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		<title>WarSeer - Warhammer Quest</title>
		<link>http://www.warseer.com/forums/</link>
		<description>For the discussion of all things WQ</description>
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			<title>WarSeer - Warhammer Quest</title>
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		<item>
			<title>texturing a dungeon floor</title>
			<link>http://www.warseer.com/forums/showthread.php?374952-texturing-a-dungeon-floor&amp;goto=newpost</link>
			<pubDate>Mon, 17 Jun 2013 20:09:27 GMT</pubDate>
			<description><![CDATA[Hi all 
 
  I'm making a 3d dungeon and the tiles are going to be made out of laser cut ply wood. How would you go about texturing or painting these as it's incredibly smooth atm. 
  A few ideas I've had are texture paints or painting them black and white like tiled floors?]]></description>
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<div>Hi all<br />
<br />
  I'm making a 3d dungeon and the tiles are going to be made out of laser cut ply wood. How would you go about texturing or painting these as it's incredibly smooth atm.<br />
  A few ideas I've had are texture paints or painting them black and white like tiled floors?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?166-Warhammer-Quest">Warhammer Quest</category>
			<dc:creator>abdulaapocolyps</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374952-texturing-a-dungeon-floor</guid>
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			<title><![CDATA[My first playtests of bobthebobish's WHQ Revised!]]></title>
			<link>http://www.warseer.com/forums/showthread.php?374871-My-first-playtests-of-bobthebobish-s-WHQ-Revised!&amp;goto=newpost</link>
			<pubDate>Sun, 16 Jun 2013 19:06:39 GMT</pubDate>
			<description><![CDATA[Hi everyone. I've not been at all active on Warseer for some time, though lately my regular game group have dug out the old WHQ for nostalgia's sake. 
Rediscovering how absurdly unbalanced it was (though utterly hilarious 95% of the time, traveling to the next city for 48 weeks due to hazard rolls?...]]></description>
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<div>Hi everyone. I've not been at all active on Warseer for some time, though lately my regular game group have dug out the old WHQ for nostalgia's sake.<br />
Rediscovering how absurdly unbalanced it was (though utterly hilarious 95% of the time, traveling to the next city for 48 weeks due to hazard rolls? It happened...) lead me to re-evaluate the 3rd party resources we'd chosen to use oh so long ago, from places like Warhammer Quest Museum et al.<br />
<br />
This is when I stumbled upon bobthebobish's Revised WHQ. And it's brilliantly laid out google.doc link! Which can be found here: <a href="http://www.warseer.com/forums/showthread.php?348919-WHQ-Revision" target="_blank">http://www.warseer.com/forums/showth...9-WHQ-Revision</a><br />
<br />
As the arbitrator of my gaming group when it comes to what rules we use etc, I simply fell in love with the scope and feel of the Revised version, and insisted we implement it. Without rambling too long of it's great features/changes, I thoroughly recommend it to anyone wanting to turn their games of WHQ into what I like to think of as 'Advanced Quest'.<br />
<br />
With that all said, I shall get to my intended purpose for this post, which is to talk a little through my first couple of playtests and hopefully impart some kind of feedback or spark discussion. Some pictures will follow to illustrate my report.<br />
<br />
<b>The Adventure Begins</b><br />
I shall begin with the unlucky 4 guinea pigs. <br />
Taking the vanilla roles, we have Thronnir the barbarian, Enri Gurnnison the dwarf, Talon Fire-eye the elf archer, and Taegen Lightningson the wizard.<br />
<br />
Using the starting adventure rules, our four heroes were sent on a simple delivery errand. Having to brave outdoor travel for 6 weeks to another city, in exchange for a handsome gold reward and treasure. This was a stunning contrast to the beginnings of most level 1 parties, as it gave the plucky heroes some generous starting funds and a few decent magic trinkets to get them going. The travel even included the coveted phoenix nest result, which netted some hefty gold for weapons and armour.<br />
<br />
The new tavern system for hunting for quest leads, as well as the massively expanded events tables, is brilliantly thought out, fun, and always full of surprises. Not only did the party secure two strong leads for adventures, but both the dwarf and babarian were swindled by the same crafty baron for all their gold and treasure. Glad to see that guy is still getting good business...<br />
<br />
Anyway, it was a choice between a rather hefty sounding and dangerous quest involving several objective rooms and multiple objectives to achieve, or a rather simple-sounding slash and burn through a dark elf temple.<br />
The Adventure book is now massive and has completely re-written quests for all the objective rooms, plus randomly occurring side-quests numbering in the dozens.<br />
<br />
Making the huge mistake of assuming simple BL1 dark elves couldn't possibly be a problem for our powered-up level 1 party, we chose the temple of pain quest to attempt first.<br />
The adventure proceeded as you'd expect, though following the new rules for movement, traveling to dungeon sites, and the separate D20 roll for encounters being the first obvious changes.<br />
<br />
The first interesting event to take place was during the first battle with the dark elves, a 'combat event' (An unexpected event while the party is already engaged with monsters) involved one of the dark elves turning out to be a sentry and attempting to disengage to warn it's allies deeper in the dungeon. Understandably this added a great sense of tension to the situation. The new barbarian rage rules soon fixed that however, though not before the barbarian took a few chunks out of the dwarf at the same time (watch out for friendly fire with him!).<br />
It's also worth pointing out that the wave of magic event that flips all dice rolls for the nest battle was effecting us at this point, and when your only heal spell is finger of life... that's a 1-3 = success roll rather than 4-6, effectively nerfing it! Nasty.<br />
<br />
<b>The Bridge of Despair and the demise of Taegen</b><br />
The first tragedy struck when the bridge of despair was doing it's thing. The party wizard was left behind on the edge of the entrance-way while the fighters tried to get over to the dark elf archers (those crossbows hitting at str5 are just too much to take, it was a bad idea coming to this place!). The importance of planning ahead and pre-empting a warrior being downed making sure to have someone adjecant to attempt to revive them before the turn is up was illustrated here. As the bridge rotated, cutting off the wizard, he took a bolt between the eyes and was doomed to die while the rest of the party were helplessly locked in combat or trapped on the bridge.<br />
<br />
This brings me to my first issue I'd like to bring up. We were playing out each warrior phase in a set order, starting with the party leader, the barbarian, and going around clockwise in this order: dwarf, elf, finally wizard.<br />
The issue being that, if the last player isnt able to move to be stood next to an ally, or if any player for that matter finds themselves cut off for whatever reason, and are then knocked down to 0 wounds in the ensuing monster phase, what hope in heck do they have of being revived?<br />
I'm not sure if it is intended that warriors can only be healed if an ally just so happens to be stood next to them when they fall. It seems a tad hopeless to ever expect a warrior to survive. In this case, the wizard went down, being the only one able to remotely heal anybody from afar, he was doomed.<br />
How does one get around this? Was it simply payment for not babysitting him the whole time? Is constant bodyguarding to be expected of wizard characters?<br />
I've seen house rules where players are given one whole round in order to get to their fallen comrade and attempt to revive them before they are considered dead. I'd love to know what bobthebobish feels about this element of the game.<br />
<br />
Anyhoo moving on, some pics:<br />
<a href="http://www.warseer.com/forums/attachment.php?attachmentid=172497&amp;d=1371408383" id="attachment172497" rel="Lightbox_0" target="_blank" ><img src="http://www.warseer.com/forums/attachment.php?attachmentid=172497&amp;d=1371408383&amp;thumb=1" border="0" alt="Click image for larger version.&nbsp;

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<br />
You can see the surviving members pushing on, hoping they can make do without the wizard (who, by the way, had rolled so many high level spells that he was rarely able to contribute to the fight anyway, bah!)<br />
The guardroom involved a trap that dumped the party one dungeon level below. Featuring a small random dungeon deck, ending in the stairs back up, that rolled any monster encounters at BL2!!!, Nagarroth blackguards would have been dime a dozen down there. Thankfully, the first card to appear in this new floor WAS the stairs, so the warriors made a hasty escape. A lucky break!<br />
<br />
Cutting to the end of this first run, the objective room was essentially a deathrap of halberds and crossbows. Without wizard support, limited provisions (bandages cant be used in combat!) and being outnumbered 4 to 1, the party was doomed. The Elf, after watching the two fighters die valiantly in battle, decided to take his found treasure (a magic sword no less) and make a break for it. The escape rules for this dungeon (another brilliantly thought out idea in WHQ revised) resulted in the only way out being via the entrance, and only if the key was found in a monster encounter. The elf had the key, he had movement 4, and he had hope.<br />
<br />
The dark elves, however, had movement 5, and crossbows. Not even his snazzy cloak of evasion (beginning item for all lvl1 elves now) could help him dodge that firepower, and he was cut down as he tried to make a run for it.<br />
And so ended the party of Thronnir and Friends.<br />
<b>The End</b><br />
<br />
I hope this post hasn't been too much to plow through at once. I am very excited to continue playtesting the revised rules, and as i type this I have about 40 sheets of A4 greyboard sat on my table, ready for crafting up all the extra floorplans included in the Old World and Lustria settings.<br />
Just to finish this off then, I'll ask that people please ask questions about anything I've said so far, or alternatively give me answers to the issues I raised. Any discussion would be great.<br />
<br />
Thanks to bobthebobish for all the hardwork put into the revision,<br />
and thank you for reading.<br />
<br />
M</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?166-Warhammer-Quest">Warhammer Quest</category>
			<dc:creator>Musabre</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374871-My-first-playtests-of-bobthebobish-s-WHQ-Revised!</guid>
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			<title>Let the argument commence!!!</title>
			<link>http://www.warseer.com/forums/showthread.php?374732-Let-the-argument-commence!!!&amp;goto=newpost</link>
			<pubDate>Fri, 14 Jun 2013 09:53:05 GMT</pubDate>
			<description><![CDATA[Hey guys, just a quick heads up. I was having a game last night, and i was trying out my warrior priest for the first time. All and all, i'd say he was a fun character to play as, because his weapon skill was low and you cant use any extra armor, except furs, but he was still a beast on a natural 6...]]></description>
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<div>Hey guys, just a quick heads up. I was having a game last night, and i was trying out my warrior priest for the first time. All and all, i'd say he was a fun character to play as, because his weapon skill was low and you cant use any extra armor, except furs, but he was still a beast on a natural 6 roll. I like going characters that dont just empty the dungeon straight away, it gives more reason for strategy.<br />
   Anyway after doing a few quests and getting to level 3, i came across a treasure from the &quot;objective room treasure table&quot; which was &quot;the rune of death&quot;. Now im not normally 1 to moan about this, but after not being able to use my last 3 objective treasures, because i can only carry a hammer and not allowed armor, i was chuffed to have an item that does such damage...<br />
<br />
(Cant remember exactly what it says, but its something along the lines of,)<br />
<i><br />
&quot;This stone has a dwarf rune embossed upon its surface and its warm to the touch.<br />
<br />
</i><b>When pressed into contact with any bladed weapon,</b> the runestone burns a rune of death into the blade and then vanishes, the rune of death itself is permanent.<br />
<br />
If the to hit roll with this weapon is a natural 6, the rune of death causes an extra 2D6 wounds on the target.<br />
<br />
I just need to know, does this mean it can only be used for swords? Im guessing it does, but i was so pissed off last night, after finding something that was so powerful, then being told i can't have it once again, but my mate, who was the witch hunter was allowed 2 of these and whatever else he had for his sword, which actually gave him 6 dice to roll for damage on a natural 6... Doesn't really seem to fair. Im just wondering what people thought, as the warrior priest wasn't really considered in the treasure tables at the time they were being made, and how even though runes can be fitted to hammers, this rune suits being stuck to a dagger more than it does a hammer??? And even though i cant have it for my guy who cant have any treasure anyway, whe witch hunters allowed two of them, plus summat else i cant remember giving him 6 damage dice on a natural 6 at just level 3...<br />
<br />
Again, i just wanted to see if anyone else came across this little problem, or just wanted to see what the hardcore heads had to say about this... is it fair?? Should it be changed for house rules sake?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?166-Warhammer-Quest">Warhammer Quest</category>
			<dc:creator>Goborn</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374732-Let-the-argument-commence!!!</guid>
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			<title>ideas for location</title>
			<link>http://www.warseer.com/forums/showthread.php?374141-ideas-for-location&amp;goto=newpost</link>
			<pubDate>Thu, 06 Jun 2013 20:12:34 GMT</pubDate>
			<description><![CDATA[Hi all. 
  I'm a huge Quest fan and have managed to get my lad into it recently as well as my warhammer playing mate finally! 
  Anyway, the one aspect I was never keen on was the post game of Quest.me and my bro when we played eventually found the travel from the dungeon and the 'uneventful days'...]]></description>
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<div>Hi all.<br />
  I'm a huge Quest fan and have managed to get my lad into it recently as well as my warhammer playing mate finally!<br />
  Anyway, the one aspect I was never keen on was the post game of Quest.me and my bro when we played eventually found the travel from the dungeon and the 'uneventful days' a real chore. With this in mind I've got a bar room generator where events happen and the results of the events are dictated by yes no decisions you make.it's in excel and has a great deal of possible outcomes, an aspect of it being temporary luck bonuses or detriments to represent confidence given or taken by situations.<br />
Anyway, I'm pleased with the bar, the macros work so u just answer the questions etc, but I want another location...<br />
  It would have to be fairly generic that most people would visit... I'm even considering different TYPES of drinking establishments, wine bars or exclusive bars, dives and real scum dens, but am looking for some more inspiration.<br />
  I'm also working on an automatic excel generated gambling den where you are give horses to back or fighters and odds etc with weighted random results and a puzzle generator, so people will have to solve them to unlock doors or disarm traps.<br />
 I love excel...</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?166-Warhammer-Quest">Warhammer Quest</category>
			<dc:creator>abdulaapocolyps</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374141-ideas-for-location</guid>
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			<title><![CDATA[Bob's WHQ paintathon]]></title>
			<link>http://www.warseer.com/forums/showthread.php?374021-Bob-s-WHQ-paintathon&amp;goto=newpost</link>
			<pubDate>Wed, 05 Jun 2013 05:55:43 GMT</pubDate>
			<description><![CDATA[Been revising the rules and painting up a full set of miniatures for years at this point.  The good news is that I'm in the home stretch of finishing my old world set of miniatures though so I thought it was about time that I started posting some pics of them.  So to start off with here are all of...]]></description>
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<div>Been revising the rules and painting up a full set of miniatures for years at this point.  The good news is that I'm in the home stretch of finishing my old world set of miniatures though so I thought it was about time that I started posting some pics of them.  So to start off with here are all of the base game box miniatures painted up and ready to go.  They were all painted at various points in time so some do look better than others.<br />
<br />
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<br />
 This is the tip of the ice berg as miniatures wise I'm only one dragon short (white dragon) of owning all of the miniatures I need and I'd say the set is around 70%-80% finished for the old world miniatures.  Stay tuned for more and more and... ya more.</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?166-Warhammer-Quest">Warhammer Quest</category>
			<dc:creator>bobthebobish</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?374021-Bob-s-WHQ-paintathon</guid>
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			<title><![CDATA[Snottlebocket's warhammer quest]]></title>
			<link>http://www.warseer.com/forums/showthread.php?372900-Snottlebocket-s-warhammer-quest&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 13:33:34 GMT</pubDate>
			<description><![CDATA[I suppose this was coming now that I've caught the bug. I started playing warhammer as a kid in the year warhammer quest was released. Collecting warhammer was hard enough on a kid's budget so I never got into at the time but boy did it look tempting. Great heroes fighting hordes of monsters in...]]></description>
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<div>I suppose this was coming now that I've caught the bug. I started playing warhammer as a kid in the year warhammer quest was released. Collecting warhammer was hard enough on a kid's budget so I never got into at the time but boy did it look tempting. Great heroes fighting hordes of monsters in dark dungeons. It just had so much personality.<br />
<br />
This year I lucked out and finally found an affordable WHQ set. Unable to afford the ebay boxes, I asked around local club fora's and found two brothers who each got a set for their birthday long ago. As luck would have it, they were willing to sell me one set cheap. Even luckier perhaps, the set turned out to be brand new, unglued miniatures, perfect card stock, every counter and tiny dice accounted for.<br />
<br />
I've always had a great deal of nostalgia for early 90's GW stuff so this felt like a treasure trove, so much in fact that I couldn't bring myself to start using and abusing it. Lucky Inandantia is running a very inspirational thread on how to build your own WHQ board. And so the journey begins. I intend to build and finish a full set of WHQ board sections to be used this summer. The copy shop at my work is printing out and binding a new set of books so I can leave the current books untouched.<br />
<br />
I'm also considering putting together a database and a set of generators for monsters and treasure, perhaps one to maintain our characters between games as well. If anyone would be interested in helping me fill these once I get them running that would be much appreciated. WHQ is pretty table heavy and it's a lot of data entry<br />
<br />
Anyway a picture to officially start it of:<br />
<br />
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			<category domain="http://www.warseer.com/forums/forumdisplay.php?166-Warhammer-Quest">Warhammer Quest</category>
			<dc:creator>snottlebocket</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?372900-Snottlebocket-s-warhammer-quest</guid>
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			<title>Are we really supposed to get objective table loot at lv1?</title>
			<link>http://www.warseer.com/forums/showthread.php?371507-Are-we-really-supposed-to-get-objective-table-loot-at-lv1&amp;goto=newpost</link>
			<pubDate>Sat, 04 May 2013 09:20:20 GMT</pubDate>
			<description><![CDATA[So yesterday we played our first game where we decided to keep our characters afterwards. We were all lv1's so most of it was pretty straight forward. Fairly hard fight but towards the end we were so packed with found healing items that the objective room wasn't especially troublesome (1 minotaur,...]]></description>
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<div>So yesterday we played our first game where we decided to keep our characters afterwards. We were all lv1's so most of it was pretty straight forward. Fairly hard fight but towards the end we were so packed with found healing items that the objective room wasn't especially troublesome (1 minotaur, some orcs, no problem)<br />
<br />
Anyway afterwards we rolled for objective room loot and that's were things got odd. Frost blade, Armor of Takaan and a few other items pretty much meant that some of us doubled our toughness or were able to one shot the minotaur that terrified us last game.<br />
<br />
None of us had enough gold to level up so the next dungeon was still lv1 except this time monsters just bounced off us, d6 + strength 3 just isn't very scary when the armor of Tarkaan gives you a base toughness of 9. Most creatures couldn't get past our doubled defenses and by the time the minotaurs showed up we brought out the frost blades and hydra swords.<br />
<br />
Just a single objective room treasure each turned the game from a challenge into a breeze. A breeze that ends in even more objective room treasure. Did we do something wrong?</div>


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			<category domain="http://www.warseer.com/forums/forumdisplay.php?166-Warhammer-Quest">Warhammer Quest</category>
			<dc:creator>snottlebocket</dc:creator>
			<guid isPermaLink="true">http://www.warseer.com/forums/showthread.php?371507-Are-we-really-supposed-to-get-objective-table-loot-at-lv1</guid>
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