Yes, 5th had just came out in August (?) and nobody knew how to play yet....
If you're running 3 LRs then you really ought to consider some LC squads. They are just brutal. (See most of Lion El Jason's posts...)
Yes, 5th had just came out in August (?) and nobody knew how to play yet....
If you're running 3 LRs then you really ought to consider some LC squads. They are just brutal. (See most of Lion El Jason's posts...)
Ammobunker Plog: "dean's somewhat less rarely updated log" (Deathwing, Cadian and Il-Kaithe)Originally Posted by TheShadowGuard
Warseer Plog:"dean's rarely updated plog"
What's that GW? More Dark Angels?... Well if you insist.... (A 2nd battle company started...) What? Chaos resurgent and in the box too? (Long, long delayed 1ksons started)
Oh, I know. I plan on running a LC list eventually, but I only have 10 LCs at the moment. I'm not a fan of mix/matching, so I would either go all shooty or all assault (with the exception of ACs in assault squads.)
"What has two thumbs and doesn't give a crap... Bob Kelso."
basically what jason said is what i was referring to. as long as you intend to play DW, and posibly ravenwing(although imho, a biker army out of the SM codex is better and cheaper point wise, so you get more models)then the codex is the only way to get an all terminator army and it fares pretty damn good, specially if you know how to use them well. As far as playing DA though, everything in the SM codex is same or better in almost every aspect, with nothing that sets the DA apart at all, which sadens me but it is what it is, i play DW anyways so i am ok.
The Deathwing Versus Mechanised and Tank Heavy Armies
To optimise your army for fighting all comers you are forced to take as many lightning claws in a squad as you can.
4xLCs and one Heavy Weapon per squad isn't looking good when you're up against lots of tanks.
So before we look at other bits, lets see what LCs are going to do.
Actually they aren't too bad! 4 attacks each and you get to hit the rear armour which for almost all vehicles is 10 so 16 attacks needing 6s to glance. Now if we look at a tank heavy army assaulting a couple of tanks and getting them unable to shoot is plenty good to be going on with.
We should have a chain fist in every unit. I usually assault this into a different tank than the other squad members, just like vs infantry it helps to assault multiple targets. The CF can usually do enough damage to his tank to equal (Or usually beat) the rest of the squad on theirs.
We have land raiders though which have either 2 TLLCs or a multi melta (And TL Assault cannon which isn't too bad) so we have some conventional AT weaponry too.
Focus shooting into targets that the squads can't reach in assault or priority targets (Which I'll discuss later) to attempt to stop them from shooting (Again this is good enough, if you get a lucky shot, Great! If its just shaken then that's fine)
Also remember some tanks (Usually transports) can be hurt by the TL Heavy Bolters too. Transports are all about mobility (If they were slower than walking we may as well not bother!) so even getting a glancing hit will likely stop it moving and so make it a little pointless.
So we've got very little anti-tank and just sort of have to make do with the stuff we have. Since we are singularly ill-equipped to deal with this type of army is there anything we can do?
Well, actually we have some advantages!
Looking at the types of multi-tank armies out there I found a pattern (Though I haven't explored the new IG codex yet so I may need some correcting there) that most tank heavy armies don't carry anti terminator or anti Land Raider weaponry.
Seriously, think about the armies we see with lots of tanks. IG have the ubiquitous battle cannon, great against all but the most heavily armoured troops (Str8, ordinance AP3). Luckily we have the best armoured troops!
The AP3 does nothing and Str8 ordinance, one of the best AT in the game, still can only glance Land Raiders. There is some amount of plasma around but even though its AP2 it still only gets one terminator usually and can never hurt LRs.
Eldar transport heavy lists do have a single heavy spot for something nasty, Bright Lance or Pulsar. But they are no where near as hard to hurt as previously and even assault cannon can get penetrating hits on them. Other than that one weapon spot though, they mount a lot of useless weaponry that isn't going to help against terminators.
The pattern continues most tank heavy armies often have poor anti tank(Which usually means poor anti terminator too!
If you think about it this even extends to assault Deathwing, 3 Land Raiders and poor AT.
In some ways this pattern evens the odds since though we are unable to effectively destroy multiple enemy vehicles without altering the list, they are in no way set up to deal with 3 land raiders deploying terminators.
So, just like other opponents we need to marshal our resources and chose targets carefully.
Our raged AT needs to be used on transports. If they have threats that can damage our terminators or land raiders (Fire dragons or banshees, veterans or platoon command squads...) then removing their mobility (And protection) is essential.
The other big target is enemy AT threats. They will have a few, maybe medusa, vanquisher or vindicator and these will need to be dealt with before you take too many shots from them.
Feel free to simply ignore tanks that aren't too much of a threat, regular Leman Russ for example can't penetrate LRs and terminators still get saves, more importantly they can't claim objectives. If they want to fire a lot of guns, just let them! They aren't going to achieve much and you can concentrate on the threats.
This match up is often a bit of a boring game and both sides have lots of stuff left at the end so try to keep focused on the objectives and take out their troops.
Hi fellow deathwingers
I have started collecting deathwing while my tournament army is borrowed to a friend of mine, and I have come up with this list for 2000 pts battles that r pretty common in my zone: ( I normally play tyranids )
HQ:
Belial, Master of Deathwing
lightning claws (pair)
Troops:
1 Deathwing Terminator Squad
3x lightning claw (pair)
1x assault cannon/chain fist
sergeant - lightning claw (pair)
standard bearer
1 Deathwing Terminator Squad
3x lightning claw (pair)
1x assault cannon/chainfist
sergeant - lightning claw (pair)
1 Deathwing Terminator Squad
3x lightning claw (pair)
1x assault cannon/chain fist
sergeant - lightning claw (pair)
Heavy Support:
Land Raider Crusader
frag assault launchers
multi-melta
power of the machine spirit
searchlight
smoke launchers
twin linked assault cannon
huricane bolter x2
Land Raider
power of the machine spirit
searchlight
smoke launchers
twin linked heavy bolter
twin linked lascannon x2
Land Raider
power of the machine spirit
searchlight
smoke launchers
twin linked heavy bolter
twin linked lascannon x2
Elite:
Venerable Dreadnought
dreadnought ccw
searchlight
smoke launchers
heavy flamer
twin linked lascannon
Venerable Dreadnought
dreadnought ccw
searchlight
smoke launchers
heavy flamer
twin linked lascannon
In my first games I found how hard is to play with deathwing, felling outnumbered, outgunned and outclassed in almost all games. But on the other hand theres a rush when u manage against all odds to win a game.
But I would like to learn from u, that I see as experts, to give me some tips/pointers to improve my game and army list. Im open to all critics.
My greatest moment until now, was when a lone ass cannon termie managed to explode a LR with a single hit![]()
Maybe that's where I heard it from? I remember going up against armoured company lists back in the day and thinking "How can I kill all these AV14 vehicles!". In 5th its just important to remember you don't have to kill anything to win (Though it does help!) just get the objectives.
I do that to - Deathwing only need to fire at vindicators and the like, and since only one or two of these tanks are in each enemy army then the DW's limited anti tank can deal with them by concentarting fire.
hey guys I was thinking of running a squadron of three land speeders with multi meltas, an Lr and a crusader at 1750. I should have plenty of anti tank (the deathwing's biggest worry imo) and kill point denial since the speeders can boost away when two die or grab an objective off an enemy to deny it
If you were going to do that, I recommend using a MM/HF speeder setup, and have 3 separate units, rather than running them as a squadron.
As a squadron, an immoblised = destroyed.
As individual units, they can also outflank (not like the USR, but in the traditional sense) vehicles. With three speeders moving around, it's pretty darn tough to present front AV to all of them...
That's a good point but in kill point missions I would be bitch slapped! Originally I had wanted three with MM/HF but only one can have a HF per squadron!!! Lame
What are people's opinions on including a small squad of Sniper Scouts in a Deathwing army? I have a unit of 5 and think they might be useful in pinning horde-ish armies so that my Terminators can finish them off up close.
My sample army at the moment is:
Belial (vanilla)
Interogator Chaplain in Terminator Armour
5 Terminators with Lightning Claws (in Land Raider Crusader, with Chaplain)
5 Terminators, 3 SB+PF, 1 AC+PF
5 Terminators, 3 SB+PF, 1 AC+PF
5 Terminators, 3 SB+PF, 1 CML(or HF)+SB+PF (Belial goes here)
Land Raider Crusader (as mentioned above)
5 Sniper Scouts
(Possible) Venerable Dreadnought, AC+PF
Fantasy
- Warriors of Tzeentch (5000pts) - High Elves of Saphery (4000pts) - Waaagh Snagla (1500pts) Forest Goblin Spiders -
40, 000
- Blood Angels Dante-Wing (2500pts) - Dark Angels Ravenwing (1500pts) -
LINKS: Trade Thread - eBay Auctions
Sounds like a cunning plan...
If you put a ML with the scouts, it makes them extra annoying for the other guy (which means they're more distracting even against non-horde), they can reach out a little further to pot shot a transport, and the ML is cheap. I've never missed the extra sniper shot. They're BS4 still, so the ML will go a little better than our smurfmarine cousins.
If you have the points the apothecary would go well too.
If you want scouts you may as well play vanilla TBH
Could someone help me with my list that I posted on #2025 post?
I want to improve my list because Im having trouble in my meta. Almost all armies r mech, although the wise advices of LEJ helped a little I want u guys to see what I can change.
Thkx in advance![]()
I hope you don't mind, I've condensed your list a little by removing the stuff that isn't optional.
Jack-of-all-trades squads aren't ideal. Best to go for either shooty or choppy. Taking lightning claws and an assault cannon means one of those are going to be wasted. You want an assault cannon blazing away every single turn, not stuck in CC.
3 LR(C) in 2000pts is a good number.
Dreadnoughts have the same jack-of-all-trades rule in my books. It's either a shooty dread (TLLC/ML) that stands back at 48" or an assault dread (AC/DCCW(HF)) with venerable (and EA if you have points) that works up close supporting your terminator squads. Dreads normally work best in pairs.
The other guys here will probably recommend dropping either both dreads or one LR (prob both dreads) and taking another DW squad. Have one CC squad with Belial and a standard, and the rest with SB/PF, AC/PF and one SB/CF. Either that, or keep the 3 squads but make them all assault squads and send them up in your LR.
Hope that helps as a start.
There was a 1850 point RTT today in Huntsville, AL. I ran my Siegewing list. (I know, I know its not "pure" Deathwing. I just thought you guys may want to know how it worked out.)
We played three rounds, three different missions and there was about 15-20 people. I was the only Deathwing player there. I placed second! Here is the armies that placed.
1st = Chaos Deamons
2nd = Deathwing (Me!)
3rd = Chaos (Black Legion with Abaddon)
My list was...
Belial 130 (storm bolter, MC power sword)
Terminator Squad 280 (assault cannon, chainfist, apothecary)
Terminator Squad 250 (assault cannon, chainfist)
Terminator Squad 250 (assault cannon, chainfist)
Terminator Squad 250 (assault cannon, chainfist)
Terminator Squad 250 (assault cannon, chainfist)
Vindicator 145 (extra armor, dozer blades)
Vindicator 145 (extra armor, dozer blades)
Vindicator 145 (extra armor, dozer blades)
Total: 1845
I did very well and scored the most possible victory points in my first (Crimson Fists) and third (Imperial Guard) games.
Special thanks to those that held the tournament and to those on this forum that have helped me with ideas and tactics for my Deathwing army.![]()
Hey all, I've been playing 1250 and been hacving challenges against a black templar army. My army looks like this:
Belial - 130 pts
Terminator Squad, Apothercary, Assault Cannon
Terminator Squad, Cyclone Missile Launcher
Terminator Squad, Cyclone Missile Launcher
Dreadnought, Assault Cannon, Storm Bolter
Land Raider