
Originally Posted by
TheDoctor
Don't run Sammael- I consider it an achievement if my bikes last until turn 3. I also tend to find that one typhoon does not tend to last long, especially if you are not running predators/more typhoons. Sure, the arguement is that the terminators are the bigger threat, but pretty much any army can spare some autocannons/scatter lasers/whatnot to take it down.
For my 1750 list, I usually go with:
Belial 130
-TH/SS
Alpha 265
-x5TH/SS, Apothecary&Cyclone
Bravo 245
-x1 Chainfist, Cyclone&Chainfist, x1 Powerfist, x1 Powersword, x1 TH/SS
Charlie 240
-x1 Chainfist, Cylcone&powerfist, x1 Powerfist, x1 Powersword, x1 TH/SS
Delta 240
-x1 Chainfist, Cylcone&powerfist, x1 Powerfist, x1 Powersword, x1 TH/SS
Echo 240
-x1 Chainfist, Cylcone&powerfist, x1 Powerfist, x1 Powersword, x1 TH/SS
RAS 195
-x2 Meltaguns, MM Attack Bike, Meltabombs
RAS 195
-x2 Meltaguns, MM Attack Bike, Meltabombs
1750 exactly
Tactics are pretty simple:
-If going first, deploy in a slightly refused flank (so like middle left of the table, not extreme left). Bikes deploy on either side of your main block of terminators. I usually keep Belial and his command squad in reserve, that way, on turn one, you can teleport him in accurately on the side of your army that needs support.
--Belial and his friends' main job is to speed bump the enemies big close combat unit- and then regular termies can dakka it and charge, if necessary. Failing that, their job is to go kick some ass, since they can usually operate by themselves to a better degree.
-Play for the mission while doing the deathwing shuffle towards your enemies weak spot in his lines. If he castled, then kill his transports and play for the mission.
-If going second, outflank the bikes, and deploy in a full refused flank. I would recommend deploying Belial and his command squad for this. Basically same advice as above applies.