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Thread: Ask Auntie Bagger

  1. #41
    Commander Nid's Avatar
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    Re: Ask Auntie Bagger

    I was wondering on model composition. I was planning on using a heavily converted metal mini as my vet sarge model. Maybe metal torso/legs/head, plastic backpack/arms/weapons. Is this allowable?
    You're such an inspiration for the ways that I will never ever choose to be
    Oh so many way for me to show you how your Savior has abandoned you
    **** your Lord, your Christ, he did this, took all you had and left you this way
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  2. #42

    Re: Ask Auntie Bagger

    Hi.
    I've been thrown into this with not really knowing whats going on.
    I have been informed that I am to paint up a Veteran SG. I do not know what company he is meant to be part of.
    Quote Originally Posted by TheBloodyFistOfKhaine View Post
    if everone thought like you this would be hell on earth.
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    The only man I know with balls made of solid steel is x-esiv-4c.
    Praise be to the eight-headed path

  3. #43
    Chapter Master VanHel's Avatar
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    Re: Ask Auntie Bagger

    When the transfers are done I was wondering if I could get about ten. Mostly cause I'm a tard when it comes to transfers but also because I'm making a squad of deathwatch and would like a member of the warseers in it.
    Quote Originally Posted by starlight
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    "I've seen pictures of you as a child, you were always terrifying"

  4. #44
    Chapter Master plasmadaemon's Avatar
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    Re: Ask Auntie Bagger

    Will you make tutorials and articles for the warseer chapter, and then make a lik in the links menu dedicated to the Warseer chapter?
    Brutius Maximus, Veteran Sergeant

  5. #45
    Inquisitor TWB's Avatar
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    Re: Ask Auntie Bagger

    Tyra_Nid: You were the first person to enquire about a Dread. As a Guilder you can be a Vet of the first company, if you want to be a Dreadnought attached to the first company, then so be it

    devolutionary: As a rule of thumb Squads arranged by groups must first be tactical, if there are enough people to make 2 squads then you may choose a Devestator or Assault squad. Should you be able to assemble a third squad you may choose to make an Assault or Devestator squad (whichever you have not yet made). should you wish to make any more squads than this you would either have to max each squad out, which means you can start again assembling another Tac/Ass/Dev squad. Or you can make additional Tactical squads without being requred to max out. (I hope that makes sense).
    Command squads are a different subject.Any group wishing to become one of our character's bodyguards can do so, BUT the specialist roles in the squad can only be taken by Guilders, the normal members can only be what would normally be available to them this is sumarised in the list below:-
    • Guilders: Apothercary, Company standard (Captains only*), Holy relic bearer (Chaplains only), Company Champion (Captains only*), Veteran Sergeant.
    • Members: Marines, all other options in the Command squad list, with the usual restrictions, are available, except for terminator honours.

    * Captains only refers to the simple fact that you only get one of these guys to a company so only one per Company commander

    tyranid05: By all means.

    x-esiv-4c: If you have been told what model you are to make you are probably in a group, the group you are with will be deciding upon which company to join. The Painting support group, for example, are, by virtue of their extrodinary efforts and organisation, in sole charge of the 5th Company.

    VanHel: We are hoping to secure a supply of the Transfers from griffon to send out to people, I don't think that you'll need more than one sheet for your purposes BUT I think that additional sheets will be available from Griffon Games at their usual prices.

    plasmadaemon: Any tutorials will be linked via the "welcome brothers" and FAQ threads. Chances are most of the tutorials will be housed in the Painting and Terrain forum, although if time and resources allow, there may be rom for these things actually on the battle barge itself.
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  6. #46
    Veteran Sergeant Gannon's Avatar
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    Re: Ask Auntie Bagger

    Are there going to be any Techmarines as part of the companies/army lists, or is this something we have to bring up to our Company Commanders? Also if the answer is yes, who will have rights to be Techmarines?

  7. #47
    Chapter Master Festus's Avatar
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    Re: Ask Auntie Bagger

    Hi

    If I understand correctly: rkunisch will be our resident Techmarine, as he is our resident *Techmarine*

    Greetings
    Festus
    Last edited by Festus; 08-11-2005 at 20:46.
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  8. #48
    Commander Frodo34x's Avatar
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    Re: Ask Auntie Bagger

    Just to check - As a standard member and not part of any group, would I be able to be a devastator marine?

  9. #49
    Inquisitor TWB's Avatar
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    Re: Ask Auntie Bagger

    Festus is right Gannon,Techmarines are not available. perhaps, if you contact Rkunisch, he might consider you for an apprentice though.

    Frodo34x sign up to companies 2,3 or 4 where it's first come, first served.
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  10. #50
    Chapter Master McMullet's Avatar
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    Re: Ask Auntie Bagger

    Dear Auntie Bagger,

    I have a question I would like to ask. Since we are taking See, but don't be seen as one of our trait advantages, we are able to upgrade squads with the Infiltrate skill. How much should this affect the colour scheme of squads that have this skill? Will infiltrating squads be painted in camouflage colours, or will they still take the normal chapter colours?

    Kind regards,

    McMullet MEng (hons)
    Like slack-jawed never Gnyaarg. Some then folks'll folks'll skunk, some. the but, again yokel eat a Cletus.
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  11. #51
    Tech Priest rkunisch's Avatar
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    Re: Ask Auntie Bagger

    Quote Originally Posted by TWB
    Festus is right Gannon,Techmarines are not available. perhaps, if you contact Rkunisch, he might consider you for an apprentice though.
    There are still the Servitors to be choosen.

    Have fun,

    Rolf.
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    The goal of Computer Engineering is to build something that will last at least until we've finished building it.
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  12. #52
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    Re: Ask Auntie Bagger

    TWB is there going to be a recruitment thread for the 5th company? I would prefer 5th to 2nd,3rd and 4th.

    Cheers,
    Adam

  13. #53
    Commander Oxford's Avatar
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    Re: Ask Auntie Bagger

    Brother Smith the recruitment thread for the 5th company is http://www.warseer.com/forums/showthread.php?t=15076.
    "A good rule for rocket experimenters to follow is this: always assume that it will explode." - Astronautics Magazine 1937

  14. #54

    Re: Ask Auntie Bagger

    Has anybody considered what colour eyes our marines will have?
    Do we want the same coloured eyes on every marine, or can we do whataever looks best on our own marines?
    'I bet you a hundred bucks that when 10th edd comes along Tyrion will be the new witch king' -Drasanil

  15. #55
    Big Scary Robot Wintermute's Avatar
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    Re: Ask Auntie Bagger

    Quote Originally Posted by Tiberius Frost
    Has anybody considered what colour eyes our marines will have?
    Yes, its documented on Oxfords Design. I'll post the colour breakdown later today.
    Quote Originally Posted by philbrad
    As ever WINTERMUTE speaks the truth
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  16. #56
    Chapter Master Tom's Avatar
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    Re: Ask Auntie Bagger

    What's the views on the old-style equipment. My current model has an old (RTB01 MkI) boltgun with combat attachment, is the older stuff (equipment, armour etc.) viable for the chapter?
    Quote Originally Posted by hellebore View Post
    I converted Eldrad to point as well, removing the witchblade he doesn't actually have.
    His hand is so high up whilst pointing forward, it looks extremely effete.
    I imagine him saying something like, "You thare! Yes, you! Would you be sooo kind as to Die for me? Yes, that's it, jolly good."

  17. #57
    Inquisitor TWB's Avatar
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    Re: Ask Auntie Bagger

    McMullet, I have never been able to reconcile an 8 foot tall man in motorised armour with "stealth", I have always imagined Marines to sound a bit like robocop when they walk about. Marines don't use Cammoflage though.
    Yes it is tom.
    Last edited by TWB; 09-11-2005 at 21:55.
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  18. #58
    Chapter Master Tom's Avatar
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    Re: Ask Auntie Bagger

    Quote Originally Posted by TWB
    McMullet, I have never been able to reconcile an 8 foot tall man in motorised armour with "stealth", I have always imagined Marines to sound a bit like robocop when they walk about. Marines don't use Cammoflage though.
    Yes it is tom.

    Damn, I'd just painted up a test mini for the proposed scheme. My squad's made up of those who just do not like the scheme as is.

    Oh well, needs must...
    Quote Originally Posted by hellebore View Post
    I converted Eldrad to point as well, removing the witchblade he doesn't actually have.
    His hand is so high up whilst pointing forward, it looks extremely effete.
    I imagine him saying something like, "You thare! Yes, you! Would you be sooo kind as to Die for me? Yes, that's it, jolly good."

  19. #59
    Commander Oxford's Avatar
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    Re: Ask Auntie Bagger

    What about a camo poncho over the power armour? Scouts do it.
    I mean you've got to model infiltration somehow.
    I thought power armour was driven by fibre bundles that expand and contract when a current is applied to them, in which case they wouldn't make that much noise.
    "A good rule for rocket experimenters to follow is this: always assume that it will explode." - Astronautics Magazine 1937

  20. #60

    Re: Ask Auntie Bagger

    Um, how heavy is a marine? I'd say they make plenty noise when they move, just because they're so big.
    I don't understand the infiltrating marine rules. Gav Thorpe wrote an article for Inquisitor about using space marines, which stated quite emphatically that a space marine would go into a combat situation head first, not sneak around, which seems to directly contradict the new codex...

    But this is off topic.
    'I bet you a hundred bucks that when 10th edd comes along Tyrion will be the new witch king' -Drasanil

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