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		<title>WarSeer - Warhammer Rules</title>
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		<description>For all your Warhammer rules questions.</description>
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			<title>WarSeer - Warhammer Rules</title>
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		<item>
			<title>Battle Standard Bearers and the Banner of Avelorn?</title>
			<link>http://www.warseer.com/forums/showthread.php?373106-Battle-Standard-Bearers-and-the-Banner-of-Avelorn&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 03:15:55 GMT</pubDate>
			<description>Hello all,  
 
I was wondering but does having the Banner of Avelorn, prevent you from taking magic items on this BSB?  I assume so because in the first line of the Banner of Avelorn its called a Magic Standard?</description>
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<div>Hello all, <br />
<br />
I was wondering but does having the Banner of Avelorn, prevent you from taking magic items on this BSB?  I assume so because in the first line of the Banner of Avelorn its called a Magic Standard?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>Citadel97501</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?373106-Battle-Standard-Bearers-and-the-Banner-of-Avelorn</guid>
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			<title>Mage in 2nd rank casting</title>
			<link>http://www.warseer.com/forums/showthread.php?373104-Mage-in-2nd-rank-casting&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 02:29:49 GMT</pubDate>
			<description>Are there any limitations to the casting attempts made by a mage/wizard in the second rank of a unit? For example, can they cast direct damage spells?</description>
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<div>Are there any limitations to the casting attempts made by a mage/wizard in the second rank of a unit? For example, can they cast direct damage spells?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>sigmarus</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?373104-Mage-in-2nd-rank-casting</guid>
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			<title>Night shroud: armor or upgrade</title>
			<link>http://www.warseer.com/forums/showthread.php?373095-Night-shroud-armor-or-upgrade&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 21:46:39 GMT</pubDate>
			<description>In the older editions of the VC book, nightshroud was light armor. After reading in this edition, it seems more like an upgrade. It just improves the armor save by one like the dragon helm. No mention of it being a type of armor like light or heavy armor. Does this mean that it can be combined with...</description>
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<div>In the older editions of the VC book, nightshroud was light armor. After reading in this edition, it seems more like an upgrade. It just improves the armor save by one like the dragon helm. No mention of it being a type of armor like light or heavy armor. Does this mean that it can be combined with regular heavy armor? would be really nice if it could be.</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>madival</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?373095-Night-shroud-armor-or-upgrade</guid>
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			<title>missile weapons and fast cav.</title>
			<link>http://www.warseer.com/forums/showthread.php?373019-missile-weapons-and-fast-cav&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 22:52:06 GMT</pubDate>
			<description>can units of cavalry still fire in two ranks like normal?</description>
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<div>can units of cavalry still fire in two ranks like normal?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>rapscallion</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?373019-missile-weapons-and-fast-cav</guid>
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			<title>Dispel Scrolls</title>
			<link>http://www.warseer.com/forums/showthread.php?373012-Dispel-Scrolls&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 21:20:47 GMT</pubDate>
			<description><![CDATA[I'm stupid so could someone please clarify how many Dispel Scrolls can be taken by a single character.  
Thanks]]></description>
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<div>I'm stupid so could someone please clarify how many Dispel Scrolls can be taken by a single character. <br />
Thanks</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>Manicelf</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?373012-Dispel-Scrolls</guid>
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			<title>vanguard</title>
			<link>http://www.warseer.com/forums/showthread.php?373002-vanguard&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 19:25:26 GMT</pubDate>
			<description>Hey. 
 
If a unit uses vanguard, does it count as having moved during the first turn?  
 
Example: a unit of pistoliers uses vanguard but does not move during its movement phase. Do they still suffer a -1 modifier due to moving?</description>
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<div>Hey.<br />
<br />
If a unit uses vanguard, does it count as having moved during the first turn? <br />
<br />
Example: a unit of pistoliers uses vanguard but does not move during its movement phase. Do they still suffer a -1 modifier due to moving?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>gorblud</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?373002-vanguard</guid>
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			<title>overrun combat</title>
			<link>http://www.warseer.com/forums/showthread.php?372977-overrun-combat&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 12:16:39 GMT</pubDate>
			<description>Attachment 171264 (http://www.warseer.com/forums/attachment.php?attachmentid=171264) 
 
A situation from a game last night.  
 
Unit A charges unit B and wipes it out. Unit A then overruns in a straight line and a single model ends up touching the flank of unit C due to C being slightly angled...</description>
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<br />
A situation from a game last night. <br />
<br />
Unit A charges unit B and wipes it out. Unit A then overruns in a straight line and a single model ends up touching the flank of unit C due to C being slightly angled compared to unit A and B. Unit A clearly started the overrun in the front section of unit C.  What happens?<br />
<br />
1) only the model touching unit C can fight against the single model it touches. <br />
<br />
2) Unit A closes the door which means that it ends up flanking unit C. It may also be allowed to slide to bring more models into combat.If not it would still become a 1vs1 combat unless one of the unit slides but that doesnt seem to exist in this edition.<br />
<br />
3) A started the overrun in the front angle of unit C and therefore can only charge the front. Either A is teleported to the front of C or it is not allowed to overrun into unit C.<br />
<br />
4) something else</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>PeG</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?372977-overrun-combat</guid>
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			<title>Playing Teams and Same Named Character</title>
			<link>http://www.warseer.com/forums/showthread.php?372952-Playing-Teams-and-Same-Named-Character&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 05:35:03 GMT</pubDate>
			<description><![CDATA[Was wondering if anyone can point me in the right direction on a rule or this being covered anywhere. 
 
We usually play team games(2 vs 2) and was wondering if teammates can take the same named character since it is two seperate armies. 
 
Example being my teammate and I both playing HE's can we...]]></description>
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<div>Was wondering if anyone can point me in the right direction on a rule or this being covered anywhere.<br />
<br />
We usually play team games(2 vs 2) and was wondering if teammates can take the same named character since it is two seperate armies.<br />
<br />
Example being my teammate and I both playing HE's can we both field Tyrion? I know that let's say two HE armies play each other I know you can have Tyrion on both sides. <br />
Any page to a ruling or help is appreciated. Thanks.</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>Figment187</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?372952-Playing-Teams-and-Same-Named-Character</guid>
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			<title>Shield of the Merwyrm and Mounted characters?</title>
			<link>http://www.warseer.com/forums/showthread.php?372947-Shield-of-the-Merwyrm-and-Mounted-characters&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 03:12:05 GMT</pubDate>
			<description>Hello all,  
 
I was wondering if I have been missing something but does the new shield of the merwyrm from the High Elf book alow a character to have a parry save even when mounted? 
 
I think it does, due to it not being a normal shield + hand weapon parry save, its a special item that gives a...</description>
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<div>Hello all, <br />
<br />
I was wondering if I have been missing something but does the new shield of the merwyrm from the High Elf book alow a character to have a parry save even when mounted?<br />
<br />
I think it does, due to it not being a normal shield + hand weapon parry save, its a special item that gives a parry save?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>Citadel97501</dc:creator>
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			<title><![CDATA[Rolling (limp wristed and other "tricks")]]></title>
			<link>http://www.warseer.com/forums/showthread.php?372856-Rolling-(limp-wristed-and-other-quot-tricks-quot-)&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 20:16:53 GMT</pubDate>
			<description><![CDATA[I hesitate to even post on this topic, but I want to open it up on this forum to get a broader perspective into what is acceptable and what is not acceptable. 
 
First, I'll state my opinion: I think that as long as dice are rolled with the intent to be fair, meaning that they will display a random...]]></description>
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<div>I hesitate to even post on this topic, but I want to open it up on this forum to get a broader perspective into what is acceptable and what is not acceptable.<br />
<br />
First, I'll state my opinion: I think that as long as dice are rolled with the intent to be fair, meaning that they will display a random number between 1 and 6, then I think you can roll them however you would like.<br />
<br />
Obviously, there is a huge problem with that: it relies on the player's &quot;intent&quot; which is very difficult to assess objectively. <br />
<br />
Foremost, I believe that my opinion above views &quot;Hot Boxing&quot; dice as outright cheating.  I define Hot Boxing as the practice of 1) purchasing multiple cubes of dice that are identical in appearance, in order to 2) systematically take advantage of small manufacturing defects, which 3) alter the &quot;randomness&quot; of the dice.  Essentially, a player who buys a bunch of dice, rolls them over and over until he finds dice that more consistently roll 5s and 6s, and then populates a cube with these dice.  Hot Boxing in this way is just outright cheating, because at the very outset, the player has the <b>intent </b>to have a non-random (or less than random) result during gameplay.<br />
<br />
However, I want to talk about a more subtle form of dice manipulation - rolling.  <br />
<br />
You know the guy - he gingerly pours out dice in his hand, possibly taking time to discretely arrange them on his palm before he gently casts the dice which tumble one or two times onto the tabletop.  Is that cool?  I don't want to instantly pass judgment on that player, but something about it just seems...wrong.  I don't celebrate the 6s that he rolls nearly as much as my opponent who shakes the dice for a full 10 seconds whilst blowing on the dice and praying.  I love the praying guy, because he is fun and I can tell he knows that the dice are naturally random, but his intent is for his prayers to be answered with all 6s.  Until whoever he is praying to starts answering those prayers, he and I can play fine together.<br />
<br />
Alternately, I also seem to take issue with the &quot;one die pluck.&quot;  The player who reaches after his cocked die and either merely flicks it or picks it up and &quot;rolls&quot; it by never actually picking it up, but simply rubbing it across the table top (usually the die never leaves the table, just sort of tumbles along).  While I think it is hard to direct the die to display a particular number, I think that (with some practice) it isn't impossible to prevent the currently showing side from reoccurring while using this method.<br />
<br />
So, I ask for comment about what I have written above and also posit the question - do you encounter (at your store or at tournaments) similar ********?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>Knighted</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?372856-Rolling-(limp-wristed-and-other-quot-tricks-quot-)</guid>
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			<title>Iridescent Horror be a standard holder?</title>
			<link>http://www.warseer.com/forums/showthread.php?372848-Iridescent-Horror-be-a-standard-holder&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 19:12:25 GMT</pubDate>
			<description>not sure if this is allowed because im painting some horrors blue and pink but my iridescent horror is gonna be purple can a iridescent horror hold the standard?</description>
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<div>not sure if this is allowed because im painting some horrors blue and pink but my iridescent horror is gonna be purple can a iridescent horror hold the standard?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>Xaric</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?372848-Iridescent-Horror-be-a-standard-holder</guid>
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			<title>High Initiative Models + ASL vs ASF</title>
			<link>http://www.warseer.com/forums/showthread.php?372841-High-Initiative-Models-ASL-vs-ASF&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 17:53:42 GMT</pubDate>
			<description><![CDATA[Just a quick one... 
 
Does a model which has a higher initiative than its Always Strike First foe but which is under the influence of Always Strikes Last still deny its Always Strikes First foe their re-rolls to hit? 
 
Example: Vampire Lord [Initiative 8] in a Ghoul Unit fighting against Phoenix...]]></description>
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<div>Just a quick one...<br />
<br />
Does a model which has a higher initiative than its Always Strike First foe but which is under the influence of Always Strikes Last still deny its Always Strikes First foe their re-rolls to hit?<br />
<br />
Example: Vampire Lord [Initiative 8] in a Ghoul Unit fighting against Phoenix Guard [Initiative 6] and a Frostheart Phoenix [Gives ASL to the Vampire and his Ghoul Unit]<br />
<br />
Do the Phoenix Guard get re-rolls to hit against the Vampire Lord?<br />
<br />
It seems that they do not, because it is based only on Initiative... <br />
It just seems rather strange that a model with a high initiative but under the influence of Always Strikes Last still denies the re-rolls from Always Strikes First... [although i expect some of you can come up with a reasonable fluff justfication]<br />
<br />
<b>Warhammer Rulebook, Special Rules, Page 66</b><br />
<b>Always Strikes First</b><br />
&quot;Models with this special rule (or who are attacking with a weapon that grants this special rule) always strike first in close combat regardless of Initiative. In addition, if the model's Initiative is equal to or higher than his enemy's he can re-roll failed hits when striking in close combat - he moves so fast that he can land his blows with incredible precision. If the model with this rule is fighting an enemy with the same ability, the Attacks are made simultaneously, and neither model benefits from the re-rolls normally granted by this rule.&quot;<br />
<b>Always Strikes Last</b><br />
&quot;A model with this special rule (or who is attacking with a weapon that grants this special rule) always strikes last in close combat, Regardless of Initiative. If the model with this rule is fighting an enemy with the same ability the Attacks are made simultaneously. If a model has both this rule and Always Strikes First, the two cancel out and neither applies so use the model's Initiative.&quot;</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>b4z</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?372841-High-Initiative-Models-ASL-vs-ASF</guid>
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			<title>A question on the flammable rule</title>
			<link>http://www.warseer.com/forums/showthread.php?372839-A-question-on-the-flammable-rule&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 17:31:25 GMT</pubDate>
			<description>Hi people, 
 
can you help clarify how the flammable rule works. Given that 
 
 
---Quote--- 
*BRB pg 45 - Multi-wound models and multi-wound weapons wrote:* 
If a unit of creatures with more than 1 Wound on their profile is hit by a weapon that causes multiple wounds, determine how many wounds are...</description>
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<div>Hi people,<br />
<br />
can you help clarify how the flammable rule works. Given that<br />
<br />
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			<font color="#FFFFFF"><span style="font-family: Lucida Grande"><b>BRB pg 45 - Multi-wound models and multi-wound weapons wrote:</b></span></font><br />
<font color="#FFFFFF"><span style="font-family: Lucida Grande">If a unit of creatures with more than 1 Wound on their profile is hit by a weapon that causes multiple wounds, determine how many wounds are caused on each model individually (remember that each model cannot suffer more wounds than it has on its profile)</span></font>
			
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<!-- END TEMPLATE: bbcode_quote_printable -->the flammable rule says<br />
<br />
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			BRB pg 69 - If a model with the flammable rule suffers one or more unsaved wounds from a flaming attack, each unsaved wound is doubled
			
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<!-- END TEMPLATE: bbcode_quote_printable -->Now I have always interpreted this to mean you evaluate each model and how many wounds it has left to determine how many wounds it can take. <br />
<br />
For instance a unit of 3 treekin takes 3 wounds. 1 treekin has 2 wounds already. Now the treekin with 2 wounds takes the first wound. You check if it has received wounds equal to its profile. It has therefore no multiplication. Now the second wound is taken by another treekin. That wound is multiplied.So 2 wounds to that treekin. Finally the last wound is taken on the same treekin. Again no multiplication as that would mean 4 wounds to the treekin. Final result 2 dead treekin or 4 wounds in total. This is also as far as I can see the approach taken by Shandakor on the Asrai forum. <a href="http://www.asrai.org/viewtopic.php?f=16&amp;t=21370" target="_blank">http://www.asrai.org/viewtopic.php?f=16&amp;t=21370</a><br />
<br />
However my gaming group places it differently. You don't take into account how many wounds the model has already. So the above example would mean each 6 wounds on the unit, as 2 wounds is less than the three on the profile.</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>Rasholm</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?372839-A-question-on-the-flammable-rule</guid>
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			<title>Skullcrushers and MR(1)</title>
			<link>http://www.warseer.com/forums/showthread.php?372834-Skullcrushers-and-MR(1)&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 16:32:51 GMT</pubDate>
			<description>All over the web i see that people are saying skullcrushers have magic resistance 1, it even says it for special rules on GW website. My friend and i both play chaos and cant find it anywere in the army book to prove it at out tournaments. Can someone please let me know where to find this?</description>
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<div>All over the web i see that people are saying skullcrushers have magic resistance 1, it even says it for special rules on GW website. My friend and i both play chaos and cant find it anywere in the army book to prove it at out tournaments. Can someone please let me know where to find this?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?14-Warhammer-Rules">Warhammer Rules</category>
			<dc:creator>ksnyde83</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?372834-Skullcrushers-and-MR(1)</guid>
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		<item>
			<title>Mtd. Character in infantry</title>
			<link>http://www.warseer.com/forums/showthread.php?372751-Mtd-Character-in-infantry&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 19:11:40 GMT</pubDate>
			<description>If I join a Captain mounted on a barded warhorse with a unit of Free Company Fighters, will my opponent be able to user their stomps against the Free Company Unit (as long as the Captain stays alive ofcourse)? 
 
Thanks in advance:)</description>
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<div>If I join a Captain mounted on a barded warhorse with a unit of Free Company Fighters, will my opponent be able to user their stomps against the Free Company Unit (as long as the Captain stays alive ofcourse)?<br />
<br />
Thanks in advance:)</div>


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			<dc:creator>N0th1ng c4n b34t 3lv3s</dc:creator>
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