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Makaber
19-08-2005, 03:40
I just aquired KotOR, and I'm trying to figure out what kind of character I want to play. Normally, I'm in the "Jedi-Schmedi" Han Solo school of though, but knowing Star Wars gaming, I suspect it might get Jedi-centric pretty fast one way or the other no matter what I try to do, and since lightsabers are the name of the game once they pop up, it would be daft to stick to my guns, as it where.

Also, computer roleplaying games often like to pass themselves off as having a lot of solutions to problems, so they include all kinds of skills. Then when push comes to shove, most are solved through combat anyways. As such, is there anything in KotOR that is a waste of feats/skill points? Something that just pops up once or twice during the game?

In short: Is there anything I shouldn't invest in because I'll end up regretting it a little up the road?

(Normally I wouldn't be bothered, but I end up regretting my initial character choices in pretty much all RPG's I play, and it just keeps on annoying me throughout the game.)

Alco Engineer
19-08-2005, 04:36
Don't spend too much on stealth. 1 0r 2 maybe but anymore than that's a waste. I went for the rogue type charater but after you get off the first world and start with Jedi training and stuff you stick with lightsabre type stuff. If you're playin a Light sided character get lots of influence type skills (I can't remember which ones as I've been playing kotOR2 mre recently) Always tke lots of treat injury skill as it helps with saving medipacks and stuff.

Dark sided characters can be geared towards killing everything and should take more killy type upgrades.

That's just my opinion, Its bn a while since I played No1 so I've done the best I could

warlordgrubnatz
19-08-2005, 13:28
for a first timer i would recomend the scounrel, he is a mid range choice. focus on strength, charisma, wisdom and constitution. Dont focus on hacking and security skills- members of your party will know those. When it come to jedi first timers should go with the sentinel class.

bertcom1
19-08-2005, 13:40
Dont spend more than 2 or so skill points on the Awareness skill for the player character.

Dont bother spending feats on shooting skills, or armour skills for the player character or any Jedi characters.
Spend feats on things like Critical Strike and Flurry.

Go for Two-weapon fighting instead of Dueling for the player character.

warlordgrubnatz
19-08-2005, 13:52
dueling is usless if you use 2 weapons :eyebrows:

Harky
19-08-2005, 14:17
Actually I always preffered Dueling since it kept my character more in line with SW fluff with only 1 lightsaber.

Ohman
19-08-2005, 15:12
It doesn't really matter what you choose. You are hopefully going to play the game several times and will have plenty of time to try out different combos of classes and skills.

Personally I have always liked to max out on Wisdom, Charisma and intelligence and rely mainly on force powers.

And remember that if you find your self lacking a skill you want, chances are one of your party members have it.

Nazguire
20-08-2005, 05:22
Go the Jedi Guardian if you like to beat things up as a Jedi. But if you dont', Scoundrel's cool.

Shooting skills are very useful. I've found that if you can't beat someone in close combat, and you can't shoot well, you die. Plain and simple. It's better to multi-task.

Always have at least 1 character in your active party that can shoot decently. Give him/her a good rifle of some sort and armour and keep them far away from the enemy. Obviously :p

Makaber
20-08-2005, 05:41
I went with a scout, then jedi guardian. I normally detest jedis, the entire jedi code is silly and hipocritical. "No emotion" my ass; I've yet to hear about a jedi who isn't an emo wuss at heart. But I digress.

Initial thoughts: As a job considered, a lightsaber is a sweet-ass perk, but the wage blows chunks.

Nazguire
20-08-2005, 07:15
I went with a scout, then jedi guardian. I normally detest jedis, the entire jedi code is silly and hipocritical. "No emotion" my ass; I've yet to hear about a jedi who isn't an emo wuss at heart. But I digress.

Initial thoughts: As a job considered, a lightsaber is a sweet-ass perk, but the wage blows chunks.


It's not no emotion. It's don't let your emotion rule your thinking.

No wages don't matter when everything you need to live you already have. :D

sigur
20-08-2005, 07:56
Go for whatever you want. The more you go away from the normal fighter archetype, the more interesting it gets. In my experience, KotoR is almost boring (at least the fights) if you max out on fighting skills.

2-weapon fighting is without a question very strong, but don't be afraid to go for dueling.

The only thing you don't really need is hacking/repairing really as this can be done by party members.

Xisor
20-08-2005, 07:57
"There is no emotion; there is peace" I belive, essentially showing that whilst everyone 'feels' the emotions, the Jedi shouldn't be constrained by them, or tied to them.

If at all possible(for your disposition), I highly recommend going the class that allows maximum 'repair' skills as you will need it on the Player Character to unlock some very interesting(if not entirely useful) aspects of ...well, I'll say no more. ;)

Xisor

Snoozer
20-08-2005, 09:04
I always take dueling, 2 weapon fighting is too agressive for me, and with dueling you get better saves.

And KotOR is a lot more fun with force powers than weapon fighting. (Al though in KotOR 2 I was really too powerful when I always maxed on force powers and hade an item that was like +13 to wisdom, nothing could stop me, I even beat the last boss in mere moments).

:D

Adept
20-08-2005, 09:34
Yeah, but as soon as you get Force Crush in Kotor 2 you are nigh unstoppable. Even the toughest of bad-guys get take a but load of damage, and lose a round of actions. next round? Force crush 'em again...

I found the battles in both kotor games to be very dull. All you had to do was select the best weapon, and the best attack, and keep on pressing the 'cue action' button until all the enemies were dead. There was very little actual skill involved. Fable had a much better combat system.

TenTailedCat
20-08-2005, 09:59
Doesn't KotOR have realt-time battles? I was going to get it but if I can't jump around swinging lightsabres I might not bother now... I mean... What's the point?

Adept
20-08-2005, 10:31
The battles are fought much more like Baldurs Gate. It's based off the D20 system, so your skill at button mashing means nothing. Better hire it before you buy it.

DisruptorX
20-08-2005, 17:03
Yes, there is a waste of skills and feats in KoToR, do not put anything into guns, they are worthless. I tried making a ranged combat character, and regular enemies are still better at it than he is. Avoid guns like the plague and be a soldier with dual wielding.

Like the world of Warhammer 40k, melee weapons are infinitely more powerful than guns.


The battles are fought much more like Baldurs Gate. It's based off the D20 system, so your skill at button mashing means nothing. Better hire it before you buy it.

KoToR's battles lack the tactical aspect of Baldur's Gate, and thus are not nearly as enjoyable. Still fun, though.

CELS
20-08-2005, 17:52
The KoToR battles sure are pretty though. Except those silly power strikes :wtf:

One thing that bothers me about KoToR, like many computer RPGs, is that the easiest way of finishing the game is if you go for the ultimate warrior type, who relies on his buddies to do the hacking, demolition, etc, and goes around bashing everyone with dual lightsabers.

You can reach the end of the game using the ways of the Jedi Sentinel, stealth and confusion, but then in the end you meet the boss, and he sure ain't confused about nothin'. Many people who play the game as 'intelligent problemsolvers' give up when they meet the boss, I think.

Great game, but KoToR 2 is about 10 times better, IMO.

Adept
21-08-2005, 02:34
Great game, but KoToR 2 is about 10 times better, IMO.

The game play was much better, but the storyline wasn't as good. And you had that god-awful starting section of the Mining Facility, then Citadel Station, then Telos's surface, then the Polar Acadamy...

It seemed like the introductory and training levels took up half the game. You spend an hour on the Peragus mining facility doing what took ten minutes on the Endar Spire in Kotor 1.

CELS
21-08-2005, 09:41
I think the storyline was alright. The 'supporting characters' are a lot cooler in KoToR2, and it's much more rewarding to talk with them. Not only can you learn more about them, but you can actually change their personality and even their character class. I really felt that the outcome of the quests wasn't as restricted in KoToR2 as in the first game. There seemed to be more options.

Also, I loved HK-47 in KotoR2. He was absolutely dull in the first game, but in the second game, he was probably my favourite character. Too bad jedi's are so much more effective fighters, because I loved having him around and hearing his comments.

I see your point about the storyline, but how about Nar'shadaa? I loved that place.

My biggest complaint with this game though is that eventhough it was huge, it wasn't huge enough. Not enough quests, not enough NPCs, etc. When you play a game like Fallout (and I'm sure there are better examples), you get the feeling that you could play the game ten times and not solve or even find every quest. I didn't exactly get that feeling with these games.

Ohman
21-08-2005, 10:59
I was very disappointed with Kotor 2. Huge amounts of stuff and items to fiddle around with isn't what I wanted for this game. I found the characters to be quite dull, no sidequests of their own for example. The story is also very weak with plenty of loose ends.

It's not a bad game, but inferior to the original.

Arnizipal
21-08-2005, 22:23
Also, I loved HK-47 in KotoR2. He was absolutely dull in the first game, but in the second game, he was probably my favourite character.
Aw come on. The guy's hillarious in the first game. Did you do his entire sidequest?

CELS
21-08-2005, 22:32
What do you mean by sidequests? Give me an example of a character's sidequest in KotoR1, like HK-47's (which I'm not sure I discovered). Preferably in spoiler tex, so we don't ruin things for Makaber ;)

I guess HK-47 would have been funny in KotoR1 if I hadn't played the sequel first. The voice actor was much better in the second, and the conversations were more interesting. Asking an assassin droid about love, talking with him when he was worried that you were becoming too nice a person, etc.

Also, KotoR2 had this thing where you would gain influence with your party members. I missed that in the first.

Do you think they will make a KotoR 3, similar to the first two?

Xisor
21-08-2005, 22:42
HK-47 in KOTOR 1:

You need the highest possible repair skill, and to take him(and I found even better if with T3) on almost all your adventures. 1) They are hilarious 2) HK's sidequest is simply repairing him and listening to his tales of wonder and woe[mainly woe].

In KOTOR 2, he was supposed to have a whole planet dedicated to him, a factory planet. The files are still embedded in the code! The same goes for the ending of KOTOR 2, I got there and was like... :wtf: As it turns out there *was* a few bits and pieces, but it genuinely feels like the game wasn't finished. Had it been done so there'd be a fullfilling ending, and a story the right length to match the game.

Whilst I found the majority of a characters a bit more interactive and the fact that you can influence them highly appealing in KOTOR 2, KOTOR 1 had Jolee Bindo. Such a shame he couldn't be carried over. :cries:

Still, we got HK47 and T3M4 being the same loveable pairing(except it is never resolved, the plot behind all four droids is left completely untouched, it's hinted at but there's nothing there! NOTHING! :mad: )

Xisor

Arnizipal
22-08-2005, 00:18
What do you mean by sidequests? Give me an example of a character's sidequest in KotoR1, like HK-47's (which I'm not sure I discovered). Preferably in spoiler tex, so we don't ruin things for Makaber ;)
Every character has its own personal sidequest.

Well, every one except T3M4. All you need to do is walk around with a character on the planet for a while. Most sidequest npc's hang around the spaceports.
There's Bastilla's mother, Mission's brother, Carth's son, Canderous old war buddy and so on.
In HK47's case, as Xisor mentioned, you need to repair him and reactivate his assassin droid routine. You need a repair skill of at least 14 for this.

CELS
22-08-2005, 00:31
Thanks for that, Xisor. (EDIT: And Arnizipal!) I didn't know there were quests like that in KotoR1. I guess I have a reason to play it again now! Yay :D

I'm also happy to inform you that if this counts as a 'sidequest', there are plenty of sidequests in KotoR2 as well.

For the scoundrel (whose name I forget), your quest is to learn about his mysterious gifts and his past and possibly turn him into a jedi or a sith apprentice. Actually, the same applies to the Handmaiden and quite possibly the female Scout as well. The side-quest with Darth Traya (sp?) is just getting her to teach you about the force, and the paths of the Jedi/Sith.


In KOTOR 2, he was supposed to have a whole planet dedicated to him, a factory planet. The files are still embedded in the code! The same goes for the ending of KOTOR 2, I got there and was like... :wtf: As it turns out there *was* a few bits and pieces, but it genuinely feels like the game wasn't finished. Had it been done so there'd be a fullfilling ending, and a story the right length to match the game.
I agree that the game's story could have been a whole lot better. But that is always the problem with Star Wars. The setting is so awesome that the sky's the limit. Even with the awesome movies by George Lucas, many hardcore fans have many regrets.


Whilst I found the majority of a characters a bit more interactive and the fact that you can influence them highly appealing in KOTOR 2, KOTOR 1 had Jolee Bindo. Such a shame he couldn't be carried over.
LoL. Not my favourite character, but you have my sympathies :)


Still, we got HK47 and T3M4 being the same loveable pairing(except it is never resolved, the plot behind all four droids is left completely untouched, it's hinted at but there's nothing there! NOTHING!)
Are you kidding me?

Well, the tiny droid belonging to that mechanic didn't have much of a story. T3M4 was a bit of a mystery, I agree. I didn't see any particular untouched plot behind HK47. He belonged to Darth Revan. End of story.

The black droid (erm, forget his name too) had a very interesting story behind him, and though difficult to uncover, it left little to the imagination.
The droid originally claimed to be a representative of a human criminal overlord of the Exchange syndicate. In reality, the droid was the overlord himself. He just disguised himself as a human to make things easier for him.

Arnizipal
22-08-2005, 00:45
Dude, put some spoiler tags over that story about HK47!

Makaber probably doesn't know about the Revan - HK connection just yet.
As for KotOR2


Every character except the wookie and the droids can be turned into a jedi. I managed to turn them all to the Dark Side :evilgrin:
Wasn't easy to turn that horned guy though.

Xisor
22-08-2005, 00:58
I believe you(CELS) misunderstand my point on the '4 four droids' situation, it always struck me as 'all along' there'd be a distinct complete 'sideplot' that simply developed alongside your own story, but as that happened your influence on each of the droids would change their overall interaction and the outcome of the plot. So you wouldn't have a direct effect, but it would be different depending on how you play the game.

Thus even little probey boy had a role to play, his interaction with G0T0 was pretty cool, and then the possibility of a secret history involving HK and T3 that we hadn't been told of. Then the HK G0T0 interactions. They all 'seemed' to set the groundwork for a far greater plot, but nothing ever came of it. I can only assume that G0T0 had some hand in the HK Factory Planet thing.

I think the 'story' of KOTOR 2 is still pretty damn good, the problem I find is that it wasn't finished. At all. What *actually* happened at the end...? To reiterate: :wtf:

As to Jolee Bindo, I found his tales *very* compelling the first time I went round his sidequests and pursued his story as far as I could. I mean, and this is *very* soppy(almost the kind destined for Random Musings), my girlfriend broke up with me; and was pretty gutted about it. Later on that night, for a bit of escapism I continued playing KOTOR, and Jolee explained alot about himself, using the words:

Sometimes you and the one you love simply aren't meant to be together

:cries:

He was right though I guess. I didn't like the girl *that* much, but then again I'd rather it hadn't ended. Now that kind of emotional connection with an otherwise very funny and charismatic character really struck me. When(if) I get old, I'd like to be like Jolee.

Xisor

Ohman
22-08-2005, 10:00
Thanks for that, Xisor. (EDIT: And Arnizipal!) I didn't know there were quests like that in KotoR1. I guess I have a reason to play it again now! Yay :D

I'm also happy to inform you that if this counts as a 'sidequest', there are plenty of sidequests in KotoR2 as well.

For the scoundrel (whose name I forget), your quest is to learn about his mysterious gifts and his past and possibly turn him into a jedi or a sith apprentice. Actually, the same applies to the Handmaiden and quite possibly the female Scout as well. The side-quest with Darth Traya (sp?) is just getting her to teach you about the force, and the paths of the Jedi/Sith.


I agree that the game's story could have been a whole lot better. But that is always the problem with Star Wars. The setting is so awesome that the sky's the limit. Even with the awesome movies by George Lucas, many hardcore fans have many regrets.


The sidequests in Kotor 1 are a little different than in the sequel. They actually make you go out and do things, while kotor 2 only allowes a lot of talking. You can also gain a few items doing the sidequests in kotor 1.

If you havn't found all of them I really recommend you give kotor 1 another go. The Genoharadan quests are of particular interest as they involve several different planets and are very fun to play!

Antaeus
22-08-2005, 13:19
@Arnizipal:On a KOTOR II note...

The only Potential Jedi I've managed to turn into Jedi are Atton and (once, I can't seem to do it again) Bao-Dur. I've tried to get Influence with Handmaiden and Mira, but obviously not enough: any tips for getting more Influence over these three?

In the original, I wouldn't say there's anything that's useless: I like Stealth, great fun for a Scoundrel/Guardian. Repair, as stated, is good for learning more about HK-47, and so on. :)

Arnizipal
22-08-2005, 18:42
@Arnizipal:On a KOTOR II note...

The only Potential Jedi I've managed to turn into Jedi are Atton and (once, I can't seem to do it again) Bao-Dur. I've tried to get Influence with Handmaiden and Mira, but obviously not enough: any tips for getting more Influence over these three?
Right:

Atton:


Just talk to him... A lot. In the end he'll tell you he was a Sith executioner and torturer who specialised in Jedi. After he told you about the female Jedi you can tell him he is Force Sensitive and train him.

Bao-Dur:


Let him witness you doing two good deeds (gain influence) and then talk to him about the war. He tells you he wants to heal or something. Then you can tell him he can better heal the galaxy as a Jedi and start training him.


Handmaiden:


This one's real easy. Just win all the sparring matches. Then talk to Kreia and then Handmaiden about Handmaiden's mother.


Mira:


Talk to her and agree with her a lot. Then take her back to Nar-Shadaa and go to the spot near the Central Pit where Kreia showed you the Force flowing through this planet.


Hope that helps :)

CELS
22-08-2005, 19:11
Whoa, thanks guys. Now I'm going to have to play both games again, and see about those cool sidequests. I agree that it is a shame that they don't actually influence the outcome of the game though (unlike Fallout :chrome: )


They all 'seemed' to set the groundwork for a far greater plot, but nothing ever came of it. I can only assume that G0T0 had some hand in the HK Factory Planet thing.
Oh yeah, I see what you mean now. And I guess I'd have to agree.


I think the 'story' of KOTOR 2 is still pretty damn good, the problem I find is that it wasn't finished. At all. What *actually* happened at the end...? To reiterate: :wtf:
LoL!


As to Jolee Bindo, I found his tales *very* compelling the first time I went round his sidequests and pursued his story as far as I could.
I found him to be a weak-minded fool without principles and a shame for the Jedi Order. But then, that was probably because I was so very in-character!


I mean, and this is *very* soppy(almost the kind destined for Random Musings), my girlfriend broke up with me; and was pretty gutted about it. Later on that night, for a bit of escapism I continued playing KOTOR, and Jolee explained alot about himself, using the words:
Sometimes you and the one you love simply aren't meant to be together
Heheh. Yes siree, everything you need to know is right there in Star Wars. We don't need no Oprah or Cosmopolitan! We've got Yoda and Jolee :p
(And if I come across as insensitive, you have my sympathies, as I have been there, and I do believe I have the t-shirt.)


Now that kind of emotional connection with an otherwise very funny and charismatic character really struck me. When(if) I get old, I'd like to be like Jolee.
Pah! When I get old I'm going to be exactly like Kreia :evilgrin:

Antaeus
22-08-2005, 22:42
@Arnizipal: Awesome stuff, I'll try that out (I can always get Atton, it's just the other three I've had trouble with) :)

Arnizipal
23-08-2005, 09:54
For even more of a challenge, try to turn them all to the Dark Side.
Evil Bao-Dur looks mighty cool! :evilgrin:

Scythe
25-08-2005, 15:59
Don't forget that most characters can be simply influenced by having them in your party and reacting on your actions. You gain influence with Bao-Dur when doing honorable and good things, for example. Most characters react on light side actions the most btw (at least the ones who can be jedi), so turning them jedi and dark at the same time is quite a challenge, but can be done. Also, some further advice;

Handmaiden can only become a jedi after several sparring matches, and the last match can only be done once you've reached lvl 18 or so. For Mira, you need to return to Nar Shadaa, and talk to her. A lot of influence options open up, and only once you're on Nar Shadaa. Once you have enough influence, you need to take her to the central pit (were Keria let you listen to the planet) to make her a jedi. You need to gain influence on Bao-Dur trough 'light side' acts, the other ones can be turned jedi just trough various dialogue options. Furthermore, The Desciple can be made jedi as well if you play a female character. However, just very limited influence is needed to turn him over. Mandalore can't be jedi as far as I know (and is very hard to influence anyway)

Arnizipal
25-08-2005, 16:01
Yeah, I already said most of that Scythe.
Just look at my posts a few posts up ;)

CELS
25-08-2005, 16:02
Who's the Desciple?

Scythe
25-08-2005, 16:13
Yeah, I already said most of that Scythe.
Just look at my posts a few posts up ;)

Reading trough your posts the second time, I indeed realise I didn't add that much towarths your post indeed....

Oh well.... :D


Who's the Desciple?

The character you get instead of Handmaiden if you play with a female character. As male character, you meed him on Dantooine in the remains of the Jedi Academy and have a chat with him, but nothing more.

CELS
25-08-2005, 17:24
*gasp* I played Kotor2 as a female, and I missed an entire character!? How is that possible? *mutters* Well, now I definitely have to play this game again.

Scythe
26-08-2005, 09:25
Then you really shoud. Handmaiden is way cooler as Desciple anyway. You knew you also get Harnarr instead of Mira if you play as a Dark sider?

CELS
26-08-2005, 12:11
Yeah, but I prefer Jedi rather than wookies anyway. Is it still possible to turn Mira to the Dark Side though?

Arnizipal
26-08-2005, 12:36
Of course, though you have to be light side or neutral to get her in the first place.

New Cult King
30-08-2005, 13:53
*sigh* Just completed KotOR and admitted I to Bastila I loved her. She said she loved me too, with all her heart, and that being loved by me made her feel more safe than anything else.

*sigh*

Is it wrong to get a crush on a computer game character? :p

CELS
30-08-2005, 13:59
I wish that happened when I played the game. Especially since I was playing a female character...

*sigh*

Arnizipal
30-08-2005, 14:39
There's a rumour you can create some "tension" with Juhani if you're female...

CELS
30-08-2005, 14:46
That I actually did experience. We just ended up being friends though ;)

Arnizipal
30-08-2005, 14:49
Intersting.

Damn exams , I could be playing KotOR right now :(

vcassano
30-08-2005, 20:45
After much reinstalling and PC problems, I finally managed to get to the 'Forge.

I played through the game as a complete Puritan Jedi, much to my disgust. At the Star Forge I tried to convince Bastila to turn to the light side but my 'Persuade' failed :(. Hence I had to slaughter the little bitch. However now I have the little problem of defeating Malak. Help?

Antaeus
30-08-2005, 21:25
I had that with Bastila the second time I played through on the Light Side (first time I had a very good Persuade so convinced her to come back to the side of happiness and bunnies).

For fighting Malak, I'm afraid it's all down to what your character's like. What type is he/she? What Force powers do you have? Shields? Armour/Robes?

If you have it, Master Speed is a godsend (though he'll likely try and counter it with Force Breach, so you may have to use it twice.) Valour is good. He has good Will saves but my brother claims to have got him in a tangle with Force Whirlwind - a Consular may be best for this because of Force Focus. What Feats you have are also important. More specifics and I'm sure we can whip up a battleplan for/with you :D

Arnizipal
30-08-2005, 23:07
Use Destroy Droid on the stasised Jedi. This stops Malak from powering up all the time.

Antaeus
30-08-2005, 23:19
*snaps fingers* Forgot about the 'fuel' Jedi. Didn't know Destroy Droid would work (since they're organic) but I don't tend to use it for my main characters.

At least once I fought fire with fire by using Death Field and draining the poor buggers myself :evilgrin:

Arnizipal
30-08-2005, 23:31
*snaps fingers* Forgot about the 'fuel' Jedi. Didn't know Destroy Droid would work (since they're organic) but I don't tend to use it for my main characters.

At least once I fought fire with fire by using Death Field and draining the poor buggers myself :evilgrin:
Oh yeah, Death Field is the way to go for Dark Jedi. But as a Light Sider the best you can do is sabotage the stasis pods that keep the Jedi alive using Destroy Droid.

CELS
30-08-2005, 23:37
I just used Master Speed and the Force Lightning/Storm/whatever, and ran like crazy to destroy all of the stasis pods before I eventually killed Malak himself. He's a tough bugger though.

Arnizipal
31-08-2005, 00:03
Yeah, it quite an annoying surprise when you notice how incredebly strong Malak has become compared to the total wimp he is the first time you fight him.

New Cult King
31-08-2005, 00:06
Damn, I only ever got Disable Droid. Ah well, with judicious use of the various hyper stims, Malak wasn't too hard, but I was playing a solder/guardian, who had like +30/+32 to hit and was doing something like 14-39 with every hit with my double bladed lightsabre. The Mantle of the Force is pretty sweet :D

Scythe
31-08-2005, 10:41
The first time I didn't even know you could use the jedi in statis as extra energy or destroy them... just stimmed up maximal and beat the crap out of him quite easily (but then I was a Guardian). Key is to stimm/heal up just after dialogue, when the stimms do not count as a full-round action yet.

Antaeus
31-08-2005, 12:00
Yes, my character wouldn't have been passing any drug tests for a while after his fight with Malak (in fact, each one that's beaten him has been doped up to the eyeballs.) So many blue arrows that his picture was almost obscured :D Even then, the first time it took me ages - I hadn't realised just how good the Speed power was and was wearing armour (a Light Exoskeleton with full upgrades). Much easier second time, though still needed about 4 stimulants, a shield and Master Speed (plus killing all the fuel Jedi).