Crisis Suit XV-8 Thrust:
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Painting has begun:
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I have to do some touching up on this still, but this was a temporary finished state, I'll be fixing it up in the next week.
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The painting on these is amazing. I also wish that I had your sculpting skills too. Really awesome work!
Stunning work there.
You wouldn't happen to be a certain guy who had his own display cabinet in a certain warehouse back about four years ago when I was working in Ontario for a brief stint...?![]()
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XV-87 Crisis Suit "Burst"
I wanted to make a heavy armored more militaristic suit this time. The weapon choices were simply because I thought they would look cool.
Like with the other two suits.. the main points of the colour scheme (in this case Catachan green) were decided before I even started building the suit.
Not very happy with the head. I wanted something wider and more squat, but different from the Broadsides. Unfortunately it didn't work out.
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hmm nicely done, these are awesome battle suits, i like the idea that they are all individual's and are not all the same.
Initial postings revealed that people didn't like the look of the flamer bit on the multi tracker, so I went back to the Drum style as seen on the burst, though the multi tracker is still inverted for variety.
Also getting a feel for the arms and what the Stealth Suit burst cannons look like on it. I planned on using these right from the get go, and I wanted the suit to look fairly symmetrical, so they are twin linked.
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My initial ideas for this suit did not involve a modified backpack, but I really like the single jetpack design as first done by Kai'Lore of advancedtautactica.com and http://www.eastern-empire.com.
I'm really happy with the balance of this model.. it can stand on it's own.
My initial plans were to make this suit for close range (heavy armour) and anti infantry (burst cannons) arming it with a missile pod and burst cannons.
After building it however.. I realized with the modified jetpack and the positioning of the multi-tracker... there's nowhere to place the missile pod, especially with keeping the model symmetrical.
One option was to instead go with a flamer and mount it beside the burst cannon. I'm thinking Flamers may be better in 5th edition with the speed at which enemies will be closing thanking to the run ability. I didn't really want to go with the flamers though since missile pod was my initial plan. Don't be surprised to see a flamer armed suit with the red team.
Here are some of my experiments.
Neither really has the look or feel I want. It gets rid of the symmetry for one, and putting one on each arm makes the arms both very heavy from an engineering standpoint, as well as making people think they are twin linked (which is impossible unfortunately)
Great work! I love your Tau conversions. They're pretty tough to do, but you pulled it off nicely.
Keep it up!
Cheers,
Monsterzonk![]()
My Fantasy project logs:
A Tale of Plague and Pestilence - Army Building
A Tale of Plague and Pestilence - The Story
My 40k project logs:
Heralds of Faith Space Marines
Inq28
I did a fair bit of thinking about the missile pod issue and came up with a couple of thoughts. One of which being, I was going to have to scratch build my missile pods to get something I like.
I really liked the shoulder mounted mini missiles in Ironman. However, the area on either side of the neck of a crisis suit isn't really well suited for holding a missile pod. The main problem being that they would interfere with the heads mobility and forcing it to look virtually straight. That won't do, my Crisis suits must be able to turn their heads and see their enemies! Especially when they have forward facing secondary optics in the chest.
A normal missile pod is too big to fit onto the shoulder of a Crisis suit without it looking silly so they would have to be modified. The location was good, the proper model wasn't.
I was going to do flat nosed missiles as you often see in anime. I started thinking though.. that while making them tips of the missiles exposed would make the missile pods more obvious, and similar to the normal missile pods except.... Having the tips of the missiles exposed on a close range fighting suit doesn't make sense. I could just picture the suit going out, a stray bullet hitting the nose of the missile, detonating it and destroying the suit.
So I decided.. I'll put them behind hatches that can open to release the missiles and have an "exhaust" port on the back of the missile launcher to help make them more obvious.
So.. here is the Pre Paint 360 degree view. After these photos I decided to add armour plates over the holes on the outsides of the forearms since I wouldn't be using those mounting points and I felt the arms needed more armouring up.
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Basecoated with an airbrush. I didn't both photographing the arms since.. well.. they look the same as the body and we know what it looks like when it's all togeather already.
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I was originally going to paint it just Black and Green but I found that the green was too dark already and black next to it didn't help so I decided to add some light bone to the suit to help break up the green and give it a little more "punch" colour wise.
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With starks recommendations I've been shading it with Dark Flesh instead of Black which was my initial plan.
It gives it an interesting look, and I'm pretty happy with how it's looking so far, but I still think it looks a bit strange that the shadows are brown on a green suit on a snow planet.. it really doesn't make any sense.. it would never happen, but.. it does look kinda cool and I can't say it ruins the suit so:
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some lovey stuff here mate
I was wondering if there was any chance of a tutorial on the helmet on this latest suit?. I've seen it done before and it looks pretty cool.