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Still learning
12-08-2007, 12:15
First up, I cannot take credit for the infomation contained in this post:

All due credit goes to Darnok of Airspace forums:
His post can be found here
http://z8.invisionfree.com/Airspace/index.php?showtopic=346

I am mearly re-posting info in the spirit of the game.

Now:

The Cover
http://img.photobucket.com/albums/v107/Sylass/GD2007Germany/IMG_0346.jpg
Campaign map
http://img.photobucket.com/albums/v107/Sylass/GD2007Germany/IMG_0347.jpg
Background text #1
http://img.photobucket.com/albums/v107/Sylass/GD2007Germany/IMG_0349.jpg
Background text #2
http://img.photobucket.com/albums/v107/Sylass/GD2007Germany/IMG_0350.jpg
Tau Air Caste pic
http://img.photobucket.com/albums/v107/Sylass/GD2007Germany/IMG_0351.jpg
Battlereport turn 1
http://img.photobucket.com/albums/v107/Sylass/GD2007Germany/IMG_0352.jpg
Battle report map turn 1
http://img.photobucket.com/albums/v107/Sylass/GD2007Germany/IMG_0353.jpg
TA on tactics
http://img.photobucket.com/albums/v107/Sylass/GD2007Germany/IMG_0354.jpg
TA upgrades (Imperium, Orks, Tau)
http://img.photobucket.com/albums/v107/Sylass/GD2007Germany/IMG_0355.jpg
Marauder variant background
http://img.photobucket.com/albums/v107/Sylass/GD2007Germany/IMG_0356.jpg
Marauder Colossus pic
http://img.photobucket.com/albums/v107/Sylass/GD2007Germany/IMG_0348.jpg
Enjoy.


The colossus looks so awsome, I really love the Marauder.

Iracundus
12-08-2007, 12:58
Another example of Imperial ecological mismanagement for the sake of oil (*cough* I mean promethium). Anyway, I hope they explain why the Tau are going after this world since it seems it's already polluted to the point of being unsalvageable, and I'm not sure whether the remaining resources justify such a commitment of strength.

It's disappointing they didn't include any Chaos or Eldar upgrades...I just hope this book doesn't turn into another Taros campaign v2.0 for AI. While Taros campaign was nice for a first campaign release, it was pretty obvious the Imperium was acting as the dumb foil for the Tau to show their goodies off to the players.

fattdex
12-08-2007, 13:04
Chaos and elsar upgrades are probably on the next page!!!

fattdex
12-08-2007, 13:10
I love it how the planets economy revolves solely around Mining, and the Planetary Governor/Departmento Munitorium Chief Overseer of Production's name is Quastor-General Hurst (http://en.wikipedia.org/wiki/George_Hearst) :D

http://www.ghostinthemachine.net/hearst.jpg

Tyra_Nid
12-08-2007, 14:30
Hah! Someone on the production team has obviously been watching too much Deadwood. Nice pickup :p

Darnok
13-08-2007, 13:04
Last time I was too lazy to post some stuff on Airspace, but did so here, this time it was the other way round. :D

There is definitely cool stuff down the road, and I'm quite disappointed that we didn't get any new infos from GD LA. Possibly GenCon UK will give as more... only it's three more weeks away. :cries:

neXus6
13-08-2007, 19:07
Oooh shiny things. :p

My first 4 planes are still in the post, damn industrial action, so I've still not played but ah well. :(
Still the colossus does look a bit crazy. :D

Going to be a fight between Aeronautica and Inquisitor stuff when I next have some money to spend.

Sylass
13-08-2007, 19:23
Oh, I think I know these pictures.

Darnok = credit thief! :p

;)

Darnok
13-08-2007, 19:44
Oh, I think I know these pictures.

Darnok = credit thief! :p

;)

Read the original post on Airspace: it begins with the phrase "with some friendly help...". Of course that means you. :D

Slekith
14-08-2007, 02:20
Can't wait to get my hands on it! Even though that means updating WARP.

PS: Let's hope all wings get upgrades!

Still learning
14-08-2007, 06:44
Ah Darnok, you have an account on Warseer.

neXus6
14-08-2007, 12:14
Oookay when did Sylass start looking like Kianu Reeves as opposed to his usual other creature of the night. :p

Any idea how much the books going to be, cause to be brutally honest there doesnt seem to be that much in it? And having Tau on the cover really aint a massive draw for me, silly things. :p

Darnok
14-08-2007, 12:19
Any idea how much the books going to be, cause to be brutally honest there doesnt seem to be that much in it? And having Tau on the cover really aint a massive draw for me, silly things. :p

The final book is supposed to have 120 pages, those pictured are only a first sneak of the whole book.

- Deathwing -
14-08-2007, 12:40
1 Question: WHEN will it be available? Any information about that?
( Okay, 2 questions. :D )

rkunisch
14-08-2007, 12:46
The last I heard was GD UK.

Have fun,

Rolf.

neXus6
14-08-2007, 14:50
The final book is supposed to have 120 pages, those pictured are only a first sneak of the whole book.

Aye but if it's 120 pages of pretty useless guff as opposed to 120 pages of colour pictures of Imperial Vehicles like normal I'd be disappointed. :p

Darnok
14-08-2007, 18:36
I don't think background on a whole campaign, several new planes for all races, a battlereport and new upgrades for all races are "useless guff". Otherwise I don't think what exactly you expect of an expansion. ;)

neXus6
15-08-2007, 13:21
I did say "if." :p
That sounds okay. :)

Mind you I need to get the main rulebook first. :p

Darnok
31-08-2007, 08:54
FW Newsletter 182 just confirmed that they sell TA on GD UK. So I suppose we'll see the official realease shortly after that.

Also check the full cover picture (http://www.forgeworld.co.uk/tactaero.htm).

rkunisch
31-08-2007, 10:18
I wonder if the news for AI in the FW newsletter also include the nice tower and landing pad in Epic scale. Ah, but we need to wait and see.

Tactica Aeronautica is definitely a must-have. :)

Have fun,

Rolf.

fattdex
31-08-2007, 10:24
Newsletter link here (http://www.forgeworld.co.uk/newsletters/Newsletter%20182.htm). Doesn't say much!

Ethan Hunt
02-09-2007, 22:33
Mm... doesn't look half-bad... has a touch of Imperial Armour, with that campaign map, or the Air Caste pilot illustration... maybe it's time to get IA and this one... :p
Sounds like a cool addition to the AI bookie.

Three Headed Monkey
03-09-2007, 04:14
When is this meant to be released? I may hold off on my order of chaos fighters if a mid-range fighter for chaos may appear.

fattdex
03-09-2007, 04:49
The book is meant to be at UK games day late this month so i'd expect a mid- october release

Dvalin
16-09-2007, 20:13
Now here's a question for you: who wins? ;)

Uncle_Thor
16-09-2007, 20:46
The book is meant to be at UK games day late this month so i'd expect a mid- october release

October the 8th according to the FW website.

fattdex
17-09-2007, 03:28
already ordered ;-)

SanguinaryDan
17-09-2007, 19:41
:pYup, me too. Now I just have to get off my tail and actually get the planes instead of playing proxy games with WWII 1/285th planes. :p

HarkonGreywolf
17-09-2007, 22:32
Why proxy them when you can convert them? :D
Check out my Ork fleet, all but the Grot Bombs and three Epic Fightas are converted (i.e. hacked about a bit!) Trumpeter and similar plastic plane kits from "Netmerchants" all in 1:350 scale, but 1/285 would probably be useable.
http://i69.photobucket.com/albums/i63/SWDWHS/Aeronautica%20Imperialis/aWholeWaaagh01.jpg

HG

Brimstone
23-09-2007, 22:25
The book is meant to be at UK games day late this month so i'd expect a mid- october release

It was indeed I picked up a copy along with a Tiger Shark A/X 2-2 and remora drones.


Now here's a question for you: who wins? ;)

The Imperium kind of but they pay a very very high price indeed, the Tau force is a small elite 'Stealth' force.

fattdex
24-09-2007, 07:23
Hey Brimmy, care to post a mini review/general first impression of the book?

Any changes to the Chaos Harbinger since the PDF rules?

Math Mathonwy
24-09-2007, 07:56
I would also be most grateful for a small review. Do we know what new aircraft are included?

Brimstone
24-09-2007, 08:51
Ok the book is divided into several sections.

First of all new aircraft.

Marauder variants - Colossus & Vigilant
Ork Bommers - Bommers & Blasta bommers
Remora Drones & Tigershark AX-2-2
Tau aerial mines DX-13
Harbinger

Most of these have the colour plate side views in the style of the original book, very nice especially the bommers.

Two pages of aircraft upgrades, race specific and very similar to the 40K versions.

Two page squadron lists that replace the original (you can still use the old ones) containing all of the new stuff and variants.

Datasheets for all of the new aircraft plus several variants i.e. a Tiger shark that replaces it's drones with seeker missiles :cool:

The Typha-IV campaign
A campaign section in typical excellent FW style full of colour pictures including organisation charts and a aircaste pilot. Very very nice winter cammo schemes for the Imperium and Tau.

Section on how to rerun the campaign yourself with various scenarios.

Section on ground installations which is much better than the original.

Battle report - Raid on supply base Theta-nine-four, this is very good especially for those new to the game and those looking for tips.

Hobby articles
- Tactica aeronatica, again this is a good compilation of tactics and tips although you can pick a lot of it up from forums like Warseer ;)
- Q&A
- Designers notes.

Overall the book is a resounding three thumbs up and essential for any Tau players and recomended for everybody else.

I'm annoyed I didn't shake Warwicks hand yesterday at GD for creating such an excellent game.

Cal585
24-09-2007, 09:14
Two quick questions.

1) I assume the AI rulebook is needed to be able to use this book properly?

2) What sort of participants are needed to re-create the campaign scenarios? (e.g. numbers)

Brimstone
24-09-2007, 09:29
Two quick questions.

1) I assume the AI rulebook is needed to be able to use this book properly?

You would be correct it's a supplement not a replacement.


2) What sort of participants are needed to re-create the campaign scenarios? (e.g. numbers)

There are additional scenarios beyond the campaign ones (Including a tourny specific one)

For the three campaign ones, the first is 150pts attackers / 120 defenders (Tau attackers - 4 Tiger sharks/4 barracuda / Imperial defenders 2 'bolts and 4 lightning). Second is 300pts Tau - Attackers / 200 Imperial defenders and the third is 350pts Imperial - attackers and 200pts Tau - Defenders (including a Manta).

Math Mathonwy
24-09-2007, 09:44
Ooh, huge thanks! Definitely going to pick this up - sounds very cool :)

Cal585
24-09-2007, 11:31
Woah, going to have to save up a lot to be able to play these battles :eek:

Darnok
24-09-2007, 12:05
Thanks for sharing those infos. Sounds like TA will be an excellent addition to a great game. :)

Iracundus
24-09-2007, 14:06
Mind if I ask how the campaign story goes? (put it in spoilers if you have to). What I mean is in the Taros campaign, the Imperium ended up being written as the bumbling foil to show off the Tau. In the Vraks (part 1) campaign, I got the opposite impression: that despite them writing of some Imperial setbacks, I never got the impression the Imperium had a chance of losing.

Is FW's Imperium vs. Tau round 2, any more balanced or does one side come off as being the poster boys?

SanguinaryDan
25-09-2007, 14:11
I just wanna know how the big bomb on the Colossus works. And do you get increased accuracy if the pilot rides it on down? :D

Crube
25-09-2007, 14:27
Well, I've just ordered my AI rulebook from FW (2 weeks to wait....), so Ican see TA being a Christmas pressie...

Elias Halcyon
25-09-2007, 20:05
Brimstone, when did you go to the Forgeworld stand? I asked if they had the Remoras / Ax2-2 but they were out :(

Being a tau player, the remoras are really the highlight for me - having several very high rated aircraft in a cadre will be a great asset against Eldar and lightening fighters.

You may also be interested in knowing that the points value for a vampire hunter has gone up [finally!] which is the only amendment to the original book.

edit - both the Hunter and the Raider have been bumped up by 10 points

Tyra_Nid
26-09-2007, 01:08
I just wanna know how the big bomb on the Colossus works. And do you get increased accuracy if the pilot rides it on down? :D

LOL!
I would also like to get an idea about the colossus bomb.



points value for a vampire raider has gone up [finally!]

Raider but not Hunter? :eyebrows:

fattdex
26-09-2007, 02:09
I'm guessing that it's similar to the MOAB on the harbinger experimental rules- 4 0 0, target obliterated on a damage roll of 4+ regardless of number of hits

Elias Halcyon
26-09-2007, 08:22
Raider but not Hunter? :eyebrows:

Just checked again, they've both had points increases, but I did originally mean Hunter.

The colossus works slightly different to to the harbringer.

The to hit roll is equal to the speed your traveling at, you don't roll for damage, instead it does 2D3 points of damage on the target. Unsuprisingy it's a 1-0-0 weapon and has to be dropped from alt 5. Which has it's advantages over the harbringers, not least it's easier to hit with it but sadly isn't as truely destructive as the harbrinders additional bomb load.

fattdex
26-09-2007, 09:52
That's pretty cool. Did the Harbinger change much at all while you're here :)

Elias Halcyon
26-09-2007, 17:55
From a quick glance it's min and max speed have dropped to 1 and 5 respectively, and you may also be pleased to hear it's 20 points cheaper!

fattdex
04-10-2007, 11:41
can someone please summarise what the marauder vigilant does?

DarkAzrael169
05-10-2007, 23:17
So Brimstone, theres gonna be no mid-range Chaos fighter? Cause I want to start Chaos, but I would really like to get mid-range two hit fighters over one hit fighters.

mageboltrat
05-10-2007, 23:44
So Brimstone, theres gonna be no mid-range Chaos fighter? Cause I want to start Chaos, but I would really like to get mid-range two hit fighters over one hit fighters.

I don't think you get the point of Chaos... Yes your planes have 1 hit.. but they are very cheap and very good. I think there was a chart of bang for bucks flying around somewhere and the hellblade came out top. Add to that the fact you will ALWAYS outnumber your opponent, they are amazing...

PROS.
1. High Maneuverability and Speed
2. Always Outnumbering
3. Best Firepower

CONS.
1. They die real easy.

Three Headed Monkey
06-10-2007, 03:12
So Brimstone, theres gonna be no mid-range Chaos fighter? Cause I want to start Chaos, but I would really like to get mid-range two hit fighters over one hit fighters.

If that would happen though then Chaos and the imperials would be too similar. If you prefer to play with two hit mid range fighters, then you should play Imperials. Each army has its own distinct playstyle and should be used and have options that suit that playstyle. Its like complaining that you want to play Dwarfs, but would prefer to use an all cavalry army.

As magebolrat said, the hell blades is what makes chaos different. IMO it is your prefered playstyle that should have the biggest influence on which force you use.

Perhaps convert and paint an Imperial force to belong to a recently turned renegade fleet?

Tyra_Nid
06-10-2007, 09:26
Perhaps convert and paint an Imperial force to belong to a recently turned renegade fleet?

Absolutely. This is what you should do if you want a 2-hit, mid-range fighter.

And maybe put spikes on them as well :rolleyes:

Spacker
07-10-2007, 07:47
If you tend to roll high on the dice then you could always add the Daemonic Possession upgrade from TA to the blades to give them a save, and they're still very cheap ;)

And the talon makes a pretty viable heavy fighter anyway - it's similarly priced to the TBolt, has equivalent weaponry, and has 1 more hit.

Darnok
07-10-2007, 08:02
And the talon makes a pretty viable heavy fighter anyway - it's similarly priced to the TBolt, has equivalent weaponry, and has 1 more hit.

I agree, except on the equivalent weaponry. The Autocannons of the Talon have only half the firepower of the Bolt, and need a 5 to damage, which is again worse than the Bolt. The Talon is durable, and can fullfill the role of a heavy fighter, but he won't excel in it.

Tyra_Nid
07-10-2007, 10:26
Yep, Talon is good for maneuverability and durability, and the occasional lucky shot (theyve downed my Bolts before, blah). But their PussyCannon (just like the Lightning) isnt particularly great.

Durability is good though.

And they can do some really tricksy bombing runs too.

DarkAzrael169
08-10-2007, 04:31
I think the renegade squadron with spikes is a great idea. But, what are the upgrades for Chaos in TA? I have not heard anything about that new upgrade.

The Dark One
08-10-2007, 09:53
I think the renegade squadron with spikes is a great idea. But, what are the upgrades for Chaos in TA? I have not heard anything about that new upgrade.

chaos get 3 upgrades
Daemonic Possession- 6+ save
Warp Rift- attacks ships that get to close to the rear of your ship (just like a gun)
Blight Bombs- very simerlar to the harbringers bomb but a 5+ and less attacks

Iracundus
08-10-2007, 10:03
Dare I ask what the Eldar get in terms of upgrades?

The Dark One
08-10-2007, 10:20
they get
Star Engines
Spirit Stones
Webway Portal

Alias the Jester
08-10-2007, 11:50
they get
Star Engines
Spirit Stones
Webway Portal

Could you expand on that a little Please.

ATJ

The Dark One
08-10-2007, 12:52
Star Engines lets you do an Extreme manoeuvre or an addition one
Spirit Stones lets you change your manoeuvre card before moving
Webway Portal Lets you disengage and arrive (reserves) from the webway

Anaris
08-10-2007, 13:26
Are there anymore advanced rules in the new book. Not asking the specifics on what the do just a general idea.

e.g. our group was a little disaapointed that there were no rules for "coming out of the sun"

That kinda thing.

The Dark One
08-10-2007, 16:14
not what i have read but then again i don't read that fast and still haven't got that far into the book

Alias the Jester
08-10-2007, 18:55
Star Engines lets you do an Extreme manoeuvre or an addition one
Spirit Stones lets you change your manoeuvre card before moving
Webway Portal Lets you disengage and arrive (reserves) from the webway

Thanx for the expansion on the eldar stuff mate, sounds intriuing, can't wait to get my copy of the new book.

ATJ

The Dark One
08-10-2007, 20:24
Thanx for the expansion on the eldar stuff mate, sounds intriuing, can't wait to get my copy of the new book.

ATJ

no worries.
it's a good book

Alias the Jester
08-10-2007, 22:17
e.g. our group was a little disaapointed that there were no rules for "coming out of the sun" .

"Coming out of the Sun" would be difficult to do as it would only be from one particular direction and from a certain Altitude.

The same thing is sort of covered by the ambush mission where the attacker gets initiative for the first two rounds due to supprise. (ie, coming out of the sun).

ATJ

Spacker
09-10-2007, 13:03
Are there anymore advanced rules in the new book. Not asking the specifics on what the do just a general idea.

e.g. our group was a little disaapointed that there were no rules for "coming out of the sun"

That kinda thing.


The only new rules are for Aircraft Upgrades, and Ground Installations.

Kron
09-10-2007, 14:16
How do the new Imperial bombers affect the older ones?

In other words are the Thunderbolts and normal Marauder still the best bet for begining AI, with the Colossus and Vigilant being more specialist choices for later missions?

Alias the Jester
09-10-2007, 15:58
In other words are the Thunderbolts and normal Marauder still the best bet for begining AI, with the Colossus and Vigilant being more specialist choices for later missions?

That appears to be the way it is. As the Vigilant is a Recon aircraft (As far as I can make out, Still waiting for the book) so seems to have a pretty specialist role.

ATJ

deadmeat30
09-10-2007, 18:58
sounding good! cant wait to add some upgrades to my ork air waagh

Cry of the Wind
10-10-2007, 02:57
Are there anymore advanced rules in the new book. Not asking the specifics on what the do just a general idea.

e.g. our group was a little disaapointed that there were no rules for "coming out of the sun"

That kinda thing.


I've got a house rule up for review here (http://z8.invisionfree.com/Airspace/index.php?showtopic=381) if you're interested.

After hearing about those upgrades I can't wait to get my hands on this book. I'm curious as to what rules ground installations would have beyond AA platforms.

Kron
10-10-2007, 13:33
After hearing about those upgrades I can't wait to get my hands on this book. I'm curious as to what rules ground installations would have beyond AA platforms.

Radar installations and the like might be cool and not just as objectives but also playing an active role in a battle (improved targeting etc).

Cry of the Wind
10-10-2007, 14:22
I thinking that too, just can't wait to see it in action. I need an excuse to buy some of those airbase models and some neat rules for them would go a long way towards convincing me to buy them.

Spacker
10-10-2007, 21:23
I'm curious as to what rules ground installations would have beyond AA platforms.

It's all to do with VPs - each installation is made up of various parts (buildings, bunkers, defences, landing platforms, etc) and you only get a certain number of "build points" to spend on each depending on the size of installation being used. At the end of a game the owner scores VPs for whatever is still intact, and the attacker scores points for whatever is destroyed. It's actually a pretty nice set of rules - simple, yet flexible enough to cope with a massive range of options. Landing platforms add the ability to have your aircraft start on the ground rather than flying in some missions, so they're not just something to look at :)

Cry of the Wind
10-10-2007, 22:51
Sounds great Spacker, now I just need to order me up a Thunderhawk and airbase... Looks like I'm not getting my Titan this year after all...

fattdex
12-10-2007, 09:35
Got my (signed-yay!) copy today :)

they have really made some impressive revisions, my favourite being weapons load variations for lots of aircraft, a big price reduction and no more pussycannons for the chaos harbinger(!), aircraft upgrades, and ace/double ace status being an optional purchase! They have also consolidated an expanded points list for all aircraft including upgrades onto the one section.

More impressions as I have a read through

SanguinaryDan
12-10-2007, 14:50
Mine better come today. If they've already made it to the other side of the planet, the short hop "across the pond" should be easier.

I'm going to get my Baneblade and some planes on Saturday. My wife is gonna kill me.

DarkAzrael169
15-10-2007, 19:37
what upgrades do the imperials get?

rkunisch
15-10-2007, 20:54
what upgrades do the imperials get?

Ejector Seats
Flares or Chaff Launchers
Infra-Red Targeting
Distinctive Paint Scheme or Decals
Armoured Cockpit

Have fun,

Rolf.

fattdex
16-10-2007, 05:26
and the option to buy ace or double ace ;-) most aircraft can choose two upgrades- i don't think this includes buying ace status. there are certain restrictions on wat planes can take, ie thunderbolts can't take Armoured Cockpit, as they already have durable.

fattdex
25-10-2007, 12:35
So, anyone got in any TA games yet?

greenmtvince
25-10-2007, 13:42
Not complete TA, but I did use the Ace Upgrades last night to bring my Barracuda squadron up to 80 points to fight an even game. I really like that ability. Of course my Kor'El (ace) bought the farm on turn 2, so I didn't get to actually use his superior pilot skills, but the thought was nice.

I need more Tau to be able to do some of the historical refights. I'm looking forward to the AX-2-2 and Remora Drone Fighters.

Brimstone
19-12-2007, 16:42
So, anyone got in any TA games yet?

Had a couple, one draw and a loss to the Orks.

Last week was a 400pt game, my Manta on a search & rescue mission.

Unfortunately the Ork Bomber squadron decimated it once it landed :(

Still my AX-2-2 and Remoras performed very well. :cool:

Slekith
19-12-2007, 16:44
Have you got any pictures brimstone? It's always cool to see a grueling dogfight....