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		<title>WarSeer - Warhammer Tactics</title>
		<link>http://www.warseer.com/forums/</link>
		<description>Discuss Warhammer tactics, from the oblique line to the feigned flee.</description>
		<language>en</language>
		<lastBuildDate>Wed, 19 Jun 2013 01:24:52 GMT</lastBuildDate>
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		<ttl>60</ttl>
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			<title>WarSeer - Warhammer Tactics</title>
			<link>http://www.warseer.com/forums/</link>
		</image>
		<item>
			<title>Warriors of Chaos - Lore of Magic?</title>
			<link>http://www.warseer.com/forums/showthread.php?375013-Warriors-of-Chaos-Lore-of-Magic&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 19:22:05 GMT</pubDate>
			<description><![CDATA[So I've got 405 points left in my army list for my level 4 wizard and I'm having some troubles in how to run him but mostly I'm tearing my hair out over which lore to pick. 
 
My army list is 3000 points and has no blocks of infantry. Core is four chariots marked nurgle, some dogs and some marauder...]]></description>
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<div>So I've got 405 points left in my army list for my level 4 wizard and I'm having some troubles in how to run him but mostly I'm tearing my hair out over which lore to pick.<br />
<br />
My army list is 3000 points and has no blocks of infantry. Core is four chariots marked nurgle, some dogs and some marauder cavalry (just to hold banners for blood and glory). Only other character is a chaos lord on disk (3++ ward rerolling one's). Special is a couple chimeras with the upgrades and a couple of gorebeast chariots marked nurgle. Rare section is 3 hellcannons.<br />
<br />
So the question is which lore would synergise well with this? I love slaanesh, metal and shadow but if anybody can put forward a case for any of the other lores then feel free to do so, I will certainly listen and consider. I'll admit I'm not the best WoC player, usually I just make and paint them, but I've decided to finally return them to the table now that I've gotten hold of the new book.<br />
<br />
Feel free to make comments/suggestions on the list in general or how I should build my level 4 with those 405 points.</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>KingFerret</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?375013-Warriors-of-Chaos-Lore-of-Magic</guid>
		</item>
		<item>
			<title>Sword Masters or White Lions, which do you prefer (and why)?</title>
			<link>http://www.warseer.com/forums/showthread.php?374967-Sword-Masters-or-White-Lions-which-do-you-prefer-(and-why)&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 02:01:12 GMT</pubDate>
			<description>As per the topic. Do you think one is better than the other? Why?</description>
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<div>As per the topic. Do you think one is better than the other? Why?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>Forsworn</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374967-Sword-Masters-or-White-Lions-which-do-you-prefer-(and-why)</guid>
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			<title>LM dealing with Empire</title>
			<link>http://www.warseer.com/forums/showthread.php?374919-LM-dealing-with-Empire&amp;goto=newpost</link>
			<pubDate>Mon, 17 Jun 2013 12:46:56 GMT</pubDate>
			<description><![CDATA[Hey guys I've got a new opponent down at the shop who runs a surly little empire army which almost always includes 2 hellblasters, a cannon, and 6 demigryphs in two units of three. 
 
After slugging it out a couple times I'm thinking about running lore of metal on the slann to deal with the...]]></description>
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<div>Hey guys I've got a new opponent down at the shop who runs a surly little empire army which almost always includes 2 hellblasters, a cannon, and 6 demigryphs in two units of three.<br />
<br />
After slugging it out a couple times I'm thinking about running lore of metal on the slann to deal with the demigryphs. Any thoughts on dealing with war machines as a LM player? I've found stegadons are just useless with cannon(s) around and hellblasters mow down saurus without apology. So this leaves me potentially using terradons, cham skinks, skink skirmishers, scar vets with flight/mounted on cold ones. Any other magic item/character combos welcome as I'm running up against a wall on this one at lower point values - 1500 range.</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>Horus38</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374919-LM-dealing-with-Empire</guid>
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			<title>If you could change one rule, what would it be?</title>
			<link>http://www.warseer.com/forums/showthread.php?374886-If-you-could-change-one-rule-what-would-it-be&amp;goto=newpost</link>
			<pubDate>Sun, 16 Jun 2013 22:40:14 GMT</pubDate>
			<description>This has probably been discussed before, but i thought it would be fun anyway. If you could change one rule/game mechanic to improve 8th edition what would it be? 
 
Personally, I would make it so that flank/rear charges with units that contains at least one rank negate steadfast. I think this...</description>
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<div>This has probably been discussed before, but i thought it would be fun anyway. If you could change one rule/game mechanic to improve 8th edition what would it be?<br />
<br />
Personally, I would make it so that flank/rear charges with units that contains at least one rank negate steadfast. I think this would make flanking much more tactically important like in 7th and without breaking hordes/large units, would allow medium sized units back into the game.</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>samuel44</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374886-If-you-could-change-one-rule-what-would-it-be</guid>
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			<title>What are your thoughts on combat lords?</title>
			<link>http://www.warseer.com/forums/showthread.php?374695-What-are-your-thoughts-on-combat-lords&amp;goto=newpost</link>
			<pubDate>Thu, 13 Jun 2013 21:48:31 GMT</pubDate>
			<description>Do you think Combat Monster Lords are viable? Why (or why not)?  
 
I think it depends on the faction. The ones that can easily get re-rolls to hit and high strength (High Elves, Dark Elves, Vampire Counts) and such can get enough combat resolution to give an advantage in combats. However, others...</description>
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<div>Do you think Combat Monster Lords are viable? Why (or why not)? <br />
<br />
I think it depends on the faction. The ones that can easily get re-rolls to hit and high strength (High Elves, Dark Elves, Vampire Counts) and such can get enough combat resolution to give an advantage in combats. However, others simply will not get enough back from their combat lord to make it a viable. They need to be able to get mileage out of their abilities (Hold Your Ground, Arch-lector prayers/buffs, etc).</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>Forsworn</dc:creator>
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			<title>Putting in some serios thought.</title>
			<link>http://www.warseer.com/forums/showthread.php?374339-Putting-in-some-serios-thought&amp;goto=newpost</link>
			<pubDate>Sun, 09 Jun 2013 15:11:36 GMT</pubDate>
			<description><![CDATA[Well I have the fluff thought out, and the majority of the build.  
Army is based on the 'new model army' and the background is a 'puritan Sigmite'  settlement in the border princes. They accept the right of the Emperor, but have no loyalty to the nobility. 
 
I am looking for some tips and advice...]]></description>
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<div>Well I have the fluff thought out, and the majority of the build. <br />
Army is based on the 'new model army' and the background is a 'puritan Sigmite'  settlement in the border princes. They accept the right of the Emperor, but have no loyalty to the nobility.<br />
<br />
I am looking for some tips and advice on what units to take, though Mages are as <i>no no</i>. Han perhaps some helpful tactics.<br />
<br />
Units I have thought of are Whitchhunter, Priests, Captians. Halberds, Spearmen, Handgunners, Cannon, Mortar, Pistoleers. <br />
<br />
Any thoughts and tips?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>Commissar Davis</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374339-Putting-in-some-serios-thought</guid>
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			<title>High elf core qeustion</title>
			<link>http://www.warseer.com/forums/showthread.php?374292-High-elf-core-qeustion&amp;goto=newpost</link>
			<pubDate>Sat, 08 Jun 2013 21:43:31 GMT</pubDate>
			<description>Strating a high elves army. At 1500 points and whas thinking for core 2 units of 10 archers and 
2 units of 9 silver Helms. 
 
what you think About this?</description>
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<div>Strating a high elves army. At 1500 points and whas thinking for core 2 units of 10 archers and<br />
2 units of 9 silver Helms.<br />
<br />
what you think About this?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>Bieren</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374292-High-elf-core-qeustion</guid>
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			<title>2000pt High Elf list against Beastmen</title>
			<link>http://www.warseer.com/forums/showthread.php?374142-2000pt-High-Elf-list-against-Beastmen&amp;goto=newpost</link>
			<pubDate>Thu, 06 Jun 2013 20:13:05 GMT</pubDate>
			<description>Here is my 2000 pt list that will pummel the stinky Beastmen: 
 
1.  50 spear w/ std, ldr, mus 
2.  20 sm w/bl ld, std, mus, dragon banner 
3.  Lion chariot 
4.  2 Eagles 
5.  5 Reavers 
6.  10 archers 
7.  Level 4 Archmage with B o H, and Tal of Pres (Shadow or High.) 
8.  Level 2 Mage with crown...</description>
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<div>Here is my 2000 pt list that will pummel the stinky Beastmen:<br />
<br />
1.  50 spear w/ std, ldr, mus<br />
2.  20 sm w/bl ld, std, mus, dragon banner<br />
3.  Lion chariot<br />
4.  2 Eagles<br />
5.  5 Reavers<br />
6.  10 archers<br />
7.  Level 4 Archmage with B o H, and Tal of Pres (Shadow or High.)<br />
8.  Level 2 Mage with crown of ? And dispell scroll<br />
9. Noble on griffon with star lance <br />
<br />
Opinions please....</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>Geech</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374142-2000pt-High-Elf-list-against-Beastmen</guid>
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			<title>2000 pt Hogh</title>
			<link>http://www.warseer.com/forums/showthread.php?374122-2000-pt-Hogh&amp;goto=newpost</link>
			<pubDate>Thu, 06 Jun 2013 14:21:27 GMT</pubDate>
			<description>50 spearmen-LDL, std, mus 
 
20 sm-dragon banner, bl ld, mus, std 
 
5 reavers 
 
2 eagles 
 
10 archers</description>
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<div>50 spearmen-LDL, std, mus<br />
<br />
20 sm-dragon banner, bl ld, mus, std<br />
<br />
5 reavers<br />
<br />
2 eagles<br />
<br />
10 archers<br />
<br />
lvl 4 arch age, shadow or High, talis of protection, b of h<br />
<br />
lvl 2 Mage, dispell, crown of ?<br />
<br />
noble on griffon with St lance</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>Geech</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374122-2000-pt-Hogh</guid>
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			<title>Beastmen tacs/lists? competetive play?</title>
			<link>http://www.warseer.com/forums/showthread.php?374084-Beastmen-tacs-lists-competetive-play&amp;goto=newpost</link>
			<pubDate>Thu, 06 Jun 2013 00:02:50 GMT</pubDate>
			<description>from what ive heard beastmen are not very, but can be competative.  
now what types of lists are we talking about when talking better lists for beastmen? 
all chariots? 40gor blocks with ambush? 
 
im starting beastmen as a fun sideproject but im keen to know what actually works with them, 
even...</description>
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<div>from what ive heard beastmen are not very, but can be competative. <br />
now what types of lists are we talking about when talking better lists for beastmen?<br />
all chariots? 40gor blocks with ambush?<br />
<br />
im starting beastmen as a fun sideproject but im keen to know what actually works with them,<br />
even though i will do them in my own plain and boring way :D<br />
<br />
but i have yet to hear any tactics or army lists here on warseer, ive searched in vain several times, so now it comes to this..<br />
tell me your favourite tactic against and with beastmen, army lists, competetive lists the works! i crave information to this project! :chrome:<br />
<br />
cheers from Sweden</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>Chaos Warlord</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374084-Beastmen-tacs-lists-competetive-play</guid>
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			<title>Sixth edition Chaos Dwarf/Ravening Hordes question for white haired veterans.</title>
			<link>http://www.warseer.com/forums/showthread.php?374049-Sixth-edition-Chaos-Dwarf-Ravening-Hordes-question-for-white-haired-veterans&amp;goto=newpost</link>
			<pubDate>Wed, 05 Jun 2013 14:33:49 GMT</pubDate>
			<description>Ya, I know, it`s not really been that long but here is the issue. My small circle has decided to go back to sixth ed because we had more fun with it than anything since. We got in back then but a little late in the edition. None of us ever had to use Ravening Hordes before because our books were...</description>
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<div>Ya, I know, it`s not really been that long but here is the issue. My small circle has decided to go back to sixth ed because we had more fun with it than anything since. We got in back then but a little late in the edition. None of us ever had to use Ravening Hordes before because our books were all out. Now that we have gone back I decided to try Chaos Dwarfs for the first time using the RH rules for them. My opponents are crying foul because of the seemingly over powered-ness of the CD`s. Was this an issue in sixth edition? Or do my friends just need to buck up and figure out how to beat them? I appreciate any input from those who were around during sixth edition and play vs the CD. Fans of Chaos Dwarfs may have a bias here.<br />
<br />
Just noticed I put this in the wrong place. If one of the mods would be good enough to move it to general I would be thankful.</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>gormaster</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374049-Sixth-edition-Chaos-Dwarf-Ravening-Hordes-question-for-white-haired-veterans</guid>
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			<title>Thoughts on new High Elf units</title>
			<link>http://www.warseer.com/forums/showthread.php?373913-Thoughts-on-new-High-Elf-units&amp;goto=newpost</link>
			<pubDate>Tue, 04 Jun 2013 01:39:14 GMT</pubDate>
			<description><![CDATA[It's been a month since release. Now that we've had time to experiment, I wanted to get a feel for what people thought of the new units.  
 
My thoughts:  
Flamespyre: Good, but not great. More of a "meta" thing; if your usual opponents bring out lots of Hordes, then you can flame them to Kingdom...]]></description>
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<div>It's been a month since release. Now that we've had time to experiment, I wanted to get a feel for what people thought of the new units. <br />
<br />
My thoughts: <br />
Flamespyre: Good, but not great. More of a &quot;meta&quot; thing; if your usual opponents bring out lots of Hordes, then you can flame them to Kingdom Come. Fighting Elite armies, however, you get less out of it. <br />
Frostheart: Very useful. Dropping strength makes our High Elves more survivable against more things. ASL is rarely relevant, but Lions and Masters love it. I think this guy is much more useful than the Flamespyre thanks to how much synergy it has with our army. <br />
Sisters: The extra point of BS and Strength on their shots is great, I think. Bows are quick to fire, so no Move and Shoot penalty. I think a small unit of 15 makes an amazing support unit (especially against Forces of Destruction). Not spectacular, but a solid support choice. <br />
Skycutter: Um. . . . it's a flying chariot that cannot fly-march, right? I dunno. I think that we get more than enough out of regular chariots (to say nothing of Lion Chariots). The Bolt Thrower is okay, but it's not all that spectacular. Frankly, I think this is our most lackluster choice. <br />
<br />
So, what do YOU think about them?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>Forsworn</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?373913-Thoughts-on-new-High-Elf-units</guid>
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			<title>Opinions on new High Elf characters.</title>
			<link>http://www.warseer.com/forums/showthread.php?373912-Opinions-on-new-High-Elf-characters&amp;goto=newpost</link>
			<pubDate>Tue, 04 Jun 2013 01:31:33 GMT</pubDate>
			<description>So from those who have fought with and against the new High Elf characters, what are your thoughts on them?  
 
Loremaster: Not good as either a specialized combat character, OR a main caster. However, I think he can be a good compromise to have BOTH a combat lord AND a support caster. This way,...</description>
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<div>So from those who have fought with and against the new High Elf characters, what are your thoughts on them? <br />
<br />
Loremaster: Not good as either a specialized combat character, OR a main caster. However, I think he can be a good compromise to have BOTH a combat lord AND a support caster. This way, you can get fighting power AND magic instead of having a Noble/Prince and a Lvl 2. This guy is great as a jack of all trades to help out. Personally, I prefer kitting him out as a combat lord w/ magic on the side. <br />
<br />
Anointed: Great combat character with HUGE survivability. Armor of Silvered Steel, some more items for utility, and you are golden. This guy is amazing, I think. Combine him with high magic on a lvl 2 and you have a unit that can consistently have a 5+ or 4+ Ward Save. <br />
<br />
Sea Helm: Great for Sea Guard, but otherwise, you are better off using a Noble as your BSB. <br />
<br />
Handmaiden: Meh. Noble can do all her stuff, pretty much. Personally, I think she's great if you HAVE the Everqueen for the Horn of Isha. Otherwise, again, go for a Noble. <br />
<br />
Allariele: The new Teclis of the book. Gives you great survivability, lets your characters regenerate, AND lets you double-tap a spell on one magic phase. COnsidering this can be a game-winning spell like boosted Earthblood, Timewarp, Flesh To Stone, she's amazing. The fact that she can get a High Magic spell makes her even BETTER, because you can boost the Ward Save further. Amazing utility and magic in a character for a reasonable price. Her Banner makes her EVEN BETTER, effectively forcing an extra die use on dispels, making magic even MORE favorable for you.</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>Forsworn</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?373912-Opinions-on-new-High-Elf-characters</guid>
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			<title>How many characters?</title>
			<link>http://www.warseer.com/forums/showthread.php?373911-How-many-characters&amp;goto=newpost</link>
			<pubDate>Tue, 04 Jun 2013 01:23:31 GMT</pubDate>
			<description><![CDATA[So, I have two questions for the forum:  
How many characters do you think are necessary?  
How many characters do you think are acceptable?  
 
I generally think you want at least a Mage and battle standard bearer at ANY points value. After that, I don't know. I feel that you could likely get away...]]></description>
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<div>So, I have two questions for the forum: <br />
How many characters do you think are necessary? <br />
How many characters do you think are acceptable? <br />
<br />
I generally think you want at least a Mage and battle standard bearer at ANY points value. After that, I don't know. I feel that you could likely get away with that even at higher points values like 2.5k and 3k. <br />
<br />
My general feel is: <br />
- Lvl 4, BSB at 1.5k or less<br />
- Lvl 4, BSB, Support Mage at 2k<br />
- Combat Lord, BSB, Lvl 4, Lvl 2 at 2.5k <br />
<br />
Since my army is High Elves, I generally think that going Lvl 4, BSB, Loremaster is a good combination at 2.5k. However, I believe that the investment is quite good at 2.5k. From that point on, I don't think I want more characters until I start hitting the &quot;DAYUM&quot; points values of 3.5-4k.</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?13-Warhammer-Tactics">Warhammer Tactics</category>
			<dc:creator>Forsworn</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?373911-How-many-characters</guid>
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			<title>High Elves: Recommended Magic Lores?</title>
			<link>http://www.warseer.com/forums/showthread.php?373905-High-Elves-Recommended-Magic-Lores&amp;goto=newpost</link>
			<pubDate>Mon, 03 Jun 2013 23:14:41 GMT</pubDate>
			<description>Okay, so I wanted to gouge the thoughts of people on the various Lores of Magic for High Elves.  
My thoughts are these:  
- Fire: We have enough damage dealing in our own lore, and that one gets a bonus to cast. Axed. 
  
- Heavens: Has good utility and heavy damage spells. Useful against...</description>
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<div>Okay, so I wanted to gouge the thoughts of people on the various Lores of Magic for High Elves. <br />
My thoughts are these: <br />
- Fire: We have enough damage dealing in our own lore, and that one gets a bonus to cast. Axed.<br />
 <br />
- Heavens: Has good utility and heavy damage spells. Useful against Monstrous Infantry, but not so much against hordes (except for its &quot;6th Spell). <br />
<br />
- Death: Great against characters. Doesn't really seem all that useful for High Elves, really. We don't get much synergy out of it.<br />
<br />
- Beasts: NOW we're getting somewhere. the Signature is excellent for High Elves. The Spear and Curse are also very useful for taking big nasty things out of a fight. Its 6th spell is decidedly &quot;meh&quot;, as is its magic missile. The Character buffs are great if you have lots of characters, but as High Elves, we generally cannot afford more than 2 fighters and 2 mages, TOPS (generally we'll have a BSB, Mage, and either Prince or Archmage). A great Lore for a level 2, but not really beyond that. <br />
<br />
- Metal: This lore has some good things (Plague of Rust, Glittering Scales, Enchanted Blades), but the damage spells capabilities are very situational. It's amazing against heavily armored armies, but against weakly armored hordes, it is BAD. It seems like there is great utility, but you have to go &quot;All in&quot; and hope for the best. Overall, I am unsure about this lore. <br />
<br />
- Light: This Lore seems pretty decent. Speed of Light is bad for us. We already strike first and get our re-rolls against most things. At best, we are forcing the enemy on 5's. Timewarp is awesome for the extreme movement, especially if we have Silver Helms and Dragon Princes for support. Light of Battle is a great way to make sure that your army stays where it needs to be. Banishment and Burning Gaze are not half bad as damage spells. Pha's protection is somewhat situational, but can be amazing, and Net of Amnyok can be great if you debuff a unit, or fight a low strength army. <br />
<br />
- Life: This is one of our most competitive Lores. Its buff spells make our Elves MUCH harder to kill (which we desperately need). Dwellers is never bad, especially for what it can do to most horde armies. Throne allows us to go &quot;all in&quot; for a spell with little to no consequences, AND makes all but one spell in the lore better. Regrowth allows us to nullify bad turns on our enemy's part, and ammeliorate the effects of their good turns. <br />
<br />
- Shadow: 2 debuffs that make our elves more survivable (Miasma, Enfeebling), a debuff that makes our elves deadlier (Withering), a buff that makes us the ultimate slayers (Mindrazor), and two damage spells that take all armies that AREN'T elves (or Slaanesh) and just ENDS them (Pit of Shades, Penumbral Pendulum). This lore really only has ONE spell that is not useful (Steed of Shadows is only  useful if it gets rolled with Pendulum on a level two, since you can take a magic phase to shoot them parallel to your enemy and then IF Pendulum (or try, at least). You can always trade that one for Miasma. This Lore is great at any level, and gives us amazing utility (letting us be deadlier and weakening our enemies, as well as allowing us, with some careful positioning, to protect our mages). <br />
<br />
- High Magic: I think I haven't played enough with it to know. Honestly, it seems middle of the road. We have 4 damage spells out of 8. These are useless once our mage reaches combat (so unless we have him sit in an archer block, we're out of luck). The other spells give us: a healing spell (not bad), an Anti-Miasma (which will likely not be as useful), Steed of Shadows (no, REALLY), and Drain Magic (okay, THIS spell is awesome). <br />
<br />
My judgement: <br />
Best Lord Lores (starting with the best): Shadow, Life, Light<br />
Best Hero Lores (starting with best): Beasts, High<br />
Worst Lores: Fire, Death, Heavens<br />
<br />
On the subject of Metal: I am not sure where this fits. There is some great utility in there (Anything hitting on 2's w/ AP thanks to Enchanted Blades; 3+ Sword Masters/Phoenix Guard/White Lions, 1+ vs shooting White Lions thanks to Glittering Robe; eliminating Armor Saves from enemy units w/ Plague of Rust; Reducing enemy combat stats), but it also has some of the worst damage spells in the game against most units. Sure, Searing Doom is amazing against Knights or Chaos Warriors or Ironbreakers, but it's horrible against most Core). Overall, I am not sure where Metal should go.</div>


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