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Thread: Design an Apocalypse 'single-model' Datasheet

  1. #61
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Manta

    BS4 Front 13 Side 12 Rear 11

    Superheavy Flyer
    Structure Points: 9
    Energy Shields: 2

    Weapons:
    Rail cannon
    range:12"-240" S: D AP: 2 Heavy 1 3" blast, destroyer, primary weapon
    submunitions
    range:12"-240" S: 8 AP: 3 Heavy 1 10" blast, primary weapon

    Ion battery
    range: 12"-90" S: 8 AP: 3 Heavy 12

    Missile battery
    range: 12"-54" S:7 AP: 4 Heavy 6

    16 Drone controlled burstcannons (fired at BS2)

    Transport Capacity:
    Upperdeck: 48 (may not transport battlesuits)
    Lowerdeck: 144 (Stealthsuits count as 2 models, crisis suits count as 3 models, broadsides count as 6 models) or 4 devilfish/hammerheads/skyrays

    Energy Fields:
    These provide protection against incoming shots. A powerfield has an AV of 11, and any penetrating roll will take the shield down. It may be regenerated on a 4+.

    Special rules:
    Behemoth:
    The manta is massive and its shadow covers the battlefield. Enemy units use their basic BS to hit the manta. It must move a minimum of 18" a turn, but can only move a maximum of 48".

    Lander:
    The manta may land at any point in its movement, and deploy as many units will actually fit. When landed it can be attacked in close combat, and counts as immobile vehicle.

    Crash:
    If an Apocalyptic explosion is rolled on the catastrophic damage table, the explosion is increased to 6D6" to the front of the manta, all other directions are the normal 4D6".

    Hellebore
    Last edited by Hellebore; 13-09-2007 at 11:27.
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  2. #62
    Chapter Master IJW's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    I might even up the Structure Points on that, it's about twice as big as a Warlord, after all.

  3. #63

    Re: Design an Apocalypse 'single-model' Datasheet

    There's no indication in any previous background or other game, whether BFG or AI, of any Manta having anything in the way of shields. They appear to be very survivable purely based on size and structure.

    The Epic Warlock Titan had 3 psychic powers. One was Witch Sight (all enemy shots -1 to hit, all enemy close combat was worse). The second was Doom (all shots at Doomed target hit on 3+), and third was Mind Shout (or was it War Shout?) forcing all enemy units within a certain radius to test Morale or be forced back.
    Last edited by Iracundus; 13-09-2007 at 11:31.

  4. #64
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    It is a flyer though, and those are traditionally not supposed to be supertough.

    I believe it's also about 3' wide, and 2' long. By the size ratio in Apocalypse I would put the Warlord at about 25-27" tall, so it probably takes up twice as much square space, but I don't think it's going to be really any more substantial.

    The Taros listing has it with 10 structure points, so I suppose it could go back up to that.

    EDIT: The fields come from Taros where it has a 4+ invulnerable save against all shots. I thought that it would be better to distinguish everyones fields, so I changed the way it worked, otherwise it effectively has a holofield.

    Hellebore
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  5. #65

    Re: Design an Apocalypse 'single-model' Datasheet

    Phantom Pulsar needs re-working if you want to simulate the old Phantom Pulsar. That was one of the most dreaded Epic weapons not because of its individual power but because it pumped out d6 shots hitting on 2+ against a single target (2nd ed. Epic). It was murderous to shields and usually spelt doom for any unlucky unshielded target due to the sheer number of hits rather than the individual hit power. Its downside was its pinpoint nature but then again it fits the Eldar way of war to strike extremely hard at a precise point. The D-cannon and the Tremor Cannon were the mass area effect weapons.

  6. #66
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Iracundus View Post
    Phantom Pulsar needs re-working if you want to simulate the old Phantom Pulsar. That was one of the most dreaded Epic weapons not because of its individual power but because it pumped out d6 shots hitting on 2+ against a single target (2nd ed. Epic). It was murderous to shields and usually spelt doom for any unlucky unshielded target due to the sheer number of hits rather than the individual hit power. Its downside was its pinpoint nature but then again it fits the Eldar way of war to strike extremely hard at a precise point. The D-cannon and the Tremor Cannon were the mass area effect weapons.

    All my EPIC designs are coming from EPIC Armageddon, where the pulsar is just a powerful macroweapon that can potentially put out 3 shots.

    I don't have access to the older stuff, but I'm not sure its valid anymore anyway...

    I've been thinking of making it a direct fire weapon like this:

    Phantom Pulsar
    range: 240" S: D AP: 2 heavy 4 5" blast, destroyer, megalance (+1 to damage table) primary weapon

    So it still needs to roll to hit, and its effects are identical to the revenant pulsar, just longer ranged with more shots.

    Hellebore
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  7. #67

    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by LawrencePhillips View Post
    Why would anyone build such an obviously dangerous weapon. Just imagine the tech priest pugging this one at the forgeworld's RnD dept. "its a ******* kick ass gun. Only problem, It will explode an kill within miles everyone every 6th shot!"
    It's not really any stupider then plasma guns. What soldier would carry a gun that explodes one in six times?

    Quote Originally Posted by Merceus View Post
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    So . . . it's a flyer piloted by a super goth with black powder cannons?
    Khorne, he hates sorcerers because his dad was a sorcerer and abbandoned him and his mother when he was a little kid, ripping wings of insects and cutting his wrist just to see the blood flow while his dad was reading book and taking well coocked meat, that traumatised child Khorne, making unable to stand sorcerers...

    Don't sig that!

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  8. #68

    Re: Design an Apocalypse 'single-model' Datasheet

    The older Epic versions are the ones that were popular, and the heyday of Epic. If anything they are probably more valid than the newest stillborn version that has been put out, which still vainly try to recapture the old days. NetEpic is a good reference point for equipment as its stats are more or less preserved from that era.

  9. #69
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Iracundus View Post
    The older Epic versions are the ones that were popular, and the heyday of Epic. If anything they are probably more valid than the newest stillborn version that has been put out, which still vainly try to recapture the old days. NetEpic is a good reference point for equipment as its stats are more or less preserved from that era.
    I'm not sure that that's a fair call. Irrespective of its popularity, EA is the newest edition. All the apocalypse superheavies thus far displayed are much more closely aligned with EA than the older versions.

    The rules for the tremor cannon, D-cannon et al are in the Swordwind supplement, and they follow the titan format closely.

    The warhound comes equipped with a plasmablastgun and vulcan megabolter, and the stats for the weapons line up with apocalypse.

    NetEPIC, whilst a great resource, isn't official GW and thus can't be used as the basis for vehicles in Apocalypse because they are different to the newest incarnation of EPIC.

    Hellebore
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  10. #70
    Librarian Dodgy Ed's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Like the designs hellebore but should the Structure points on the Phantoms be upped to 8 or 9? I was always under the impression that they were an equivalent to Warlords rather than Reavers when it came to size.
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  11. #71
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by IJW View Post
    Capitol Imperialis
    Epic, held entire detachments, including vehicle detachments such as three Baneblades! Photo.

    Superheavy Tank
    Structure Points: 9
    Void Shields: 6
    BS4 Front 14 Side 14 Rear 12

    Weapons:
    Turret-mounted Quake Cannon (as per Warlord)
    Eight sponson-mounted twin-linked Heavy Bolters

    Transport: 120 infantry, or 10 normal vehicles or 3 super-heavy tanks.

    Access Points: assault ramp at the front (not usable by super-heavies), assault ramp at rear.

    Special: May only transport units from the Imperial Guard codex, or IG-related superheavies such as the Baneblade or Macharius.
    May drive through buildings and area terrain, automatically destroying them but taking a glancing hit on a 4+.

    Points: 1500? A hard one to cost, it's far less aggressive than a Warlord, but the ability to carry tanks is... interesting.
    Was the Capitol Imperialis that big? It's the equivalent to the Squat Leviathan isn't it?

    There were 3 superheavy vehicles for the squats, and the landtrain.

    Colossus
    Cyclops
    Leviathan

    I always thought they were roughly the same size - but that would make the cyclops and colossus MONSTROUS if they're the same size as a transporter with nothing but weaponry.

    Or were they a different size to the leviathan? I thought that collectively they were all called Praetorians...

    EDIT
    Quote Originally Posted by Dodgy Ed View Post
    Like the designs hellebore but should the Structure points on the Phantoms be upped to 8 or 9? I was always under the impression that they were an equivalent to Warlords rather than Reavers when it came to size.
    Well, although I would love to give them more structure points, the EPIC versions of them don't have that many. They're supposed to be able to take on Warlord sized titans, but they do it with absurdly powerful weaponry and holofields over armour and toughness. The EPIC phantom is the same size as the warlord, but sits between it and the reaver in terms of power.

    Hellebore
    Last edited by Hellebore; 13-09-2007 at 12:43.
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  12. #72
    Chapter Master IJW's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    The Capital Imperialis model was about twice the size of the Leviathan etc.

    I'd agree that Phantoms shouldn't have massive numbers of Structure Points.

  13. #73
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by IJW View Post
    The Capital Imperialis model was about twice the size of the Leviathan etc.

    I'd agree that Phantoms shouldn't have massive numbers of Structure Points.
    Really? I thought they were the same thing (I could have sworn reading something about them being designed for the Imperium by the squats).

    Maybe I'm getting things mixed up - did the imperium use the leviathan as well? If they did then that's probably what's confusing me.

    Hellebore
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  14. #74
    Chapter Master IJW's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    I'm pretty sure the Imperium used the Leviathan as well, but I think that the Cyclops and Colossus were Squat-only?

  15. #75
    Chapter Master gitburna's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Well, i may as well try and complete the set!

    KHORNE DAEMON ENGINES

    generic armour 13/12/12
    Structure points 3
    Daemonic Rage :- khorne daemon engines without a Weapon Skill value must tankshock whenever within 12" of the enemy. Enemy models suffer -2 to their resultant Ld test.
    Locus:- Khorne Daemon Engines count as Icons for the purposes of summoning daemon packs of Khorne. No other type of daemon may be summoned. Even though all daemon models currently count as generic daemons, only actual Khorne Daemon models may be summoned. [It just wouldnt be right any other way]
    Catastrophic Explosion [See Brass Scorpion]
    Battle Scythe:- some Khorne engines are equipped with a monstrous frontal blade which can crush vehicles and infantry like eggs. Models tank shocked are hit on a 4+ and suffer a s6 hit with no armour save possible. Vehicles suffer a s6 hit with 2d6 armour penetration, and are pushed aside as the tank shock continues its full 12" . Superheavy Vehicles, Landraiders and Monoliths stop the tankshock immediately if touched.
    Blood Frenzy Eager to spill blood in the name of their lord, Khorne Daemon Engines may "fleet" in the shooting phase [wether they be powered by Legs, Tracks, Wheels or any other means]


    DoomBlaster
    Weapons
    Doomblaster Heavy Mortar battery s6, AP3, apocalypse petal-shaped barrage, range g12"-72", Battle Scythe [see above]
    Two Prow mounted Heavy Bolters [forward fixed weapons]

    Cauldron Of Blood
    Weapons
    Blood Cauldron 18" template, s7 AP3, Ignores cover saves [180 Degree turret]
    Battle Scythe
    3 Heavy bolters [l/f/r turrets]

    Blood Reaper
    Weapons
    2 Twin-linked autocannons, [forward fixed]
    2 Battle Cannons [forward fixed]
    Transport capacity 16 [terminators count as 2 models], access points 3 [l/r/rear] Fire Points 0.

    Tower Of Skulls
    Weaponry :- 4 autocannons [turrets facing l/f/r/rear] 4 heavy bolters [turrets facing l/f/r/rear] 5 twin linked heavy bolters [left, front, front, right, rear]

    Fire Frenzy :- The daemon inside the Tower of Skulls is compelled to drive into the heart of enemy formations before unleashing its firepower in all directions. The Tower of Skulls may still fire all weapons even after tankshocking.
    Last edited by gitburna; 13-09-2007 at 13:41. Reason: added on tower of skulls
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  16. #76
    Chapter Master IJW's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    From what I remember, the old Pulsar had a 'saturate an area with shots' mode where it hit everything under a blast marker once.

    Yet another version of the Pulsar (dependant on the exact rules for the cloverleaf template)...

    Pulsar
    Range: 96" S: 10 AP: 2 heavy 10, cloverleaf blast, primary weapon

    Now, as far as I know, you roll to scatter the template, and then for each shot you roll a d6 to see which part of the leaf the shot hits, with each unit under that section taking that many hits.

    This would make it pretty good against infantry. But against bigger vehicles it actually gets more effective the larger the vehicle is as the vehicle will be under more parts of the template. Something like a Warlord is going to be under every section, so the chances are that a single Pulsar's firing will take down ALL the Void Shields and cause some damage on top of that. The second Pulsar is going to cause it some serious grief.

    Then boost the range for the one on the Phantom.

  17. #77
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    What follows are new versions of the colossus and cyclops, as I've reenvisaged them for the Varyngr army (squats).


    Colossus

    BS4 Front 14 Side 14 Rear 13

    Type: Superheavy tank
    Structure points: 4
    Grav shields: 2

    Weapons:
    2 twin-linked mag cannons

    Doomsday Cannon
    range: G24-360” S:10 AP:2 Ordnance 2, 10” blast, Pinning, destroyer, primary weapon

    2 Thunderer cannons
    range: 72” S:8 AP:3 Heavy 1, 5” blast

    4 Plasma Torpedoes
    Range: G-unlimited S:7 AP:2 Ordnance 1, 5” Blast, One-shot

    Special rules:
    Recon Gunship: The Colossus can use its gunship to draw line of sight for targeting purposes, so that any barrage weapons does not scatter.

    Recon Gunship

    BS4 Front 11 Side 11 Rear 10

    Type: Vehicle (Skimmer)

    Weapons:
    Mag cannon
    Plasma thrower

    Options: May upgrade the plasma thrower to one of the following:
    Plasma lance for +15 pts
    Fusion cannon for +10pts

    Stable platform: Gunships are heavily reinforced, making them slower than other skimmers of their size. However, the large anti-grav plates attached to the vehicle make it much more stable. Gunships count as Fast vehicles for shooting purposes.




    Cyclops

    BS4 Front 14 Side 14 Rear 13

    Type: Superheavy tank
    Structure points: 4
    Grav shields: 2

    Weapons:
    4 twin-linked mag cannons

    2 mag launchers
    (AT) range: 48" S: 10 AP: 3 Heavy 1
    (flechette)range: 48" S: 4 AP: 5 Heavy 1, Blast


    Accelerator Cannon
    range: 24”-360” S: D AP: 2 Ordnance 1, 10” blast, destroyer, Annihilator, primary weapon

    Fusion Destroyer
    range: 36” S: 9 AP: 1 Heavy 1, 3" Blast, Melta


    6 Doomstorm torpedoes
    range: G12-300” S: 8 AP: 2 Ordnance 1, 7” Blast, One-shot

    Special rules:
    Annihilator: The Accelerator cannon produces so much force that it can puncture through almost anything. When fired at a vehicle roll a D3 to see how many hits are scored on it. Each hit rolls on the penetration table seperately. Each hit will remove a single shield, with any excess hits rolled agains the vehicle itself.

    Options: May upgrade the mag launchers to fusion destroyers for +10 points each.



    Hellebore
    "Humanity's Insignificance pales in comparison to its Ego." (Sir Rumplestiltskin)

    "The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)

  18. #78
    Chapter Master Hellebore's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by IJW View Post
    From what I remember, the old Pulsar had a 'saturate an area with shots' mode where it hit everything under a blast marker once.

    Yet another version of the Pulsar (dependant on the exact rules for the cloverleaf template)...

    Pulsar
    Range: 96" S: 10 AP: 2 heavy 10, cloverleaf blast, primary weapon

    Now, as far as I know, you roll to scatter the template, and then for each shot you roll a d6 to see which part of the leaf the shot hits, with each unit under that section taking that many hits.

    This would make it pretty good against infantry. But against bigger vehicles it actually gets more effective the larger the vehicle is as the vehicle will be under more parts of the template. Something like a Warlord is going to be under every section, so the chances are that a single Pulsar's firing will take down ALL the Void Shields and cause some damage on top of that. The second Pulsar is going to cause it some serious grief.

    Then boost the range for the one on the Phantom.
    Is that the Phantom or Revenant's pulsar?

    EDIT: DOH!!! I just saw the line at the bottom saying boost the range for the Phantom.


    Hellebore
    Last edited by Hellebore; 13-09-2007 at 13:49.
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  19. #79
    Chapter Master gitburna's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by IJW View Post
    I'm pretty sure the Imperium used the Leviathan as well, but I think that the Cyclops and Colossus were Squat-only?
    Let me think.. The Cyclops was the one with the unfeasibly long cannon on the front yeah?

    The Colossus had two cannons and some missile racks, and a landing pad.

    Im sure i remember my cousin using a leviathan on me as well but maybe im wrong.
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  20. #80
    Chapter Master IJW's Avatar
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    Re: Design an Apocalypse 'single-model' Datasheet

    Quote Originally Posted by Hellebore View Post
    Is that the Phantom or Revenant's pulsar?
    Revenant. But I think all you'd need to do for the Phantom is up the range and the number of shots.

    I'd be wary of making it S - with the high RoF it's going to be taking down anything less than a Warlord with ease as it is.

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