anyone mention screamers? I would go with one wizard char (exalted champ) give him some decent magic boosting items, then get marauders, screamers, horsemen, and knights. and if you can spare points then get a chariot or a tsugor chariot.