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Thread: Tactica: Deathwing 5th Edition

  1. #1841

    Re: Tactica: Deathwing 5th Edition

    The problem is there are only 130 points after Belial, two LRs and two DW squads with asscan. The Interrogator Chaplin or Libby would cost 145 after terminator armour.

    I'm using the godhammer because I haven't picked up a second LRC yet and I'm tight on cash until I get a new job.

  2. #1842
    Chapter Master Lion El Jason's Avatar
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    Re: Tactica: Deathwing 5th Edition

    I'd stick with the normal LR and 1 LRC myself. Put both characters in the LRC, remember when they disembark they can leave the unit to shoot/assault different targets.
    Take one Heavy Flamer over the assault cannon to fit it in.

    Your only issue will be only 2 scoring units...

  3. #1843
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    Re: Tactica: Deathwing 5th Edition

    Or why don't you use a chappy or libby without terminator armour? A "simple" chaplain would cost only 100 pts, an interrogator chappy 120 pts. You still get a 4+ invul, litanies, crozius. And in case of the chaplain you can replace bp with plasma pistol. The only thing you would miss is the 2+ save and the storm bolte, but for me the chaplain is a CC monster and for 12" you can shoot plasma with his BS5. Of course this won't be a pure DW force but the interrogator chaplains are members of the Inner Circle

  4. #1844
    Veteran Sergeant Metheon's Avatar
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    Re: Tactica: Deathwing 5th Edition

    Certainly interesting to run double crusader at 1250. Actually you get get this list.

    Belial (goes with banner squad, double claws)
    Chaplain (goes with the other squad)
    5 termies w/CF + HF + Banner
    5 termies w/CF + HF
    LRC
    LRC

    That is 1250. Almost like you're destined to take that list :P

    Either run 4x TLC + CF/HF if you have the models, else use 2 TLC + 2 TH/SS + CF/HF so you only have to buy one assault squad.

  5. #1845

    Re: Tactica: Deathwing 5th Edition

    Thank's for the advice, I'm planning on picking up an AoBR box to try out the dread and get some more termies for a larger force. I'm not really sure I want to take any assault termies, The striking at initiative would be a bonus but I think I need the shooting with so few bodies. The Dread would hide behind the LRC and serve as counter assault if need be. I definitely understand that the dread is going to draw a tone of fire but that is a few fewer shots going to the LRs it may let them survive a few more turns.

  6. #1846
    Veteran Sergeant Metheon's Avatar
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    Re: Tactica: Deathwing 5th Edition

    If you are a bit flexible with your choice of weaponry that AoBR box + assault termie box goes along way. It lets you create 2 squads with 2 sets of LC, 2 sets of hammers, and with spare parts from your shooty boxes you get a chain fist / heavy flamer combo for the two assault squads too. You then of course get spare claws + hammer/shield for your belial conversion. Pretty neat and pretty cheap too, all things considered. Sure its not super optimal but its fine for a while, especially if you run a character with each squad giving you plenty of high initiative attacks to compensate for the high amount of fist attacks.
    Last edited by Metheon; 07-05-2009 at 21:01.

  7. #1847
    Chapter Master Lion El Jason's Avatar
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    Re: Tactica: Deathwing 5th Edition

    Well the Thunder Hammers are totally pointless (Unless you have 15 squads and need something different that looks cool!) so it's not great use of the squad.
    I have however managed to swap a set of TH&SS for a set of claws which was well worth it.

  8. #1848
    Veteran Sergeant Metheon's Avatar
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    Re: Tactica: Deathwing 5th Edition

    On a completely different subject, have anyone tried a 1750 points army sorta like this; 7 squads of termies + belial. That leaves about 115 points for weapon upgrades, not much but enough for flamer/chain fist for all groups. Idea is DWA 4 squads on first turn right in the unlucky opponents deployment zone, turn 2 assault, should still be 10-15 termies left, another 15 waiting in orbit..
    We can bomb the world into pieces but we can not bomb it into peace..

  9. #1849

    Re: Tactica: Deathwing 5th Edition

    You deep strike half the wing, fire do marginal damage.

    Oponent fires their entire army at half of yours, obliterating a few squads and then assualts the remander with dedicated close combat units like banshees getting to strike first with a withering amount of power weapon attacks.

    Your next turn, maybe shoot, maybe counter assualt with a unit, the remainder get shredded by high initiative power weapons.

    Now when ever you manage to deep strike a unit from reserves they get picked off one at a time piecemeal from the majority of the remaining enemy force.

    And if you are going to be using flamers... you need to DS pretty close to the enemy to even use it on turn one, so there is no way you are going to be getting the assault off.

  10. #1850
    Veteran Sergeant Metheon's Avatar
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    Re: Tactica: Deathwing 5th Edition

    I don't really believe the scenario is as grim as you suggest. If they can shoot 20 terminators down in turn one, how come when you deploy 20 terminators normally they can easily survive a full game. Sure you're within rapid fire range, but cmon, its 20! terminators, they are not THAT easy to take down, if they were we would never have a chance any way. Guess someone would have to try it out :P
    We can bomb the world into pieces but we can not bomb it into peace..

  11. #1851

    Re: Tactica: Deathwing 5th Edition

    Has anyone ran Vindicators in their Deathwing armies? Just curious. In 1850 you can have 3 vindicators and 5 terminator squads with assault cannons. The points left over will get you Belial and an apothecary. The total would come out to 1830. Thats 26 termies and 3 vindies.

    I would imagine that 3 vindicators would change any opponents tactics. 3 strength 10 templates are pretty sick. They are 24 inch range so your entire army is consistent in range. They are strength 10 and although they scatter it is quite possible to bust tanks with them. One thing that I think is important is they can thin down enemy models and draw large amounts of fire away from you terminators.

    I know this isnt "pure" deathwing but it looks ok on paper. Any thoughts? I have two vidicators and thinking about getting another just to try this out.

  12. #1852
    Chaplain Raddman's Avatar
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    Re: Tactica: Deathwing 5th Edition

    I have used the Vindi-wing several times. It all depends on the opponent. Ork and nid players FEAR them. I have had great success vs.them. Armies with heavy ranged weapons tend to take them out before they are a threat tho. It is a fun list, and seeing the face of your opponent when you put all three on the table is priceless...heh.

    I have had far more success with LR/C's than with Vindi's tho.

    I suggest trying it to see if it works for you. Let us know the results.
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  13. #1853

    Re: Tactica: Deathwing 5th Edition

    The biggest problem with DWA 4 squads is that is all you will have down. In a list at 1750 with 4 squads you will have a land raider or two plus possibly a dreadnaught which soaks up fire from the squads. In addition you will most likely be close enough for potential rapid fire whereas when deploying normally you are only facing 1 shot per weapon.
    Win big or go Home

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  14. #1854
    Chapter Master Lion El Jason's Avatar
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    Re: Tactica: Deathwing 5th Edition

    Siegewing (DW+Vindis) has been discussed a bit in this thread and its generally held to be a very viable variant on DW.

    High arm and 3 huge Str 10 blasts? What's not to like?
    It's just not pure Deathwing so most of us don't do it. Me and my brother own 4 vindicators between us though so maybe I'll get him to give it a go.

    They are virtually as tough as LRs (We all know the difference that one point makes though) and are much better offensivly, you will be going all out shooty with this, probably every squad 4SBs and an AC, anything else is a waste.
    ->Make a slow moving gunline and slowly walk towards the enemy inching the vindis forward too.
    ->Shoot a lot.
    ->Profit!

  15. #1855

    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by Lion El Jason View Post
    Siegewing (DW+Vindis) has been discussed a bit in this thread and its generally held to be a very viable variant on DW.

    High arm and 3 huge Str 10 blasts? What's not to like?
    It's just not pure Deathwing so most of us don't do it. Me and my brother own 4 vindicators between us though so maybe I'll get him to give it a go.

    They are virtually as tough as LRs (We all know the difference that one point makes though) and are much better offensivly, you will be going all out shooty with this, probably every squad 4SBs and an AC, anything else is a waste.
    ->Make a slow moving gunline and slowly walk towards the enemy inching the vindis forward too.
    ->Shoot a lot.
    ->Profit!
    More than likely I will give this a test run a time or two and then try it out in a few 1850 point tournaments. I will post results as soon as I have some. I think if nothing else it will be fun.

    I agree with the slow moving gunline.

  16. #1856

    Re: Tactica: Deathwing 5th Edition

    Siegewing is a blast to play, very reliable as lej said. I've had more success with shooty lists than assault lists, this being my favorite.
    I all but destroyed a gk player by turn 2 using this list. The only thing left by his turn 3 was a unit of gk and a unit of gkt that just Dsed in.

  17. #1857

    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by Madgear Thundaklutch View Post
    Siegewing is a blast to play, very reliable as lej said. I've had more success with shooty lists than assault lists, this being my favorite.
    I all but destroyed a gk player by turn 2 using this list. The only thing left by his turn 3 was a unit of gk and a unit of gkt that just Dsed in.



    What did the list look like that you ran, if you dont mind me asking.

    The one Im considering looks like this...

    Belial: 130

    Terminator Squad: 280 (apothecary, assault cannon, chainfist)
    Terminator Squad: 250 (assault cannon, chainfist)
    Terminator Squad: 250 (assault cannon, chainfist)
    Terminator Squad: 250 (assault cannon, chainfist)
    Terminator Squad: 250 (assault cannon, chainfist)

    Vindicator: 140 (extra armor)
    Vindicator: 140 (extra armor)
    Vindicator: 140 (extra armor)

    Total: 1830

    With the remaining points I could get dozer blades on the vindicators but I dont know how useful that would be.

  18. #1858
    Chapter Master dean's Avatar
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    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by Kayne View Post
    You deep strike half the wing, fire do marginal damage.

    Oponent fires their entire army at half of yours, obliterating a few squads and then assualts the remander with dedicated close combat units like banshees getting to strike first with a withering amount of power weapon attacks.

    Your next turn, maybe shoot, maybe counter assualt with a unit, the remainder get shredded by high initiative power weapons.

    Now when ever you manage to deep strike a unit from reserves they get picked off one at a time piecemeal from the majority of the remaining enemy force.

    And if you are going to be using flamers... you need to DS pretty close to the enemy to even use it on turn one, so there is no way you are going to be getting the assault off.

    If you are foolish enough to DS your first half in LOS of the entire enemy army then you deserve that scenario.... I have sucessfully used DWA. When used properly it works.
    Last edited by dean; 10-05-2009 at 17:19.
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  19. #1859

    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by chrismp_123 View Post


    What did the list look like that you ran, if you dont mind me asking.


    Something to the tune of:

    Belial

    4 x Termie Squads with Assault Cannons, one had the apoth.

    2 x Dreads, Ven., TLLC/ML

    3 x Vindis with EA and Dozer Blades.

    More than one useless upgrades, im not sure if Dozer blades are really needed but you never know...


    I dont really remember my opponents list, I just tknow that at turn 3 there was one GK squad and one GKT squad left

  20. #1860
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    Re: Tactica: Deathwing 5th Edition

    Quote Originally Posted by Madgear Thundaklutch View Post
    Siegewing is a blast to play, very reliable as lej said. I've had more success with shooty lists than assault lists, this being my favorite.
    I all but destroyed a gk player by turn 2 using this list. The only thing left by his turn 3 was a unit of gk and a unit of gkt that just Dsed in.
    For a GK there aren't much possibilities to deal with three AV13 tanks. Only assault. But what about a more shootier army? For example some tl brightlances, a couple of lascannons etc?
    Raddman said that orks and nids fear them. I'm trying to imagine that a nidzilla army with some tl venom cannon fexes is running away in fear
    I think the Vindicator looks good on paper but a glancing hit with shaken result is enough and they won't fire any S10 AP2 pies.
    I agree, this is an excellent fire magnet but three of them will cost 375 points. A bit much, isn't it?

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