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Thread: 1700 Imperial Guard Airborne Assault Force - Tournament

  1. #1

    1700 Imperial Guard Airborne Assault Force - Tournament

    I like Demo Charges, Valkyries, Plasma Guns and Thunderbolts. Here's a list that I think would provide some serious hurt in tournament enviroments!

    Doctrines:
    Drop Troops
    Veterans
    Special Weapon Teams
    Grenadiers
    Iron Discipline

    Command Platoon
    - Command Squad (Iron Discipline)
    - Special Weapons Team #1 (Demo Charge)
    - Special Weapons Team #2 (Demo Charge)
    - Sentinel (Autocannon, Improved Comms)
    Colonel Schaeffer /w Kage
    5x Specialist (Demo Charge)

    6 Veterans
    - 3x Plasma Gun
    6 Veterans
    - 3x Plasma Gun
    6 Veterans
    - 3x Plasma Gun

    6 Grenadiers
    - 2x Plasma Gun
    - Valkyrie
    6 Grenadiers
    - 2x Plasma Gun
    - Valkyrie

    Cyclops
    Cyclops
    - Valkyrie

    Thunderbolt
    Thunderbolt

    Points: 1700
    Models: 66

    What do you think? Is this insanely cheesy (9 Demo Charges, 13 BS4 Plasma!), or just a wierd army?

  2. #2
    Librarian Crux's Avatar
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    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    You have an insanely low modelnumber. Especially for guard.
    Three men check into a hotel. The room costs 25 dollars. They all give a ten-dollar bill to the portier, who runs down to the reception to get change, and comes back with five one-dollar bills. He gives one dollar back to each of the men, and gets two dollars in tip.

    So now, all the men have payed nine dollars each. 9 x 3 = 27, plus two dollars as tip.

    Where did the last dollar go?

  3. #3
    Commander TitusAndronicus's Avatar
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    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    that's because he took what, FOUR flyers? two TB's and Two Valkyries?


    *shudders*
    THESE AREN'T THE WASTOIDS WE'RE LOOKING FOR.
    *waves hand distractedly*
    MOVE ALONG.

  4. #4
    Chaplain Essia's Avatar
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    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    Can grenadier squads be assigned in valkyries?

    I would drop some of the vehicles as you have enough fliers to shoot at rear armours.

    Get a infantry platoons as you really need more warm bodies, they may be specialised but they are not marines.

    Get another 2 sentinels with improved comms for a few more rerolls to get your troop dropped on time. you can alway get more meltaguns as you'll be so close to the opponent.

  5. #5

    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    Grenadiers are standard Storm Troopers who cannot Infiltrate or Deepstrike, so all of their other options including transports are available to them.

    I don't know about Infantry Platoons, are they really needed? I realise that I have a very low model count for guard, but every single squad aside from the Grenadiers are expendable suicide units that are meant to crumble when shot at so they don't get locked in a HtH and thus prevent me shooting at enemy units. Any serious targets can be eliminated via Cyclopses dropped from a Valkyrie as they're Demo Charges with 100% accuracy.

    I could lose both SWTs for an extra AC/Comm Sentinel and take COD instead of SWT for doctrines, but that would make the model count 55!

  6. #6
    Chapter Master Kahadras's Avatar
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    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    Any serious targets can be eliminated via Cyclopses dropped from a Valkyrie as they're Demo Charges with 100% accuracy
    Can you do that?

    Kahadras
    Yukikaze's power was beyond what even he had expected. Finally free of her crew, she killed all their safeguards and revealed capacities exceeding her design limits. He tried to tame this new Yukikaze, but she refused his orders, judging them errors, and danced freely in the skies of Faery...

  7. #7

    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    A Valkyrie can carry 2 Cyclopses even though they're seperate units. A Cyclops is dropped off in the enemy turn, which allows it to move 12" in your turn (and is allowed to get closer than 1" of an enemy model). That means that it goes exactly where you want it to, and since the ord. template is centered on the Cyclops and doesn't scatter, it means that whatever your target is won't be having fun.

  8. #8
    Chapter Master Kahadras's Avatar
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    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    A Cyclops is dropped off in the enemy turn,
    I am assuming your opponant can just shoot it then in his turn after he has moved away from it?

    Kahadras
    Yukikaze's power was beyond what even he had expected. Finally free of her crew, she killed all their safeguards and revealed capacities exceeding her design limits. He tried to tame this new Yukikaze, but she refused his orders, judging them errors, and danced freely in the skies of Faery...

  9. #9

    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    Remember you have to hold things after as well. Im drop troop is about 90 or 80 models with 2 flyers at 1750. Your guys will get pasted so fast it wont be funny, believe me. Get at leaset one platoon and fill it up. I dont think that you need so many demo charges either. A competent played will spread his units out when he/she finds out that you are using DT.

  10. #10

    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    Hrm, by going the route of units which actually do survive, I'd have to include a few as a few squads of basic guard still would get shreded. Would HB/Plasma be a good configuration for guard squads in my particular DT list?

  11. #11

    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    Quote Originally Posted by Mr Evil
    A Valkyrie can carry 2 Cyclopses even though they're seperate units. A Cyclops is dropped off in the enemy turn, which allows it to move 12" in your turn (and is allowed to get closer than 1" of an enemy model). That means that it goes exactly where you want it to, and since the ord. template is centered on the Cyclops and doesn't scatter, it means that whatever your target is won't be having fun.
    A Valkyrie can only carry one Cyclops see the Forge World downloads Questions and Answers for IA1 Question #2.
    Drop your grav-chute, pop smoke, move out, and draw fire!

  12. #12
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    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    I see it winning big (not likely, but possible) or losing big (likely).

    Model count is just too low. Especially with so many points tied up in Vehicles (expensive ones at that!). Quite frankly, I'd be surprised if it lasted through Turn 3. Bolters (most common weapon you will face) eliminate the save on most of your army. A standard *anti-Marine* list will have enough to deal with everything that you have, while you can't say the same about this list. If it goes wrong and the list hasn't inflicted massive damage by the end of Turn 2, it's *ouch* time for these guys.

    This would be a great list for fun games and I'd love to see it on the table. It also gets high marks for placing Theme above all else, but I wouldn't consider it a Tourney *winning* army. However, I have been mistaken in the past and may be so in the future.

    Keep us up to date.
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  13. #13

    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    Quote Originally Posted by Jahrael
    A Valkyrie can only carry one Cyclops see the Forge World downloads Questions and Answers for IA1 Question #2.
    According to IA Volume 1, IA Volume 3, and one of the smaller IA books, a Valkyrie can carry 2. Forgeworld does make mistakes and anything printed in the IA books is final. I've e-mail Warwick (The IA series editor) on such topics and sometimes things are overlooked (Such as changes to the Warhound in IA Update 2005, those changes don't count for anything as final rules were printed in IA3 prior).

    This list is something I'd like to show up to a tournament with. Its not one that is intended to win every game, as I've already got a Smurf army which is capable of that. I'm aiming at something that you would rarely see.

  14. #14
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    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    With that in mind (Yippee, Tourney guy without an uberkilly list!) I think that it would be great to see (and play against). I'd love to see it in action. One day maybe it will go up against my Last Chancers Tourney Army. Not soon, everything is in storage right now, but one day.

    <stares wistfully at the clouds>
    If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it .

    What you say about other people, says far more about *you* than it does about *other people*.


    Check out my ravings at Geek-O-Rama, where I'm now reviewing and covering Geek-related activities. If you see me at a 'Con, come and say Hi.

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  15. #15

    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    Quote Originally Posted by Mr Evil
    According to IA Volume 1, IA Volume 3, and one of the smaller IA books, a Valkyrie can carry 2. Forgeworld does make mistakes and anything printed in the IA books is final. I've e-mail Warwick (The IA series editor) on such topics and sometimes things are overlooked (Such as changes to the Warhound in IA Update 2005, those changes don't count for anything as final rules were printed in IA3 prior).
    Actually the IA3 has many, many errors and the rules for Cyclops and Valkyrie are cut and paste from IA1.

    Now the rules in both IA1 and IA3 are as follows:

    Page 154 IA1 and Page 278 IA3--"Up to two Cyclops' may be mounted in a Valkyrie airborne assault carrier. See the Valkyrie entry for points cost and more details"

    BUT Page 275 "A Valkyrie can also carry a SINGLE Sentinel, Cyclops, or sentry gun.

    You can only fit one Cyclops in a Chimera--How do you expect to fit two in the Valkyrie?

    It is an error and you can only carry one Cyclops in the Valkyrie.

    IA3 is riddled with mistakes--it is Iron Discipline not Iron "Disciple".

    And when the Questions and Answers (the Forge World FAQs/Corrections) come out, it will have the same question--How many Cyclops may a Valyrie carry and the answer will be the same as the FAQs/Corrections for IA1--The Valkyrie may only carry one cyclops.
    Last edited by Jahrael; 08-10-2005 at 18:13.
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  16. #16

    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    I would love so much to play or even look at this army :P
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  17. #17

    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    Quote Originally Posted by Jahrael
    And when the Questions and Answers (the Forge World FAQs/Corrections) come out, it will have the same question--How many Cyclops may a Valyrie carry and the answer will be the same as the FAQs/Corrections for IA1--The Valkyrie may only carry one cyclops.
    When I e-mailed Warwick, he said that it should be two as he thought paying 140 points to transport 25 points seemed rather silly. I'm sure when it came to tournaments the FAQ (Although incorrect) would take presedence.

  18. #18

    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    Mr Evil- heavy bolters and plasma would be a good choice.

    Sorry I cannot add anything to the cyclopes debate

  19. #19
    Veteran Sergeant The Black Aquila's Avatar
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    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    Where exactly in IA 3 does it say it can carry more than one Cyclops? The only listing for a Valkyrie I can see is under the Elysian list which states it may only carry a single cyclops. While it make seem stupid to you that such a costly transport can only carry one, you do have to think about how big it is and that it will take up almost all of the space, probably not even enough space left for the side gunners to have room to operate correctly! But anyways you still have two valkyries can so can transport both anyway if you wish.

    As for the rest of the list, I would have to agree with everyone else that I think you honestly do need more bodies on the ground, else you will end up having to just rely on your flyers to mop up the rest of the enemy. If for a meatshield more than anything to hope they fail priority tests and don't shoot your vets, Storm troopers and Special Weapon squads.

  20. #20

    Re: 1700 Imperial Guard Airborne Assault Force - Tournament

    Quote Originally Posted by Mr Evil
    When I e-mailed Warwick, he said that it should be two as he thought paying 140 points to transport 25 points seemed rather silly. I'm sure when it came to tournaments the FAQ (Although incorrect) would take presedence.
    The new Forge World newsletter, Warwick answers the most common rules related queries about the Imperial Armour Volume 3 in the Forge World Downloads http://www.forgeworld.co.uk/PDF/ia3qanda.pdf

    Question #6 “How many Cyclops can a Valkyrie carry?”
    Warwick’s answer, “This is a mistake on page 278. The Cyclops should be 1 per Valkyrie not 2 as stated in the army list.”

    That should end the debate--only one Cyclops in a Valkyrie.
    Drop your grav-chute, pop smoke, move out, and draw fire!

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