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As it has been noted by a couple of you, the tactical debate in this thread seems rather dead at the moment, so I thought I’d get the ball rolling again. I thought I’d take one of the units in the Eldar codex that everyone seems to agree is sub-par, include it in my army list and argue in favour of it. The unit I have in mind is expensive in points as well as in cash, it’s not very reliable for shooting and it dies if one’s opponent so much as glances its way. I am, of course, referring to the Vyper. So, without further ado, I precent to you, my esteemed peers; this:
In defence of the Vyper.
First of all, I’ll post my 1,750 points army list, so you’ll all have a frame of reference of where I’m coming from:
Farseer w/ doom, runes of warding
10 Howling Banshees Incl. Exarch w/ executioner
Wave Serpent w/ spirit stones, twin-linked shuriken cannon
9 Fire Dragons Incl. Exarch w/ dragon’s breath flamer, crack shot
Wave Serpent w/ spirit stones, twin-linked shuriken cannon
8 Fire Dragons Incl. Exarch w/ dragon’s breath flamer, crack shot
Wave Serpent w/ spirit stones, twin-linked shuriken cannon
3x 5 Dire Avengers
2 Vypers w/ 2 scatter lasers, 2 shuriken cannons
3x Falcon w/ pulse laser, shuriken cannon, spirit stones, holo-fields
1,728 points.
Also, before I begin, in the name of full disclosure, I must admit that this list is not completely finished nor has it ever seen action, so everything that follows is nought but theoryhammer and tactical principles. I would, however, ask you to keep an open mind, and if you, as I, love the Vyper models and would hope to see them more used, to then add your own ideas to what I hope turns out to be our collective pool of resources on how to utilize the Vyper to the best of its abilities.
Now, on to the matter at hand. Yes, the Vyper is fragile. Yes, it suffers from a low BS. Yes, it could be an easy kill point. Yes, it is over costed. And finally, yes, it is not even a scoring unit. It does sound quite daunting, doesn’t it? Well, how do we circumvent some of these drawbacks?
The first thing to do is the weapon options. Putting a Bright Lance on a Vyper means you’ll be paying 75 points for a one-shot weapon that hits half the time and penetrates heavy armour one third of the time. Hardly anything to get one’s rocks off over. As you can see from my army list above, I’ve gone for the S6 spam. Seven S6 shots will at least mitigate some of the disadvantage of having a low BS, and it is still good enough to handle lightly armoured transports.
The fragility is another issue that needs adressing. First part in dealing with this is to get weapons with a decent range. Enter Scatter Laser. The Shuriken Cannon, as I’ve included as well, has a lower range, so should only be used in concert with other parts of one’s army to ensure nothing is left to blast them out of the sky. So, combining the speed of the Vyper and the range of the Scatter Laser, you can position yourself to shoot at units without risking retaliation from long ranged enemy weapons, at least not many of them.
The high point cost is also somewhat problematic. My variant clocks in at 70 points per Vyper, which is, admittedly, somewhat on the high side. This means you’ll have to use them to the very best of their ability to get your points worth. More on this later.
The non-scoring issue is also problematic. Concerning uncontested objectives, they’re worthless, and on objectives contested by the opponent there are also a range of problems. First, if you do not have the last turn, you can be sure that everything your opponent has will be targeting those fragile Vypers in order to secure the objective you’re now contesting, and being fragile they’ll most likely get shot down. However, it must be mentioned, as with much in the Eldar army, things work together and unit efficiency is exponential. If you do not have last turn, you could contest several objectives and force your opponent to divide his/her fire power to deal with all your objective contesters, and this would thus give each unit contesting an objective a higher chance of survival. Now, if you do have last turn, there is still one problem that could prove difficult. Unlike the Falcon, the Vypers are not tanks, so you cannot simply drive up to an objective, tank shock whoever’s holding it off and either take the objective completely or at least contest it. Of course, the opponent’s unit may not have had the opportunity or time to consolidate upon the objective, allowing you to still be able to contest it, but this can hardly be counted on as part of a battle plan.
Moving on to how best utilize the Vypers.
So, with my army list as the starting point, how then to best utilize these Vypers? First off, I believe, we must distinguish between different army types one is likely to encounter. I have set up six categories of armies:
1. The fast fragile army (i.e., Ork Speed Freaks, Dark Eldar).
2. The horde (Orks, IG, Nids)
3. Mech (Mechanized SM or Chaos, Mech Guard, Mech Tau)
4. Foot Marines (Footslogging Marines, Chaos or Necrons)
5. Nidzilla (Nidzilla, Daemonzilla etc)
6. Deepstrikers (Drop Pod armies, Deathwing, Daemons)
As you may notice; on first glance Deathwing may not appear to fit into the Deepstrikers group, as any DW player will tell you; “DW don’t deep strike!” True, but the principle in how you counter them is the same with the rest of the deepstrikers. Also, I have not included Eldar anywhere here (though an Eldar Mech army would warrant its own category) as I prefer never to play against the same army I’m using unless I have to (tournaments), but if anyone feel the need to include it, feel free to write it up.
Now, onto how to use the Vypers against the different army types. Remember that this is in the context of using a purely mechanized Eldar army.
First up;
The fast fragile armies.
Against these types of armies you can’t expect to dominate the movement phase or dictate the movement of your opponent’s forces to the same degree you can with others as your opponent is as fast as you are (or slightly slower in the case of Orks, unless they’re on roads). Therefore it becomes vital to slow your opponent down to retain the largest asset you’re relying on with a mech army. This, I believe, is where the Vypers can shine. By detaching the Vyper squadron from the main force, you can again force your opponent to dance to your tune. By positioning your entire force, except the Vypers, on one flank (let’s say the right) and the Vypers on the other (left) you now force your opponent to make a choice between essentially three alternatives: 1. Ignore the Vypers, 2. Send a small force to deal with the Vypers, or 3. Send a large force to deal with the Vypers.
If your opponent chooses to ignore the Vypers, you can easily start to pick off the lightly armoured transports with your Scatter Lasers well out of range from whatever falls out of them, while the rest of your army has an easier time dealing with the opposing force. Eventually, somewhere around turn three or four or so, you move in with the Vypers for the final kill along with the rest of your army. Up to this point they have remained in the periphery, taking pot-shots at whatever presents itself.
If your opponent sends a small force to deal with them, say a DE Raider Squad and a Ravager, you focus on the largest threat (the Ravager) and while you may succeed in taking out the small force entirely (your main force could send some shuriken shots in that direction as well), you should seek to keep the small DE task force occupied for as long as possible, thus making your main force’s job easier as it will face less opposition.
Now, if your opponent decides to send a larger force to deal with the Vypers, again using DE as the example; three or more units, you should seek to keep them busy for as long as possible, this time with no help from the main force (as it will concentrate solely on overpowering the rest of the DE army), and simultaneously work to get as much distance between this smaller skirmish and the larger battle as possible; i.e., divide and conquer. This way you get to have the advantages of movement (choose where to strike) even though both armies are equally fast.
Continued in next post.




