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Thread: Design an Apocalypse 'single-model' Datasheet

  1. #21
    Chapter Master IJW's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    I think that Warlock Titan would come in at more points than the Warlord.

    Another (weaker) version of the Psy-lance would be to make it closer to Mind War - roll the d6 once for the Warlock, then roll for each target, with them suffering Wounds equal to the amount the Warlock wins by, invulnerable saves allowed as per Mind War.

    P.S. What happens on PotW?

  2. #22
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by IJW View Post
    I think that Warlock Titan would come in at more points than the Warlord.

    Another (weaker) version of the Psy-lance would be to make it closer to Mind War - roll the d6 once for the Warlock, then roll for each target, with them suffering Wounds equal to the amount the Warlock wins by, invulnerable saves allowed as per Mind War.

    P.S. What happens on PotW?
    How would you do super heavies? the psy lance was THE eldar anti titan weapon afaik, it ignored shields et al.

    The thing is that Strength D is automatically better than that, because it ignores all saves and instant kills. So I was trying to make a Strength D version of mind war in a gun


    A 72" ranged S AP:2 10" blast gun would be better than the basic mind war in a gun anyway.

    Perils would cause an automatic loss of 1 structure point.


    It would cost around the same I reckon - 9 structure points and 6 void shields is ALOT, and its guns are VERY destructive (imagine 2 vortex missiles)

    Hellebore
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  3. #23

    Re: Design an Apocalypse 'single-model' Datasheet

    I've been toying with the idea of building a Capitol Imperialis for a while, one of the biggest issues I found with it was that when I scaled up the dimensions of the Epic model it just wasn't big enough to carry what it should be able to. And if I scaled it up to be able to carry what it should in a sensible manner, then it became too big to be practical.

  4. #24
    Chapter Master IJW's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    A Squat Land Train would certainly be one of the easier scratch-builds, given how blocky they were. Anyone for Guild Gyrocopters?

    Oh dear. Just remembered the Colossus.

    Colossus Cannon
    Range 24-480" Strength D AP2 Ordnance 1, Destroyer, Primary Weapon, 10" Blast.
    ??

    Quote Originally Posted by Hellebore View Post
    How would you do super heavies? the psy lance was THE eldar anti titan weapon afaik, it ignored shields et al.

    The thing is that Strength D is automatically better than that, because it ignores all saves and instant kills. So I was trying to make a Strength D version of mind war in a gun
    Good point. Maybe some playtesting needed, I just saw something that was potentially more destructive than a D weapon, even they can only do a maximum of d3 Wounds.

    Quote Originally Posted by Hellebore View Post
    Perils would cause an automatic loss of 1 structure point.
    Neat solution.

    Quote Originally Posted by Binky View Post
    I've been toying with the idea of building a Capitol Imperialis for a while, one of the biggest issues I found with it was that when I scaled up the dimensions of the Epic model it just wasn't big enough to carry what it should be able to.
    Yes, the old Epic model was about half the size it needed to be to carry what it could in the game.
    40k scale it would need to be something like 600mm wide, 1200mm long and 800mm high.

  5. #25

    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by IJW View Post
    Chris, you're posting in the wrong thread, this one is for models rather than formations... and your Greater Incursion sounds very similar to the existing Warp Rift Datasheet.
    Whoops, my bad. I just let my imagination get carried away. And I haven't even seen the Warp Rift sheet.

  6. #26
    Chapter Master gitburna's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Another Khorne Daemon Engine...

    TOWER OF SKULLS

    AV 13/12/12

    Structure points 3

    Daemonic Rage : The Khornate daemon trapped in the mechanical shell of the Tower of Skulls will always tank shock when it can, eager to spill the blood in Khornes name beneath its tracks. If enemy units are within 12" of the tower at the beginning of its move phase, it will move directly in a straight line driving through as many seperate units as possible. Enemy models test Ld with a -2 for tank shock.

    Weaponry :- 4 autocannons [turrets facing l/f/r/rear] 4 heavy bolters [turrets facing l/f/r/rear] 5 twin linked heavy bolters [left, front, front, right, rear]

    Fire Frenzy :- The daemon inside the Tower of Skulls is compelled to drive into the heart of enemy formations before unleashing its firepower in all directions. The Tower of Skulls may still fire all weapons even after tankshocking.
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  7. #27
    Chapter Master Sureshot05's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    After reading the Capitol Imperialis, I thought someone just had to give it a shot, I thought of:

    The Imperator Titan

    Type: Super Heavy Walker

    WS: 2, BS: 4, Armour: 14 (all sides), I:2, A:2

    Structure Points: 22
    Void Shields: 15
    Transport: 36 models in each leg, 36 models in bastile at top.

    Weapons:
    Arms (cannot hit anything non-superheavy or gargantualan:
    Plasma Annilator
    Rn 120", Strength DD, Ap1, Apocalypse Blast, Heavy 3, Primary Weapon
    (strength DD is soley reserved for the plasma annilator, when a Super Heavy takes a hit, on a 5+, it is destroyed outright). All creatures immune to ID take 2D6 wounds.)

    Helstorm Cannon
    Rn 120", Strength D, Ap2, Petal Template, Heavy 5, Primary Weapon
    Legs:
    Each Leg has 3 Twin-linked Heavy Bolters in the Bastions, Troops may fire out (but do not count as Open topped!),
    1 Battle Cannon

    Bastile:
    Baneblade Cannon in central turret
    1 Defence Laser
    Rn Unlimited, Strength D, Ap 1, AntiAircraft, Heavy 3, (Special Rules).
    4 AA cannons (same as hydra, except +2 Strength)
    12 Heavy Bolters in Towers.


    Towering Monstrosity (same as warlord)
    Plasma Reactor (same as warlord except 20D6")
    Living God - When placed on battlefield, all friendly unit are leadership 10 whilst it is alive. However, upon its death, for the remainder of the game, they are Ld 5.
    Anti Starship Capabilities - If the Titan has not fired its Defence Laser in the last turn, then your opponent may not use orbital bombardment stategems in his turn.

    Bastile Special Rules:
    This area is best viewed as an additional board for players to fight upon. Ordinary Troops stationed in this area may not leave.
    Troops deep striking, or descending from flyers, or capable of flight (generally jump infantry) may land on this area. Only jump pack troops may leave (however flyers may collect troops to return to the ground).
    If Enemy troops are the sole occupiers then all attacks hit the Imperator automatically with +1 Strength. When the titan moves, this area is moved with it. City fight rules apply in this region. Similarly, if the titan is close assaulted from the ground, then if the corresponding leg is unoccupied, then all attacks are at +1 Strength.

    Points: 5500

    Designers notes: In Titan Legions, the Imperator was susceptible to infantry, but lethal against super heavies and titans. Here, I have tried to tone down it power a little, but keep it in character. The points value is based upon the idea that I believe that 4 Warlord titans fighting this thing may actually win.
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  8. #28

    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by gitburna View Post
    Vehicles in the tank shocks path take a strength 6 hit and 2d6 for armour penetration, and are pushed to one side [whichever is nearest] LandRaiders and any Superheavy vehicles are too heavy and large to be pushed aside and the tankshock stops immediately if it comes into contact with either a landraider or other superheavy.
    Unless you want some odd exceptions, I'd say tank shocking a superheavy or any vehicle side that's AV14 should stop the assault. Why make a land raider stop tank shock but not a monolith?

    Aside from that, Khorne demon engines rule!
    Khorne, he hates sorcerers because his dad was a sorcerer and abbandoned him and his mother when he was a little kid, ripping wings of insects and cutting his wrist just to see the blood flow while his dad was reading book and taking well coocked meat, that traumatised child Khorne, making unable to stand sorcerers...

    Don't sig that!

    TheEnd

  9. #29
    Veteran Sergeant Rotten's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by gitburna View Post
    Its no different, really, than carriers in BFG carrying their own fighters/bombers etc. Or for that matter carrying tanks on railroads, or cars in those car transporter lorries. The CI will save on fuel for all those smaller tanks, and keep them reasonably safe in the meantime. Logistics wise its easier for the tank squadrons to have a mobile home-base to go back to.
    Actually it is quite different. Navy ships carry fighters/bombers because they generally lack the speed/Astropath/warp engine/shields/some other factor to be able to keep up with larger ships in deep space and warp travel. Tanks on railroads is also a different matter because trains normally go way faster than tanks and are much more fuel-efficient. Cars on transport lorries I agree with, and I personally think it's just as stupid.

    I don't think the CI is very credible as a vehicle transport. If superheavy tanks need additional protection on the battlefield in form off a transport, the battle is probably not meant to be fought by tanks at all or the general has made a serious error. As a mobile depot the CI could have some use but there are several downsides to this too. The monster probably has the speed of a tortoise compared to a normal armoured formation, which drastically hampers its usefulness as a mobile base. Moreover, I seriously doubt it uses less resources than a conventional supply train. The only positive thing I can see about it is the protection the void shields offer. However, I think it would be much easier to just keep the Baneblades or whatever and their supplies in orbit and ship them down when they're needed on the ground. I'm sure a Navy ship could do all the things a CI could do, perhaps even better.

    I just had to. Sorry about the interruption again.
    Last edited by Rotten; 12-09-2007 at 16:27.
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  10. #30
    Librarian jb85's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Rotten View Post
    I don't think the CI is very credible as a vehicle transport. If superheavy tanks need additional protection on the battlefield in form off a transport, the battle is probably not meant to be fought by tanks at all or the general has made a serious error. As a mobile depot the CI could have some use but there are several downsides to this too. The monster probably has the speed of a tortoise compared to a normal armoured formation, which drastically hampers its usefulness as a mobile base. Moreover, I seriously doubt it uses less resources than a conventional supply train. The only positive thing I can see about it is the protection the void shields offer. However, I think it would be much easier to just keep the Baneblades or whatever and their supplies in orbit and ship them down when they're needed on the ground. I'm sure a Navy ship could do all the things a CI could do, perhaps even better.
    I was under the impression that a typical load out for a CI was mechanised troops (ie Chimeras) not super heavy tanks. The idea was that the CI could break the enemy line, safely carry the mechanised infantry there and then unload them and let them exploit the gap with their greater speed.
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  11. #31
    Chapter Master IJW's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Sureshot05 View Post
    After reading the Capitol Imperialis, I thought someone just had to give it a shot, I thought of:

    The Imperator Titan


    It had to come.

    Gitburna - nice job on the Daemon Engines, I'd be inclined to give them the catastrophic explosion rule of the Brass Scorpion.

    Rotten - nobody ever claimed that the CI was credible. Baneblades are too big/clunky to realistic, let alone Titans and what were called super-heavies in Epic (CI, Hellbore, Land Trains etc.).

  12. #32
    Banned The_Patriot's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Penitent Titan

    Type: Titan, Open Topped

    Crew: 1000 Penitents

    Speed: Agile

    Structure Points: 12

    AV: 14/14/12

    WS: 4

    BS: 2

    Weapons: 2x Mega Inferno Cannon, 2x Mega Titan Killer Multi-Meltas, 4x War Machine Close Combat Weapons.

    Special Rules: Holy Rage, Rampage, and Battle Frenzy

    Points: 2000


    A Penitent Titan stands 30 meters tall wielding four impressive arms. Along the exterior Penitents are strapped to the entire body of the Titan. Back in the days shortly after the Reformation, Sebastian Thor met with the Ad Mech to build a truly awesome display of the God-Emperor's might. The resulting design is the Penitent Titan and its single purpose is to redeem the fallen while showing the awesome power of the God-Emperor entrusted to the Holy Church. Such is the impressive display that all friendly units within 12" are Fearless and all enemy units suffer -4 to leadership rolls, while Fearless units lose their Fearlessness.

    As the Titan takes damage the Penitents will die at a rate of 100 times the normal amount rolled. Thus, when a crew dead result comes up simply mark off 100 penitents as being dead. After all the Penitents are dead the Titan comes to a complete stop and is rendered ineffective the rest of the game.
    Last edited by The_Patriot; 13-09-2007 at 01:58.

  13. #33
    Chapter Master IJW's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by The_Patriot View Post
    Such is the impressive display that all friendly units within 12" are Fearless and all enemy units suffer -4 to leadership rolls, even those with the Fearless rule.
    You might want to change that to:

    Such is the impressive display that all friendly units within 12" are Fearless and all enemy units suffer -4 to leadership rolls, while Fearless units lose their Fearlessness.

  14. #34
    Banned The_Patriot's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by IJW View Post
    You might want to change that to:

    Such is the impressive display that all friendly units within 12" are Fearless and all enemy units suffer -4 to leadership rolls, while Fearless units lose their Fearlessness.
    Done and thank ya.

  15. #35
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by The_Patriot View Post
    Penitent Titan

    Type: Titan, Open Topped

    Crew: 1000 Penitents
    Funny, my friend was just saying last week I should build something like that. I titan with a bunch of penetints strapped to it.
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  16. #36
    Chapter Master Arhalien's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Slightly sensible idea here in amongst all the madness.
    Imperial Gryphon, Sveln Pattern
    Based off a modified Chimera chassis, this vehicle was developed by the imperial forces of the planet Sveln in their protracted defensive campaign against the Tau.
    AV13, 11, 10
    BS3
    TL Heavy Bolter turret, Heavy bolter sponsons, hull mounted heavy bolter, and a Heavy mortar firing from the rear hatch (as per the fire points rules). THe heavy mortar does not count as one of the vehicle's weapons for firing while moving.

    I'll have a think for some crazy stuff later

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  17. #37
    Veteran Sergeant Rotten's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by IJW View Post
    Rotten - nobody ever claimed that the CI was credible. Baneblades are too big/clunky to realistic, let alone Titans and what were called super-heavies in Epic (CI, Hellbore, Land Trains etc.).
    That is so true. The big difference is that land battleships, titans and super-heavy tanks are cool. The whole idea of a tank-carrying tank is just too ridiculous to be cool IMO. However, I must admit that what jb85 said makes the CI much more credible.
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  18. #38
    Chapter Master IJW's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Arhalien View Post
    Slightly sensible idea here in amongst all the madness.
    Here's another one. Well, sensible might not be the right word for this one, but it's a bit smaller than the others.

    Ork Spleenrippa
    A big gun on wheels. Photo (scroll all the way down).

    Type: Vehicle, Fast
    BS 2 AV 11/11/10

    Weapons
    Hull-mounted* Rippa Kannon
    Range 12-60" Strength 10 AP1 Ordnance 1, 7" Blast.

    *Due to the mounting of the Rippa Kannon, it can only fire directly ahead, and cannot fire at fliers at all.

    Special Rules
    Da gunz too zoggin' BIG!: if fired while moving, the Rippa Kannon scatters an extra d6". In addition, the Spleenrippa may slew to one side - roll the scatter die again - if an arrow is rolled, turn the model to face in that direction.
    Speed!: Can be used as part of a Kult of Speed datasheet.

    Points: 120? Possibly too low, but it's got about the survivability of a soggy tissue in an Apoc game...

  19. #39
    Chapter Master Arhalien's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Right, going by an idea from a GW staff member about a Tau baneblade (his analogy was a Baneblade without tracks and repulsor pods like those on the Nebuchanezzar (sp?) in the Matrix) I've come up with some rules for a superheavy based on the baneblade.

    Guevesela Modified Baneblade
    (sorry if the name of the human auxiliaries is wrong)

    Super Heavy
    Skimmer
    Crew: Tau and Human Auxiliaries (on the assumption that the Tau would want some of their own representatives on something like this)
    14/13/12
    BS3
    Structure points 2
    Weaponry:
    Turret mounted TL Blast Railgun (the submunition fires 2 templates but not twin linked)
    2 Gatling Burst cannon sponsons
    2 SMS pods
    2 Railgun sponsons
    Forward mounted ion cannon

    Points: Probably a lot

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  20. #40
    Veteran Sergeant scottb's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Hellebore View Post
    Phantom Titan
    Thermal Lance
    range: 72" S: 10 AP: 1 Ordnance 1 10" blast, melta, primary weapon (3d6+10 pene)

    Hellebore
    Hmmm, not strong enough hehe . In epic 2nd ed. if you got close enough to a heat lance (<25cm) it would kill your titan outright if it failed its save, and its shields were down. Maybe add modifiers to the damage table (+1/+3+/+5?) and give it range bands hehe.
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