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Thread: 5th ed CSM notes

  1. #3001
    Chapter Master IAMNOTHERE's Avatar
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    From an opponents point of view, giving me one must stop unit makes life easy. I'll stick everything into it until it stops twitching.

    You need to give me multiple threats that will arrive at the same time to screw me over. That's why pods can work.

    How are you getting the blood slaughterer to me? If I see stuff like that I either avoid (tau) or tarpit (blobs).

  2. #3002
    Chapter Master Excessus's Avatar
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    Re: 5th ed CSM notes

    Dread are still bad from a strategic point of view. Just the other day I played with dreads for fun, and got into a situation where one FFed twice in a row. Too bad that I wanted to assault the unit that was in front of him...but suddenly couldn't because they would have been shot to pieces! I still won, but the random behavior limited my movement and I want my own models to expand my strategies, not limit them...

  3. #3003

    Re: 5th ed CSM notes

    Quote Originally Posted by Xandros View Post
    I don't see why the Dreadnough is still so maligned.
    It's not the "shooting your own" guys aspect, it's the "doesn't do what you need it to do" aspect. It almost always seems to shoot when you really need it to charge, and charge when you really need it to shoot.
    Quote Originally Posted by DoctorTom View Post
    this is probably the first time in the forum someone had to give a definition for "a". Congratulations.

  4. #3004

    Re: 5th ed CSM notes

    Quote Originally Posted by Nurgling Chieftain View Post
    It's not the "shooting your own" guys aspect, it's the "doesn't do what you need it to do" aspect. It almost always seems to shoot when you really need it to charge, and charge when you really need it to shoot.
    This is the truth.
    No Signature right now.

  5. #3005
    Chapter Master samiens's Avatar
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    For me its having to manage it so whatever it does will have an ok outcome- its possibly the hardest unit to place in 40k as it has to take up such a position that whether it charges or fire frenzies (or does what you want!) it will have a positive game impact
    Maulerfiends are on the loose, Maulerfiends are go;
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  6. #3006
    Chapter Master Getz's Avatar
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    Re: 5th ed CSM notes

    Last time I used one it marched onto the table out of reserve and immediately fire-frenzied, then Blood raged for the next three turns. Fortunately it was a double DCCW dread, so that wasn't the end of the world but it still ended up assaulting the wrong unit thanks the the stipulation that you must move towards and charge the nearest enemy unit...
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  7. #3007
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    Re: 5th ed CSM notes

    I play deathguard and use only sacred number squads even with termies and it works just fine if you can manouvre your units and concentrate fire so that you can take the enemy's army apart in bits then the larger PM squads work wonders. I also play 2 lascannon dreads as my only long range anti tank and they work hmmm fine I guess. They take a lot of hurt but it keeps the enemy from popping my rhinos. But thats just me, I never liked preds or oblits and fluff is imoortant to me. Dreads were pretty nice when the rage gave them double attacks...
    Colonel Voltarius 7th Argonian "Desert Drakes"
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  8. #3008
    Chapter Master Excessus's Avatar
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    Re: 5th ed CSM notes

    My favorite time was two turns of fire frenzy with bolters into a nearby rhino, then bloodrage into a winged dp who proceeded to wreck it...three turns and I never got to control it...yaaay

  9. #3009
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    Re: 5th ed CSM notes

    a Quick question. I've always liked the looks of an Iron Warriors army. Problem is that all of their 'stuff' seems to be in the Heavy Slots.
    Anyone has any tips as to what I could field? (I know Vindicators and Obliterators are fluff-wise, but what else would fit their theme/fluff)?

    thx!!
    6th battles so far:
    Blood Angels Win 3/Draw 0/Loss 0

  10. #3010
    Chapter Master IAMNOTHERE's Avatar
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    Re: 5th ed CSM notes

    Ally in some traitor guard with a battery of basilisks? Back to the old skoolz.

  11. #3011
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    Re: 5th ed CSM notes

    Quote Originally Posted by IAMNOTHERE View Post
    Ally in some traitor guard with a battery of basilisks? Back to the old skoolz.
    aren't allies rumoured to start at 2K??
    I don't have ANYTHING but a Terminator Lord and a 10-man CSM squad. I want to start small at 1-1.5K
    6th battles so far:
    Blood Angels Win 3/Draw 0/Loss 0

  12. #3012
    Chapter Master IAMNOTHERE's Avatar
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    Re: 5th ed CSM notes

    Rumours are rumours; you could do a lot worse than rhinos for your troops, defilers for some heavy support.

    I play Emperors Children so will probably be shouted down for not playing a netlist.

  13. #3013
    Chapter Master Excessus's Avatar
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    Re: 5th ed CSM notes

    Quote Originally Posted by Glenn87 View Post
    aren't allies rumoured to start at 2K??
    I don't have ANYTHING but a Terminator Lord and a 10-man CSM squad. I want to start small at 1-1.5K
    You are confusing it with the second FOC chart that you unlock over 2k points. Allies are always in, seems to be a part of the core ruleset now(finally I have my traitor guard allies, Alpha Legion wohoo!)...

  14. #3014
    Chapter Master Excessus's Avatar
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    Re: 5th ed CSM notes

    Quote Originally Posted by Glenn87 View Post
    aren't allies rumoured to start at 2K??
    I don't have ANYTHING but a Terminator Lord and a 10-man CSM squad. I want to start small at 1-1.5K
    You are confusing it with the second FOC chart that you unlock over 2k points. Allies are always in, seems to be a part of the core ruleset now(finally I have my traitor guard allies, Alpha Legion wohoo!)...

  15. #3015
    Chapter Master IAMNOTHERE's Avatar
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    Re: 5th ed CSM notes

    Already planning my greater daemon, daemonettes and a squad of fiends making an appearance

  16. #3016
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    Re: 5th ed CSM notes

    hehe, I think that for Iron Warriors, it would be Traitor Guards with extra tanks.
    What about this for 1K points:

    90 Chaos Lord

    195 10 Chaos Marines: Meltagun, Lascannon
    185 10 Chaos Marines: 2 Meltaguns
    50 Rhino: Havoc Launcher

    225 3 Obliterators
    125 Vindicator
    125 Vindicator
    +------
    995
    6th battles so far:
    Blood Angels Win 3/Draw 0/Loss 0

  17. #3017
    Chapter Master IAMNOTHERE's Avatar
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    Re: 5th ed CSM notes

    Go for it although I'd probably drop the las cannon and try for a second rhino to protect the troops.

  18. #3018
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    Re: 5th ed CSM notes

    Quote Originally Posted by IAMNOTHERE View Post
    Go for it although I'd probably drop the las cannon and try for a second rhino to protect the troops.
    why drop the lascannon? aren't Iron Warriors supposed to hide in a bastion, shooting at everything?
    6th battles so far:
    Blood Angels Win 3/Draw 0/Loss 0

  19. #3019
    Chapter Master IAMNOTHERE's Avatar
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    Re: 5th ed CSM notes

    That whole squads fire power is wasted because one las cannon needs to fire at a target the rest can't hurt.

  20. #3020

    Re: 5th ed CSM notes

    Quote Originally Posted by IAMNOTHERE View Post
    Rumours are rumours; you could do a lot worse than rhinos for your troops, defilers for some heavy support.

    I play Emperors Children so will probably be shouted down for not playing a netlist.
    I SHOUT THEE DOWN...

    in all seriousness i'm glad that we can take daemons that dont suck again... but it does lead to breaking things.. epi+plagues...

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