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Thread: Design an Apocalypse 'single-model' Datasheet

  1. #41

    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by The_Patriot View Post
    Penitent Titan

    Type: Titan, Open Topped

    Crew: 1000 Penitents

    Speed: Agile

    Structure Points: 12

    AV: 14/14/12

    WS: 4

    BS: 2

    Weapons: 2x Mega Inferno Cannon, 2x Mega Titan Killer Multi-Meltas, 4x War Machine Close Combat Weapons.

    Special Rules: Holy Rage, Rampage, and Battle Frenzy

    Points: 2000


    A Penitent Titan stands 30 meters tall wielding four impressive arms. Along the exterior Penitents are strapped to the entire body of the Titan. Back in the days shortly after the Reformation, Sebastian Shaw met with the Ad Mech to build a truly awesome display of the God-Emperor's might. The resulting design is the Penitent Titan and its single purpose is to redeem the fallen while showing the awesome power of the God-Emperor entrusted to the Holy Church. Such is the impressive display that all friendly units within 12" are Fearless and all enemy units suffer -4 to leadership rolls, while Fearless units lose their Fearlessness.

    As the Titan takes damage the Penitents will die at a rate of 100 times the normal amount rolled. Thus, when a crew dead result comes up simply mark off 100 penitents as being dead. After all the Penitents are dead the Titan comes to a complete stop and is rendered ineffective the rest of the game.

    Cool idea, but it conflicts with fluff. While the Inquisition is the only entity outside of the titan legions to control Imperial titans, they only have one legion (to the best of my knowledge), and it's makeup is already defined. Speaking of which, I would love to see someone make a Legio Ordo Sinistar in 40K scale.

    In addition to titan fluff we have to look at the fluff for the SoB. They generally get discarded/outdated warmachines. Now if you came up with a backstory about finding some STC, then maybe. Of course they would have to get a forgeworld to build these for them. Since SMs, IG, titan legions, and Skitari would all be of higher priority, it still wouldn't make sense for the SoB to get a titan.

  2. #42

    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by The_Patriot View Post
    Penitent Titan

    Back in the days shortly after the Reformation, Sebastian Shaw met with the Ad Mech to build a truly awesome display of the God-Emperor's might.
    Wait, so it was designed by an X-Men character?

  3. #43
    Chapter Master Merceus's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    The Weeping Lucinda
    Captain Darkmourn’s personal Battle Ship

    BS 4 Front Armour 14 Side 13 Rear 13

    Pts: 1350 (suggestions?)

    Type: Super Heavy Skimmer

    Structure Points: 4

    Void Shields: 2

    Weapons: The Screaming Tear, Hull-mounted
    6 Sponson-mounted Vengeance Cannons (3 on either side)

    Equipment: Rat Traps, Smoke Launchers, Crow‘s Nest, Reinforced bulk head.

    Transport: The Weeping Lucinda can transport up to 30 models, this is subject to the Super-Heavy transport table located in the Apocalypse book. All transported models must be mounted at the beginning of the game. Once they disembark they may only re-embark if there are no enemy models within 12” as they need to climb back up into the Ship safely.

    Captain Darkmourn: Captain Darkmourn must begin all battle being transported in the Weeping Lucinda. If Captain Darkmourn is being transported in the Weeping Lucinda he will feel his pain and anger stronger then ever. It will radiate out to everyone nearby, and they know that Darkmourn will not stand for anything less then perfection in his battle plan.

    All friendly models within 12” of the Weeping Lucinda whilst Dark Mourn is on board become Fearless. Also, for every turn Darkmourn spends on the Weeping Lucinda he gains +1 Strength and +1 Initiative, this will however only last for the turn in which he disembarks.

    Black Powder Stores: The Weeping Lucinda stores significant amounts of Blasting Powders for its primitive yet powerful cannons, if it were to ever be brought down, anyone nearby will know. Add +3 to the Catastrophic Damage table when the Weeping Lucinda is destroyed.

    SPECIAL RULES
    Rat Traps: The Weeping Lucinda has several under hung razor nets that can be dropped by the crew on to unsuspecting enemies below. The Weeping Lucinda may forfeit its usual turn and become a Flyer for one turn. It must make a bombing run and cannot fire any of its guns. The bombing run drops a razor net that uses the Apocalyptic Ordnance Template.

    All models under the template must pass an initiative test on a D6 or take D6 Strength 6 Ap4 hits each. This has no effect on tanks or anything with an Armour Value, although it automatically glances all open-topped vehicles.

    Crow‘s Nest: If any models are on board and on nothing larger then a 25mm base, they may enter the Crow’s Nest and act as a look out. Place the model up here when it enters the Weeping Lucinda. So long as there is a model in the Crow’s Nest the Weeping Lucinda counts as having a Searchlight and may move over enemy models so long as it is not on them at the end of the Movement Phase.

    The model in the Crow’s Nest may be shot at, though it can only ever be hit on a 6+ and may never be hit if the Weeping Lucinda was in Flyer model in its last movement phase.

    Reinforced Bulk Head: The Weeping Lucinda is heavily armoured from the inside out. The Weeping Lucinda ignores all Glancing Hits.

    The Screaming Tear: Rng: Apocalypse Flamer Template S: D AP: 1 Type: Heavy 1
    Vengeance Cannons: Rng: 60” S: 6 AP: 3 Type: Heavy 1, 5” Blast
    Last edited by Merceus; 12-09-2007 at 19:24.

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  4. #44
    Veteran Sergeant yukisaiko's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Ddraiglais View Post
    Cool idea, but it conflicts with fluff. While the Inquisition is the only entity outside of the titan legions to control Imperial titans, they only have one legion (to the best of my knowledge), and it's makeup is already defined. Speaking of which, I would love to see someone make a Legio Ordo Sinistar in 40K scale.

    In addition to titan fluff we have to look at the fluff for the SoB. They generally get discarded/outdated warmachines. Now if you came up with a backstory about finding some STC, then maybe. Of course they would have to get a forgeworld to build these for them. Since SMs, IG, titan legions, and Skitari would all be of higher priority, it still wouldn't make sense for the SoB to get a titan.
    I play Sisters, and my friend wants me to get a Warhound, as he's doing Guard and plans on getting at least 2 Baneblades.
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  5. #45

    Re: Design an Apocalypse 'single-model' Datasheet

    Well noone said that fluff was against SoB having titanicus allies. Who knows, maybe a warhound could be the start of an entire quarto-legio or demi-legio for you?

  6. #46
    Commander Colonel Stagler's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Ordinatus Armageddon

    Points : 3200 ????
    Super Heavy Warmachine
    Speed : Lumbering

    Structure points : 18
    AV:12/12/12 WS:4
    Crew : 230 Tech Adepts

    Weapons:
    Nova Cannon Range:600'' Str 10 Ap 1 Heavy 10/Apocalpse Blast/Barrage
    4D6 Structure Points to Superheavies, 4D6 Wounds on creatures Immune to ID

    Roll to hit, if a hit is scored, then place the blast templates as normal for an Ordanance Barrage.

    Special Rules:
    Critical Reactor: On a roll of a 1 to hit, The Ordinatus Armageddon Explodes and units within 120'' are hit with a str 8 ap 2 attack that causes pinning
    Last edited by Colonel Stagler; 12-09-2007 at 22:09.

  7. #47
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    The Revenant should look like this:

    WS2 BS4 S10 12/12/11 I2 A1

    Superheavy walker

    Eldar holofields, if fleets enemy are at -1 to the damage table. If jumps, enemy are at -2.

    Agile: 1d6 fleet+1 main weapon, 2d6 fleet+no main weapon

    Jump: 36"

    Pulsar
    range: 72" S: D AP: 2 heavy 2, megalance, 5" blast

    sonic lance
    range: Hellstorm S: - AP: 2 heavy 1, pinning

    place template with narrow end no more than 18" away from titan and ensure that the wide end is further away than the narrow end.


    That's how the revenant should look.



    Hellebore
    Last edited by Hellebore; 13-09-2007 at 03:29.
    "Humanity's Insignificance pales in comparison to its Ego." (Sir Rumplestiltskin)

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  8. #48
    Banned The_Patriot's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Ddraiglais View Post
    Cool idea, but it conflicts with fluff. While the Inquisition is the only entity outside of the titan legions to control Imperial titans, they only have one legion (to the best of my knowledge), and it's makeup is already defined. Speaking of which, I would love to see someone make a Legio Ordo Sinistar in 40K scale.

    In addition to titan fluff we have to look at the fluff for the SoB. They generally get discarded/outdated warmachines. Now if you came up with a backstory about finding some STC, then maybe. Of course they would have to get a forgeworld to build these for them. Since SMs, IG, titan legions, and Skitari would all be of higher priority, it still wouldn't make sense for the SoB to get a titan.
    I wrote the fluff when I was very tired. Also this isn't just a Sisters of Battle titan, but an Ecclesiarchy titan which must follow the rules of the regular Penitent Engine. This is just a bigger version of it.

  9. #49
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by scottb View Post
    Hmmm, not strong enough hehe . In epic 2nd ed. if you got close enough to a heat lance (<25cm) it would kill your titan outright if it failed its save, and its shields were down. Maybe add modifiers to the damage table (+1/+3+/+5?) and give it range bands hehe.
    Well, I've been thinking about changing the rules a bit.

    Also for the pulsar.

    I'm adding 2 special rules, to make the revenant's pulsars better, and make the thermal lance more destructive.

    Pulsar (same + megalance special rule)
    Megalance: this adds +1 to the damage table (in addition to the +1 for being a D weapon)

    Thermal lance (change to S: D AP:2 +megamelta special rule)
    Megamelta: roll 2d6 and apply both results on the damage table (add +1 for being S: D).


    Hellebore
    "Humanity's Insignificance pales in comparison to its Ego." (Sir Rumplestiltskin)

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  10. #50
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Phantom Titan

    WS3 BS4 S10 Front 13 Side 13 Rear 12 I2 A3
    Superheavy Walker
    Structure Points: 6

    Weapons: choose two arm weapons from the following:

    Phantom Pulsar
    range: 240" S: D AP: 2 Ordnance 2 10" blast, Destroyer, megalance (+1 on damage table) Main weapon

    Thermal Lance
    range: 72" S: D AP: 2 Ordnance 1 10" blast, megamelta (roll 2d6 on damage table and apply both), primary weapon

    Tremor cannon
    range: Helstorm S: - AP: 1 Heavy 1, pinning, primary weapon
    Draw a line 72" long. Place the hellstorm template on any unit the line crosses.

    Power fist
    +2 attacks Strength D
    3 shuriken cannon (may upgrade to scatter lasers for 30pts, starcannons for 50pts, brightlances for 45pts or eldar missile launchers for 40pts)

    Phantom D-Cannon
    range: 60" S: - AP:2 Heavy 1 7" blast, primary weapon, Destroyer
    Any model touched by the template is instantly destroyed. Superheavy vehicles lose d3 structure points ignoring shields, and gargantuan creatures lose d6 wounds ignoring armour and invulnerable saves.

    Shoulder weapons:
    Choose two of the following:
    Phantom launcher
    range: 48" S:8 AP:3 heavy 2, 5" blast

    Prism Blaster
    range: 72" S: 10 AP:2 heavy 1, 7" blast

    Eldar Titan Holofields
    Quick (may fleet 1d6" and fire one main weapon, enemy suffers -1 on penetration tables if it fleets).


    Warlock Titan

    WS3 BS4 S10 Front 13 Side 13 Rear 12 I2 A3
    Superheavy Walker
    Structure Points: 6

    Fated: all enemy shots reduce their damage roll by -2.

    Psychic mantle:
    This amplifies the psyker's powers. All psychic powers have a range 4x what they normally do. Each will affect two units instead of 1. Eldritch storm becomes S6 AP3 10" blast pinning. It may only spin non superheavy vehicles.

    The titan has the following psychic powers:
    Doom, Fortune, Guide, eldritch storm.

    It may cast 2 of them a turn in addition to using any weapons.

    Eldar Titan Holofields
    Quick (may fleet 1d6" and fire one main weapon, enemy suffers -1 on penetration tables if it fleets).
    Weapons:
    Psychic lance
    Range: 72" S: - AP: - heavy 1 10" blast.
    Roll a d6 and add it to 10. enemy units hit roll a d6 and add it to their leadership value (vehicles use the majority leadership value of the army, superheavies add +1 to this). If the roll beats the target's Ld value it is automatically destroyed with no save of any kind. Superheavies lose D3 structure points ignoring shields, and gargantuan creatures lose d6 wounds with no save.


    Choose one arm weapon from the following:

    Phantom Pulsar
    range: 240" S: D AP: 2 Ordnance 2 10" blast, Destroyer, megalance (+1 on damage table) Main weapon

    Thermal Lance
    range: 72" S: D AP: 2 Ordnance 1 10" blast, megamelta (roll 2d6 on damage table and apply both), primary weapon

    Tremor cannon
    range: Helstorm S: - AP: 1 Heavy 1, pinning, primary weapon
    Draw a line 72" long. Place the hellstorm template on any unit the line crosses.

    Power fist
    +2 attacks Strength D
    3 shuriken cannon (may upgrade to scatter lasers for 30pts, starcannons for 50pts, brightlances for 45pts or eldar missile launchers for 40pts)

    Phantom D-Cannon
    range: 60" S: - AP:2 Heavy 1 7" blast, primary weapon, Destroyer
    Any model touched by the template is instantly destroyed. Superheavy vehicles lose d3 structure points ignoring shields, and gargantuan creatures lose d6 wounds ignoring armour and invulnerable saves.

    Shoulder weapons:
    Choose two of the following:
    Phantom launcher
    range: 48" S:8 AP:3 heavy 2, 5" blast

    Prism Blaster
    range: 72" S: 10 AP:2 heavy 1, 7" blast



    Scorpion

    BS4 Front 12 Side 12 Rear 11
    Superheavy Skimmer
    Structure Points: 3

    Weapons:
    Scorpion Pulsars
    range: 72" S: D AP:2 Heavy 3, 5" blast, megalance (+1 to damage table) primary weapon, twin-linked

    Shuriken cannon

    May upgrade shuriken cannon to scatter laser for 10pts, starcannon for 25pts, brightlance for 20pts or eldar missile launchers for 15pts


    Cobra

    BS4 Front 12 Side 12 Rear 11
    Superheavy Skimmer
    Structure Points: 3

    Weapons:
    Cobra D-cannon
    range: 48" S: - AP:2 Heavy 1 5" blast, primary weapon, Destroyer
    Any model touched by the template is instantly destroyed. Superheavy vehicles lose d3 structure points ignoring shields, and gargantuan creatures lose d6 wounds ignoring armour and invulnerable saves.



    Superheavy skimmer (this assumes that superheavy tanks move 12" - if they don't this will change).
    Moves 18". May fire all weapons up to 12", or one main weapon at 18".



    Storm Serpent

    BS4 Front 12 Side 12 Rear 11
    Superheavy Skimmer
    Structure Points: 3

    Weapons:
    Storm laser
    range: 60" S: 8 AP:2 Heavy 3, lance, primary weapon, twin-linked

    Shuriken cannon

    May upgrade shuriken cannon to scatter laser for 10pts, starcannon for 25pts, brightlance for 20pts or eldar missile launchers for 15pts

    Webway gate
    Any infantry or bike unit may deploy from reserve from the Storm Serpent's webway gate instead of coming on from their table edge.


    Hellebore
    Last edited by Hellebore; 13-09-2007 at 04:14.
    "Humanity's Insignificance pales in comparison to its Ego." (Sir Rumplestiltskin)

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  11. #51

    Re: Design an Apocalypse 'single-model' Datasheet

    Not sure if this is more a single model or a formation entry...

    Tech Dreadnaught

    As venerable dreadnaught with plasma cannon and heavy flamer, but in addition gains:

    2 servo arms: each grants and extra DNCCW attack and blessing of the omnissiah with a reroll. the vehicle being repaired can be himself.
    may take a retinue of 1-4 servitor walkers (counting as loadlifter sentinels (IA1)). each loadlifter either grants a +1 to any repair rolls, or can be upgraded to a codex IG sentinel at the appropriate weapon cost
    Awesome. Awesome to the head.

  12. #52
    Veteran Sergeant Rotten's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Colonel Stagler View Post
    Special Rules:
    Critical Reactor: On a roll of a 1 to hit, The Ordinatus Armageddon Explodes and units within 120'' are hit with a str 8 ap 2 attack that causes pinning
    Serious? 120"? One hundred and twenty inches? As much as this may be true to the fluff, I doubt you'll see too many of those things in a game when there's a one in six chance for getting your army vaporized whenever you use it.
    Have you ever had the feelin' of being cheated..?

  13. #53
    Chapter Master Sureshot05's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Hellebore View Post
    Cut down weapons list
    Phantom Pulsar
    range: 240" S: D AP: 2 Ordnance 2 10" blast, Destroyer, megalance (+1 on damage table) Main weapon

    Thermal Lance
    range: 72" S: D AP: 2 Ordnance 1 10" blast, megamelta (roll 2d6 on damage table and apply both), primary weapon

    Phantom D-Cannon
    range: 60" S: - AP:2 Heavy 1 7" blast, primary weapon, Destroyer
    Any model touched by the template is instantly destroyed. Superheavy vehicles lose d3 structure points ignoring shields, and gargantuan creatures lose d6 wounds ignoring armour and invulnerable saves.

    Warlock Titan

    Fated: all enemy shots reduce their damage roll by -2.

    Psychic lance
    Range: 72" S: - AP: - heavy 1 10" blast.
    Roll a d6 and add it to 10. enemy units hit roll a d6 and add it to their leadership value (vehicles use the majority leadership value of the army, superheavies add +1 to this). If the roll beats the target's Ld value it is automatically destroyed with no save of any kind. Superheavies lose D3 structure points ignoring shields, and gargantuan creatures lose d6 wounds with no save.

    Hellebore
    Cut a little of this, but I love the psychic lance rules, I think they are very well thought out.

    I would be a little concerned about fated. I would possibly change it so that the holofields had a +1 bonus (due to precognition). Fated would make the thing nearly invulnerable I fear.
    Thermal Lance is great, and very fitting. Lastly, the D-Cannon just needs one line slightly adjusting.

    "No save of any kind allowed. Try to dodge it? Farseers have anticipated that. Adamanite Cloak? Not much use in the warp. Daemonic Save? Hey, its a free ticket home."

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  14. #54
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Reaver Titan

    WS2 BS4 S10 Front 14 Side 14 Rear 12 I1 A2

    Superheavy Walker
    Structure Points: 6
    Void Shields: 4


    Weapons:
    Choose two arm weapons from the following:

    Double-barrelled Turbolaser destructor
    Plasma blastgun
    Vulcan megabolter
    Inferno gun
    (see warhound for details)

    Choose one carapace weapon from the following:
    Plasma blastgun
    Vulcan megabolter
    Inferno gun
    Apocalypse missile launcher
    (see warlord for details)

    Special rules:
    Towering destroyer:
    The carapace weapon has a minimum range of 12".

    Reactor meltdown:
    See warhound or warlord.


    Hellebore
    "Humanity's Insignificance pales in comparison to its Ego." (Sir Rumplestiltskin)

    "The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)

  15. #55
    Chapter Master Sureshot05's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Rotten View Post
    Serious? 120"? One hundred and twenty inches? As much as this may be true to the fluff, I doubt you'll see too many of those things in a game when there's a one in six chance for getting your army vaporized whenever you use it.
    Should be more like 40D6"... Seriously, if someone were to field it, it would make you think twice about destroying it. Sounds like a great fun rule (because lets be honest, if you are fielding it, then it is almost certainly for fun).
    Warhammer Armies: Empire, Night Goblins, Dwarves, Daemons of Chaos
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  16. #56
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Harridan

    WS3 BS3 S8 T7 W6 I4 A2 Ld10 Sv3

    Gargantuan Flyer

    Weapons:
    Harridan bio-cannon
    range: 48" S:10 AP:3 Heavy 5

    Scything talons (included in profile)


    Special rules:
    Gargantuan flyer
    Follows all the rules for a gargantuan creature except for movement. The gargantuan flyer MUST move a minimum of 18" in its turn, and a maximum of 72". Enemy shots must add 12" to the range, but hit using their normal ballistic skill. Nothing may charge a Gargantuan flyer.

    Swoop attack
    In the assault phase the harridan may swoop down and attack the enemy. Work out combat as normal, and, so long as the harridan is still alive, it MUST be moved out of combat in the direction it was flying 12".

    Transport
    May transport a brood of 20 gargoyles that may disembark anywhere along its flight path. This counts as their movement, but they may shoot and assault as normal.

    Hellebore
    Last edited by Hellebore; 13-09-2007 at 10:47.
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    "The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)

  17. #57
    Chapter Master IJW's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    I think regular fliers have to move a minimum of 36", going by the Nightwing's special ability to move 'only' 18". Good stuff.

  18. #58
    Commander LawrencePhillips's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Colonel Stagler View Post
    Special Rules:
    Critical Reactor: On a roll of a 1 to hit, The Ordinatus Armageddon Explodes and units within 120'' are hit with a str 8 ap 2 attack that causes pinning
    Why would anyone build such an obviously dangerous weapon. Just imagine the tech priest pugging this one at the forgeworld's RnD dept. "its a ******* kick ass gun. Only problem, It will explode an kill within miles everyone every 6th shot!"

    Statistically, it's more effective to give it to the enemy and let them shoot it at you.

  19. #59
    Chapter Master IJW's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by LawrencePhillips View Post
    Statistically, it's more effective to give it to the enemy and let them shoot it at you.
    And it's not even designed by an Ork. Or was it...?


    From da Sekrit Annals of da Master Bigmek Spymaster Zogrud who is da Master of dem all:

    "Hey, you remember that AdMech who suggested this design? Is it just me, or did he have a 'green' tinge to his skin? I always though he had a hangover! It's hard to tell with all these full-length robes, hoods and face-masks..."

    "Little did dey know dat dey had fallen for da oldest trikk in da book - de inverted phase-change coupla in da fuzion reaktor planz! Bwah ha ha ha haaaaa!"

  20. #60
    Commander LawrencePhillips's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Who need exterminatus when you have this. If it works it'll kill things. If it doesn't it'll kill the planet and lets face it, that what we were going to do when we loose anyway

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