Looked at the book again today you guys are going to love me
GUO - 450 points
Lvl 1 wizard base
Lvl 2 35,lvl 3 85,lvl 4 120
Terror
Poisoned
Etc
Stats
m6,ws4,bs0,s6,t6,w10,i4,a4,ld9
Gifts
Bale sword- 70 auto wounds d6 wounds
Nurgling infestation - 50 at start both magic phases on 2 to 6 get another nurgle base on existing base within 6in 1 fails
Staff of nurgle-50 casts rancid visitation on power lvl 3
Trappings 50 +4 armour regen
Noxious vapors 25 always strike last even for high elves
Pestilent mucus 25 if you wound they have pass toughness test or it another wound no armour saves
Bile - 25 str 4 breath weapon
Hunger - 25 reroll fail to wounds
Trail- 10 no flanks or rear
LOC - 450 points
Lvl 2 wizard base
lvl 3 50,lvl 4 85
Terror
Fly
Knows all spells from lore of tzeentch
Etc
Stats
m8,ws6,bs4,s6,t6,w5,i6,a5,ld9
Gifts
Twin heads 75- +2 to cast
Tzeentch will 50 same effect as before
Staff of change 50 if target wounded take toughness test or dies
Spell destroyer 50 same effect
Power vortex 30 + 1 dice to pool
Dark magister 25 ignore 1st miscast
Daemonic robes 25 3+ or better to wound
Flames 25- shooting attack d6 str 4 18 in range
Corona - 25 every thing in base takes str 3 hit every magic phase both players
Sorcery - pick any lore from basic rule book knows all spells
Various stats from unit choices these are correct straight from book
blood letters- 12 points
m5,ws5,bs0,str5,t3,w1,i4,a1,ld7
Killing blow
Think there mr 1
Banners for unit
Skull totem 25 cant be marched blocked
Icon endless despair 25 +d6 to first charge
Plauge bearers- 12 points
m4,ws3,bs0,str4,t4,w1,i1,a1,ld7
poisoned
Banners for unit
Seeping decay 25 reroll wounds
Eternal virulence 25 for every wound by poison it counts as 2 combat res
horrors- 12 points
m4,ws3,bs0,str3,t3,w1,i3,a1,ld7
Banners for unit
change 25 base contact 3d6 str3 hits
Sorcery 15 +1 to casting
bound spells a few of them
0-5 none
6-15 lvl 1 wizard flickering fire d6+1 missles at d6+1 str range 18 in
16-25 lvl 2 wizard gift of chaos 12in anywhere around caster d6 str 6 hit all enemy units even if there in comat
horros generate dice just like wizards and can miscast know all spells from there lvl below
fleshhounds- 35 points min unit size 5
m8,ws5,bs0,str5,t4,w2,i4,a2,ld7
Mr 3
nurglings- 35 points
m4,ws3,bs0,str3,t3,w3,i3,a3,ld7
Skirmish scout poison
Blood crushers - 70 standard is 20
Mr1
+3 riders as
killing
Rider -m5,ws5,bs0,str6,t4,w2,i4,a3,ld7
Crusher -m7,ws5,bs0,str5,t4,w1,i2,a2,ld7
Magic banners
Skull totem 25 cant be marched blocked
Icon endless despair 25 +d6 to first charge
Flamers- 35 points unit size 3to 6
m6,ws2,bs4,str5,t4,w2,i4,a2,ld7
Skirmish
Flaming attacks
Flames of tzeentch - d6 str 4 shots 18in
Fiends- 55 I think
m10,ws4,bs0,str4,t4,w3,i6,a4,ld7
Sporforic musk - enemy uses 3 dice for break test discard lowest
Armour piercing
beast of nurgle - 100 points each
m6,ws3,bs0,str4,t5,w4,i1,ad6+1,ld7
regen
slime trail- no flanks or rear bonus
poisoned
Got some info more I will post later on tzeentch herald and nurgle herald and khorne herald….. If this is too much on points and stuff feel free to edit post mods! I will post rest later tonight!
condensed from later post!
herald of khorne - 100 points/jugger +55/ chariot 75
magic res 1
hatred
kb
Stats
m5,ws7,bs0,s6,t4,w2,i6,a3,ld8
gifts
for some reason i forgot to write these down although he has a total of 6 possible gifts
herald of tzeentch - 115 points/disc 20/ chariot didnt look
lvl 2 wizard base
flaming attacks
+4 ward
Stats
m4,ws3,bs4,s3,t3,w2,i3,a2,ld8
gifts
staff - 50 when you wound they have to pass test or imediatley slain
power vortex - 30 extra power dice to pool
flames of tzeentch- 25 d6 rng 18 str 4 shooting evil.gif
d robes - 25 cant be wounded on anything better than 3+
corona- 25 see loc post
sorcery- 25 see loc post
spell breaker- 25 dispel scroll/ only person i saw that could take regular scroll blink.gif
winged horror - 20 fly
disc stats
m1,ws3,bs0,s3,t3,w1,i4,a1,ld7 big nerf dry.gif
herald of nurgle - 115 points can have plaquin for got point cost
lvl 1 wizard upgrade for 50 points
regeneration
poison attacks
Stats
m4,ws5,bs0,s5,t5,w2,i2,a3,ld8 Rock_emoticon.gif
gifts
staff of nurgle- 50 rancid visitation power lvl 3
noxious vapors- enemy always srikes last even if they have the always strike first special rule
nurgles rot - 25 all models in base to base in every magic phase roll a dice on a 6 they die
mucus- 25 if you wound model takes toughness test if they fail one more wound no armour saves
bile- 25 strength 4 breath weapon
soul hunger- 25 same effect as soc
trail- 10 herald or unit he is with denies any bonus like +1 or +2 in the rear or flank. they can still break your ranks though sad.gif
ok I'am done till tonight when can maybe clarify any of this more!