I don't really know where this should go, but I'm presuming general discussion is a safe bet.
I'm setting up a Map Based campaign for my local gaming group which is running alongside our Tale of X gamers painting.
SO far I have decided to stick to a Map which has seperated territories which can be conquered and fought over, some giving special abilities, and some serving as points boosters or strategic points. Each player starts with only a few.
I'm not playing the game myself, and I want to rules to be rather simplistic(for a few newbies), yet still exciting enough to keep em coming (it should last for every week from 1st week of Oct to mid december) till the end.
The main special rule I want to concentrate on, and the main point of the campaign is Alliances. It won't be the biggest player, but the biggest alliance which wins in the end. However alliances are decided by the players (depending on race etc they may have to roll to see if they turn on eachother, or may Choose to turn on eachother) outside of gaming times.
This means that I don't need to have random events effect battles, as it will be your allies which create random events for you.
I don't knwo if this is too complex or what. I haven't played in a Warhammer Campaign before, so if there are any Vets out there who could tell me if I'm beign too ambitious, or too boring, please comment.
Also, if I could be advised on what campaign rules to impliment, and which rules of mine will not work that would be great.
Thanks in advance!



Avian