PDA

View Full Version : Ork Soopa Bomma Thread



HarkonGreywolf
11-07-2007, 16:13
Having spoken to a FW rep on the 'phone today whilst ordering more AI stuff! He "let slip" that he'd today seen the Ork Soopa Bomba model!!
It apparently looks very like the Concept Sketch seen elsewhere!
Smaller than the Harbinger, but not close enough to distinguish any further features! :(
In his guesstimate it would be announced within a short time frame, i.e. he wouldn't be surprised if it was announced in this or the next few weeks e-Newsletter!!

This is great news and may mean that they are stepping up the production line for AI.

The Rep also confirmed that A.I. was selling like the proverbial hot cakes and was the current most successful venture FW has had!

You heard it here first folks!

HG

SquishySquig
11-07-2007, 16:28
:skull::DThat makes me very happy:D:skull:

Edit: Is this in the right place?

HarkonGreywolf
11-07-2007, 16:37
Me too!
If only because it will guide the appearance of my Converted model of the same! :D

HG

Charax
11-07-2007, 16:38
Dammit, guess I made those rules for nothing :)

Good to see FW supporting their game so well, and with a wider focus than just focussing on a single army for ages then moving on to the next.

Brimstone
11-07-2007, 16:41
The AI Forum serves as a combined news/rumours/tactics & discussion forum.

The same applies to all of the other specialist games.

I've merged both threads together.

HarkonGreywolf
11-07-2007, 17:12
Thanks Brimmy,

Didn't realise that, but I know now! ;)

HG

SquishySquig
11-07-2007, 17:52
:skull:I'd be really interested to see the rules they come up for it. Hopefully they strike a balnce between fun and competitive. I have faith:skull:

Malarick
11-07-2007, 19:11
Here is a little sneak peak of the front of it, from the latest newsletter!

SquishySquig
11-07-2007, 20:35
:skull::DThanks That looks really promising:D:skull:

Iracundus
11-07-2007, 21:48
Encouraging that they're still releasing stuff. However, I can't help but think perhaps they're focusing a bit too much on big super heavy stuff for the coolness factor.

The AI rules have a weakness which I mentioned in the Harbinger thread: super heavies flying at 100% functionality right up until the final hitpoint at which point they suddenly plummet out of the sky.

Also if these superheavies consistently have turrets covering lots of fire-arcs, it devalues maneuver to some extent.

HarkonGreywolf
11-07-2007, 23:54
Thanks for importing that Malarick, I did see it in the Newsletter, but wasn't sure how to include it here (I'm not very technically minded! ;) )

What we can see of it looks true to the Concept Sketch and very promising.

@ Iracundus, I can see your point and have considered this a bit already.

My suggestion/solution was to make all Super/Heavy/Very large planes a +1 to Hit for all. This would take a certain account of the "firing point blank at a barn door" effect of having such a large target to shoot at.

And the all round firing will only affect Manoevre if the plane just sits in the middle and shoots at long range, not a very effective way of playing IMO.

I'll wait patiently (yeah right!!) until the actual Rules for this beast are released and then I'll let rip (if necessary, of course! LOL)

HG - Looking forward to the next exciting episode....

Tyra_Nid
12-07-2007, 08:08
Goddamn, I really wish they would finish the current range from the AI rulebook before releasing all these additional planes and supplements...

I want my Aquillas!

CaptainSenioris
12-07-2007, 12:23
In that same newsletter they said that a supplement for the game was already in the works, so I think that all the question and glitches that have come up will be answered in this new book. There may even be more detailed rules for super heavies, for one I think it'd be nice if my thunderhawk could shoot it's turbolaser at those superheavy beasts.

If that ork plane comes out looking anything like the flying fortress from Deff Sqwadron I'll be very happy indeed:D

Charax
12-07-2007, 12:30
I saw that bit about the suppliment too. I hope they bother to fill in the gaps in existing fleets before adding too much new stuff - giving Chaos a transport and some ground defences would be a good start, for example.

Judging by the experimental rules and the models they're releasing I think they'll be leaning towards more detailed rules for ultraheavy craft - which is a good thing, even if I am working on such rules myself....

elfman
12-07-2007, 12:31
Things like this makes me think forgeworld should take on the mantle of specialist games too.

CaptainSenioris
12-07-2007, 12:52
Things like this makes me think forgeworld should take on the mantle of specialist games too.

That'd be good only if they could give every game this level of attention, otherwise it'd just end up like how GW is handling it just now.

As for chaos, a transport sounds good but ground defenses would probably not suit how they seem to be set up style wise, a very attack oriented force, then again they could just copy/paste the imperial ones in there and add traitor to the title of each

orangesm
12-07-2007, 14:38
Goddamn, I really wish they would finish the current range from the AI rulebook before releasing all these additional planes and
supplements...

Agreed


I saw that bit about the suppliment too. I hope they bother to fill in the gaps in existing fleets before adding too much new stuff - giving Chaos a transport and some ground defences would be a good start, for example.

Judging by the experimental rules and the models they're releasing I think they'll be leaning towards more detailed rules for ultraheavy craft - which is a good thing, even if I am working on such rules myself....

What I would like to see in the supplement includes:

Models

Orks
Dakka Gunship (edge of model seen)
Da Landa*

Chaos
Harbinger
Hell Razor (medium Fighter)
Stormhawk (combat Transport)

Imperial
Super-Heavy Transport (Transport: 40)

Necrons
Necron Pylon
Necron Fighter-Bomber
Necron Monolith Transport

Dark Eldar
Dark Eldar Raven
Dark Eldar Twin-Body Raven
Dark Eldar Slavebarge
Lists

Chaos Invasion Force†
Expanded Ork Air Waaagh!
Tomb World Defenses
Dark Eldar Slave Raiders

In my opinion the Tau & Eldar list are complete. You could add a super-heavy or a flying Wraithgate as a transport to the Eldar List, but they are in not needed. Including Tyranids is an option, but as we have discussed they are not the easiest force to get the right feeling for. Any additional Imperial Stuff should probably be paired against some Chaos units as this is where the most variety can show up in my opinion. Double Eagle is a good example of this, having a variety of Imperial PDF aircraft fighting superior Chaos aircraft.

*Even if it is just a resin version of the Epic one, not the first time they would be copying Epic minis for Aeronautica. The objective markers are actually Epic:A objective markers. The Sabre Platform has a Space Marine (the game) era Imperial Guard artillery man on it. While most Forgeworld minis when compared the SG models are better detail, the Ork Landa is a pretty good model as is.

†This list would include corrupted ground defenses and transports. It is meant to represent a Chaos Air Force used to capture and take a planet.

Charax
12-07-2007, 14:44
I believe the twin-body raven is the Razorwing, and FW don't sell the 40K version anymore. the rules are only, IIRC, available in Imperial Armour 2, which is OOP

Killgore
13-07-2007, 17:49
If that ork plane comes out looking anything like the flying fortress from Deff Sqwadron I'll be very happy indeed:D


hehe if i was to play AI i would insist on having Deff Sqwadron lol

someone has to make a bomb the battleship mission

mageboltrat
13-07-2007, 19:00
hehe if i was to play AI i would insist on having Deff Sqwadron lol

someone has to make a bomb the battleship mission

Well I did make this mission http://aerowiki.wikidot.com/katch-da-squigeon

Killgore
13-07-2007, 21:59
Well I did make this mission http://aerowiki.wikidot.com/katch-da-squigeon


haha classic, good job :)

Iracundus
14-07-2007, 06:04
Actually my suggestion would have been perhaps also for "critical hit" rules. We have certain craft mounting anti-tank and anti-Titan weapons such as the Eldar Pulsar lasers. Though they have the Extra Damage rule, I would think a massive hit like that would also have a chance of knocking out weapons, control surfaces, or otherwise degrading the target's performance. Right now the problem with the Hits system is the targets are utterly unfazed by any damage until the final hit at which point they suddenly drop dead.

fattdex
14-07-2007, 06:55
i dunno, we already have the option of disengaging crippled planes to preserve points. what is the point of hanging around crippled to be finished off?

orangesm
14-07-2007, 15:00
There are times when a crippled aircraft may need to stay around - has yet to drop off troops, drop its bombs on a target, etc. Fighters for the most part will disengage if they survive the shower of bullets with a single hit remaining but other aircraft may have more trouble.

HarkonGreywolf
14-07-2007, 16:31
Maybe there should be rules for the Mega planes about half "Hits" = half stats? But for normal planes it's totally uneccessary.

HG

Iracundus
15-07-2007, 14:03
Without degradation of performance, you have weird situations of ultra large craft being 100% moving brick walls spitting fire in all directions while they go in for their bombing runs, then suddenly falling out of the sky when they get 0 hits remaining. It's that sudden 100% to 0% change that strains suspension of disbelief.

Also if it's possible to degrade the performance, it opens more possibility of forcing these ultra heavy bombers to break off their attack runs short of actually destroying them. With the existing Manta as a super heavy for example, at 14 hits, it can advance virtually unafraid against an equal point value of opposing enemy fighters and pulverize any ground mission objective with little chance the enemy can get through those 14 hits in time to stop it.

HarkonGreywolf
21-07-2007, 09:33
OK, anyone else a bit P'O'd at FW for delaying the Ork Soopa Bomma again?
We saw the sneak peak last week so we know it's been done!
Doesn't it annoy you at this tactic of tease then make them wait? I know they often do this to build interest but I think there's more than enough interest in this to justify a faster release.

"Bah! I grow impatient, something will have to die!!"

;)

HG

Charax
21-07-2007, 09:58
Chill! it's only been a week!

Imagine how the Imperial Guard players feel about the Baneblade teaser in the latest White Dwarf, they've got months before they can get their hands on that.

Anyway, you're building your own :P It won't be long now, Forgeworld don't make people wait too long for new stuff...well, except the Manta. I'm actually morre interested in the suppliment they're making.

HarkonGreywolf
21-07-2007, 17:42
Chill!!! LOL
You obviously don't know me very well! I don't do chill! ;)

And whilst I am going to be building my own, I do need the FW model as a guide, so that I know what I'm aiming at for real!

But I guess I can wait a little bit longer!

"Are we there yet?"

HG

mageboltrat
23-07-2007, 09:49
Chill! it's only been a week!

Imagine how the Imperial Guard players feel about the Baneblade teaser in the latest White Dwarf, they've got months before they can get their hands on that.


I'll probably be getting one next week at Games Day Chicago...,. MU HA HA HAAAAH

CaptainSenioris
23-07-2007, 15:16
I'll probably be getting one next week at Games Day Chicago...,. MU HA HA HAAAAH

If Forgeworld hasn't done so by then, some Pics will be welcome.

HarkonGreywolf
23-07-2007, 20:34
If Forgeworld hasn't done so by then, some Pics will be welcome.

Seconded!

HG

ghost21
28-07-2007, 18:36
and a tryanid air swarm?

i think they should get something also

Captain_Ardias
28-07-2007, 19:12
maybe, I would like to see some more planes for races we currently have first though. A chaos bomber to fill the slot of the marauder, and maybe a bit heavier fighter would be good :)

I do though want to see the size of this soopa bomma, if its even close to the size of a harbinger or manta then this will be cool!

Nurglitch
28-07-2007, 22:56
If you hit one, it's one of theirs, if you miss then it's one of ours...

Sotec
28-07-2007, 22:59
Someone knows his Comixs.

JohnFHS24
29-07-2007, 23:28
The new Ork AI flyer was at Gamesday Chicago, but I didn't get a picture. It look very nice. Hopefully someone got a picture.

Bulwyf
30-07-2007, 03:49
I was at the Chicago GT/Gamesday this past weekend and got a pic of the new Ork bomber. So far I haven't taken the AI plunge but this model pushed me over the edge it was that cool. According to the FW guys this particular one was just cast last wednesday and they should be up for pre-order soon. Damn you FW...


-Will

Captain_Ardias
30-07-2007, 04:14
Its awesome and its orky, but it just seems like a big fightabomma. Maybe you have to see it in scale (or a bit better picture :p), but it doesn't seem as 'over the top' as the harbinger or manta...

Still learning
30-07-2007, 07:49
I like it, although it does look like an oversized fighta bomba.

neXus6
30-07-2007, 07:50
Well Orks are known for just sticking to a design that works. I'm happy is marauder sized and not harbinger sized, there is still a chance I'll pick up Orks it seems. :p

Charax
30-07-2007, 09:39
not much detail in the pic but I'm sure we'll get some excellent pictures (and some pretty good rules) from FW soon.

Bulwyf
30-07-2007, 13:47
I apologize for the poor detail of the pic as it dosen't do the model justice. For some reason my camera's focus couldn't deal with the glass case. I'm sure FW will put out better pics soon that show how cool this model really is. Hell up until this weekend I didn't even play AI, but after seeing this I will.

-Will

Captain_Ardias
30-07-2007, 17:19
not your fault on the pics, I was just saying that part of my problem with the model may have been not seeing all the little details FW put into the thing :)

neXus6- You may be right, thinking it over, it would be hard for the orks to keep something the size of a harbinger in the air :p Not to mention that having it this size means that forgeworld may be backing off the 'bring out something massive for everyone before we move to other stuff' vibe that I got from the harbinger (most likely misplaced, I know, but with two massive things launched right next to each other...)

SquishySquig
30-07-2007, 18:36
:skull:I like it. I also like the fact it isn't too big, basically because that means I can buy more of them!:skull:

HarkonGreywolf
30-07-2007, 20:57
Hmmm, whilst it does look great, I was hoping for something just a little big bigger than that! :(

Oh well, back to the Drawing Board! ;)

No chance of 4 Grot Bombs and extra payloads on that diddy little thing!

Wonder what I'm going to do with all this spare plastic from the Soopa Bommas I was going to make, oh yeah Squishy Squig said it really, "more of them!"

HG

SquishySquig
31-07-2007, 00:30
:skull:That's the Spirit! I look forward to seeing what you do.:skull:

Morsleib
03-08-2007, 08:01
Actually I like the fact that this baby is not as big as the Manta or Harbinger. Sure those are really cool models (and I plan to have a Harbinger soon) but I question their practicality in all but the biggest games.

From the limited photos it looks rather larger than a Marauder, maybe the size of a Forgeworld Thunderhawk. Given the limited bombing capacity of a Fighta Bomma I think the Soopa will be a really useful addition. I suspect that the name is making us think of a super heavy plane rather than just a very heavy one.

Morsleib

Darnok
03-08-2007, 13:33
Well, with FW Newsletter 181 we finally have the pictures. Here they are:

http://www.forgeworld.co.uk/acatalog/bommera1store.jpg

http://www.forgeworld.co.uk/acatalog/bommerb8store.jpg

http://www.forgeworld.co.uk/acatalog/bommerc4store.jpg

It seems there are "blasta bommer" variants. I quote:

Epic scale Ork Blasta Bommer. Components from this kit are fully interchangeable with the other Ork Bommer kits allowing many variants to be created.

And for even more customability we get those:

http://www.forgeworld.co.uk/acatalog/aiobombs.jpg

Excellent!

Charax
03-08-2007, 13:37
http://www.forgeworld.co.uk/pdf/orkbommer.pdf

Roolz

Darnok
03-08-2007, 13:40
To get the scale:

http://www.forgeworld.co.uk/Aeronautica%20Imperialis/ork%20bommers/bommer14.jpg

And in full glory:

http://www.forgeworld.co.uk/Aeronautica%20Imperialis/ork%20bommers/bommer27.jpg

I cvertainly need at least one of those beauties. :)

Darnok
03-08-2007, 13:43
http://www.forgeworld.co.uk/pdf/orkbommer.pdf

Roolz

Impressing. :eek:

On the paper it looks like it is too cheap. But at least Orks have a transporter now.

Still learning
03-08-2007, 13:56
Well FW have just released their new ork bommer.
Let me tell you this thing looks ace, and I love the painted model. It just might be the thing that tips me over the edge to collect orks.

http://www.forgeworld.co.uk/acatalog/QUATERMASTERS_STORE_NEW_STUFF__11.html

fattdex
03-08-2007, 14:21
excellent kit, and it's optionally a transport or bomber!! woo for orks.

Kymmerus
03-08-2007, 15:01
Sweet Gorkin' Green Jeebus! Quite proppa dat!

Needless to say I like it :D

Only thing I'm not seeing and am somewhat disappointed in are alternate loadouts for a rokkit based plane, one with Grot bombs or even jump troops in the Forgeworld Experimental Rules. Though I suppose the rules are kinda a work in progress so who knows what will show up eventually...

Interesting to see that in some things our home brew bombers are somewhat similar and way off in others (Number of hits, points cost, gun strength) Though personally I'm pleased that its bristling with Dakka and the multiple kits keeps em damn orky IMHO

Bulwyf
03-08-2007, 16:30
Ok that's it. I'm getting into AI and it's going to be Orks for me.

Orks Orks Orks Orks Orks....

-Will

Captain_Ardias
03-08-2007, 17:17
It seems to me like the Orks saw a marauder and marauder destroyer and said 'stoopid huumies dont transport no boyz in der!' and went off to fix the fatal design flaw :D

Morsleib
03-08-2007, 17:31
[QUOTE]Only thing I'm not seeing and am somewhat disappointed in are alternate loadouts for a rokkit based plane, one with Grot bombs or even jump troops in the Forgeworld Experimental Rules. Though I suppose the rules are kinda a work in progress so who knows what will show up eventually...
I read the small print. The downloadable rules are intended as 'Basic'. Full rules will be in the supplement when it appears.

Meanwhile I LIKE IT!!!!!

I gotta get me at least 3 just for the variants. They are sooooo orky. If in doubt - bolt anuvver engine on. Oh and more dakka. Can't have too much dakka.

Morsleib

firestorm40k
03-08-2007, 18:21
I'm absolutely amazed at the detail on this model... incredible! :D :cool:

HarkonGreywolf
03-08-2007, 20:17
I have to say I am having mixed feelings about these!

Yes they are fantastic models and I will have endless hours of fun copying them with my DIY kits but I was rather hoping for something a little harder and bigger!

Firstly let me say that I am aware that the rules are "basic" but lets be honest, they won't change that much for the final edition, maybe a few more Load options, but nothing extreme!

5 Hits isn't much in the great scheme of AI, and being Slow, Thrust 1 etc etc means they are going to be total Fire Magnets and unable to get out of the way AND get shot down very quickly compared to Soopa Heavy Bommas!

And the fire rate (Dakka Dakka) as proposed is crap too for an Orky Plane. All those guns and Rokkits poking out of the front and only a 4-2-0 firing rate?? What the ....???? And rear shooting 2-1-0???

This is appalling, it's neither a really good Bomma nor a really Shooty Fire Platform!!

I know, I know, I'm moaning again and it's only 28 points plus loadout but.... come on it's an Orky Plane! It'll shoot loads more than that!!!

Hmmm, back to the drawing board?? Get lots more Dakka!!

HG - Love the model, hate the stats!

SquishySquig
03-08-2007, 20:30
:skull:I have to say I absolutely love the models. I'm indefferent about the rules really, the price is certainly right, though like HarkonGreywolf says it does seem lacking on the Dakka. Though I love the models so I'll be getting them. If after playing my group and I want to up it's power we can do that.

I also have to say though even in apocolypse I don't really see a need for a model like that in 40K, but I would really like one even if it doesn't see play. It's just that nice.:skull:

HarkonGreywolf
04-08-2007, 11:02
I'd willingly pay more points for loads of extra Dakka!
And I sincerely hope I'm wrong about them not upgrading the basic rules in the AI Supplement! But I'm not holding my breath. :(

On a more enthusiastic note (it had to happen one day! ;) ), looking through the 40+ pictures on the FW site (40!!! They must be really proud of this one!! And rightly so in modelling terms!), I noticed that one version does carry Grot Bombs! So that weapon load out must be an option to come! However, looking at the others these do seem to be just a larger variant on the Fighta-Bomma, without the "Fighta" bit!! This would be a terrible waste of an opportunity if that is the case. Especially after all the speculation and "home-grown" rules that have been bandied around in here and other forums.

The really good news for me is that with 3 Rules Options Bommas it looks as if I'll be making all 3 from the kits I got "on spec" a while ago!
All I need now is some time off from a 7 day working week and I'll be able to concentrate on the important things in life!
Progress reports will follow as and when I get the time.

HG

Iracundus
04-08-2007, 16:05
I must admit the variant where the plane is a mass of wires and panels barely holding together looks better. I also find the ork rolling bombs out the rear door to be amusing. The rules seem to imply FW is trying to go for the ramshackle, not very good, but dirt cheap in points Ork bomber idea.

broodjeork
04-08-2007, 22:49
mmmm, it looks like they only have made the exp rules for the first model witch actualy are very wel fitted but for the other two i aspect some more dakka

well actualy a hooooollle lot more dakka

cause 4-2-0 is not gonna cut it for the 2nd one with all the gunes blastaas and rokits stiking out of it

still aboslutly love the model

especialy the tird with lokes like a gaint fighta
i love it

Brimstone
23-09-2007, 22:30
Well I picked up tactica aeronautica today and the rules have been changed.

There are now two types of bommers, the first is basically the same as the pdf except you now have grot bombs as an option.
The second is the 'blasta-bommer' with the same manoeuvre and hits etc but the nose blasta rolls a number of D6 for shots depending on range.
Some still will not be happy but it is an improvement.

Darnok
24-09-2007, 00:21
Some still will not be happy but it is an improvement.

Who cares about non-perfect rules, if the model is excellent? I don't...

SquishySquig
24-09-2007, 22:37
:skull: Yep sounds like it should still be fun to use even if it's competiveness is in question. I love the models so will be getting it for that alone. :skull: