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Thread: The all-new 40k Scenario Generator

  1. #1
    Banned lord_blackfang's Avatar
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    The all-new 40k Scenario Generator

    Since noone noticed it in Rules Development (original thread here)...

    The 40k Objective-based Scenario Generator (warning, pdf file!)
    And here is version 1.1!

    It has been designed to take care of all your 40k scenario needs and replace all the standard missions in the book. It has been inspired by a similar generator published in WD a few months before the release of 4th ed. I have taken the ide a to a new level and if the generator functions as it should, it will emulate the original generator and all the standard BGB missions and provide some all-new situations to boot.

    Anyway, take a look and tell me what you think.
    Last edited by lord_blackfang; 26-10-2005 at 11:11.

  2. #2
    Chapter Master Aurelien's Avatar
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    Re: The all-new 40k Scenario Generator

    It looks interesting, though how is it different to the previous one? I've found it works well with 4th ed...
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    Re: The all-new 40k Scenario Generator

    Gah! Give a warning before linking to PDF files.

    Rules look OK though.
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    Re: The all-new 40k Scenario Generator

    Hmm, that could work nicely, and considering the chronic lack of effort that went into designing the BGB missions, its a welcome addition.

    Tim

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    Re: The all-new 40k Scenario Generator

    Deployment zone roll of 5-6. Angled deployment zones. Where do reserves come on? any part of the table edge in that zone? I'm pretty sure that's what it is, but a tad confused.
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    Re: The all-new 40k Scenario Generator

    Quote Originally Posted by samtheman
    Deployment zone roll of 5-6. Angled deployment zones. Where do reserves come on? any part of the table edge in that zone? I'm pretty sure that's what it is, but a tad confused.
    Yes, that's what I intended.

    I also intended to mark out the edges available to reserves in a different colour but forgot I'll fix it in the next version.

    Another thing I forgot to specify was whether one unit can claim multiple counters if it's within 6" of all of them. And now that I've thought about it, I can't decide. I'm leaning towards Yes, because with 7 counters to hold, most armies will be stretched very thin already.

  7. #7
    Chapter Master hairyman's Avatar
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    Re: The all-new 40k Scenario Generator

    Looks good! Will try and give it a go over the weekend.
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    Chapter Master de Selby's Avatar
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    Re: The all-new 40k Scenario Generator

    Quote Originally Posted by lord_blackfang
    Since noone noticed it in Rules Development
    Rules Development is a ghetto. Only people with their own ideas for new rules go there, which is ok for the initial phase of discussion but means that once something IS developed, hardly anyone sees it.

    Anyway, looks good. You need to define where units fall back to as well as where reserves come on, I think.

    Why ALWAYS victory points? I rather like the totally objective-based nature of alpha missions, it makes a nice change and encourages players to step away from the common 'i'll kill everything I can with my min-maxed army and worry about the objectives at the end' mentality. To work with this idea, you'd have to introduce a special rule to square it with your objective system:

    Heavy Losses Expected: 5+
    No victory points are gained for destroying or damaging enemy units. Victory points are only gained for achieving objectives as below.

    Or even, if you really wanted to get fancy:

    Heavy Losses Expected: 5+
    Half the usual victory points are gained for destroying or damaging enemy units. Full victory points are only gained for achieving objectives as below.
    AND
    Very Heavy Losses Expected: 6+
    No victory points are gained for destroying or damaging enemy units (supersedes Heavy Losses Expected). Victory points are only gained for achieving objectives as below.

  9. #9
    Banned lord_blackfang's Avatar
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    Re: The all-new 40k Scenario Generator

    Hm, is that really such a problem? In my local group, both sides generally suffer similar losses and it's almost always the mission ovjectives that swing the game.

    If you want to place more importance on objectives, how about instead of reducing "kill" VP, we increase the importance of objectives (same thing, but slightly easier for the mathemathically-imparied)?

    Mission Critical 5+
    All Victory Points gained for claiming an Objective Counter are doubled.

    (this gives a 1:2 ratio of kill VPs vs. mission VPs, as opposed to 1:3 when halving kill VPs. You can get 1:3 by tripling objective VP)

  10. #10

    Re: The all-new 40k Scenario Generator

    Looks pretty good, will give it a try.
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  11. #11

    Re: The all-new 40k Scenario Generator

    Interesting, but I like the rules of engagement better. Jus thas more variety for scenarios and options

  12. #12

    Re: The all-new 40k Scenario Generator

    I haven't used the generator yet, but it looks very good.

    One wrinkle I'd like to discuss, what's the though behind having deployment before mission objectives are determined?

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    Chapter Master Easy E's Avatar
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    Re: The all-new 40k Scenario Generator

    I like it.

    Good idea posting it here as well as Rules Developement. Much more traffic here.
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    Re: The all-new 40k Scenario Generator

    I like the Mission critical idea.
    IMO a unit should be able to control all counters it is in 6'' of.

    To langolas: What and where are the rules of engagement?

    To kael: It seems to me that some missions could be reliably won in deployment otherwise(sp?). Why don't you try and test it?
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  15. #15

    Re: The all-new 40k Scenario Generator

    http://uk.games-workshop.com/warhamm...Dengagement/1/

    Rules of Engagement is objective based scenarios from the GW website. each player has 2 objective markers, you place them, then roll for scenario. Typically neither mission will be the same (though last night we both rolled for Fire Base). You can download the PDF with the full rules. Very nice stuff. Almost gaurenteed to never play the same game twice well maybe not almost, but read it and you'll see!

  16. #16
    Banned lord_blackfang's Avatar
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    Re: The all-new 40k Scenario Generator

    Yes, these were a great inspiration to me, but I didn't know they were available online. After reding them again, I think I might incorporate some more elements from them into my generator.

  17. #17

    Re: The all-new 40k Scenario Generator

    I kinda like your generator, but I still prefer the Rules of Engagement. They are the best thing that has happened to 40k-scene in a long long time.
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  18. #18

    Re: The all-new 40k Scenario Generator

    Quote Originally Posted by lord_blackfang
    Yes, these were a great inspiration to me, but I didn't know they were available online. After reding them again, I think I might incorporate some more elements from them into my generator.
    Well once you get those things incorporated, let us know!

  19. #19
    Banned lord_blackfang's Avatar
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    Re: The all-new 40k Scenario Generator

    What, to you, are the most appealing aspects of Rules of Engagement?

    I think the largest difference from my generator would be that they don't use Victory Points, which makes them very all-or-nothing. I prefer VPs because I think that while objectives should be the most important, preserving the lives of your guys (while offing the other bloke's) should be rewarded as well.

  20. #20

    Re: The all-new 40k Scenario Generator

    I like the fact that the objective you have is more than likely going to be different than your opponents. You might need to take and control your two objective markers while they might need to assassinate your commander. Or you have to destroy both of their markers while they have to get troops into your deployment zone. To me you have much more to worry about than just killing your oponent, more movent or strategy. I dont' like the diagonal deployment zones though heh.

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