Now that we are getting solid confirmation, I present a summary. I will try to keep it up to date, but it looks like a feeding frenzy is about to start
Please do me a favour and check wen the summary was last updated (noted at the bottom of the post) and then read ALL the posts that are older than that before you comment or ask questions. It is not that hard to do.
NOTE: There is a photo of the Stormraven page doing the rounds.
PLEASE DO NOT POST OR LINK TO IT AS IT BREACHES THE RULES OF THIS FORUM!
Any interesting info from it has laready been included in the summary
General info
Release 8 April 2010
Written by Matt Ward
Rules
Army-wide Special Rules
Combat Tactics – Absent. Blood Angels do not seem to get this rule at all.
And They Shall Know No Fear – As per C:SM
Red Thirst - Almost all BA units have it. After deployment roll D6 for each unit with the Red Thirst rule. Any unit that rolls a 1 must exchange ATSKNF for Furious Charge and Fearless.
Descent of Angels - Anything with a Jump Pack can re-roll reserve rolls and will only Scatter 1d6 when Deep Striking.
Weapons & Wargear
GW have said there will be a range of specialist wargear for the Blood Angels
Infernus Pistols – 6” Melta pistols
Hand Flamers - S3 AP6 Template
Death Mask - Force a Ld check at -2. Fail and fight at WS1.
Over-charged Engines are gone, replaced with Fast on some vehicles.
Blood Talons - Close combat weapons on the Furioso Dreadnought. A dreadnought CCW with a Stormbolter, likely upgradeable to Meltagun/Heavy Flamer. All successful Wounds grant an additional attack.
Magna-Grapples - A R12” S8 anti-vehicle harpoon weapon for Dreadnaughts. On a successful Penetrating or Glancing hit, the target vehicle is dragged 2D6" toward the Dreadnought, facing unchanged. Will only pull a vehicle as far as the edge of Terrain or 1" away from (friendly?) models. It has been said it can cause Tank Shock.
Psychic Powers
The Sanguine Sword – Gives Librarian S10
Wings of Sanguinius – As per GW PDF
Quickening - As per C:SM
Unleash Rage - Gives unit Preferred Enemy
Blood Boil – A successful Psychic test causes a wound on an enemy unit, allocated by enemy Player. If the Psychic Test is passed with a result of 5 or less, The Blood Angels player allocates the wound.
Blood Lance - Draw a line of length 4D6” from the Librarian ignoring friendly models. Enemy models take a single S8 AP1 Lance hit.
Might of Heroes - +D3 extra Attacks
Unnamed - Units within 6” get a 5+ cover save
Unnamed – One enemy squad has to take a Ld test to Move, Run, Shoot or Assault.
HQ
Dante, Lord of the Blood Angels – He and his squad don't scatter when Deep Striking. He doesn't have Eternal Warrior.
Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I and Ld. This remains even if he dies.
Gives his squad Hit & Run
Hits like a Monstrous Creature
Allows Sanguinary Guard as Troops
Gabriel Seth, Chapter Master of the Flesh Tearers – Captain stat line Armed with a very large Chainsword (S8, rending), Bolt Pistol and Iron Halo
Whirlwind of Death - Can forgo his normal attacks and cause one auto-hit on everything in base to base contact with him
If an enemy rolls 1 to hit him, he hits back with a basic close combat attack.
Mephiston, Lord of Death
Armed with Psychic Hood, Plasma Pistol, Force Weapon, Frag & Krak grenades
May cast 3 psychic powers per turn,
Transfixing Gaze - Does not require a psychic test. A single Independent Character must take a Ld test with a -4 modifier. If they fail Mephiston may re-roll failed hits and wounds. The enemy may fight back is they survive.
Not an Independant Character
Tycho, Captain of the 3rd Company – Hits like a Monstrous Creature (at S4) and can re-roll a single To-Wound roll. His Combi-Melta has access to Sternguard special ammo.
Can be normal with regular Captain rules, or Death Company swapping Captain rukes for Death Company ones.
Both versions have Preferrred Enemy: Orks
Death Company version is not an Independant Character
Reclusiarch Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate
Librarian – No news yet
Company Captain – No news yet
Honour Guard – Option for a Sanguinary Aspirant and Blood Champion (Company Champion)
Tech adept appears to have been removed
Can take Jump Packs
Astorath the Grim – Armed with Power Axe, pistol and Jump Pack
Described as an Uber Chaplain. Apparently, if he is with the Death Company, they can re-roll Hits and Wounds.
Shadow of the Primarch - Causes all units with Red Thirst to suffer it on a 1-3.
Hits at S6 in Close Combat and forces Invulnerable Saves to be re-rolled
Removes 0-1 restriction on Death Company
Sanguinor, Exemplar of the Host – A “mysterious avenging angel” armed with 2-handed master crafted Power Sword (possibly S6), Bolt Pistol, and Jump Pack.
He is rumoured to be the head of the Sanguinary Guard circa Horus Heresy, Azkaellon.
Can nominate an enemy HQ and get re-rolls to all To-Hit and Wound rolls on that model
All friendly units within 6” get +1 attack
Blessing of Sanguinor - One sergeant in your army has +1 to WS, S, W, I, A and Ld
Not an Independant Character but Eternal Warrior
Elites
Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate
Terminator Squad – No news yet
Terminator Assault Squad – No news yet
Dreadnaught – Can upgrade to Furioso, and Furioso Librarian
Furioso has front armour 13 and Blood Talons.
Furioso Librarian have a single Blood Talon and Force Weapon, they have to choose which to use in close combat, but they DO get the +1 attack for having multiple CCWs. They can take 2 Blood Angel psychic powers (including Wings of Sanguinius) and has a Psychic Hood.
Techmarine – No access to the Thunderfire Cannon
Sternguard Veterans – As per C:SM
Sanguinary Guard – Armed with wrist-mounted Angelus Boltguns (12" S4 AP4 Assault 2), Glaives Encarmine (master crafted Power Weapons) Jump Packs and Artificer Armour. May take Death Masks. Max squad size of 5. Veteran Marine stats
Sanguinary Priests – WS5 I4 2A. Unit of 1-3. Grails give Feel No Pain and Furious Charge to all units within 6". can take Jump Packs or Terminator Armour.
Brother Corbulo – Upgrade to Sanguinary Priests. Same profile. Armed with a S5 rending Chainsword. Red grail gives Feel No Pain and Furious Charge within 6”. Supposedly gets FNP himself on a 2+. Has a single special reroll that can be used on anything at all, including seizing the initiative.
Troops
Assault Squad – As per C:SM but have Red Thirst and can take 1 special weapon per 5 Marines.
Tactical Squad – As per C:SM but have Red Thirst
Death Company – Furious charge, Fearless, Relentless, Feel No Pain, Rage, 3-30 models, 0-1 choice. Armed with Bolter, Bolt Pistol and Close Combat Weapon. Can take Power Weapons, Thunder Hammers and Power Fists. Can take Jump Packs.
Cost with Jump Packs is the same as it is in the GW PDF.
Not a Scoring Unit
Rage not removed by the presence of a Chaplain.
Lemartes, Guardian of the Lost – Upgrade character for Death Company. Armed with Crozius, Bolt Pistol and Jump Pack. Gets stronger if he loses one of his two wounds.
Death Company Dreadnaught - May take one for every 5 Death Company in the army. Several different weapon options including Magna-Grapple, Blood Talons (some form of Melta weapon), etc. Gets D3 additional attacks.
Scout Squad – Standard Scouts. No “Mad Max” style ones
Fast Attack
Vanguard Veterans – A bit cheaper than C:SM. No Relic Blades, but access to the Glaive Encarmine (master crafted Power Weapons). Able to take Hand Flamers. Can supposedly take an Exsanguinator
Baal Predator – Pretty much the same, but is Fast, has the Scout USR, and the option for a turret-mounted Flamestorm Cannon.
Bike Squadron – No news yet
Attack Bike Squadron – No news yet
Land Speeder – No news yet
Land Speeder Storm – Not included
Heavy Support
Devastator Squad – No news yet
Whirlwind – As per C:SM
Predator – As per C:SM but are Fast
Vindicator – As per C:SM but are Fast
Dreadnaught – See Elites
Stormraven Gunship – Skimmer, Fast, Assault Vehicle, Deep Strike.
Armed with twin-linked Assault Cannons, twin-linked Heavy Bolters and 4 Bloodstrike Missiles.
Ceremite Plating make is immune to Melta weapons' extra penetration due to being able to withstand atmospheric re-entry temperatures
Bloodstrike Missiles Range 72” S8 AP1 Heavy 1, One-shot
Transports 1 squad of up to 12 Marines total (Jump Troops take up 2 slots)
and up to 1 Dreadnought at the same time.
Transported Dreads take a single S4 hit on rear armour if the Stormraven explodes
Models can be deployed at any point of the move, even if it goes flat out but they must take a Dangerous Terrain test (Jump Pack Troops have a better chance of passing). Models deployed in this way cannot assault.
No fire points
4 access points (front, sides and top (?))
May replace Heavy Bolters with either twin-linked Multi-Melta or twin-linked Typhoon Launchers. May also take Hurricane Bolter sponsons.
Dedicated Transports
Rhino – As per C:SM but are Fast
Razorback – As per C:SM but are Fast
Drop Pod – No news yet
Land Raider – Standard, Crusader and Redeemer. Only available as Dedicated Transports (most units that can currently have DTs can get one). Can supposedly Deep Strike somehow.
Minis
Releases are:
Death Company: 26 Euro
Sanguinary Guard: 26 Euro
Baal Predator: 39 Euro
Sanguinor, Exemplar of the Host: £10.00 / US$20.00 / 17,50 € / Oz$33.00
Gabriel Seth: £10.00 / US$17.00 / 15,00 € / Oz$28.00
Astorath the Grim: £10.00 / US$17.00 / 15,00 € / Oz$28.00
Lemartes, Guardian of the Lost: £10.00 / US$17.00 / 15,00 € / Oz$28.00
Direct only
Blood Angels Vanguard Veteran
Flesh Tearers Shoulder Pads
THE STORMRAVEN IS NOT GETTING A MODEL YET!!!!!
ANYTHING THAT IS NOT LISTED HERE IS NOT GETTING A MODEL YET!!!!!
Death Company (BA upgrade kit) – Makes 5 plastic Death Company / Blood Angels.
Pictures here:
http://www.warseer.com/forums/attach...8&d=1268057886
Sprues here:
http://www.warseer.com/forums/attach...8&d=1268059055
http://www.warseer.com/forums/attach...9&d=1268059055
Sanguinary Guard - Makes 5 plastic Sanguinary Guard
Pic here:
http://www.warseer.com/forums/attach...7&d=1268057886
Sprues here:
http://www.warseer.com/forums/attach...0&d=1268059055
http://www.warseer.com/forums/attach...1&d=1268059096
Seems The Voice forgot to mention the Power Fist on the sprue
Baal Predator – Makes 1 Plastic Baal Predator
Comes with Assault Cannon and Flamestorm Cannon turret options as well as Heavy Flamer and Heavy Bolter sponson options.
Pic here:
http://www.warseer.com/forums/attach...4&d=1268058009
Standard Rhino sprues plus the Baal Predator Sprue below:
http://www.warseer.com/forums/attach...7&d=1268059055
Metal Blisters:
Sanguinor, Exemplar of the Host
Pic here:
http://www.warseer.com/forums/attach...6&d=1268057886
Gabriel Seth
Pic here:
http://www.warseer.com/forums/attach...9&d=1268057898
Astorath the Grim
Seen here:
http://www.warseer.com/forums/attach...5&d=1268057886
Lemartes, Guardian of the Lost
Seen here:
http://www.warseer.com/forums/attach...6&d=1268059055
And new Jump Pack Death Company:
http://www.warseer.com/forums/attach...1&d=1267857602
Vanguard Veteran with Hand Flamer and Power Weapon.
(Direct only)
Pic here:
http://www.warseer.com/forums/attach...5&d=1268058009
Flesh Tearers Shoulder Pads
http://www.warseer.com/forums/attach...2&d=1268059096
http://www.warseer.com/forums/attach...4&d=1268059096