To be honest my "idea" of how Knights should work in 40k has remained the same for about 4 years, and I've lost count of how many times I've posted their rules on here, Portent, and the WIP Forums. However, being out of 40k so long and only really lurking to see what Apocalypse is all about, I haven't updated them with any "Apocalyptic" rules or special effects like Invul Shields and 10" templates.I look forward to seeing fleshed out versions of your own.
Well, if I was going to use them, I'd have a laminated print-out of special rules that would act as a "PMag's Appendix" of the parent Codex. Rules would be clearly explained, and the background described as to why the rule does what it does. I might've even went so far as to have two sets of rules, one more outlandish than the other - that way if people are into the wacky rules, we can use them. If not; we'd use the ruleset more consistent with 40k v2006 and the VDR.I would like to see what basic game mechanics you are going to add to your Apocalypse games (like hit modifiers etc) as well. I think though that you would need to make it clear what a to hit modifier IS to those who've never used them before.
But do they? Comparing the models to all other Knights, only the Crusader, Castellan, and Warden Knights did not have CCWs, rather heavier and additional ranged weaponry. I don't consider CCW-less vehicles to even have a WS stat, so I do not include them.Castellan and Crusader have A2, because they do have a WMCCW.
You're correct, it was 75cm/2/4+/-2, so rather than 2x Battlecannons perhaps the "Baron Battlecannon" that fires a barrage of two templates [72" s8 ap3 Ordnance 2× 5" Blast]. That might've been your intention, if so I apologize, I simply disagree wholly that a Baron should carry two separate Battlecannons.I´d have to look up the stats, but I think the EPIC Baron had an additional shot with the BC equivalent.
That would be quite effective indeed...Maybe allow the Castellan and Crusader indirect fire...