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Brother xavier
08-08-2007, 02:25
I have been playing Slaanesh mortals for a while now and have faired pretty well, until I met the Empire . . .

The main units I have trouble with are:

Hellblaster volley gun which has a combat unit on one side and a unit of riflemen on the other.

Cannon, with a unit protecting it.

15 Knights with general, possible inner circle.

I use:
8 Furies
6 horsemen with flails and musician
20 Warriors with MoS, Haldberds, Shields , Full Comm
20 Warriors with MoS, Shields , Full Comm
10 Marauders with flails and full comm
6 knights, MoS, Full Comm
4 Minotaurs, MoS, Great Weapons
2x 5 Warhounds
Ex. Champ with GW, AoD, MoS, Shield
Sorcerer, MoS, Power Familiar
Sorcerer, MoUd, 2 Dispel Scrolls

sigur
08-08-2007, 02:35
I'm by no means a Chaos specialist nor do I play that army but I suggest dropping at least one unit of Chaos Warriors and adding Marauders and more hounds to harass your opponent and to get into close combat faster.

As for the Knights, your 10 Marauders won't do much I guess, use units of 20, maybe even with some character added so they can take a charge from those guys. Have a nice combat unit (like Chaos Knights or a Chariot if you are able to avoid the cannons) advancing along with the marauders. Once the Knights are locked in combat, try to flank-charge them.

Harassment units and warmachine hunters are your friends.;)

Neknoh
08-08-2007, 08:02
Send the Furies at the hellblaster, also send a Beastherd towards his Handgunners, don't give a damn if they panick or not.

What I find strange is that your Minotaurs are having problems in dealing with the Knights, I would deffinately drop the Shield from your Exalted and give him a Hallberd allong with the Gaze of the Gods (rather than the AoD) and mount him on a Steed of Slaanesh, then charge him straight into the unit of Knights as fast as possible, he should even carve straight through the General with strength 6.

What else could be done would be to drop a unit of Warriors and use the points to get a unit of Dragon Ogres and a small, screen-ish Beastherd, use the screen in front of your Warriors and throw it straight at the handgunners, try and bait the Knight unit by placing a Warhound unit right in front of them and slightly angled, forcing them to charge them if they would want to get out of there.

Now, they WILL kill the Warhounds, that is a given, if you doubt it, flee, no matter what happens, the Knights will now be in a position for your Dragon Ogres or Minotaurs to flank them

Von Wibble
08-08-2007, 16:05
What size game?

I play empire and face chaos a lot. I find (none magic heavy) chaos mortals the easiest army for me to beat - but they can still provide some shocks.

The advice given above is sound. Warriors are not a good choice vs empire - too slow. 1 units as an anvil could be done. 2 is just too expensive. Dragon ogres and beast herds are better.

Spawn are a good choice - perfect foil for pistoliers.

If he is using 15 knights that unit is too big (2 x 6 and an extra rank for another unit is better). Tactics discussed above are the standard choas answer but 2 spawn could tie that unit up for a while.

Not sure why the cannon is a concren - as long as you don't let him enfilade you don't really have the targets. Therefore prioritise the helblaster with your furies first.

JonnyTHM
08-08-2007, 16:13
put your hero on a demonic slaaneshi mount... throw him in the warriors until he gets in range and then charge the hellblaster from 18 inches out. Screen this unit with both units of hounds so he can't shoot until you're in range.

Charge with the units of hounds at whichever of the two units beside it they can reach (sacrificially) and then charge your hero out of the unit with his ungodly movement and eat the hellblaster on turn 2...

Seems pretty straight forward to me? You have the mark of slaanesh, so you won't panic, he can't stand and shoot you, you'll break the hellblaster crew guaranteed. And unless he leaves a unit behind the hellblaster to pincer you on your overrun, you'll be in the clear.

Slaanesh should have the least problem with a hellblaster.

For the knights, use your sorc. of slaanesh. If he gets one spell off on them, you should be able to eat them with any of your units really.

I'd suggest changing your undivided sorceror to slaanesh so you have a better chance of getting a nice spell (of which slaanesh has many).

Nothing upsets me when I play bretts more than a slaaneshi sorceror making my knights run across the board to their imaginary grail.

Send your furies after the cannon, they can charge from outside of grapeshot range.

Cragspyder
08-08-2007, 16:21
put your hero on a demonic slaaneshi mount... throw him in the warriors until he gets in range and then charge the hellblaster from 18 inches out. Screen this unit with both units of hounds so he can't shoot until you're in range.

Charge with the units of hounds at whichever of the two units beside it they can reach (sacrificially) and then charge your hero out of the unit with his ungodly movement and eat the hellblaster on turn 2...

Seems pretty straight forward to me? You have the mark of slaanesh, so you won't panic, he can't stand and shoot you, you'll break the hellblaster crew guaranteed. And unless he leaves a unit behind the hellblaster to pincer you on your overrun, you'll be in the clear.

Slaanesh should have the least problem with a hellblaster.



What if he chooses to flee with the Helblaster crew? Or does it still count as a sucessful charge as long as you hit the machine?

theunwantedbeing
08-08-2007, 16:59
I usually beat war machines by "rushing" them.
Basically this means you have mounted units(or things like warhounds) and you move them as quickly and directly as possible towards the machine.

Charge them as soon as possible,you just need to be in range of the machine,as if the crew flee you will hit the machine and then get to overrun(and in all likelihood run down the fleeing crew,and possible persue off the board to return the following turn).

The inner circle knights...your character needs the protection of a unit and an ingore save weapon,you'll butcher 2-4 knights with ease,if you have the rapturous standard on your unit your very unlikely to take many,if any casualties either.

If you have something that causes fear it can stop them from charging that unit almost 1/3rd of the time,which is always helpful,plus you have the benefits of being a scary unit against the rest of his empire troops.

The rest of the army just needs to be equipt as normal.

Putty
08-08-2007, 18:01
Same here, I always try and stop warmachines from firing by blocking/attacking them with either my Furies or Warhounds (I splurge abit and use hellhounds ((but i use Warhound models hehehe))) I use at least 10 hellhounds per unit, they buy me at least 2 turns of harrassment.

The whole point here is to ensure that your main army gets to into combat intact. Deployment might play a part here. I have seen games lost due to bad deployment.

I'm quite surprised that your General and Sorcerers are footsloggers. I always though they are better mounted, so they can run around with the knights and do flank countercharges.

I apologise if i can't help you out with the magic aspect, I play undivided and khorne... never tried the magic stuff before (even though I fielded Archaon once... and his a spell caster lol).

I'm uh.. Magic shy! LoL

or you can always shoot his warmachine with.... the Hellcannon... hehehehe...

Sorry couldn't help myself.

Brother xavier
10-08-2007, 05:30
I don't believe that characters on daemonic mounts can join units, I may be wrong.

With screening, what if the guns are on hills?

I'm short on money, but I have spare: a mortal chariot, Tzeentch Lord on Disk, 9 Daemonettes which I'm using as furies.

From what I know you can't grapeshot as a charge reaction in the new rules. I loked it up specifically during the game.

Kerill
10-08-2007, 07:42
Daemonic mounts can join units of daemons or mortals. The disk can't join anything- fliers can't.

Even a normal character on a chaos steed can charge out of a unit of infantry to take on war machines. You need to mount your characters. Even a sorcerer with a warriors familiar has an excellent chance against them if mounted.

If you are using counts as you could always use the disk character as a slaaneshi one on a steed of slaanesh. His inner circle knights seem like a massive point sink for hitting with slaaneshi spells, power stones might help that dream come true (as do spell familiars).

Warriors work better with additional hand weapons and give one of them the warbanner.