(Split into multiple parts due to the 4-pic-per-post limit.)
I've been maintaining a painting log over at the Great Crusade pre-Heresy forum linked in my sig for several months, and thought it might be of interest to some if I posted it over here too.
Essentially I started gaming in 1994 but took a break after going to Uni in 2001, and have been slowly getting back into the hobby since late last year. The driver for this was the Horus Heresy novel series, which inspired me to put together a pre-Heresy multi-Legion Space Marine force from the Great Crusade. Seeing all manner of other fantastic new miniatures has led to me diversifying a little, so my force now includes a Mechanicum and Imperial Army contingent too. Then along came some Xenos to crusade against, in the form of the Eldar of Craftworld Altansar. Although I paint reasonably rapidly, I don't have too much time so over the past 6 months or so have only managed 30 or so figures... oh well! So I can't promise to update too frequently. I'll see how it goes.
My first goal has been to put together a ~500 point force from each of these armies, so I can play a few games (won't be until 5th edition's out by now, probably). Rough lists for these are as follows:
- Chaplain (Emperor's Children)
- Tactical squad (10-man, Emperor's Children)
- Tactical squad (5-man, Dark Angels)
- Scout squad (snipers, 5-man, Death Guard)
Imperial Army (Vostroyan miniatures)
- Command squad with commissar and sanctioned psyker
- Ratling squad (5-man)
- 2 infantry platoons (command squad and 2 squads in each)
Eldar: plans for this force are vague and at the moment I'm just painting whatever strikes me!
- Guardian squad (with heavy weapon platform)
- Dire Avenger squad
- Warp Spiders
For the Mechanicum, I need something a little different. I've decided that I can represent an Adeptus Mechanicus force pretty well by using elements from Codex: Witch Hunters and doing it 'counts as'. So the Witch Hunters list would translate to the following:
- Inquisitors, Priests: various castes of Tech-priest, with their retinues (servitors and sages mostly, I reckon).
- Arco-flagellants: the rules work fairly well for Electro-Priests.
- Repentia: a Beastman platoon. Back in the day they had drug dispensers, and you had to include an Adeptus Mechanicus to control the frenzon. So I think you could easily use some Beastmen with 40k-era weapons, led by a Tech-priest, for this.
- (Death-cult) assassins: Could be a tech-assassins (e.g. the Kaban Project short story).
- Storm troopers: Regular Hypastist Skitarii. I'd probably use these as the mainstay of the force. Not much variety in the Troops, section, but hey!
- Seraphim and Dominion squads: Could be rapid response Skitarii, or else Seraphim could be a type of Praetorian. I'm not too keen on these, though, so probably won't use them.
- Retributors: Sagitarii (heavy weapon specialists).
- Immolator, Exorcist: general Mechanicum support vehicles.
- Penitent Engines: Robot maniples.
- Orbital Strike: fairly obvious...
I've thought about using Imperial Guard rules but couldn't get it to feel right; also I envision my Skitarii in units of 8, linking in to binary, while the Guard codex limits me to 10 men per squad. Plus I thought using Witch Hunters rules gives me better-feeling Tech-Priests and makes things more distinct from my Imperial Army Contingent.
With this in mind my 500 point force would probably be:
- Tech-priest and retinue
- 2 Skitarii maniples
So for the rest of this first post I think I'll share progress with my Mechanicum/Mechanicus stuff to date. Apologies for the variable quality of photography throughout these first few posts; I'm getting used to taking pictures of miniatures, and some of these initial pictures are not in chronological order.
First up is a full body shot of the Tech-Priest I use as my avatar. I painted a black-and-white cowl to distinguish him from ordinary Mechanicum soldiers. I don't think my checks are quite good enough so am doing cogging in the future.
Then I've got another Tech-Priest (who appears to be in Mark IV power armour); on both of these I've tried to go for red, black, white, brass and silver as the dominant colour schemes. The first has got a checkered hem on his robe, inspired by Apologist. I went for a cogging effect on the shoulders of the second: sadly, the moulding isn't so good and there's a big line down his left shoulder pad which I couldn't entirely remove. I am quite pleased with the way these first ones turned out.
Next I put together a few test miniatures for the rest of the force. I'm pleased with how they turned out so will use the same basic pattern for more. I thought I'd share some WIP pictures which will hopefully interest/inspire someone!
This is essentially a Cadian torso and arms on top of High Elf Archer legs, with a Wood Elf head. I've used a couple of accessories around the waist, to hide the fact that the high elf gets slim up there, and put a targeter on (he'll be a 'counts as' Stormtrooper). I've tried to make him without resulting to Green Stuff as my skills are very poor, though hopefully with practice things will get better.
A couple of things I've noticed, which may be of interest to others intending something similar:
- High Elves are very tall and slim-waisted. For future models I'll probably chop off the top of the legs a millimetre or two down, where he's a bit fatter, to make him not so tall.
- The Wood Elf head doesn't fit on the Cadian body without a bit of filing down of both.
- Cadian arms I've found tricky to position--I've fixed the gap visible in the pictures above...