Do you need a Regular Sm codex then?
Do you need a Regular Sm codex then?
no, just codex: dark angels.
Cool. Thanks
I must be the one who gets the crap end of the bellcurve and makes it work.
Damn you guys, stealing my bellcurve!![]()
Ive got a tournament at the end of october and im taking the deathwing. Its ann assault build at the moment, Belial, interrorgator chaplain, 3 assault squads and 3 landraiders. Currently ive been using 2 crusaders and a godhammer. The only thing that is worring me is high initiative, high number of attacks units/creatures, Bloodthirster, hive tyrant ect are causing me problems in assault. Because of there high attacks and initiative my terminators rarely get to hit at full strength or sometimes at all. So im thinking of taking 2 godhammer landraiders and 1 crusader just for the two more lascannon shots possibly or i was thinking of an all thunder hammer unit just to take on these big lads, i know they are not as good as there codex marine counterparts and a no no to some players but how else could i acheive this?
Last edited by Rumour control; 14-08-2009 at 19:44. Reason: spelling
Rumour control: I think ur best option is 3LRC. Godhammers can put quite a punch...but crusaders have alot more shoots, to kill hordes and swarms with hurricane bolters and an extra stormbolter if u buy it, and besides....assault cannon and multimelta. Does two can bring down a Hive Tyrant or Bloodthirster. Besides choppy termies r only used in assaults when u hav upper hand. They r good fighters but u hav to carefully plan ur assaults...u arent going to bring belial and company against a squad of genestealers for example. In relation to thunderhammers...computer says no. Assault termies in DA r only good with lightning claws.This way u can put them earning their points costs in kills.
This r my 2 cents, and good luck for the tournament
Ps: How is ur Interrogator working on ur army?
Last edited by Darkwanderer; 14-08-2009 at 22:06.
Firstly, textspeak is an absolute no-no on Warseer, secondly, it's very annoying to read.
On the raider issue...I also use 2 Crusaders and 1 Godhammer in my lists, and I don't usually find that I would miss having the third LRC, but quite often find I'm glad I have the standard Godhammer. I think it's totally dependent on each players Metagame for what is better, rather than overall conventional wisdom that the best Tank for DW to take in 5th Ed is the LRC.
Rumour control: why not take some Chain Fists instead of Th & SS Termi's....that way you also keep their gun.
You accuse me of being a Madman.
What right do you have to judge what is sane and what is not?
LRC are your best bet. You will be up close anyway to use the assault termies and at that range the LRC comes into its own with all of those shots versus infantry and the AC+melta for tanks.
Chainfists are the beesknees by the way.
Thanks for the helpful replys.
My squads are as follows, Sorry i should have mentioned the loadouts.
Squad 1: 3 lc's, th/ss, ac/cf
Squad 2: 4 lc's, hf/cf
Squad 3 has yet to be built. For now im using a shooty squad with ac/cf.
I was considering getting a third crusader a few weeks ago.
Dark wanderer: My IC works brilliantly so far. I originally took him out in place of a dreadnought which just used to get shot at and die, easy kill points if you use just one with the 3 landraiders on the field.
I still need to know how to deal with the heavy hitters though. Im gonna play a few more games to see how the list works.
Why are th/ss terminators a big no no? Ive never had any issues with them being not as good as the lc ones.
I'm gonna agree with LRCs again, though if you have one (Or can get one) do consider the Prometheus.
It has one massive advantage over the LRC which is the heavy bolters are AP4. They also get the full 12 shots at up to 36" range which can make a difference against some opponents.
It does come with a storm bolter too should you need one but the final reason to take it over a third LRC is that it lets you re roll reserves. In some points brackets you will have a "Spare" squad that doesn't have a LR to ride in. Deep Strike is an option for a shooty squad and anything that lets you control its appearance is a good buy.
The only downsides to the Prometheus are the cost, it's 20 points more than the other options and its lack of Frag Assault Launchers. Since a Prometheus will always be your 3rd LR, the lack of frags isn't too bad at all, just send it after targets who aren't in cover and send the 2 LRCs at the dug in targets.
The cost is either trivial or list-destroying depending on what else you have... that's all down to your list so just try it!
TH&SS are a big no-no because you basically get nothing for having them. The SS is basically pointless so you may as well just have a Storm Bolter and Power Fist, at least then you can still shoot.
In an assault squad of terminators is for bloke-murdering, if you want anti tank then a shooty squad will do better with all power fists. To maximise on anti infantry ability, you max out on LCs. To ensure you don't get stuck fighting a dreadnought or similar opponent with no chance of winning, a single "powerfist type weapon" is needed in the squad, I prefer to take a chain fist and give that guy a heavy weapon (I'm really getting into heavy flamers for all too!)
When you say "Heavy Hitters" it depends which one as to how to deal with it. For some, like Hive Tyrants and Avatars, shooting is the best option, unload some assault cannon into them and try to avoid assault all together.
For Carnifex, if you assault with LCs you should kill it before it strikes, but a slightly bad roll and it will get its attacks, you may lose a terminator or two then.
Dreadnoughts and Wraithlords you MUST shoot. They will kill your whole squad before they die otherwise.
I never have a problem with vehicles, the chain fists, multi meltas and assault cannons take care of those.
As for the th/ss terminators, Surely a 4+ invunerable save in combat cant be that bad surely. Im gonna try them out over the next few games see how they do. Ive used them in previous editions, see how they do in 5th. ive got ages till the tournament so i can afford to try things out still.
As for the prometheus, id love to use one but my local store prefere you to use them in apoc games and will certianly not be allowed in the tournament unfortunatly. I'll maybe get another crusader for my gamesday treat.
Im still learning to use my deathwing aggressively but still make the odd mistake here and there. All part of the learning process.
4+ is not much better than 5+ and it does not come up that often.
Think of it this way: The TH&SS are so bad that they improved it to 3+ save vs everything for no extra cost in the proper marine codex.
Oh, I hadn't even noticed the update!
Its even better if anything... it now has transport 12!
It is still more expensive and you pay for the storm bolter too, but the AP4 can be well worth it.
My store is thinking about running a 1750pt tournament come November. If they do I'll throw some paint on my Promethius and give it a go with my new Assault Deathwing (soon to be done).
So, the Improved Comms is out eh? That is a shame since it's really what the extra points are suppose to be going to.
Diggs
Deathwing Mantra:
WarSeer Deathwing TacticaCONCENTRATE your fire!
Stay OUT of assault!
BELIEVE in the God-Emperor!
Join the Best Waaaaagh! on WarSeer
Hmmm.... yeah, whenever you have more squads than LRs its a real incentive to DS.
On the plus side the Prometheus is a transport option now so we can have 5 LRs in one FoC.
Oddly the storm bolter is 10 points too... a bit of a waste since all other LRs get multi meltas for that cost!
Finally, it seems the Quad-linked Heavy bolter is no more. Its 2 Twin-linked now meaning they count as separate weapons for moving and shooting and weapon destroyed results.
After looking more at it, I'm not as sure now. I still think for your 3rd LR its probably a better choice than a LRC since you already have 2 LRCs and it offers AP4 firepower. But I'm going to have to have a good set of trial games for it before I make a decision. Maybe 3 LRCs would do as well? Either way I think its the only rival to the crusaders crown.
I think it is a real shame that they took away Improved Comms. It made it just a little bit more special.
It is nice though that you have 4 twinlinked heavy bolters now, making it even harder to stop the landraider.
New space hulk, new (Blood Angel) terminator models. I'll be ordering it for the models (I play 'nids too though) and as they are plastic, I bet they convert easily to remove the horrid new style Chain Fists and BA iconography.
If it's anything like the 40k box I bet there'll be some swapping of models going on and you can get 4 squads and 2 characters for the cost of the game(And if you want to play Space Hulk, Genestealers are cheap enough and you may even have some left from 4th ed battle for macragge) which is awesome tbh.
I think if nothing else the terminators will be good for a command squad of some kind, the Sgt in the big pic could even be a decent Belial if you file his teeth down and remove some BA stuff. The poses are wondrous, some of the best plastics yet.
Overall (Just from the 20ish pics around the net) I think if your terminators are important, this will add much needed variety to your model choices and since we have nothing but terminators, this is a must buy for DW players.
I hope to say more when my copy arrives.