Page 197 of 303 FirstFirst ... 97 147 187 195 196 197 198 199 207 247 297 ... LastLast
Results 3,921 to 3,940 of 6045

Thread: Tactica: Deathwing 5th Edition

  1. #3921
    Chapter Master KaldCB's Avatar
    Join Date
    Dec 2005
    Location
    Norway, kristiansand
    Posts
    1,143

    Re: Tactica: Deathwing 5th Edition

    Actually i think a wolf guard unit costing only 235 points would be eaten alive by a 5 th/ss + cyclone unit. Wolf guard have to pay 15 points for each storm shield making them very expensive

    As for fearless I don't agree with that at all, almost every time i play against marines i make their units flee at one point during the game, and if you have fast units to follow them off the table they keep on running.

    A battle i had not long ago i followed a starting unit of 10 th/ss terminators of the board with a tau drone squad. And they were in charge range of my entire line and would have wiped me the next turn had they not braked.

    In assault it may kill a terminator from time to time, but i hardly loose with my terminators in assault anyway but against shooting it's nice to never have to take moral tests, especially against imp psyker battle squads
    My paint log for 40k.
    http://warseer.com/forums/showthread.php?t=172144

    My Lord of the ring paint log
    http://www.warseer.com/forums/showthread.php?t=203767

    But why is the rum gone?

  2. #3922
    Chapter Master samiens's Avatar
    Join Date
    May 2007
    Location
    London
    Posts
    2,558

    Re: Tactica: Deathwing 5th Edition

    Given can run 5 storm shields and thunderhammers- possibly with fnp- losing assault shouldn't be too great an issue.... Plus being unbelievably hard to move off an objective, with no chance of falling back is worth its weight in gold
    Maulerfiends are on the loose, Maulerfiends are go;
    Mauler, Mauler, Mauler, Maulerfiends!

  3. #3923
    Commander Royals's Avatar
    Join Date
    Jul 2010
    Location
    Columbus, OH
    Posts
    764

    Re: Tactica: Deathwing 5th Edition

    I don't have my book on me. But can you assault after shooting the CML even though it's a heavy? I can't wait to start modeling them. If you put it on a Terminator with a Storm Bolter it's still putting out four shots a turn and against light infantry that's two incredibly accurate blasts.

  4. #3924
    Chapter Master KaldCB's Avatar
    Join Date
    Dec 2005
    Location
    Norway, kristiansand
    Posts
    1,143

    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by Royals View Post
    I don't have my book on me. But can you assault after shooting the CML even though it's a heavy? I can't wait to start modeling them. If you put it on a Terminator with a Storm Bolter it's still putting out four shots a turn and against light infantry that's two incredibly accurate blasts.
    Yes you can
    My paint log for 40k.
    http://warseer.com/forums/showthread.php?t=172144

    My Lord of the ring paint log
    http://www.warseer.com/forums/showthread.php?t=203767

    But why is the rum gone?

  5. #3925

    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by Lion El Jason
    Remember fearless is only a disadvantage for troops with ATSKNF.
    How so? It's not like Terminators are likely to die from No Retreat wounds.

    Also, despite the TH&SS break (Which is awesome) and the CML cheapness (Which is amazing) Wolf Guard still get better terminators for less points.
    A WG squad with 5 TH/SS and a CML costs no less than 345 points. So much for the "better" Terminators...

    As for Belial, well we don't call him captain useless for nothing. When your super special characters best use is soaking plasma wounds we're entitled to say he's not amazing.
    Belial may be mediocre, but he's cheap. No matter how good Logan is, he still costs twice as much.

    There is no denying Assault Deathwing Terminators are strong enough to carry an army on their own. Which is a good thing, given the current state of the DA Codex.
    "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
    "War is too serious a matter to entrust to the military."

  6. #3926
    Chapter Master Lion El Jason's Avatar
    Join Date
    Mar 2005
    Location
    UK
    Posts
    2,452

    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by Badger[Fr] View Post
    A WG squad with 5 TH/SS and a CML costs no less than 345 points. So much for the "better" Terminators...
    So don't buy TH&SS?

    Wolf Guard are cheaper and come with SB & PS which is as good for assault terminators. If you want to see all the discussion on this go back in the thread to when the wolf codex was released, it was all discussed back then and its not really worth explaining it all again now.

  7. #3927

    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by Lion El Jason
    Wolf Guard are cheaper and come with SB & PS which is as good for assault terminators.
    And that's why SM players favour Vanilla Terminators over Assault Terminators, am I right? I'd rather have twice the durability against armour-ignoring weapons and the ability to wound almost anything on a 2+ than a few S4 shots and a loosy PW that is utterly useless against MCs, walkers, or vehicles.
    "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
    "War is too serious a matter to entrust to the military."

  8. #3928

    Re: Tactica: Deathwing 5th Edition

    Say the "only a disadvantage" thing again to BTs whose Terminators run away if they fail a 2+ (Ld9 check) at the drop of a hat.

  9. #3929
    Chapter Master SabrX's Avatar
    Join Date
    Dec 2007
    Location
    Bay Area
    Posts
    2,796

    Re: Tactica: Deathwing 5th Edition

    Wow, just when I was about to sell my Deathwing off, GW decides to update them with new FAQ.

    Hmm, at 2K I could field Belial with TH/SS, 6 Deathwing Troops with CML, 2 Elite Deathwings, and either 1 ASS or 1 Apothecary upgrade.

    6 Scoring and 9 Kill Points with decent amount of anti-mech.
    Quote Originally Posted by Doctor Thunder View Post
    Because debate is a tool by which we discover and refine truth. By disagreeing with one another and stating the reasons why, it becomes easier to see where the correct answer lies. Without the back-and-forth, much of the benefit from this thread would be lost.

    My Project Log featuring: Tau and Sisters of Battle


    Links to my battle reports

  10. #3930
    Chapter Master KaldCB's Avatar
    Join Date
    Dec 2005
    Location
    Norway, kristiansand
    Posts
    1,143

    Re: Tactica: Deathwing 5th Edition

    Think this might be my next list to try out

    1750 points

    Belial, th/ss
    Terminators, 5 th/ss's, cyclone + apoth and banner
    Terminators, 5 th/ss's, cyclone
    Terminators, 5 th/ss's, cyclone
    Terminators, 5 th/ss's, cyclone
    Venerable dreadnought, multimelta, heavy flamer, drop pod
    Venerable dreadnought, multimelta, heavy flamer, drop pod
    Venerable dreadnought, multimelta, heavy flamer, drop pod

    10 points left.
    A full deep strike army that should survive the return fire from an enemy after the drop while being dangerous in assault and decent in shooting.

    Looks fun to play with if nothing else
    Last edited by KaldCB; 14-01-2011 at 20:31.
    My paint log for 40k.
    http://warseer.com/forums/showthread.php?t=172144

    My Lord of the ring paint log
    http://www.warseer.com/forums/showthread.php?t=203767

    But why is the rum gone?

  11. #3931
    Commander Royals's Avatar
    Join Date
    Jul 2010
    Location
    Columbus, OH
    Posts
    764

    Re: Tactica: Deathwing 5th Edition

    So, it looks like it's possible to deep strike assault squads now. I guess I'll have to dump some money into buying those now!

  12. #3932

    Re: Tactica: Deathwing 5th Edition

    Why deep strike when you can just set up 31 terminators with 6 cyclones and walk forward with your 2+3++ and LOL
    Originally MrMartin

  13. #3933
    Commander Royals's Avatar
    Join Date
    Jul 2010
    Location
    Columbus, OH
    Posts
    764

    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by martin4696 View Post
    Why deep strike when you can just set up 31 terminators with 6 cyclones and walk forward with your 2+3++ and LOL
    One word, Objectives

  14. #3934

    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by Royals View Post
    One word, Objectives
    Some more words...

    five
    turns
    six
    inch
    move
    ....
    Originally MrMartin

  15. #3935
    Chapter Master KaldCB's Avatar
    Join Date
    Dec 2005
    Location
    Norway, kristiansand
    Posts
    1,143

    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by Royals View Post
    One word, Objectives

    If nothing else, an army like that will be very good at objectives with 6 fearless scoring units with 2/3++ saves that can even deep strike to get to the difficult objectives.

    I think i would have had some dreads to get some melta weapons to hurt demolisher's and land raiders, but it's not necessary
    My paint log for 40k.
    http://warseer.com/forums/showthread.php?t=172144

    My Lord of the ring paint log
    http://www.warseer.com/forums/showthread.php?t=203767

    But why is the rum gone?

  16. #3936

    Re: Tactica: Deathwing 5th Edition

    3 riflemen dreads would add alot of a walking cyclone list, fitting that into 1750 would be a push, perhaps only 5 units + 3 Dreads would fit though.
    Originally MrMartin

  17. #3937
    Chapter Master magicmonkey's Avatar
    Join Date
    Jan 2010
    Location
    38,000 years in the future on a giant golden toilet
    Posts
    1,006

    Re: Tactica: Deathwing 5th Edition

    hes got 6 scoring thuinder hammer units. screw objectives not in his half.

    now to try them out. hows this sound.

    belial, thss
    deathwing squad,ac,ps,thss, 2pfsb lr
    deathwing squads,2 lcs chapter banner, 2 thss apoth, hfpfds
    deathwing squad,ac,ps,thss,2 pfsbfootslog
    dreadnought,mm
    2 aclc preds
    lrc with mm
    Quote Originally Posted by Excessus View Post
    "Eat your vegetables or else Matt Ward will come and write your codex!"

  18. #3938
    Commander Royals's Avatar
    Join Date
    Jul 2010
    Location
    Columbus, OH
    Posts
    764

    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by magicmonkey View Post
    hes got 6 scoring thuinder hammer units. screw objectives not in his half.
    Your opponent will say,"He's got six units that can't shoot in his half, screw him."

    Then he'll contest your objective and camp his or just shoot you to death.

  19. #3939

    Re: Tactica: Deathwing 5th Edition

    So, is the 15 terminators and 3 LRCs build dead?

    How about the Sgt + Chainfist + heavy weap. + 2 regulars squad?

    Whats the best DW unit we can field now?

    1 TH/SS Cyclone + 2TH/SS + 2 LCs?

    Discuss!

  20. #3940
    Chapter Master KaldCB's Avatar
    Join Date
    Dec 2005
    Location
    Norway, kristiansand
    Posts
    1,143

    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by Royals View Post
    Your opponent will say,"He's got six units that can't shoot in his half, screw him."

    Then he'll contest your objective and camp his or just shoot you to death.

    Okey, let's say you play 1750 points and you take this

    Belial + apoth and banner
    librarian, terminator armour combi weapon
    6x5 th/ss terminators with cyclone

    You do have 12 mobile missile shots so it's not that bad at shooting. If you deploy 3 squads and dwa 2 squads close first turn, with the command squad with the two characters being one of them, an opponent will not have that much time to take them down.

    I don't pretend that it will be unbeatable, but i think it will be strong, and allot of the top tournament mech meta list are not designed to fight this kind of army.

    Quote Originally Posted by Grunge View Post
    So, is the 15 terminators and 3 LRCs build dead?

    How about the Sgt + Chainfist + heavy weap. + 2 regulars squad?

    Whats the best DW unit we can field now?

    1 TH/SS Cyclone + 2TH/SS + 2 LCs?

    Discuss!
    I dont think the land raider army is dead, as the storm shields and power of the machine spirit have got much better, but with so much melta and dark lances flying around, you will still struggle against many builds.

    As for optimal squad, i think that depends on what you want from it.
    What I want from my squads is that they survive, so I think im going to change to only TH/SS terminators with one cyclone in each squad.
    You will beat most units in assault, survive shooting(and assault) while having some decent shooting against both vehicles and hordes.
    Last edited by KaldCB; 14-01-2011 at 21:35.
    My paint log for 40k.
    http://warseer.com/forums/showthread.php?t=172144

    My Lord of the ring paint log
    http://www.warseer.com/forums/showthread.php?t=203767

    But why is the rum gone?

Page 197 of 303 FirstFirst ... 97 147 187 195 196 197 198 199 207 247 297 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •