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Bubble Ghost
18-08-2005, 03:36
With no limits on scale, finance or IP. What would it be?

First on my list would be a one-on-one beat 'em up entitled Capcom vs SNK vs Namco vs Williams vs Tecmo vs Sega vs Technos: Holy Crap It's All Kicking Off Now. This would feature a 400-character roster of fighters from Street Fighter, Dark Stalkers, Final Fight, King of Fighters, Tekken, Virtua Fighter, Streets of Rage, Dead or Alive, Double Dragon, Mortal Kombat and others. It would have a one on one format as its core, but would also feature battles for teams, and with several fighters from each taking part simultaneously. This, clearly, would rock like nothing else on earth.

I'd also like to do a real-time strategy game about inner city life called ASBO: The Banning. In this you would mobilise your army to fight for control of the council estate. Possible factions include the Dealers with their vast financial resources, the Chavs with superior numbers but low intelligence, the Junkies with their obliviousness to the odds, the Coppers with few elite, well-equipped units. The base-building part of the game would consist of recruiting passers-by via your army's unique method (mugging them, getting them addicted to heroin etc) and retraining the units in roles you determine. For example a Chav recruit could be trained as a Teenage *****, superior harassing skirmishers, or a Single Mother, weak but invulnerable to close combat attack except by enemy Boyfriend units. And in my defence I say that if you can get away with Hooligan: Storm Over Europe, you can get away with this.

On a final note I'd like to do a martial arts game with the style and pace of something like Tekken, but where you can't knock someone out by kicking them in the ankle.





Note: the ASBO one isn't serious.

Well, not completely...

Son of Morkai
18-08-2005, 03:49
With no limits on scale, finance or IP. What would it be?

First on my list would be a one-on-one beat 'em up entitled Capcom vs SNK vs Namco vs Williams vs Tecmo vs Sega vs Technos: Holy Crap It's All Kicking Off Now. This would feature a 400-character roster of fighters from Street Fighter, Dark Stalkers, Final Fight, King of Fighters, Tekken, Virtua Fighter, Streets of Rage, Dead or Alive, Double Dragon, Mortal Kombat and others. It would have a one on one format as its core, but would also feature battles for teams, and with several fighters from each taking part simultaneously. This, clearly, would rock like nothing else on earth.
Have you seen the announcements of Sabertooth's UFS CCG (http://www.sabertoothgames.com/forum/forum_topics.asp?FID=58)? Yeah, it's not a video game, but they have already declared two totally separate IPs (Penny Arcade and Soul Caliber), and will be declairing more in coming weeks. It's supposed to be a CCG version of your idea, mixing pretty much every IP Sabertooth can get the rights to. I just thought you might be interested.


I'd like a Warhammer 40k RPG, along the lines of Baldur's Gate, perhaps using the Inquisitor system as a base. I'd like a long story, lots of NPC's, character developement, the ability to make my own main character, and so forth, with the main character starting off either as a random Imperial citizen who gets picked up by the Inquisition, an Interogator, or a full-blown Inquisitor, out to save the world. Stick the planet near the Tau Empire, and I can see all kinds of sub-plots - Chaos cults, genestealers, Rogue Traders, smuggling, etc.

Charax
18-08-2005, 03:57
40K: The Game
Space Combat from Halo (EDIT: Halo? I mean Homeworld!)
Pretty much everything else from Supreme Commander (I think that's the name - same guys who made Total Annihilation. each level is a world)
FPS mode from Tribes 2
Camera from Homeworld or B&W

You're given a mission and units - pretty much any mission and any units concievable within the 40K universe - and you carry it out, using everything from massive bombardment cannons to a cultist's knife is yours to use. At any point you can take first person control of any unit you want.

I defy anyone to tell me that wouldn't be cool.

Bubble Ghost
18-08-2005, 04:02
Have you seen the announcements of Sabertooth's UFS CCG (http://www.sabertoothgames.com/forum/forum_topics.asp?FID=58)? Yeah, it's not a video game, but they have already declared two totally separate IPs (Penny Arcade and Soul Caliber), and will be declairing more in coming weeks. It's supposed to be a CCG version of your idea, mixing pretty much every IP Sabertooth can get the rights to. I just thought you might be interested.

Looks interesting. I'd bet that Namco's Warhammer license eased the transition for that one though...

Lord Lucifer
18-08-2005, 04:23
Dante's Inferno as an action/adventure title


|-|@><><0r, an RTS with units such as n00bz (basic grunt trooper) Trollz (flamethrower units), Mad Ninjas (highly elite units that own everyone), and defences such as Firewalls (walk into it and get set on fire).
I'm actually serious with this one :p

Strikerkc
18-08-2005, 04:58
Fallout 3 :evilgrin:

Shuya
18-08-2005, 07:06
Maybe somthing Like a stratergy game where you move large units around then if you zoom in you control a regular soldier in the unit in a 1st person mode

Chuffy
18-08-2005, 08:38
A 40k strategy game of the scale of Total Anihillation, with the graphics of Hl2 and it even has space battles. Think of it, destroying the enemy fleet in space then sending down thousands upon thousands of men in drop pods/crafts to take the planet.

It would be alot better than the 'meh-fest' that is DoW.

Son of Morkai
18-08-2005, 09:10
Ah, that reminds me, a Battlefleet Gothic game with an engine based on the Homeworld 2 engine. Un-fething-beatable.

Commander X
18-08-2005, 09:21
Maybe somthing Like a stratergy game where you move large units around then if you zoom in you control a regular soldier in the unit in a 1st person mode

That's exactly what I was planning, to make a new version of the original Machines by Acclaim(I'd give you a link, but I can't find one.) The combination of strategy games and 1st person shooting is great.

x-esiv-4c
18-08-2005, 14:58
Fallout 3
most definatly.

Gavmo
18-08-2005, 15:05
This would feature a 400-character roster of fighters from Street Fighter, Dark Stalkers, Final Fight, King of Fighters, Tekken, Virtua Fighter, Streets of Rage, Dead or Alive, Double Dragon, Mortal Kombat and others.

The problem with that would be that no-one would use the Tekken people as they're WAY too slow. :p

My game would have so much porn in it its just not funny. There would be chicks everywhere. There would also be mini-games every so often. Pac Man, Donkey Kong and stuff.

Did I mention that my favorite primarch was Fulgrim? ;)

Kaze
18-08-2005, 15:23
Final Fantasy 6 Playstation 3 version.
Metal Gear Solid 1 PS3 version.
Metal Gear PS3 version.
Metal Gear 2: Solid Snake PS3 version.

I think that's enough.

If I could make my own game... difficult one, but probably would enhance a simulator I've done in college for an AI course. It was just a capture the flag game, very simple, with pre-historic combats and stuff, but I'd like to create something better, with better AI and other features in it.

Bubble Ghost
18-08-2005, 15:32
Another thought I had a while ago was a 40K FPS, where you play the part of one soldier in a larger battle. Like Fire Warrior, only good.

You'd start out as an Imperial Guard grunt, one member of a squad, and you'd follow orders from your sergeant as he in turn followed the plan. There'd be a good map and on-screen indicators for your objective and enemy units you were being ordered to target, so you didn't get lost on the battlefield. Then you'd get promoted to sergeant, and while still following the plan, you'd get to tell your squad what to shoot at and when to move - they'd follow you, and when you targeted a unit they'd all shoot at it too. Just imagine the visual and aural effect - you open fire with your lasgun, and another 7 or 8 lasguns, a plasma gun and an autocannon all join in around you. That would kick enormous amounts of ass.

Also, the success of the battle wouldn't necessarily depend on your individual success. If you completed your objective your army would also win to stop frustration setting in, but you could conceivably fail in your squad's mission and the battle would still be won - it just wouldn't look good on your record, and would affect your chances of favourable assignments next time.

You'd also gradually work up through the ranks as the plot progressed, maybe branching off if you got assigned to a vehicle crew or bike squad or something. Eventually you'd be promoted to a commander, at which point the game would become an RTS.:D

Snoozer
18-08-2005, 15:59
Well my idea for a game is pretty big and can't be done just yet.

The name is Galaxy (just came up with the name) and there isn't really any point in the game so you could never finish it, you control one character (chosen from many diffrent alien races) and you start the game from their home planet, but other than that you make every decision how everything will turn out, you can explore the home world and do what ever you like for a job or you could save up (or steal) some money and leave the planet on a ship.

Then you throw in hundreds of planets and thousands of moons, space stations and what ever and you have your self a game. Also everybody that you talk to will remeber you and every NPC will live their lives even if you ain't on the planet, every thing can change and everything will change if you make it to...

You can do what ever you want and go where ever you want, what else could you ask for in RPG.

oh and it would be in a 1st person view.

I have ideas for other games also, but I think those are a little too compicated to make a game out of ;)

:D

Strikerkc
18-08-2005, 16:16
Maybe somthing Like a stratergy game where you move large units around then if you zoom in you control a regular soldier in the unit in a 1st person mode


Hmmm, Like a cross between a civ game and starwars battlefront ;)

warlordgrubnatz
18-08-2005, 16:17
i would either go with snoozers idea or an old skool shooter with loads of big guns and big aliens, then it was realy free range, you can go anywere in the city, every building and skyscraper is acseccable or i would make doom 4.

Odin
18-08-2005, 18:17
A 40K game along the lines of Star Wars Battlefront, where you get to be individual troopers in a huge battle. Only with a rather more structured approach to missions than Battlefront's "capture the party lights".

Resurrect the Super Cars series - Super Cars 2 was one of my all-time favourite games. Basically it would be a 3d racing game, but with missiles, battering rams and nitro-boosts.

DantesInferno
19-08-2005, 03:42
Dante's Inferno as an action/adventure title


:D Yeah, that would be cool :p

My personal vote would be for a 40k team-based shooter. Imagine how cool it would be to plough your way through enemies with your mates as a Space marine squad... So maybe something like BF2, but with some slower pace, maybe some AI controllable units, and less vehicles (so primarily infantry-based). Also, it could be cool if the teams weren't balaced player-wise (so say 5 marines against 12 guardsmen or something....).

Yog Sogoth
19-08-2005, 08:33
I'd like to make a reverse D&D game. Instead of saving the village from demons you'd have to steal the new borns and devour them alive. All the quests would revolve around smiting good and doing a general disservice to humanity. The classes could be anything from human to demon.

They've tried to make games where you COULD be evil, but it was always in a good setting. I for one am sick of that. Evil I say, evil!

Sai-Lauren
19-08-2005, 09:09
I'd like to make a reverse D&D game. Instead of saving the village from demons you'd have to steal the new borns and devour them alive. All the quests would revolve around smiting good and doing a general disservice to humanity. The classes could be anything from human to demon.

They've tried to make games where you COULD be evil, but it was always in a good setting. I for one am sick of that. Evil I say, evil!
So you've never played things like Dungeon Keeper then? ;)

I'd like to see a new version of Elite personally, have a huge universe to fly around, both orbital and planetary based space ports to land at, and the ability to do different things at each port, so you get to leave your ship, loads of missions, mostly structured, but some random (so, for instance, you could be sat in a bar on some world, and someone offers you a job to transport something from here to somewhere else).

Lord Balor
19-08-2005, 09:46
With no limits on scale, finance or IP. What would it be?

First on my list would be a one-on-one beat 'em up entitled Capcom vs SNK vs Namco vs Williams vs Tecmo vs Sega vs Technos: Holy Crap It's All Kicking Off Now. This would feature a 400-character roster of fighters from Street Fighter, Dark Stalkers, Final Fight, King of Fighters, Tekken, Virtua Fighter, Streets of Rage, Dead or Alive, Double Dragon, Mortal Kombat and others. It would have a one on one format as its core, but would also feature battles for teams, and with several fighters from each taking part simultaneously. This, clearly, would rock like nothing else on earth.

*Changes Underpants*

I can now die a happy man now Bubble Ghost, thank you for that ;)

If i can make raiden in VB6 and Bejewelled in C, then surely i can force 100 small Japanese men to make me that game for Christmas :p

feugan
19-08-2005, 12:14
Bubble Ghost's "It's All Kicking Off Now" would of course rock quite spectacularly hard. So long as, that is, it had the Soul Calibur pantheon fully represented. Which of course would also mean that Taki would own everyone...

Any game that could truly do the 40K universe justice would be monumentally huge and, I hope, fully explorable in a what's-great-about-GTA way. Not to say of course that exploring some areas (Eye of Terror, Terra etc.) couldn't prove extremely hazardous to your helath depending on your alleigance. So basically GTA, covering the entire Galaxy, in a 40K setting. No problem...

Otherwise:
Killzone 2
Resident Evil 5
Star Wars Battlefront 2
Tomb Raider Legend (in the hopes it's actually good and atones for the sins of Angel of Darkness)
Soul Calibur 3

Oh, wait a second, those are all being made! Boo-yah...

Kjell
19-08-2005, 12:32
As one of many damned souls in search for redemption, you fight against the hosts of Hell at the end of the world to earn your right to enter the Gates of Heaven. The name? And this is the only "clever" part...

Salvation Army. :p


This'd require: generally good gameplay, fleshed-out POV character(s) so you can actually care about them, a good sense of design to avoid it looking like Doom. Or that Hellgate game. I'd be aiming for a slightly more "fairytale" look rather than the odd kind of realism found in those two.

And how it'd end? Well, if you succeed, you'd get to enter Paradise. If you fail, well... Hell wins. And that'd be really ******.

bertcom1
19-08-2005, 12:39
I'd maybe like adventures like Fallout or KOTOR, but with greater freedom of action.

The problem with these games is linear plot and every location has some relevance. Plus its almost always "your character has to save the World/Universe" which does get a bit old sometimes.

In a game like KOTOR, Id like there to be lots of planets that ultimately have no importance, except what the player makes of them.

In terms of freedom of action, Id like a game where the only goals are those that you set yourself. The only game that I know that has this is the Sims.

Bubble Ghost
19-08-2005, 13:21
Bubble Ghost's "It's All Kicking Off Now" would of course rock quite spectacularly hard. So long as, that is, it had the Soul Calibur pantheon fully represented. Which of course would also mean that Taki would own everyone...

I'd love to see how anyone from Soul Calibur would stand up to a full power shoryureppa. Or how they'd react to being transformed into a woman, or if already a woman a sluttier woman, by Demitri from Dark Stalkers.

But such pointlessness is all part of the fun of such a game, of course!

Jaq Draco
19-08-2005, 13:32
Shadowrun, with today's PC you can make a fairly huge realistic world

Shadowrun is crying out to be made

Bubble Ghost
19-08-2005, 14:14
It's already an extremely good but often overlooked SNES RPG.

TheSonOfAbbadon
19-08-2005, 16:20
I'd make something like Theif 3: Deadly Shadows, only set in the future, with a cooler outfit, some more zombies, guns, and a few aliens thrown in for good measure.

Oh, and a plot, gotta have a plot.

Ravening Wh0re
19-08-2005, 20:27
With no limits on scale, finance or IP. What would it be?

First on my list would be a one-on-one beat 'em up entitled Capcom vs SNK vs Namco vs Williams vs Tecmo vs Sega vs Technos: Holy Crap It's All Kicking Off Now. This would feature a 400-character roster of fighters from Street Fighter, Dark Stalkers, Final Fight, King of Fighters, Tekken, Virtua Fighter, Streets of Rage, Dead or Alive, Double Dragon, Mortal Kombat and others. It would have a one on one format as its core, but would also feature battles for teams, and with several fighters from each taking part simultaneously. This, clearly, would rock like nothing else on earth.

Ah, but what system would it use? Will it have the strategy of VF? The fluidity of SC? The timing of KOF(no strikers please)? The edginess of SF? The crapness of MK? Button-blocking or back-blocking? SF parry or Sc parry? Super bars? Guard meters? Reversals? Juggling? Air-blocks? Air-throws?

It would, in all likeliness end up like Capcom vs Marvel and become a huge aircombo-fest :(

Also, it'd take you FOREVER to scroll through all the fighters, let alone pick one. Has anyone played any of the Gundam VS games in the arcade? It takes me ages to pick a mech because of the choice.

Although WanFu, LeiLei and Siegfried on one team does have a certain appeal.....



Bubble Ghost's "It's All Kicking Off Now" would of course rock quite spectacularly hard. So long as, that is, it had the Soul Calibur pantheon fully represented. Which of course would also mean that Taki would own everyone...

Oho! A challenge!
Now, we all know Siegfried and Voldo own all ;)

Frodo34x
19-08-2005, 23:30
Deus Ex, but with 40k Inquisitors.

grey_painter
20-08-2005, 01:51
I've been playing prince of persia recently so I've got a nice image of an Imperial assassin running across walls while dodging laser trip wires. Give the player the choice to play as one of the 4 temples each effectively becoming another game. Callidus would have to work their way up the food chain so to speak by either continually taking on the identitys of higher ranking personel or taking one identity and winning the targets trust. Lots of social interaction with a complex dialog structure. Always have to be careful what you say and how you say it, especially if your trying to impersonate some one because their close friends will notice you acting strangely. This of course extends to where you go, when you go there and what you do there.

Vindicare would involve scouting out the location and the target's habits and determine when he will be most vunerable. The entire point of a level would be the lead up to the shot, not so much the shot itself. Plan your escape route, a distraction to allow you to slip away unnoticed perhaps or just rely on your pistol to shoot your way out. You may even need to encourage the target out into the open by organising riots by various means (assassinate the random crowd members to make the populous scared, talk to the resistance if you can find them, take out the public services). All while avoiding alerting the target that you even exist. Then of course there is the realistic sniper simulation for the shot, with added tension due to knowing you only have that one shot.

Culexus would be the more traditional stealth game. You could use their aura on various settings to "persuade" guards that they can't see anything in the shadows, or give them the willies so they leave an area temporally or crank it right up to scare them witless so they make an easy kill to clear the path. The idea is to sneak into the base as far as possible without alerting the target so he/she/it doesn't run, then locate the target and finish them off. Do it quietly and slip out or make it loud and make the escape more explosive.

And of course the Eversor shrine. This is the shrine that I really imagine running across/up/down/through walls while dodging bullets and returning them with interest. Indepth combat system similar to warrior within with alot of emphasis on the assassin's movement capablities being used as a weapon. The target is likely to know your coming so there might be a time limit of some describtion to getting to them. Possibly if you don't make it by the first time limit but your close you just move onto chasing them down properly (like being the dahaka (sp?) in warrior within).

Set on Imperial and xenos worlds and possibly with extra missions downloadable after release...Damnit I want that game now...

Kohhna
20-08-2005, 02:50
Powerstone 3, bigger longer and uncut. with many more chartacters and the game controls from Powerstone 1 and a lot of the new weapons from Powerstone 2.

starlight
20-08-2005, 03:22
On one hand grey_painter has a very nice game (which I would buy and play if GW din't screw it up as usual with their PC Games), but I'd like to take it one step further and have the game assign a mission to a...let's say a war council, which you chair.

You select the force which will complete the mission, Marine, Guard, Assassin, etc (fill in appropriate race breakdown). You then assume the role of the assigned commander and select your mission force, you then command the mission, right down to the guy on the ground. You can micro-control right down to the third trooper to the left, or spin out to the Commissar.

You can use all appropriate weapons and vehicles and gain followers/etc as you are promoted/etc. Some missions require large forces, others small (even solo) ones. What you do and say carries on throughout the game.

A nice combo of the best bits of Deus Ex, Metal Gear Solid, Dawn of War, Halo,etc.

Bubble Ghost
20-08-2005, 03:44
Ah, but what system would it use? Will it have the strategy of VF? The fluidity of SC? The timing of KOF(no strikers please)? The edginess of SF? The crapness of MK? Button-blocking or back-blocking? SF parry or Sc parry? Super bars? Guard meters? Reversals? Juggling? Air-blocks? Air-throws?

It would, in all likeliness end up like Capcom vs Marvel and become a huge aircombo-fest :(

In a similar-ish way to Capcom Fighting Jam, it would use the the system of each individual character! Or, for example, like how in SNK vs Capcom, Demitri - the only Dark Stalker - gets chain combos but no one else does. If I had my way you'd be able to play 2D sprites against 3D models.:D

It would, of course, be rubbish, you're completely right. Imagine a Tekken character loping around trying to catch Vega from Street Fighter, or for that matter a SFA character trying not to get guard crushed by someone from Killer Instinct.:evilgrin:

To make it actually great, you'd have to run everyone through a similar sytem, with juggling, guard meters, super attacks etc for characters that could do them in their own games. SFII circa Champion Edition would be my favourite for a starting point, not too slow to slow down the characters from mental-quick games, but not so fast that the 3D plodders can't be speeded up without looking out of place. But doing this game properly would be completely missing the point!


EDIT: And it's quite clear that Dan Hibiki would be the winner of such a tournament.

Ivan Stupidor
20-08-2005, 05:09
I want a 40k game where you get to shoot down a Manta Missile Destroyer. I don't care if you're flying a plane or princepping a Titan or even just a grunt with a lascannon, I want to take that damn thing down.

Alternatively, a 40k game where, in order to secure victory, your character dies. (I have this sequence in my mind where, after a predictably brutal end boss fight, your bruised and battered character - a young Inquisitor, say - turns to find a horde of cultists and Daemons rushing in to the area. One of the (now dead) cult leader's lieutentants shoves his way to the front, says something confident ("Any last words, Inquisitor?") and the Inquisitor just looks up with a smile. Cut to a battleship in orbit, with an ancient Inquisitor - your mentor (also the guy who runs the tutorial level at the beginning of the game) - standing on the bridge, looking down at the planet. He nods to a techpriest, and there's a weapon power-up sequence. The cut to an outside view to the hive city your character was in as a blindingly bright spear of light descends from the heavens and the city explodes from within. Interior shots of fire racing through the corridors are optional. Cut back to the ship, the old, now unhappy-looking Inquisitor mutters something appropriate ("Exitus Acta Probat" comes to mind), turns away from the viewscreen, and the credits roll.)

Yes, I have lots of time on my hands.

Gavmo
21-08-2005, 09:48
I like the idea of a 40K game like Battlefield 2. But you actually sign up to a race. (You could have multiple characters, of course.) Where you actually join a Space Marine legion. That way you could have thousands of people playing the game around the world at once on the same server. (No limitations remember ;) )
You could have a massive battle of say, the Tau Vs the Ultramarines, with all the vehicles and different units.
You could have a massive permanent battle-world that people would log onto and play. With everyone in the world playing just the one game, it would be huge!
Hell, it could have all the different races on the one world. And you could play any race at any time. It would be MASSIVE!!!

Bubble Ghost
21-08-2005, 15:53
You could call it "Battlefield Gothic".:D

The pestilent 1
21-08-2005, 15:59
Remember imperium galactica?
real time space sim, with planetary assaults possible?
now add stargate to the mix, chose a minor gua'ald (Including all the famous ones, set about the time the Tokra split off, and advancing in years ala: the tycoon games) you must conquer your way across the galaxy, while matchingw wits with the tau'ri, the Asgard, the retu, nox, furlings, replicators and anything else that may have been mentioned.

i defy you to say that building a massive army of Kull warriors (which only Anubis would have ofcourse) smushing a Replicator invasion wouldnt be cool.
and odd situation. both being utterly immune to eachother?!

Gyulkus Chaos Saurus
21-08-2005, 18:20
i think a RTS type game where one player is kindof like, the supreme commander, and he has several other players under his command that each have a separate little faction.(if youve ever read enders game kindof like the simulator on eros

Strikerkc
21-08-2005, 18:51
i think a RTS type game where one player is kindof like, the supreme commander, and he has several other players under his command that each have a separate little faction.(if youve ever read enders game kindof like the simulator on eros

That would be cool, but you would actualy need the supreeme commander to be a better stratagist, or it'll just turn into a four player team game with a back seat driver ;).

grey_painter
21-08-2005, 19:56
That would be cool, but you would actualy need the supreeme commander to be a better stratagist, or it'll just turn into a four player team game with a back seat driver ;).

A good way to stop that happening would be to make it so each player can only see what their troops see. That way they would have to trust the supreme commander's judgement about troop movements and objectives. Sounds fun actually and something that could be implimented... anyone want to mod up DoW? :D

Strikerkc
21-08-2005, 20:18
A good way to stop that happening would be to make it so each player can only see what their troops see. That way they would have to trust the supreme commander's judgement about troop movements and objectives. Sounds fun actually and something that could be implimented... anyone want to mod up DoW? :D

Eh, I've seen games where one person played an "Overlord" type character, many starcraft mods had it. Never works.

Son of Morkai
21-08-2005, 20:24
I remember hearing about a Half-Life mod where one person basically played an RTS - building buildings and such, and using an overhead view - and all the other players on the team were running around in FPS mode. If the team didn't like the commander, they could vote to eject him from the commander's seat and someone else could take over.

Gyulkus Chaos Saurus
21-08-2005, 22:07
hmm, that could work son of morkai, and yes in the book that gave me the lesser commanders only had a limited perspective.

Ravening Wh0re
21-08-2005, 22:31
Alternatively, a 40k game where, in order to secure victory, your character dies. (I have this sequence in my mind where, after a predictably brutal end boss fight, your bruised and battered character - a young Inquisitor, say - turns to find a horde of cultists and Daemons rushing in to the area. One of the (now dead) cult leader's lieutentants shoves his way to the front, says something confident ("Any last words, Inquisitor?") and the Inquisitor just looks up with a smile. Cut to a battleship in orbit, with an ancient Inquisitor - your mentor (also the guy who runs the tutorial level at the beginning of the game) - standing on the bridge, looking down at the planet. He nods to a techpriest, and there's a weapon power-up sequence. The cut to an outside view to the hive city your character was in as a blindingly bright spear of light descends from the heavens and the city explodes from within.

A bit like what happened in Starcraft, huh?

I'd like another proper pc mechwarrior game. Or alternatively, a mech game based on a Warhound Titan (nothing too powerful and lumbering), or perhaps even an Eldar Titan.

A 40K BF2 kinda game would be a fine thing. It'd be a nightmare to balance though if you put all the races in. It could just about work if you have guard vs rebels. simialr tech, just kinda different. Chaos would of course have those spider-tanks (name eludes me).
Fly a Valkyrie, anyone?

The Assassin game is a great idea! Although I'd rather it be a generic one rather than one dedicated to a temple. You could then add so many elements to the game without making it boring by restricting a certain style.
Perhaps a well trained Death Cult Assassin? Trained in stealth, gunplay, combat and even some psyker skills? It'd be the Deus Ex of the 40K world. The openness of Deus Ex, the varieties of ways to accomplish a task was what made it so classic.

And of course, Inquisitors themselves lend themselves to rpg type games. The varieties of henchmen, weapons, armour, skills, and the mystery surrounding them all come together to make an ace game.
The story HAS to be linear though, otherwise it won't be tight and enthralling.
See Fallout and Balder's Gate as examples.

bertcom1
22-08-2005, 01:02
And of course, Inquisitors themselves lend themselves to rpg type games.

The story HAS to be linear though, otherwise it won't be tight and enthralling.



Theres Linear, and then theres One-Dimensional.

The difference between meeting Ms X. on Planet P, who gives you information about Mr Y. on Planet Q, which you can follow up at your discretion, as opposed to not being able to go to Planet Q before Planet P.

If you have a game, where an Inquisitor has to defeat a cult, with branches on planets P,Q,R,S. then an interesting game would involve following up leads on all 4 planets, to find out where the cult base is, who is involved and so on, leading up to the base assault and showdown. A linear plot, but exciting, particularly if it has the ability to have randomised locations of the base.

The opposite would be that the cult base is on planet S, you start on Planet P, and you always progress in the same way.


It would be like the difference between a jigsaw puzzle where you have no idea what the finished picture is before you start, and a jigsaw puzzle that not only gives you a picture of the finished article, but also prevents you from starting on anything in the middle, before completing the edges.

feugan
24-08-2005, 12:23
Oho! A challenge!
Now, we all know Siegfried and Voldo own all ;)
I see your armoured amnesiac/fetishist mute duo, and raise you the Taki/Mitsurugi tag-team. Or indeed Xianghua on her own.

Though I grant you, that whole "Justice will prevail...just kidding!" thing really doesn't make sense.

Bubble Ghost
24-08-2005, 14:03
It's all beside the point, because Akuma would destroy anyone from any other fighting game ever. Including Godzilla games.

Ravening Wh0re
25-08-2005, 05:21
It's all beside the point, because Akuma would destroy anyone from any other fighting game ever. Including Godzilla games.


Ppfff.... Every newer incarnation of Gouki keeps on getting more pants. Now Gill will whip some into people. Cheap bastard.

Oh, and God help you if you get caught by Vegeta's Big Bang Attack.

Bubble Ghost
26-08-2005, 01:03
I'm talking story-wise. And I definitely mean Akuma, not Gouki. Same as if I say Bison, I mean the guy with the hat, and Vega is the Spanish dude. I'm Western dammit.