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Thread: Chaos Daemons army book rumours

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    Chaos Daemons army book rumours

    Chaos Daemons army book

    The book is out in May 2008, meaning that some stuff goes on sale late in April.

    How will this army book interact with the Hordes and Beasts of Chaos army book?
    It appears that it is a stand-alone book, similar to how the Daemonic Legion
    list was and how the Daemon Codex for 40K has been confirmed to be.

    What about the Daemons in the Hordes of Chaos book?
    It would appear that these are used as they currently are until the Hordes book is redone in November this year. So for about six months there will be two sets of rules for Bloodletters, Daemonettes, etc.

    How am I supposed to play a god-specific list now that I only have three different units and three different characters to choose from?
    It appears at the moment that the idea will be that you can play god-specific lists (since each god had two Lords, one Hero, one Core unit, one Special unit and one Rare unit), but that it will be very limited and that the norm will be to play mixed armies.



    New models

    Bloodletter of Khorne on Juggernaut (box of 1 metal mini)
    Bloodletters of Khorne (box of 10 plastic minis)
    Daemonettes of Slaanesh (box of 10 plastic minis)
    Flesh Hounds of Khorne (box of 5 metal minis?)
    Fiends of Slaanesh (blister of 1 metal mini)
    Beast of Nurgle (blister of 1 metal mini)
    Plaguebearer command group (box of 3 metal minis)
    The Masque, Herald of Slaanesh (blister of 1 metal mini)
    Skulltaker, Herald of Khorne (blister of 1 metal mini)
    Epidemius, Herald of Nurgle (blister of 1 metal mini)
    Karanak, Flesh Hound champion (blister of 1 metal mini)
    Herald of Khorne on Juggernaut (direct order only(?), 1 metal mini)

    Daemon Spearhead box (32 minis)
    - The army book
    -10 Bloodletters
    -10 Daemonettes
    - 5 Fleshhounds
    - 1 Bloodcrusher
    - 1 Beast of nurgle
    - 1 Fiend of slaanesh
    - Epidemius
    - The Masque
    - Skulltaker
    - Karanak



    Models expected at some later date
    - remaining five special characters (possibly not the greater daemon ones)
    - plastic Horrors
    - plastic Plaguebearers
    - plastic Daemon Prince and/or Herald
    - new Seekers of Slaanesh minis



    Remember that no rumours of changes for a unit/character does NOT imply a rumour of no changes for it.



    Army composition and special rules:
    - Instability is altered somewhat, now there is no special effect of rolling above your basic Leadership, so you just take a modified break test and lose a number of wounds equal to the amount you failed the roll by.
    - Supposedly, units within 12" of the army general may take their Daemonic Ward save against any kind of attacks, not just non-magical ones. Units more than 12" away from the general follow the current rules for Daemonic auras.
    - The restrictions on not mixing followers of different gods unless your general is Undivided is almost certainly gone.
    - The list of daemonic gifts will almost certainly be altered and extended, though it is not know by how much.
    - As with all previous books in this edition, characters will almost certainly only take up a single character choice.


    Signature special rules
    Khorne: Killing blow, Hatred, Magic Resistance
    Slaanesh: Armour piercing, Always strikes first
    Nurgle: Poison, Regeneration
    Tzeench: Magic, Flaming Attacks

    Slaanesh has the overall best movement (anything apart from Daemonettes and Heralds on foot is M10), Khorne has a bit less than that and Nurgle and Tzeentch has human-level movement (though some units have M6 or can fly).


    Daemon Lores of Nurgle, Slaanesh and Tzeentch
    - Different from the ones in the other two chaos books.
    - Almost certainly only useable by characters from this book.

    Daemon Lore of Tzeentch
    - Supposedly only 6 spells
    #1: Flickering Fire of Tzeentch: D6+1 hits, Strength D6+1, 18" range, 4+
    #2: Boon of Tzeentch: Gain d3+1 Power dice only the caster can use. 3+
    #3: Glean Magic: Cast any enemy spell (other than one that creates new models, such as certain Undead spells) as a Bound spell with a power level equal to its basic casting level. 7+
    #4: Gift of Chaos: Each enemy unit within 12", including units in combat, take D6 S6 hits. 9+
    #5: Bolt of Change: D6 hits, Strength D6+4, 18" range, 12+
    #6: Tzeentch Firestorm: Target unit takes 2D6 S5 hits, every 3 wounds caused creates a Horror. New unit is worth 50 VPs and placed within 3" of the target unit. 24" range, 13+


    Daemon Lore of Slaanesh
    #1: Enemy unit must test for Stupidity each turn for the rest of the game




    Lords
    - Greater daemons are supposedly more modifiable than currently, more resembling how they were in 5th edition. It is possible that the basic ones are weaker than currently, to make them more useable in smaller battles (i.e. at or just above 2k), but that they can be significantly improved, similar to the new Vampire Lord can be.
    - It is probably not possible to buy outright stat boosts (+1 WS, S, etc.), if previous army books are anything to go by.
    - Greater Daemons stat line is rumoured to have 5 wounds across the board, with a 5+ Ward.
    - Rumours that Greater Daemons will go on bases four times as big as currently are nonsense. The models stay as they currently are.

    Changer of Ways, Greater Daemon of Tzeentch
    - Level 4 wizard
    - Can take 100 pts of Daemonic gifts, including an additional head (the extra brain gives a +2 bonus to casting), Master of Sorcery (knows all spells from one Lore in the rulebook) and Tzeentch's Will (re-roll one D6 per turn)


    Keeper of Secrets, Greater Daemon of Slaanesh
    - Level 2 wizard, may be upgraded up to level 4
    - Movement 10, WS9, S6, A6
    - Always strikes first
    - Can take 100 pts of Daemonic gifts, including Enrapturing Gaze (models in base contact cannot use any LD value other than their own), Temptator (enemy model in base contact must pass a Ld test or attack whomever the daemon wishes) and Siren Song (nominated enemy unit must either charge the daemon or flee)


    Great Unclean One, Greater Daemon of Nurgle
    - Level 2 wizard, may be upgraded up to level 4
    - Weapon skill 4, Attacks 4
    - Poisoned attacks
    - Can take 100 pts of Daemonic gifts, including Balesword (wounds automatically, each unsaved wound is multiplied to D6), Nurgling Infestation (creates new Nurgling bases) and Trappings of Nurgle (armour save and Regeneration)

    Bloodthirster, Greater Daemon of Khorne
    - Not frenzied(!)
    - WS10, S6, T6, A7
    - Can take 100 pts of Daemonic gifts, including Awesome Strength (S10), Dark Insanity (2D6+2 attacks) and Spellbreaker (Dispel Scroll-equivalent)

    Daemon Prince
    - The most customisable Lord-level character
    - Can take 75 pts of Daemonic gifts, out of which a max of 50 pts can be gifts specific to the Greater Daemons of their patron god (if they have one)
    - They also have their own list of daemonic gifts
    - All, apart from Khornate ones, can be wizards up to level 2
    - Wings are an optional gift, though base Movement has increased


    Heroes
    - Chariots are only available as a mount for Heralds (apart from Nurgle who only get the Palanquin)
    - There are no Undivided Heralds

    Herald of Nurgle
    - Poisoned attacks
    - May ride a Palanquin of Nurgle
    - The only Herald with no chariot option
    - Grants the Regeneration special rule to Plaguebearer units he joins

    Herald of Khorne
    - May ride a Juggernaut of Khorne or a chariot pulled by Juggernauts
    - Grants the Hatred special rule to Bloodletter units he joins
    - Not frenzied

    Herald of Slaanesh
    - May ride a Steed of Slaanesh or a chariot pulled by Mounts of Slaanesh
    - Grants the Always Strikes First special rule to Daemonette units he/she/it joins

    Herald of Tzeentch
    - May ride a Disk of Tzeentch or a chariot pulled by Screamers
    - Grants Horror units he joins a 4+ aura save instead of the normal 5+ aura save


    Mounts
    - Juggernauts, Steeds of Slaanesh, Disks of Tzeentch and Palanquins of Nurgle all have *1* wound only, so count as cavalry mounts and cannot be killed separately.
    - Statwise they also get weaker (Disks have one S3 attack, for example)
    - Steeds of Slaanesh are essentially equivalent to the mounts of Mounted Daemonettes, NOT the Steeds that can be ridden by Chaos Mortal characters


    Core
    - Units do not get the Leadership boost they got in the Daemonic Legion list. Indeed, lesser Daemons are all Leadership 7 (apart from Furies)
    - There is one unit type per god (plus Furies)

    Bloodletters of Khorne
    - New plastic models
    - Start with MR1 and Killing Blow. Can get Hatred from a Herald of Khorne
    - NOT Frenzied
    - Movement 5
    - Full command options

    Daemonettes of Slaanesh
    - New plastic models
    - Worse, but cheaper and faster
    - Movement 6, WS5, Strength 3
    - Gain Armour Piercing
    - Full command options

    Plaguebearers of Nurgle
    - New metal command models, possibly a plastic set at some later date
    - Poisoned attacks. Can get Regeneration from a Herald of Nurgle.
    - WS3, Strength 4, Toughness 4
    - No more Cloud of Flies
    - Full command options

    Horrors of Tzeentch
    - New metal command models, possibly a plastic set at some later date
    - Do not cast Bound spells, instead the unit counts as a wizard with magic levels depending on the number of Horrors in the unit (1-5: lvl 0, 6-15: lvl 1, 16-25: lvl 2, etc).
    - If the Horror unit miscasts, it takes D6 wounds
    - Spells are set depending on the unit's level (lvl 1: spell #1 Flickering Fire of Tzeentch, lvl 2: spells #1+4, lvl 3: spells #1+4+5, lvl 4: spells #1+4+5+6)
    - Improved WS, but lower Ld
    - All attacks are flaming
    - Noticeably cheaper
    - Full command options

    Chaos Furies
    - Do not count towards minimum number of Core
    - Strength 3, Leadership 2


    Special
    - There is one unit type per god

    Nurglings
    - Almost certainly no longer 0-1
    - Scouts(!)
    - Stat decrease (most stats are 3s, apart from M and Ld)
    - Poisoned attacks replacing Cloud of Flies
    - Unit size 3-12

    Flesh Hounds of Khorne
    - New metal models
    - Not frenzied
    - Higher Movement, Strength, Toughness, Wounds and Attacks
    - Lower Leadership
    - More than twice as expensive as before

    Screamers of Tzeentch
    - Strength3, T3, 1 wound
    - Strength of slashing attacks up to 5, may make slashing attacks to all units they move over, not just one
    - Slightly cheaper

    Seekers of Slaanesh
    - Equivalent to Mounted Daemonettes (i.e. the ones on cavalry bases), NOT Pleasureseekers (the daemonettes on Steeds of Slaanesh from the Storm of Chaos list)
    - Full command options
    - Cheaper (a unit with full command is slightly *cheaper* than an old unit with no command)


    Rare
    - There is one unit type per god

    Bloodcrushers of Khorne (Bloodletters riding Juggernauts)
    - New metal models
    - Improved armour save (Juggers add +3 to the rider's armour save)
    - Unit size 1-8?
    - Rider has 2 wounds, the Jugger only counts as a cavalry mount.
    - Rider has 1 more Strength and 1 more Attack than a regular Bloodletter
    - Full command options

    Beasts of Nurgle
    - New metal models
    - The models don't have riders
    - Beasts have D6+2 poisoned attacks
    - Regeneration and Slime Trail (opponents get no CR bonus for attacking them in the side or rear)
    - 100 pts per model
    - Unit size 1+

    Fiends of Slaanesh
    - New models
    - Models go on 40 mm square bases
    - Almost identical to old Pleasureseekers
    - Special rule that forces enemy units breaking from combat with them roll an additional D6 for distance and discard the highest
    - Only unit with Weapon Skill 4(!)
    - Unit size 1+

    Flamers of Tzeentch
    - A separate unit, not longer hangers-on for a unit of Horrors
    - Unit size 3-6
    - Flame shooting is D6 S4 shots per Flamer, 18" range
    - Close combat attacks go up in Strength and are flaming
    - Option for champion



    Special characters
    - Note that the special characters are the same in both the 40K and the Fantasy lists, though naturally their stats and exact abilities may differ somewhat.
    - Original rumour that there were 12 special characters appears to have been wrong. Possibly the source meant "a dozen", meaning "a whole lot" rather than "exactly twelve".
    - Another reason for the high number of special characters is probably to get more variation into god-specific lists, who would otherwise look pretty much identical

    Fateweaver, the Oracle of Tzeentch (Greater Daemon of Tzeentch)
    - Model has two heads
    - Knows all Tzeentch spells and each head also knows 4 spells from any of the lores (in the rulebook?)
    - Some sort of re-roll ability (???)

    Kugath, the Plaguefather (Greater Daemon of Nurgle)
    - Has two special rules: Blessing of Pus and Nurgling Infestation

    Skarbrand, the Exiled One (Greater Daemon of Chaos Undivided)
    - Does not fly
    - Otherwise very similar to a Bloodthirster statwise but without any Khornate gifts. Possibly he was exiled by Khorne and had his wings cut off.
    - 40K version has a special rule called Burning Hatred

    Tallyman Epidemius (Herald of Nurgle)
    - Mounted on a Palanquin of Nurgle
    - Poisoned attacks
    - Gives a bonus to other Nurgle units depending on how many enemies he kills (sort of similar to Skrag, the Ogre special character)

    The Masque (Herald of Slaanesh)
    - Kicked out of Slaanesh's entourage for being able to out-dance his (her? its?) god
    - Has a special rule in 40K called the Eternal Dance, which lets you move enemy units
    - 3 human arms and a big claw arm. Wields a staff with a mask at either end and changes it's personality depending on who it chooses to be. See below for pictures

    Skulltaker (Herald of Khorne)
    - Character-killer
    - See below for pictures
    - Must challenge if able to
    - Has deadlier form of Killing Blow (on a 5+ to wound in challenges and works regardless of Unit Strength of the victim)

    The Bluescribes (Herald of Tzeentch)
    - Two Horrors riding a Disk of Tzeentch, on a mission to recover some lost artefact

    The Changeling (Horror champion)
    - Formless Horror: At the start of close combat, the Changeling may select any enemy model in base to base contact and swap WS/S/T/I/A with this model (essentially a built-in van Horstman's Speculum)
    - NOT an upgrade each and every Horror unit can take. As with any other Special character you can take ONE of it.

    Karanak, Hound of Vengeance (Flesh Hound champion)
    - Model has multple heads



    Stuff removed from the list
    - Exalted Daemons (use as Daemon Prince)
    - Pleasureseekers of Slaanesh (use as Fiends or Seekers, possibly counting each model as two, or as Heralds)
    - Plagueriders of Nurgle (use as Beasts of Nurgle, or as Heralds riding Palanquins)
    - Changebringers of Tzeentch (use as Screamers, Heralds riding Disks or as unit fillers in Horror units)
    - Daemon chariots as independent units (can now only be taken as mounts for Heralds)
    Attached Files Attached Files
    Last edited by Avian; 03-04-2008 at 15:35.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  2. #2
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    Re: Chaos Daemons army book rumours

    Some rumours:

    Quote Originally Posted by FarseerUshanti View Post
    Hello,

    Just got back from the Baltimore GT where a presentation and Q&A was done on upcoming releases. Here is all that was said and asked:

    2 Daemon Codex’s (1 for each system, 40K and Fantasy)

    An article will be written by Jervis Johnson in WD about how Fantasy Daemons will interact with Hordes of Chaos


    Quote Originally Posted by burtnernie View Post
    Heya

    I heard whilst gaming at the GT Heat 2, a few rumours going around about some of the fantasy demons....

    I understand that they are having trouble balancing the book and the guy I spoke to said that the guy who told him said that is is quite a "broken list" at the moment.

    He did manage to prize a few nuggets though.

    Screamers now cause D3 strength 5 when they use the claw ability when passing over.

    Flesh Hounds now can get magic res 3, killing blow and ignore terrain rules as upgrades, I think it is around 75 points from what I remember.

    Not sure how valid these are, but hey, any info must be good info...

    Quote Originally Posted by Indy View Post
    There WILL be a FANTASY Daemon book in May-ish. There will ALSO be a 40K Daemon book in the same month. No, they are NOT the same book. It IS what's happening. The bloodletters, which are plastic, have command for Fantasy. As do the Daemonettes. The current Nurgle and Tzeentch daemons are not changing, though Plaguebearer command will be produced. The Juggernaught will be ridden by a bloodletter, and will be metal. There will be new metal Flesh Hounds. Fiends of Slaanesh are back. So is the Beast of Nurgle, along with the Palanquin. And there's some cool special character models too. The daemon that's bound in Archaon's sword? Yeah, that daemon, as a free character, from before he was bound. It's hardcore. You will love it!

    Thanks to DoomedDiceThrower for a preview of the new daemonic artwork.

    Discussion here
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  3. #3
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    Re: Chaos Daemons army book rumours

    More daemonic rumours:

    -loads of new stuff
    -new Palanquin of Nurgle,
    -new Beasts of Nurgle,
    -new Fiends of Slaanesh
    -new plastic plaguebearers

  4. #4
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    Re: Chaos Daemons army book rumours

    More rumours:

    Quote Originally Posted by GeneralofChaos View Post
    After reading some of the rumor posts about the New Daemons, I felt the forum a shot in the arm. I been lucky to talk with people who played tested the New Daemons, plus have a inside source at GW.

    I play Tzeentch so most of the questions, I asked was about Tzeentch Daemons. Here some of the feedback I recieved.

    1: 5+ true ward save if within 12 inches of your General. If out of the 12 inch range it's a 5+ Daemonic Ward Save.

    2: Units to drop back down to a LD8

    3: New Lore of magic for Slaanesh, Nurgle & Tzeentch

    4: Bloodletters with 4T now

    5. Flamers with S4 magical bolt, in the last play list.

    6. Screamers will get a D3 fly over attack, question is S4 or S5?

    7. Look for new units for Slaanesh & Nurgle [Fiends of Slaanesh, Beast of Nurgle & Nurgle Palanquin]

    8. Horrors got new bound spells

    9. Best for last, no more Daemonic Instabiliity at least in the last play tested list.


    Been told with VC a wrap except minor things, full fantasy attention is now on Daemons. Look for the book to be printed some time in Feb. Will post even more information when I get them.



    GoC
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  5. #5
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    Re: Chaos Daemons army book rumours

    Thanks to Nerhesi for the following rumours:

    First slaanesh spell makes unit stupid.

    Screamers:

    1 Str 5 hit on slash attack against EVERY unit they pass over. Not just one unit anymore.
    Reduced Point cost - slightly.
    Now Str 3, toughness 3.

    Instability:

    Pop test is gone. Second test is the only test now - aka test against modified leadership value after losing combat - take the difference in wounds.

    Magic:

    Only Tzeentch can get level 4 casters. Everyone else is capped at 2.

    Special character:

    12 characters.
    1 of which is a two headed tzeentch greater daemon, gets all lores of tzeentch, plus each head gets to pick 4 lores from ANY school of magic. 15 spells total.

    Another "character" is a command group of horrors that augment a horror block giving them better bound spells etc...
    Discussion here.



    And some comments on them:
    Quote Originally Posted by theDarkGeneral View Post
    The Lvl 2 "cap" is a bit of a misread...the other two Greater Daemons (Nurgle and Slaanesh) start off as just Lvl 2 mages, and you can upgrade them via the normal points cost per level. Only the Tzeentch Changer of Ways starts off as Lvl 4 (makes sense really).


    The Greater Daemons now are going back to a bit of a similiar feel when they appeared in the 2002(3?) Annual and you could tailor them up a bit. So not EVERY Greater Daemon in the Warhammer world was exactly the same.

    Instability is gone, replaced by a form of crumbling/instability.

    Plagueriders of Nurgle have been toned down, last I heard it was D3+2 Attacks (still Poisoned) per model, a slight drop in points, and seperate stats for the riders (Plaguebearers) on top. Same is true of the Bloodcrushers, who get an upgrade on their Armor Saves...thus far at least.
    Last edited by Avian; 01-02-2008 at 09:32.

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    Re: Chaos Daemons army book rumours

    Some pics of the new metal Beast of Nurgle (note lack of rider) and a unit of plastic Bloodletters.
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    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  7. #7
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    Re: Chaos Daemons army book rumours

    More rumours:
    Quote Originally Posted by 75hastings69 View Post
    Just because I haven't posted any rumours in ages here is one for you Chaos Daemon fans. One of the special characters in the new book is Nicodemus (sp?) the Tallyman of Nurgle, he comes carried forth on a palaquin by hordes of nurglings.

    Also I have said elsewhere no new Plaguebearer plastics. They are keeping the current metal models, but there have been a new command sculpted in the style of the current metal Plaguebearers.

    Khorne Daemonic Herald is a rather muscular looking large and angry Bloodletter type model, looks like he is prowling, very well posed model.

    To be honest I think these Daemon releases are going to blow everyone away!
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  8. #8
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    Re: Chaos Daemons army book rumours

    More on the Daemon Lore of Tzeentch:

    Quote Originally Posted by stormwing View Post
    Over by the Daemonic Legion this is the new Tzeentch lore.

    Flicker of Fire - D6+1 Hits, D6+1 Strength, 24" range
    Boon of Tzeentch -adds D3+1 power dice to your own dice pool
    Gleam Magic- cast any as a Bound spell ,witha power level equal to its basic casting level
    Gift of Chaos- 2D6 hits ,D6+1 Strength,30" range
    Bolt of Change- D6 S5-10,12'' range
    Tzeentch Firestorm -One S5 hit per model in unit,creates Horrors.

    These are the new spells,I wonder what the casting level for these spells are.
    All I know is that Tzeentch is going to rock.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  9. #9
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    Re: Chaos Daemons army book rumours

    And more stuff coming via the 40K chaos codex:

    Quote Originally Posted by cold0 View Post
    Checking different wh40k forum and speaking with at least a person who have see the Chaos Daemon Codex, I have tried to write a list of the Daemon SCs for the new Codex. With the exception of Epidemius, I’m not sure if there will be a Fantasy version of them, or if Daemon of Chaos will have completely different SCs.

    Anyway if someone is curious, here the list:


    Kugath, The Plaguefather
    - has two special rules: Blessing of Pus and nurgling infestation

    Fateweaver, Oracle Of Tzeentch
    - is a monstrous creature with 1 wound (possibly some strange rule or an error)

    Skarbrand, The Exiled One
    -(Undivided Greater Daemons only a Special Character)

    The Masque
    - Slaanesh Herald

    Epidemius
    - Nurgle Herald
    - Possible metal model with palanquin.

    Skulltaker?
    - Khorne Herald
    Possible metal model wearing a jacket.

    Keranak, Hound Of Vengeance
    - There is a special character for them (Fleshounds) who has a whole Cerebus type look going on with multiple heads
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

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    Re: Chaos Daemons army book rumours

    Just a tiny little rumour from the 40K rumour forum here giving us the name of the special character Herald of Tzeentch:

    Quote Originally Posted by Nurglingrush! View Post
    "Bluescribe" (special herald) has BS4 and all shooting powers (except the Khorne one).
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  11. #11
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    Re: Chaos Daemons army book rumours

    And we have the rumoured contents of the Spearhead box:

    Quote Originally Posted by Friendly Neighbour View Post
    I recently saw a list of the contents in the Anniversary boxes. Sadly there were nothing special in them, no classic models or limited editions. Basically just current models at a discount. Also the prices in the list posted in this thread appear to be wrong.

    EDIT: I also got the contents of the Daemon Spearheads. I hope I remember it correctly!
    1 Codex/Armybook
    10 Bloodletters
    10 Daemonettes
    5 Fleshhounds
    1 Bloodcrusher
    1 Beast of nurgle
    1 Fiend of slaanesh
    1 Epidemius
    1 The Masque
    1 Skulltaker
    1 Keranak
    1 Soulgrinder (only in the 40k one)
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  12. #12
    Solitaire Avian's Avatar
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    Re: Chaos Daemons army book rumours

    And another set of rumours regarding the Daemon Lore of Tzeentch:

    Quote Originally Posted by Nerhesi View Post
    Now that I just finished getting off the phone with a friend who was the HQ flipping through the book.

    1) d6+1 str, d6+1 hits, 18 inch range, 5+
    2) d3+1 power dice, 3+ to cast (yes, 3+)
    3) Glean Magic, 7+
    4) d6+4 hits, 2d6 str (now he insists it is that.. But I'm almost sure it is the reverse - I mean.. str greater than 10??)
    5) all enemies within 12" takes d6 str d6 hits
    6) FIRESTORM UPDATE: Target enemy units takes (either 2d6 or 3d6 - he can't remember) str 5 hits. Casualties = horrors. Horrors do NOT start in combat, they can be placed anywhere within 3" inches of that unit.

    Horror units now have a wizard level = to the number of horrors or so.. some formula for it. So you can potentially create "wizards" will then generate power dice to cast their own spells (obviously, you're not going to get much looping unless you're INCREDIBLY lucky).
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  13. #13
    square baser
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    Re: Chaos Daemons army book rumours

    Thanks to Pentagram Sam for a couple of pictures taken at the GD Spain in Barcelona.

    Discussion here.

    Pics show (left to right)

    Top:
    - Epidemius (x2) (metal)
    - Plagebearer command (metal)
    - Epidemius
    - Skulltaker (metal)
    - Flesh Hounds (with Karanak fourth from left) (metal)

    Bottom:
    - Harry the Hammer (metal)
    - Bloodcrusher (metal) and Bloodletters (plastic)
    - Daemonettes (plastic)
    - Bloodcrusher
    - Bloodcrusher
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    Last edited by Avian; 19-02-2008 at 08:07.

  14. #14
    Solitaire Avian's Avatar
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    Re: Chaos Daemons army book rumours

    Another set of rumours for Bloodletters, plus some more pics from http://khemri.mforos.com/102910/6559...emonios/?pag=3 and Scelerat here on Warseer

    Quote Originally Posted by lokigod View Post
    according to GOC has posted on the DL legions forum here is new rules for bloodletters
    12 points
    m5 ws5 bs0 s5 t3 w1 I4 a1 ld7
    no frenzy
    Killing blow
    godly to say the least!

    http://z7.invisionfree.com/wyrmling_...showtopic=3397

    In the pics we see (going left to right):

    Top
    - Fiend of Slaanesh (metal)
    - Daemonettes (plastic)
    - Epidemius and Skulltaker with Bloodcrusher in the background (metal)
    - Harry the Hammer, special anniversary model (metal)
    - Flesh Hounds with Karanak (model to the far right) (metal)

    Bottom
    - Flesh Hounds (metal)
    - Skulltaker (metal)
    - Beast of Nurgle (metal)
    - Plaguebearer command (metal)
    - The Masque (metal)
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    Last edited by Avian; 19-02-2008 at 08:01.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  15. #15
    Solitaire Avian's Avatar
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    Re: Chaos Daemons army book rumours

    And yet another slightly different set of rules for Bloodletters:

    Quote Originally Posted by Dominatrix View Post
    Just found this on the Daemonic Legion forums. The guy posting it is a moderator there.

    Bloodletters
    M5 WS5 BS0 S6 T3 W1 I4 A1 Ld7
    Daemonic, KB, MR 1, Hellblade

    US 10+
    They have 2 special banners.
    If Khorne herald enters the unit, he gaves them hatred.

    Herald of Khorne 115 pts
    M5 WS7 BS0 S6 T4 W2 I6 A3 Ld8

    Daemonic, MR 1, Hatred, KB, Locus of Khorne
    may ride Juggernauth or Chariot of Khorne, and has access to 7 new gifts.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  16. #16
    Solitaire Avian's Avatar
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    Re: Chaos Daemons army book rumours

    And some rumours on stuff not touched upon much yet:

    Quote Originally Posted by Dominatrix View Post
    Here is something I came across in the Daemonic Legion forums. The user posting (TheDarkGeneral) is a moderator there and seems to be in the know.

    *Great Unclean One: Has Poisoned Attacks (as do all Nurlge units) and can take a Daemonic Flail of Decay that allows NO SAVES and each wound becomes 2 wounds! Good thing he only has 4 base attacks!

    *Bloodthirster of Khorne: Can increase his Strength to 8 (very themed!) and has a new/old Daemon Gift available that allows you to re-roll hits and wounds! Also, the old school Axe of Khorne that does D3 Wounds!

    Sweet if it is true!
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  17. #17
    Solitaire Avian's Avatar
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    Re: Chaos Daemons army book rumours

    And more stuff:

    Quote Originally Posted by theDarkGeneral View Post
    Ok, here's some "news" or "rumors" for ya'll...not sure how accurate these are...



    *Slaanesh: ASF with Herald, but there's a new magical banner they can take, acts like the Dwarfs Taunting Rune!

    *Nurgle: Plagueriders get the return of Slime Trail, but instead of Poisoned hits for touching them, they count as having no Rears or Flanks...

    *Undivided: Chaos Furies are LD(2), A(2) and no limit to the number of units you bring, though they don't count towards Minimum Core.

    *Khorne: Bloodcrushers may get the return of their old Impact Hits (1 each model on a charge)...not that positive on this one.

    *Tzeentch: Flamers are now super powerful, and beasts in both Close Combat and the Shooting phase...


    *Mixing Books: Yeah, Daemons of Chaos can't be used in conjunction with Hordes of Chaos or Beasts of Chaos. So, for some time there will be 2 different rules/stats for Daemons. Once the new Mortals of Chaos gets released in November (CHAOS ARMOR for all!) the Hordes of Chaos book will be outdated and Mortals/Daemons will be able to mix once again. Not 100% sure on the Beasts at that point, but if any indication of the direction they're already going, Beasts will then be useable until their new book in late 2009...



    Again, can't say this is all 100% accurate...
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  18. #18
    square baser
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    Re: Chaos Daemons army book rumours

    Thanks to our resident tech priest rkunisch for informing us about the update of the WHF preview (GW Germany).

    Discussion here.
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  19. #19
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    Re: Chaos Daemons army book rumours

    Thanks to lokigod for finding pictures of the upcoming Daemon army book/codex and the spearhead contents.

    Discussion here.
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  20. #20
    square baser
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    Re: Chaos Daemons army book rumours

    Thanks to theDarkGeneral for the following rumours:
    *Karanak(?); Or however you spell it...he's a Special Character Flesh Hound, but I've been told he doesn't take up any Hero/Lord slots! Basically has some upgrades that affects the unit, and counts as a unit Champ for the Flesh Hounds!

    *Bloodthirster Special Character: Don't remember the name, but there's one in there. His storyline is that he was so angered and raged out he took a swing at Lord Khorne himself, putting a chink in Khorne's Armor! For his punishment, Khorne made him always "angry"...so no he has Hatred, and ALL models (friend and foe alike) have Hatred!!!

    *Skultaker: Since this is the long time name of my Daemon Princes (since 4th Edition) I was very interested about him...he's Strength (6) while regular Bloodletters are S(5) and all have Killing Blow. However, Skultaker must always issue and accept Personal Challenges, and his Killing Blow is improved to a 5+ during the Challenge (only), but affects all sized models!!!
    Discussion here.

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